Minecraft 基岩版 Beta & Preview 1.19.80.21 发布
本帖最后由 RemyYYZ 于 2023-3-16 20:35 编辑|测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.19.80 仍未发布,Beta 1.19.80.21为其第2个测试版。
|转载本贴时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.19.80.21
Minecraft 基岩版 Beta & Preview 1.19.80.21
[*]Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
[*]Minecraft Preview 版在 Xbox、 Windows 10/11、和 iOS devices 中可用。更多信息可以查看 aka.ms/PreviewFAQ
[*]The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
[*]Beta 版现在于 Android (Google Play) 中可用。想要加入或离开 beta 测试,请查看 aka.ms/JoinMCBeta 来获得详细指引
As always, you can check out the latest full changelog at aka.ms/MinecraftBeta . Good luck and enjoy the Minecraft Preview update!
总之,你可以在 aka.ms/MinecraftBeta 上看到最新的完整更新日志。祝你好运,并能在 Minecraft Preview 更新中玩得愉快!
The days of your anonymous armor are over, because armor trims are coming to Bedrock as experimental features this week! Templates for the different trims can be found all over the Minecraft world, so stock up on supplies and start searching! Once you get your hands on a template, use the smithing table to dye and apply it to a helmet, leggings, chest plate, or boots. Now you are not only stylish and colourful, but also humble since you no longer need to use words to brag about your adventurous travels! Check out armor trims along with suspicious gravel and other new features that will join Minecraft in the Trails & Tales Update later this year. Don’t forget to send us all your feedback and ideas at aka.ms/MC120Feedback and report any bugs to bugs.mojang.com
对你那毫无特色的盔甲说再见吧,因为本周开始盔甲纹饰将作为实验性玩法加入基岩版游戏!不同盔甲纹饰的模板可以在 Minecraft 世界各个地方被发现,你可以装备物资并出发寻找了!一旦你找到了模板,你就可以使用锻造台将它染色,并将其印刻在你的头盔、护腿、胸甲和靴子上。这会让你高调、奢华、有内涵,因为你不再需要用言语才能吹嘘自己的冒险旅途了!看看盔甲纹饰的同时,也可以看看今年晚些时候会在足迹与故事更新中加入 Minecraft 的可疑的沙砾,以及其他一些实验性玩法。不要忘了在 aka.ms/MC120Feedback 上留言反馈,分享你的想法,以及向 bugs.mojang.com 提交你所遇到的 bug。
EXPERIMENTAL FEATURES
实验性玩法
ARMOR TRIMS
盔甲纹饰
[*]You can now visually customize your armor with a variety of unique trims at the Smithing Table
[*]你现在可以在锻造台上使用多种不同的纹饰来自定义盔甲的外观
[*]Armor Trims are purely visual with no gameplay benefits, and can only be applied to Helmets, Chestplates, Leggings, and Boots
[*]盔甲纹饰仅提供视觉效果而没有任何游戏上的增益,并且只能应用在头盔、胸甲、护腿和靴子上
[*]All trim patterns are visually the same on an armor's item icon, but the color will still change based on the trim material
[*]所有纹饰图案在盔甲物品的图标上看起来相同,但实际颜色会随纹饰材质而变化
[*]To check which trim pattern a piece of armor has, you can hover over it in the inventory
[*]要想知道盔甲上有哪些纹饰图案,你可以在物品栏内悬停查看
[*]Armor Trim Smithing Templates can be found all throughout the world, and each of the following structures contain their own unique Smithing Template:
[*]盔甲纹饰锻造模板可以在 Minecraft 世界各个地方被发现,以下所列举的结构都有它能提供的独特的锻造模板:
[*]Pillager Outpost
[*]掠夺者前哨站
[*]Sentry Armor Trim
