As always, you can check out the latest full changelog at aka.ms/MinecraftBeta . Good luck and enjoy the Minecraft Preview update!
总之,你可以在 aka.ms/MinecraftBeta 上看到最新的完整更新日志。祝你好运,并能在 Minecraft Preview 更新中玩得愉快!
The days of your anonymous armor are over, because armor trims are coming to Bedrock as experimental features this week! Templates for the different trims can be found all over the Minecraft world, so stock up on supplies and start searching! Once you get your hands on a template, use the smithing table to dye and apply it to a helmet, leggings, chest plate, or boots. Now you are not only stylish and colourful, but also humble since you no longer need to use words to brag about your adventurous travels! Check out armor trims along with suspicious gravel and other new features that will join Minecraft in the Trails & Tales Update later this year. Don’t forget to send us all your feedback and ideas at aka.ms/MC120Feedback and report any bugs to bugs.mojang.com
对你那毫无特色的盔甲说再见吧,因为本周开始盔甲纹饰将作为实验性玩法加入基岩版游戏!不同盔甲纹饰的模板可以在 Minecraft 世界各个地方被发现,你可以装备物资并出发寻找了!一旦你找到了模板,你就可以使用锻造台将它染色,并将其印刻在你的头盔、护腿、胸甲和靴子上。这会让你高调、奢华、有内涵,因为你不再需要用言语才能吹嘘自己的冒险旅途了!看看盔甲纹饰的同时,也可以看看今年晚些时候会在足迹与故事更新中加入 Minecraft 的可疑的沙砾,以及其他一些实验性玩法。不要忘了在 aka.ms/MC120Feedback 上留言反馈,分享你的想法,以及向 bugs.mojang.com 提交你所遇到的 bug。
EXPERIMENTAL FEATURES 实验性玩法
ARMOR TRIMS 盔甲纹饰
You can now visually customize your armor with a variety of unique trims at the Smithing Table
你现在可以在锻造台上使用多种不同的纹饰来自定义盔甲的外观
Armor Trims are purely visual with no gameplay benefits, and can only be applied to Helmets, Chestplates, Leggings, and Boots
盔甲纹饰仅提供视觉效果而没有任何游戏上的增益,并且只能应用在头盔、胸甲、护腿和靴子上
All trim patterns are visually the same on an armor's item icon, but the color will still change based on the trim material
所有纹饰图案在盔甲物品的图标上看起来相同,但实际颜色会随纹饰材质而变化
To check which trim pattern a piece of armor has, you can hover over it in the inventory
要想知道盔甲上有哪些纹饰图案,你可以在物品栏内悬停查看
Armor Trim Smithing Templates can be found all throughout the world, and each of the following structures contain their own unique Smithing Template:
Smithing Templates are found in Chests in their respective structure, except for the Ocean Monument. Instead of finding it in Chests, Elder Guardians sometimes drop a Smithing Template when defeated
Netherite equipment crafting now also requires a Netherite Upgrade Smithing Template
下界合金装备的合成现在需要一个升级锻造模板
Netherite Upgrade Smithing Templates can be found randomly in all Bastion Remnant chests, and there is a guarantee of 2 in every Treasure Room Bastion Remnant
下界合金升级锻造模板现在可以随机在堡垒遗迹的奖励箱中发现,而在宝藏房的奖励箱内必定会有 2 个
This change was made for a variety of reasons:
这项改动基于以下多种原因:
Increases the time players utilize Diamond equipment before Netherite
延长玩家从钻石装备升级到下界合金装备的时间
Make Netherite equipment a more significant achievement in the game's progression
让下界合金装备成为游戏流程内的一个重要成就
Adapts Netherite more naturally into the new Smithing Table crafting system
让下界合金升级能在新的锻造台合成系统内更加自然
SMITHING TEMPLATES 锻造模板
Smithing Tables have been redesigned into a workstation for physical equipment upgrades and modifications
锻造台被重新设计,现在可用于装备的升级与装饰
Alongside slots for combining a piece of equipment and materials, there is now a required slot for an item type called Smithing Templates
并排的槽位可用于组合装备和材料,同时新增一个槽位,需要放置锻造模板
Smithing Templates define what type of upgrade you will be making to equipment
锻造模板决定了你要对装备做出哪种类型的升级
It specifies both what type of items you can upgrade, and which ingredients are valid to customize the upgrade
它同时指定你可以升级的物品种类,以及自定义升级需要的材料
There are currently two categories of Smithing Templates: Armor Trim and Netherite Upgrade
目前有两类锻造模板:盔甲纹饰和下界合金升级
Smithing Templates are consumed when used to upgrade an item in the Smithing Table
在锻造台内使用锻造模板来升级物品时,锻造模板将会被消耗
You can craft a copy of a Smithing Template in the Crafting Table with 7 Diamonds + 1 block of material that the template is made out of + 1 Smithing Template, which will output 2 of the same Smithing Template
For worlds using game version 1.19.80 and above, acquiring a custom spawn egg through a command can only succeed with their full name rather than with an aux value, eg. "/give @s namespace:actor_spawn_egg"
Implemented the "inputpermission" command, which allows for setting the player's camera or movement as enabled or disabled
添加了 inputpermission 命令,用于修改玩家相机视角或移动的权限
Syntax: /inputpermission set <target: player> <permission: camera | movement> <state: enabled | disabled>
语法格式: /inputpermission set <target: player> <permission: camera | movement> <state: enabled | disabled>
Implemented the "haspermission" target selector, which allows for selection based on player permission levels
添加了 haspermission 目标选择器,可以基于玩家权限等级进行筛选
GENERAL 通用
For behavior packs using version 1.19.80 and above, recipes no longer accept a Molang query for the item's data field, instead use the item's full name, eg. use { "item": "namespace:actor_spawn_egg" } instead of { "item": "spawn_egg", "data": "query.get_actor_info_id('namespace:actor')" }
The Editor is in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Join our Discussion forum, post bugs, view more detailed release notes, and share your creations on GitHub.
编辑器现仍处于早期开发阶段,基于键鼠控制的 Windows PC 版基岩版预览版搭建。在 GitHub 上加入我们的讨论,反馈 bug,关注最新 release 的通知,并分享你的创作。
Custom blocks are now listed in the block selector
自定义方块现在也会列入方块选择器中
Fixed z-fighting on paste preview over selection volume
修复了在选定物体的粘贴预览中可能出现的高度冲突
SCRIPTING 脚本
Form promises are now rejected using typed errors, vs. strings as used previously
现在表单校验被拒绝时会以类型错误的形式报错,而不是先前的字符串形式
ITEMSTACK 物品
Added function getTags(): string[] - Returns all tags for the item
添加了函数 getTags(): string[] —— 返回物品拥有的全部标签
Added function hasTag(tag: string): boolean - Returns true if the item has the specified tag