Minecraft 基岩版 Beta 1.17.20.23 发布
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|测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.17.20 仍未发布,Beta 1.17.20.23为其第4个测试版。
|转载本贴时须注明原作者以及本帖地址。
Features and Bug Fixes
特性和 bug 修复
Stability and Performance
稳定性和性能
[*]Fixed several crashes that could occur during gameplay
修复了数个会导致游戏崩溃的bug
[*]Optimized pasting unicode text into Book & Quill (MCPE-119651)
优化了将 Unicode 文字粘贴进 书与笔 的体验 (MCPE-119651)
[*]Fixed a crash that could occur when crafting a Crafting Table with Gameplay Tips enabled
修复了一个在打开 游戏提示(Gameplay Tips)时,用工作台合成物品时可能发生的崩溃
Gameplay
游戏玩法
[*]Fixed Bed display if the foot of the Bed is in a brighter area than the head (MCPE-123592)
修复了当床腿的亮度比头部亮时,床的显示问题 (MCPE-123592)
[*]Fixed Large Chest display so the brightest end of the Chest is chosen (MCPE-123592)
修复了大箱子的显示问题,现在箱子最亮的一端将会被选中 (MCPE-123592)
[*]Travelling through End portals can no longer cause players to take fall damage (MCPE-135226, MCPE-132484)
通过末地传送门移动时玩家不会再受到摔落伤害 (MCPE-135226, MCPE-132484)
Items
物品
[*]Made projectile items move more smoothly when far from players (MCPE-101102)
当弹射物离玩家很远时,现在弹射物的移动会更加平滑 (MCPE-101102)
[*]Holding a Shield in Marketplace maps no longer shows a content error
在 商场(中下载的)地图 里,举盾不再会提示内容错误
[*]Strong/long/splash/lingering potions can be placed in the Brewing Stand manually (MCPE-86636)
II级药水/延长效果时间的药水/喷溅药水/滞留药水现在可以手动放入酿造台上 (MCPE-86636)
Mobs
生物
[*]Undead mobs standing near Powder Snow now burn normally (MCPE-131005)
站在细雪上的亡灵生物现在会正常燃烧 (MCPE-131005)
[*]Powder Snow above undead mobs now prevents burning effect
若亡灵生物头顶有细雪,现在可以免疫白天自动燃烧的效果
[*]Multiple Shulkers will no longer be able to spawn in the same position from spawn eggs or End City generation (MCPE-43972)
多个潜影贝若伴随末地城生成,或使用刷怪蛋生成,现在将不会生成在同一位置 (MCPE-43972)
[*]Mobs can now pathfind correctly when standing on Amethyst Buds (MCPE-130010)
当生物站在 Amethyst Buds 上时的寻路现在是正常的 (MCPE-130010)
[*]Fixed Horses sometimes becoming invisible after players dismount them (MCPE-108568)
修复了当玩家下马时,马有时会出现隐形的问题 (MCPE-108568)
[*]Grown up Goats no longer lose their Horns when reloading a world
当重新加载一个存档时,成熟的山羊不再会丢失它们的羊角
[*]Lightning no longer randomly strikes mobs that are under blocks (MCPE-121688)
雷击不再会随机击中方块下的生物 (MCPE-121688)
Blocks
方块
[*]Spore Blossom no longer has a randomly offset hitbox (MCPE-121658)
孢子花不会再有随机的偏移碰撞箱 (MCPE-121658)
[*]Moss Block and Moss Carpet now break when moved by Pistons and Sticky Pistons can no longer pull them (MCPE-121751) (MCPE-122004)
被活塞或粘性活塞推动时,苔藓块和苔藓地毯不再能被移动,现在将会被直接破坏 (MCPE-121751) (MCPE-122004)
[*]Water dripping from Pointed Dripstone can no longer fill Cauldrons with Potions (MCPE-131180)
滴水石锥中滴落的水不再能填满具有药水的炼药锅 (MCPE-131180)
[*]Measurements of hitbox of Spore Blossom now match Java Edition
孢子花的碰撞箱测量现在和 Java 版一致
[*]Fixed issue causing Slime and Honey Block movement slowdown to not be fully applied to players
修复了史莱姆方块和蜂蜜块导致的移动减速无法完全对玩家起作用的问题
User Interface
用户界面
[*]Emote wheel no longer appears when pressing Ctrl+B in-game(MCPE-125246)
当按住 Ctrl+B 时,表情面板不会同时显示 (MCPE-125246)
[*]Fixed Input Method Editor (IME) not working after suspending the game on Windows 10 (MCPE-59722)
(Windows 10 版本) 修复了暂停游戏后输入法(IME)无法使用的问题 (MCPE-59722)
[*]Added a new sidebar to Marketplace and Dressing Room related screens to help better improve the experience of navigating these areas
在 试衣房 和 商城 相关的界面中加入了侧边栏,用于改善浏览这些地方的体验
[*]There is now an item transferring animation when deselecting a recipe
当取消选中一个配方时,将有一个物品移动的动画效果
Commands
指令
[*]Loading a structure with the "/structure" command now displays the correct output messages (MCPE-132813)
通过 /structure 指令加载结构,现在将会正确的显示输出消息 (MCPE-132813)
Technical Updates
技术性更新
GameTest Framework (Experimental)
GameTest Framework(游戏测试框架) (实验性功能)