[*]哨兵盔甲纹饰
[*]Desert Pyramid
[*]沙漠神殿
[*]Dune Armor Trim
[*]沙丘盔甲纹饰
[*]Shipwreck
[*]沉船
[*]Coast Armor Trim
[*]沙滩盔甲纹饰
[*]Jungle Temple
[*]丛林神庙
[*]Wild Armor Trim
[*]荒野盔甲纹饰
[*]Ocean Monument
[*]海底神殿
[*]Tide Armor Trim
[*]潮汐盔甲纹饰
[*]Ancient City
[*]远古城市
[*]Ward Armor Trim
[*]监守盔甲纹饰
[*]Woodland Mansion
[*]林地府邸
[*]Vex Armor Trim
[*]恼鬼盔甲纹饰
[*]Nether Fortress
[*]下界要塞
[*]Rib Armor Trim
[*]肋骨盔甲纹饰
[*]Bastion Remnant
[*]堡垒遗迹
[*]Snout Armor Trim
[*]猪鼻盔甲纹饰
[*]Stronghold
[*]要塞
[*]Eye Armor Trim
[*]眼眸盔甲纹饰
[*]End City
[*]末地城
[*]Spire Armor Trim
[*]尖塔盔甲纹饰
[*]Smithing Templates are found in Chests in their respective structure, except for the Ocean Monument. Instead of finding it in Chests, Elder Guardians sometimes drop a Smithing Template when defeated
[*]盔甲纹饰可以在对应的结构的奖励箱内找到,除了海底神殿的。潮汐盔甲纹饰不是由箱子内找到,而是在击败远古守卫者时由其随机掉落
[*]Some Armor Trim Smithing Templates are rarer than others, so be on the lookout for them to impress your friends!
[*]一些锻造模板比其它的稀有,所以和你的伙伴们一起出发寻找它们!
[*]An Armor Trim has two properties: a pattern and a material
[*]盔甲纹饰
[*]The pattern is defined by the Smithing Template used to apply the trim, and represents the visual pattern of the trim
[*]图案取决于你制作纹饰时用到的锻造模板,表现为盔甲上纹饰的图案
[*]The material is defined by what ingredient you used to apply the trim, and represents the color of the trim
[*]材质取决于你制作纹饰时用到的材料,表现为纹饰的颜色
[*]The viable ingredients you can use to define the color of your Armor Trim are the following:
[*]你可以使用下列材料来决定盔甲纹饰的颜色:
[*]Iron
[*]铁
[*]Copper
[*]铜
[*]Gold
[*]金
[*]Lapis
[*]青金石
[*]Emerald
[*]绿宝石
[*]Diamond
[*]钻石
[*]Netherite
[*]下界合金
[*]Redstone
[*]红石
[*]Amethyst
[*]紫水晶
[*]Quartz
[*]下界石英
BLOCKS
方块
[*]The Piglin Head Block's ears now flap when the wearer is Riding a vehicle
[*]猪灵头颅方块的耳朵现在当穿戴者骑乘载具前进时也会摇摆
[*]Cherry Stripped Wood can now be crafted from Cherry Stripped Log (MCPE-168053)
[*]现在可以使用去皮樱花原木制作去皮樱花木头 (MCPE-168053)
[*]Updated Cherry Leaves & Cherry Sign textures (MCPE-168059)
[*]更新了樱花树叶和樱花木告示牌的纹理 (MCPE-168059)
ARCHAEOLOGY FEATURE SET:
考古系统玩法:
[*]Added the Suspicious Gravel block
[*]添加了可疑的沙砾
MOBS
生物
[*]Frogs born in the Cherry Grove biome are now the temperate variant instead of the cold variant (MCPE-168083)
[*]在樱花树林生物群系里长大的青蛙现在是温暖生物群系的颜色变种(橙色),而不再是寒冷生物群系的(绿色) (MCPE-168083)
NETHERITE EQUIPMENT
下界合金装备
[*]Netherite equipment crafting now also requires a Netherite Upgrade Smithing Template
[*]下界合金装备的合成现在需要一个升级锻造模板
[*]Netherite Upgrade Smithing Templates can be found randomly in all Bastion Remnant chests, and there is a guarantee of 2 in every Treasure Room Bastion Remnant
[*]下界合金升级锻造模板现在可以随机在堡垒遗迹的奖励箱中发现,而在宝藏房的奖励箱内必定会有 2 个
[*]This change was made for a variety of reasons:
[*]这项改动基于以下多种原因:
[*]Increases the time players utilize Diamond equipment before Netherite
[*]延长玩家从钻石装备升级到下界合金装备的时间
