A Minecraft Preview Changelog Minecraft Preview 更新日志
Whoosh! Did you hear that? No, it wasn’t the sound of a poison arrow (more on that later) – it was the wind charge, which is coming to Bedrock Edition preview and betas TODAY. The wind charge is an item that lets you harness some of the breeze’s powers – like being able to leap extra high, and shoot gusts of wind at your enemies to deal impact damage and knockback. Dropped by defeated breezes, I’m going to use my wind charge to jump straight to: the bogged! The bogged is a new hostile mob that can spawn in the trial chambers, and attacks with poison-tipped arrow. The bogged might be slightly weaker than their skeleton cousins, but what they lack in speed, they make up for in damage! Face up against the bogged, test the new wind charge and more in today’s preview and beta for Minecraft: Bedrock Edition. 咻!你听到那个声音了吗?不,那不是剧毒之箭的声音 (待会会提到) – 那是今天将要到来的基岩版预览中的风弹。使用风弹,你就可以利用一部分旋风人的力量 – 比如跳得特别高,以及朝敌人发射旋风造成伤害和击退啦。打败旋风人获得风弹后,我就要用它跳到下一个新生物 – 沼骸了!沼骸是一种可在试炼密室生成的新敌对生物,会发射剧毒之箭以进行攻击。比起普通骷髅,沼骸可能会显得有些虚弱,但它们所缺失的速度,会用伤害补回来!在今天发布的Minecraft 基岩版 Beta & Preview中直面沼骸,测试全新的风弹!
Here’s a list of what’s new. As always, we love to hear your feedback, so please let us know what you think here, and report any bugs you may encounter at bugs.mojang.com .
这是新特性列表。如往常一样,我们期望得到您的反馈,所以请点击 这里 以让我们听到您的想法,并在 bugs.mojang.com 反馈您遇到的任何漏洞。
EXPERIMENTAL FEATURES 实验性特性
WIND CHARGE 风弹
Become the Breeze! Using a Wind Charge will fire off a Wind Charge projectile similar to the Breeze's
Added gradual rollout of contextual beginner game tips
添加了初学者游戏提示的逐步推出
REALMS REALMS
Fixed random crashes when accessing Realms stories after triggering Realms events due to a race condition between adding new story status entries and Clubs feed sorting
The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.
编辑器及其对应的 API 处于早期开发阶段,可用于 Windows PC Bedrock Preview 版本上的键盘/鼠标。在社交渠道上用 #BedrockEditor 标记我们。
Fixed incorrect negative sign in Cursor Delta display in the status bar
修复了状态栏中三角光标错误地显示负号的问题
Added a 'border: true|false' option to the Editor remote pane TextComponent
为编辑器远程窗格 TextComponent 添加了“border:true|false”选项
Added a text component to the Information section in the Playtest dialog
在游戏测试对话框的“信息”部分添加了一个文本组件
Created a "blockPalette" service in the Extension Context that contains "getSelectedBlockType" and "setSelectedBlockType". This will be used to store the block type that is going to be painted to the world. The Selection, Cube Brush, and Line tools have been updated to use this service!
Added a stateful menu to toggle Overworld weather in World Options.
在“世界选项”中添加了一个状态菜单来切换主世界的天气.
MARKETPLACE SERVER DRIVEN LAYOUTS (SDL) 市场服务器驱动页面布局 (SDL)
Added the ability for SDL screens to have non scrollable layouts
为SDL屏幕加入了拥有不可滚动的布局的功能
Added the ability for layouts to contain vertical fill padding
为布局加入了包含垂直填满填充物的功能
Fixed vertical fill objects not working in vertical factories within the user interface
修复了垂直填满对象在用户界面内的垂直制造器中无法运作的问题
CHARACTER CREATOR 角色创建器
Added a new model to contain the character creator animation logic
新增了一个新模型来包含角色创建器动画逻辑
Updated the logic that was done to trigger updating the binds when the animation states have been updated, so we do not run into issues with the binds updating every frame causing a major framerate hit
Added function createFromWorld(identifier: string, dimension: Dimension, blockVolume: BlockVolume, options?: StructureCreateOptions): StructureTemplate - Creates a new structure from blocks in the world
Added function place(structure: string | StructureTemplate, dimension: Dimension, location: Vector3, options?: StructurePlaceOptions) - Places a structure in the world