Made projectile items move more smoothly when far from players (MCPE-101102)
当弹射物离玩家很远时,现在弹射物的移动会更加平滑 (MCPE-101102)
Holding a Shield in Marketplace maps no longer shows a content error 在 商场(中下载的)地图 里,举盾不再会提示内容错误
Strong/long/splash/lingering potions can be placed in the Brewing Stand manually (MCPE-86636)
II级药水/延长效果时间的药水/喷溅药水/滞留药水现在可以手动放入酿造台上 (MCPE-86636)
Mobs 生物
Undead mobs standing near Powder Snow now burn normally (MCPE-131005)
站在细雪上的亡灵生物现在会正常燃烧 (MCPE-131005)
Powder Snow above undead mobs now prevents burning effect 若亡灵生物头顶有细雪,现在可以免疫白天自动燃烧的效果
Multiple Shulkers will no longer be able to spawn in the same position from spawn eggs or End City generation (MCPE-43972)
多个潜影贝若伴随末地城生成,或使用刷怪蛋生成,现在将不会生成在同一位置 (MCPE-43972)
Mobs can now pathfind correctly when standing on Amethyst Buds (MCPE-130010)
当生物站在 Amethyst Buds 上时的寻路现在是正常的 (MCPE-130010)
Fixed Horses sometimes becoming invisible after players dismount them (MCPE-108568)
修复了当玩家下马时,马有时会出现隐形的问题 (MCPE-108568)
Grown up Goats no longer lose their Horns when reloading a world 当重新加载一个存档时,成熟的山羊不再会丢失它们的羊角
Lightning no longer randomly strikes mobs that are under blocks (MCPE-121688)
雷击不再会随机击中方块下的生物 (MCPE-121688)
Blocks 方块
Spore Blossom no longer has a randomly offset hitbox (MCPE-121658)
孢子花不会再有随机的偏移碰撞箱 (MCPE-121658)
Moss Block and Moss Carpet now break when moved by Pistons and Sticky Pistons can no longer pull them (MCPE-121751) (MCPE-122004)
被活塞或粘性活塞推动时,苔藓块和苔藓地毯不再能被移动,现在将会被直接破坏 (MCPE-121751) (MCPE-122004)
Water dripping from Pointed Dripstone can no longer fill Cauldrons with Potions (MCPE-131180)
滴水石锥中滴落的水不再能填满具有药水的炼药锅 (MCPE-131180)
Measurements of hitbox of Spore Blossom now match Java Edition 孢子花的碰撞箱测量现在和 Java 版一致
Fixed issue causing Slime and Honey Block movement slowdown to not be fully applied to players 修复了史莱姆方块和蜂蜜块导致的移动减速无法完全对玩家起作用的问题
User Interface 用户界面
Emote wheel no longer appears when pressing Ctrl+B in-game (MCPE-125246)
当按住 Ctrl+B 时,表情面板不会同时显示 (MCPE-125246)
Fixed Input Method Editor (IME) not working after suspending the game on Windows 10 (MCPE-59722)
(Windows 10 版本) 修复了暂停游戏后输入法(IME)无法使用的问题 (MCPE-59722)
Added a new sidebar to Marketplace and Dressing Room related screens to help better improve the experience of navigating these areas 在 试衣房 和 商城 相关的界面中加入了侧边栏,用于改善浏览这些地方的体验
There is now an item transferring animation when deselecting a recipe 当取消选中一个配方时,将有一个物品移动的动画效果
Commands 指令
Loading a structure with the "/structure" command now displays the correct output messages (MCPE-132813)
通过 /structure 指令加载结构,现在将会正确的显示输出消息 (MCPE-132813)
Renamed module "Minecraft" to "mojang-minecraft" 将模块 "Minecraft" 改名为 "mojang-minecraft"
Renamed module "GameTest" to "mojang-gametest" 将模块 "GameTest" 改名为 "mojang-gametest"
Renamed function assertBlockTypePresent to assertBlockPresent 将函数 assertBlockTypePresent 改名为 assertBlockPresent
Renamed function assertEntityData to assertEntityState 将函数 assertEntityData 改名为 assertEntityState
Removed function assertBlockTypeNotPresent 移除函数: assertBlockTypeNotPresent
Removed function assertEntityNotPresent 移除函数: assertEntityNotPresent
Removed function assertEntityNotPresentInArea 移除函数: assertEntityNotPresentInArea
Removed function assertEntityNotTouching 移除函数: assertEntityNotTouching
Removed function succeedWhenEntityNotPresent 移除函数: succeedWhenEntityNotPresent
Modified signature of function assertBlockState(blockLocation: BlockLocation, callback: (Block) => boolean) 修改了函数原型: assertBlockState(blockLocation: BlockLocation, callback: (Block) => boolean)
Modified signature of function assertBlockPresent(blockType: BlockType, blockLocation: BlockLocation, isPresent: boolean) 修改了函数原型: assertBlockPresent(blockType: BlockType, blockLocation: BlockLocation, isPresent: boolean)
Modified signature of function assertEntityPresent(entityTypeIdentifier: string, blockLocation: BlockLocation, isPresent: boolean) 修改了函数原型: assertEntityPresent(entityTypeIdentifier: string, blockLocation: BlockLocation, isPresent: boolean)
Modified signature of function assertEntityPresentInArea(entityTypeIdentifier: string, isPresent: boolean) 修改了函数原型: assertEntityPresentInArea(entityTypeIdentifier: string, isPresent: boolean)
Modified signature of function assertEntityTouching(entityTypeIdentifier: string, location: Location, isTouching: boolean) 修改了函数原型: assertEntityTouching(entityTypeIdentifier: string, location: Location, isTouching: boolean)
Modified signature of function succeedWhenEntityPresent(entityTypeIdentifier: string, location: Location, isPresent: boolean) 修改了函数原型: succeedWhenEntityPresent(entityTypeIdentifier: string, location: Location, isPresent: boolean)
Added GameTestExtension function assertBlockProperty(propertyName: string, value: number | string | boolean, blockLocation: BlockLocation) 加入 GameTestExtension 函数 assertBlockProperty(propertyName: string, value: number | string | boolean, blockLocation: BlockLocation)
Commands 指令
The '/particle' command position argument is now optional (MCPE-128379)
/particle 指令中,位置参数现在为可选参数 (MCPE-128379)
The '/particle' command will now output on success (MCPE-80348)
/particle 命令执行成功时将会输出成功消息 (MCPE-80348)
The '/particle' command no longer shows an error when run successfully through '/execute' (MCPE-129001)
通过 /execute 执行 /particle 指令时,不再提示错误 (MCPE-129001)
Gameplay 游戏玩法
Data-driven blocks can now be added to the Creative menu 由数据驱动的方块现在可以加入创造模式菜单中
Molang
'min_engine_version' from Resource Pack and Behavior Pack manifests is now passed into Molang expression parsing. This allows for future breaking changes tied to a specific engine version 资源包和行为包中的 min_engine_version 现在将会传入 Molang 表达式解析。这样当未来某一特定引擎版本出现了重大改变时不会出大问题
User Interface 用户界面
UI bind objects can now utilize the ignore field UI 绑定对象现在可以利用被忽略的字段