[*]Make Netherite equipment a more significant achievement in the game's progression
[*]让下界合金装备成为游戏流程内的一个重要成就
[*]Adapts Netherite more naturally into the new Smithing Table crafting system
[*]让下界合金升级能在新的锻造台合成系统内更加自然
SMITHING TEMPLATES
锻造模板
[*]Smithing Tables have been redesigned into a workstation for physical equipment upgrades and modifications
[*]锻造台被重新设计,现在可用于装备的升级与装饰
[*]Alongside slots for combining a piece of equipment and materials, there is now a required slot for an item type called Smithing Templates
[*]并排的槽位可用于组合装备和材料,同时新增一个槽位,需要放置锻造模板
[*]Smithing Templates define what type of upgrade you will be making to equipment
[*]锻造模板决定了你要对装备做出哪种类型的升级
[*]It specifies both what type of items you can upgrade, and which ingredients are valid to customize the upgrade
[*]它同时指定你可以升级的物品种类,以及自定义升级需要的材料
[*]There are currently two categories of Smithing Templates: Armor Trim and Netherite Upgrade
[*]目前有两类锻造模板:盔甲纹饰和下界合金升级
[*]Smithing Templates are consumed when used to upgrade an item in the Smithing Table
[*]在锻造台内使用锻造模板来升级物品时,锻造模板将会被消耗
[*]You can craft a copy of a Smithing Template in the Crafting Table with 7 Diamonds + 1 block of material that the template is made out of + 1 Smithing Template, which will output 2 of the same Smithing Template
[*]你可以在工作台内使用 7 颗钻石、1 个锻造模板的材质方块以及 1 个锻造模板来制作它的复制,这会输出 2 个相同的盔甲纹饰
FEATURES AND BUG FIXES
特性和漏洞修复
ACCESSIBILITY FEATURES
辅助功能
[*]Potions no longer have an enchantment glint due to it obscuring the color of the potion contents
[*]取消了药水的附魔光效,因为它影响药水颜色的判断
[*]Potions have had their colors adjusted to make them more distinguishable from each other
[*]对药水颜色做出调整,以提升辨识度
[*]Decreased the default visibility of the glint on enchanted items, which can now be modified in the Accessibility Settings
[*]减弱了附魔物品光效默认的可见度,并且现在可以在辅助功能设置内调整
BLOCKS
方块
[*]"fence" block is now split into unique names, "oak_fence", "acacia_fence", "birch_fence", "dark_oak_fence", "jungle_fence", and "spruce_fence"
[*]“栅栏”类方块现在被分割为独立的名称:“橡木栅栏”、“金合欢木栅栏”、“白桦木栅栏”、“深色橡木栅栏”、“丛林木栅栏”和“云杉木栅栏”
[*]Commands will still work with "fence", but only new fence name will be suggested in the command prompt
[*]命令中仍然可以使用“fence”,但命令提示会只推荐新的栅栏名称
GAMEPLAY
玩法
[*]Fixed experience orb position desync after teleport (MCPE-59584)
[*]修复了经验球在传送后不同步的问题 (MCPE-59584)
[*]Going into lava in third person view no longer causes the camera to turn black (MCPE-166861)
[*]在第三人称视角中进入熔岩不会导致相机视角变黑 (MCPE-166861)
[*]Fixed an issue where players load incorrect data when loading a local game after connecting to a server or Realm (MCPE-164765)
[*]修复了玩家在加载本地游戏或连接服务器和 Realm 时加载错误数据的问题 (MCPE-164765)
[*]Fixed an issue where the player camera height was incorrect with or without the sneak toggle (MCPE-167559)
[*]修复在开启或关闭潜行调整时玩家相机视角高度 (MCPE-167559)
GRAPHICAL
图像
