A new Minecraft Preview has begun to roll out! This week we’re introducing a variety of improvements, like Exploration Maps to find Trial Chambers. Your continued feedback is really helping shape the 1.21 update! Please let us know what you think at feedback.minecraft.net and report any bugs you find on bugs.mojang.com .
一个全新的 Minecraft 测试版已经推出!这周我们引入了一些改进,例如用于寻找试炼密室的探索地图。你的持续反馈将有助于塑造 1.21 的更新!请在feedback.minecraft.net告诉我们您的想法,同时在bugs.mojang.com中报告发现的任何错误。
Experimental Features: 实验性特性:
Trial Chambers Exploration Map 试炼密室地图
Struggle no more to locate a Trial Chamber - level up your nearest Cartographer to Journeyman for the opportunity to trade for a Locator Map pointing to a nearby Trial Chamber
Enhancements to finding friends in Bedrock Preview! 基岩预览版中寻找好友功能的改进!
In the latest Bedrock preview we improved the way you connect with players in Minecraft! To help you follow & friend players we added multiple features including:
在最新的基岩预览版中,我们改进了您和其它玩家在 Minecraft 中的联系方式!为了帮助你关注和加玩家好友,我们添加了多种功能,包括:
Lists of recommended and suggested friends
推荐、建议的朋友列表
Improved search to give partial results while you are typing
改进了搜索,可以在输入时提供部分搜索结果
Ability to share your profile information through a QR code or a share link
可以通过二维码、共享链接来共享您的个人资料信息
A handy button that copies your Gamertag to the clipboard
一个可以使您玩家代号复制到剪贴板的方便的按钮
Access this new screen from the Play menu:
从游玩菜单中来访问新的界面:
In the new UI, click “Search for Players” from the Friends Drawer
在新的 UI 中,单击好友抽屉中的“搜索玩家”
In the old UI, click “Add Friends” from the Friends tab
Holding the jump button while swimming underwater no longer results in a player drowning while appearing to be swimming at water’s surface (MCPE-170969)
Holding the jump button while swimming horizontally (not upwards) at or near water’s surface will keep the player swimming at the surface at a height where breathing is possible (MCPE-170969)
The updated “You Died!” screen is no longer experimental. Thank you for all of the feedback you have sent in about this updated feature!
更新后的“你死了!”界面现在不再是实验性的了。感谢你们发送的所有有关这个更新功能的反馈!
REALMS REALMS
Guest users in split-screen multiplayer will no longer trigger Realm Events
分屏多人游戏中的游客用户将不会再触发 Realms 事件。
Fixed an issue where enabling Realms Stories required a restart (Preview Only)
修复了当启用 Realms 故事时,需要重新启动的问题(仅限预览版)
Players can now see themselves in the ‘Recently Played’ section of Realms Stories, if they have played recently
如果玩家最近玩过这个 Realms,那么他将在 Realms 故事的“最近玩过”部分看到自己。
Other bug fixes and stability updates
其它错误的修复和稳定性的更新
Technical Updates: 技术性更新:
GENERAL 通用
Fixed an issue where the primary user login was not resolved before launching the world when performing a protocol launch using connect?localLevelId= or connect?localWorld= (MCL-24096)
Fixed a bug that prevented custom features in behavior packs from loading
修复了行为包中自定义功能加载时发生的错误。
Fixed a crash during the load process of localization strings
修复了本地化字符在加载过程中的崩溃。
COMMANDS 命令
Moved the /hud command out of Upcoming Creator Features experimental toggle.
将/hud命令从即将推出的创造者实验性功能中移除。
ADD-ONS AND SCRIPT ENGINE
附加包和脚本引擎
Blocks using custom tags in the “crafting_tags” field of their custom blocks with a “minecraft:crafting_table” component now support custom unlockable recipes (MCPE-175555)
The durations and cooldowns of “behavior.timer_flag_1,” “behavior.timer_flag_2,” and “behavior.timer_flag_3” are now correctly randomized on both start and stop, rather than only on spawn
Added assume_symmetry boolean property for Shaped Recipes to allow for symmetrical shaped recipes with different outputs
有序合成配方增加了assume_symmetry布尔属性,以允许输出有不同的对称的塑造配方。
BLOCKS 方块
“red_flower” block is now split into unique instances: “poppy”, “blue_orchid”, “allium”, “azure_bluet”, “red_tulip”, “orange_tulip”, “white_tulip”, “pink_tulip”, “oxeye_daisy”, “cornflower”, and “lily_of_the_valley”
“coral_fan_dead” block is now split into unique instances: “dead_tube_coral_fan”, “dead_brain_coral_fan”, “dead_bubble_coral_fan”, “dead_fire_coral_fan” and “dead_horn_coral_fan”
The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.
编辑器和它对应的 API 正在早期开发阶段,可在使用鼠标键盘控制的 Windows 基岩预览版本中使用。在社交频道上使用 #BedrockEditor 来标记我们。
Hovering over tool rail will now expand modal tool drawer if it’s not locked
当未锁定时,悬停在工具轨道上将会展开模具工具抽屉。
Updated Quick Start panel information
更新了快速启动面板的信息
GENERAL 通用
Added an optional SpawnEntityOptions with a boolean initialPersistence field to the spawnEntity(…) function to support persistent entities in Editor tooling