[*]Renamed module "Minecraft" to "mojang-minecraft"
将模块 "Minecraft" 改名为 "mojang-minecraft"
[*]Renamed module "GameTest" to "mojang-gametest"
将模块 "GameTest" 改名为 "mojang-gametest"
[*]Renamed function assertBlockTypePresent to assertBlockPresent
将函数 assertBlockTypePresent 改名为 assertBlockPresent
[*]Renamed function assertEntityData to assertEntityState
将函数 assertEntityData 改名为 assertEntityState
[*]Removed function assertBlockTypeNotPresent
移除函数: assertBlockTypeNotPresent
[*]Removed function assertEntityNotPresent
移除函数: assertEntityNotPresent
[*]Removed function assertEntityNotPresentInArea
移除函数: assertEntityNotPresentInArea
[*]Removed function assertEntityNotTouching
移除函数: assertEntityNotTouching
[*]Removed function succeedWhenEntityNotPresent
移除函数: succeedWhenEntityNotPresent
[*]Modified signature of function assertBlockState(blockLocation: BlockLocation, callback: (Block) => boolean)
修改了函数原型: assertBlockState(blockLocation: BlockLocation, callback: (Block) => boolean)
[*]Modified signature of function assertBlockPresent(blockType: BlockType, blockLocation: BlockLocation, isPresent: boolean)
修改了函数原型: assertBlockPresent(blockType: BlockType, blockLocation: BlockLocation, isPresent: boolean)
[*]Modified signature of function assertEntityPresent(entityTypeIdentifier: string, blockLocation: BlockLocation, isPresent: boolean)
修改了函数原型: assertEntityPresent(entityTypeIdentifier: string, blockLocation: BlockLocation, isPresent: boolean)
[*]Modified signature of function assertEntityPresentInArea(entityTypeIdentifier: string, isPresent: boolean)
修改了函数原型: assertEntityPresentInArea(entityTypeIdentifier: string, isPresent: boolean)
[*]Modified signature of function assertEntityTouching(entityTypeIdentifier: string, location: Location, isTouching: boolean)
修改了函数原型: assertEntityTouching(entityTypeIdentifier: string, location: Location, isTouching: boolean)
[*]Modified signature of function succeedWhenEntityPresent(entityTypeIdentifier: string, location: Location, isPresent: boolean)
修改了函数原型: succeedWhenEntityPresent(entityTypeIdentifier: string, location: Location, isPresent: boolean)
[*]Added GameTestExtension function assertBlockProperty(propertyName: string, value: number | string | boolean, blockLocation: BlockLocation)
加入 GameTestExtension 函数 assertBlockProperty(propertyName: string, value: number | string | boolean, blockLocation: BlockLocation)
Commands
指令
[*]The '/particle' command position argument is now optional (MCPE-128379)
/particle 指令中,位置参数现在为可选参数 (MCPE-128379)
[*]The '/particle' command will now output on success (MCPE-80348)
/particle 命令执行成功时将会输出成功消息 (MCPE-80348)
[*]The '/particle' command no longer shows an error when run successfully through '/execute' (MCPE-129001)
通过 /execute 执行 /particle 指令时,不再提示错误 (MCPE-129001)
Gameplay
游戏玩法
[*]Data-driven blocks can now be added to the Creative menu
由数据驱动的方块现在可以加入创造模式菜单中
Molang
[*]'min_engine_version' from Resource Pack and Behavior Pack manifests is now passed into Molang expression parsing. This allows for future breaking changes tied to a specific engine version
资源包和行为包中的 min_engine_version 现在将会传入 Molang 表达式解析。这样当未来某一特定引擎版本出现了重大改变时不会出大问题
User Interface
用户界面
[*]UI bind objects can now utilize the ignore field
UI 绑定对象现在可以利用被忽略的字段
原文地址: https://feedback.minecraft.net/hc/en-us/articles/4405541243405-Minecraft-Beta-1-17-20-23-Xbox-One-Windows-10-Android-
【原贴地址:https://www.mcbbs.net/thread-1229782-1-1.html】原帖作者:AzureZeng
【下载:https://klpbbs.com/g/?3】
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由数据驱动的方块是啥意思 也许是一个修bug的版本 无限炼药锅要失效了[哔哩_难过] 没有删除him,同志们小心了 火钳刘明 2499572500 发表于 2021-7-23 18:39
没有删除him,同志们小心了
大更新才删him[贴吧_滑稽] 就说还删不闪退, https://mcpedl.com/global-java-parity-patch-addon/ 不能用炼药锅刷药水了☹️