[*]LevelChunks no longer flicker in The End dimension when Clientside Chunk Generation is enabled
[*]启用客户端区块生成时,LevelChunks 不再会在末地中闪烁
USER INTERFACE
用户界面
[*]Corrected toggle navigation in Edit World menu while using gamepad or keyboard that were previously skipped
[*]更正了在编辑世界菜单中的切换操作,而之前的游戏手柄或键盘控制被跳过了
[*]Updated designs for sign in and sign up screens in preview
[*]更新了预览版中登录和注册屏幕的设计
VANILLA PARITY
原版特性趋同
[*]Search bar in Creative inventory screen is now automatically selected while using a keyboard
[*]使用键盘控制时,进入创造模式物品栏时会自动选择搜索栏
VILLAGERS
村民
[*]Villagers will now wake up in a valid position and will not phase though blocks (MCPE-142544)
[*]村民现在会在一个合理的位置醒来,而不会穿过方块 (MCPE-142544)
TECHNICAL UPDATES
技术性更新
AI GOALS
AI 意向
[*]Added "cooldown" field to target descriptors in "minecraft:behavior.nearest_attackable_target" goal
[*]向 minecraft:behavior.nearest_attackable_target 意向的目标描述符中添加了 cooldown 字段
BLOCKS
方块
[*]Sponges no longer emit water drop particles underwater (MCPE-122138)
[*]现在海绵不再会在水下产生水滴粒子 (MCPE-122138)
COMMANDS
命令
[*]For worlds using game version 1.19.80 and above, acquiring a custom spawn egg through a command can only succeed with their full name rather than with an aux value, eg. "/give @s namespace:actor_spawn_egg"
[*]现在在1.19.80及以上版本创建的世界中使用命令获取刷怪蛋时不再使用其数据值,而是使用其命名空间ID,例如:/give @s namespace:actor_spawn_egg
[*]Removed requirement for blockState argument(s) when using other optional args in /fill /setblock and /clone (MCPE-167959)
[*]现在命令 /fill、/setblock 和 /clone 中使用其它可选参数时,blockState 参数不再是必需项 (MCPE-167959)
[*]Implemented the "inputpermission" command, which allows for setting the player's camera or movement as enabled or disabled
[*]添加了 inputpermission 命令,用于修改玩家相机视角或移动的权限
[*]Syntax: /inputpermission set <target: player> <permission: camera | movement> <state: enabled | disabled>
[*]语法格式: /inputpermission set <target: player> <permission: camera | movement> <state: enabled | disabled>
[*]Implemented the "haspermission" target selector, which allows for selection based on player permission levels
[*]添加了 haspermission 目标选择器,可以基于玩家权限等级进行筛选
GENERAL
通用
[*]For behavior packs using version 1.19.80 and above, recipes no longer accept a Molang query for the item's data field, instead use the item's full name, eg. use { "item": "namespace:actor_spawn_egg" } instead of { "item": "spawn_egg", "data": "query.get_actor_info_id('namespace:actor')" }
[*]对于 1.19.80 及以上版本的行为包中,配方不再根据含有物品数据字段的 Molang 查询,而是直接使用物品的全名。例如:使用 { "item": "namespace:actor_spawn_egg" } 而不是 { "item": "spawn_egg", "data": "query.get_actor_info_id('namespace:actor')" }
EXPERIMENTAL TECHNICAL FEATURES
实验性技术性特性
EDITOR
编辑器
The Editor is in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Join our Discussion forum, post bugs, view more detailed release notes, and share your creations on GitHub.
编辑器现仍处于早期开发阶段,基于键鼠控制的 Windows PC 版基岩版预览版搭建。在 GitHub 上加入我们的讨论,反馈 bug,关注最新 release 的通知,并分享你的创作。
[*]Custom blocks are now listed in the block selector
[*]自定义方块现在也会列入方块选择器中
[*]Fixed z-fighting on paste preview over selection volume
[*]修复了在选定物体的粘贴预览中可能出现的高度冲突
SCRIPTING
脚本
[*]Form promises are now rejected using typed errors, vs. strings as used previously
[*]现在表单校验被拒绝时会以类型错误的形式报错,而不是先前的字符串形式
ITEMSTACK
物品
[*]Added function getTags(): string[] - Returns all tags for the item
[*]添加了函数 getTags(): string[] —— 返回物品拥有的全部标签
[*]Added function hasTag(tag: string): boolean - Returns true if the item has the specified tag
[*]添加了函数 hasTag(tag: string): boolean —— 当物品拥有指定标签时返回 true
ENTITYEQUIPMENTINVENTORYCOMPONENT
ENTITYEQUIPMENTINVENTORYCOMPONENT 组件
[*]This component is used to manipulate the equipment of mobs and players. To use it, call getComponent('equipment_inventory')
[*]这个组件用来更改生物或玩家的装备。要使用这个组件,调用 getComponent('equipment_inventory')
[*]Added function getEquipment(equipmentSlot: EquipmentSlot): ItemStack | undefined- Returns the item in the given equipment slot
[*]添加了函数 getEquipment(equipmentSlot: EquipmentSlot): ItemStack | undefined —— 返回指定装备槽的物品
[*]Added function getEquipmentSlot(equipmentSlot: EquipmentSlot): ContainerSlot - Returns the container slot for the given equipment slot
[*]添加了函数 getEquipmentSlot(equipmentSlot: EquipmentSlot): ContainerSlot —— 返回指定装备槽的容器槽位
[*]Added function setEquipment(equipmentSlot: EquipmentSlot, itemStack?: ItemStack): void - Sets the item in the given equipment slot
[*]添加了函数 setEquipment(equipmentSlot: EquipmentSlot, itemStack?: ItemStack): void —— 设置指定槽位的物品
ITEMDURABILITYCOMPONENT
ITEMDURABILITYCOMPONENT 组件
[*]The ItemDurabilityComponent now works with all damageable items, not just custom items
[*]ItemDurabilityComponent 组件现在对所有拥有耐久的物品起效,而不只是自定义物品
[*]Removed property damageRange
[*]移除 damageRange 属性
[*]Setting damage will now throw an exception if it is outside of the range
[*]现在如果超出范围 ,设置耐久值时会报错
GAMETEST FRAMEWORK
Gametest 框架
[*]Update specific GameTest exceptions to be thrown as GameTestError error objects
[*]更新了特定的 GameTest 错误的报错方式,现在会以 GameTestError error 的形式抛出
【氘氚人 译自官网 2023 年 03 月 15 日发布的 Minecraft Preview 1.19.80.21;原作者 Jay Wells】
【本文排版借助了:SPXX v2.4.14】
【重新排版:RemyYYZ】
【原贴地址:https://www.mcbbs.net/thread-1433498-1-1.html】
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本帖最后由 RemyYYZ 于 2023-4-30 14:14 编辑
下载地址
https://www.mcappx.com/bedrock/1.19/#preview-1198021 更新的好快啊 预言:特性+
[贴吧_滑稽] 自定义生物群系啥时候修复啊 😬😬😬😬😬 终于更锻造盔甲和樱花林了(º﹃º ) 我最期待的锻造模板可算是加入了 下界合金套装更难了 篝火旁pq 发表于 2023-3-16 22:41
下界合金套装更难了
这是为了获得合金套后玩家会更有成就感,另外鼓励玩家多探险,可以说新版本真的可以当泰拉瑞亚来玩了 虫虫助手上已经有了
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