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[版本发布] Minecraft 基岩版 Beta & Preview 1.20.80.23 发布

发表于 2024-3-21 10:37:31 | 显示全部楼层 |阅读模式 IP:吉林省
本帖最后由 Cinder 于 2024-3-21 14:02 编辑

|测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.20.80 仍未发布,Beta & Preview 1.20.80.23 为其第 4 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址


Minecraft Beta & Preview - 1.20.80.23
Minecraft 基岩版 Beta & Preview 1.20.80.23


Information on Minecraft Preview and Beta:
关于 Minecraft 预览版和测试版:

  • Minecraft Preview is available on Xbox, PlayStation 4, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • Minecraft Preview 在 Xbox、PlayStation4、Windows10/11 和 iOS 设备中可用。更多信息可以在aka.ms/PreviewFAQ中查看。

A new Minecraft Preview has begun to roll out! This week we’re introducing a variety of improvements, like Exploration Maps to find Trial Chambers. Your continued feedback is really helping shape the 1.21 update! Please let us know what you think at feedback.minecraft.net and report any bugs you find on bugs.mojang.com .
一个全新的 Minecraft 测试版已经推出!这周我们引入了一些改进,例如用于寻找试炼密室的探索地图。你的持续反馈将有助于塑造 1.21 的更新!请在feedback.minecraft.net告诉我们您的想法,同时在bugs.mojang.com中报告发现的任何错误。




Experimental Features:
实验性特性:


Trial Chambers Exploration Map
试炼密室地图


  • Struggle no more to locate a Trial Chamber - level up your nearest Cartographer to Journeyman for the opportunity to trade for a Locator Map pointing to a nearby Trial Chamber
  • 再也不用为寻找试炼密室而烦恼了 – 将离您最近的制图师村民升级至老手等级,就有机会交易指向附近的试炼密室的定位器地图。


ADD FRIENDS
添加朋友

Enhancements to finding friends in Bedrock Preview!
基岩预览版中寻找好友功能的改进!

In the latest Bedrock preview we improved the way you connect with players in Minecraft! To help you follow & friend players we added multiple features including:
在最新的基岩预览版中,我们改进了您和其它玩家在 Minecraft 中的联系方式!为了帮助你关注和加玩家好友,我们添加了多种功能,包括:

  • Lists of recommended and suggested friends
  • 推荐、建议的朋友列表
  • Improved search to give partial results while you are typing
  • 改进了搜索,可以在输入时提供部分搜索结果
  • Ability to share your profile information through a QR code or a share link
  • 可以通过二维码、共享链接来共享您的个人资料信息
  • A handy button that copies your Gamertag to the clipboard
  • 一个可以使您玩家代号复制到剪贴板的方便的按钮

Access this new screen from the Play menu:
从游玩菜单中来访问新的界面:

  • In the new UI, click “Search for Players” from the Friends Drawer
  • 在新的 UI 中,单击好友抽屉中的“搜索玩家”
  • In the old UI, click “Add Friends” from the Friends tab
  • 在旧的 UI 中,单击好友选项卡的“添加好友”

Please try out these new features and let us know what you think at aka.ms/mcaddfriendsfeedback!
请试用这些新功能,并在aka.ms/mcaddfriendsfeedback中让我们知道您的想法!


Features and Bug Fixes:
特性和错误修复:



GENERAL
通用

  • Fixed an issue preventing iOS devices from auto-locking and going to sleep when idle after the player leaves any world (MCPE-179214)
  • 修复了阻止 iOS 设备中,当玩家离开任何世界后,空闲时设备自动锁定和进入睡眠状态的问题(MCPE-179214)


GAMEPLAY
玩法

  • Camera now changes to third person view on death screen (MCPE-179365)
  • 相机(玩家视角)现在会在死亡时更换为第三人称视角(MCPE-179365)
  • Holding the jump button while swimming underwater no longer results in a player drowning while appearing to be swimming at water’s surface (MCPE-170969)
  • 在水下游泳时,按住跳跃按钮,不再会导致玩家在水面游泳时溺水。(MCPE-170969)
  • Holding the jump button while swimming horizontally (not upwards) at or near water’s surface will keep the player swimming at the surface at a height where breathing is possible (MCPE-170969)
  • 在水面游泳(不是向上游泳)或在水面附近游泳时,按住跳跃按钮将会使玩家在水面上可以呼吸的高度游泳。(MCPE-170969)


ARMADILLO
犰狳

  • Armadillos no longer rotate to look at the player shortly after rolling up
  • 犰狳在蜷缩后不再会旋转身体看向玩家。


WOLF


  • Wolf variants spawned using the “/summon” command can now be tamed (MCPE-179414)
  • 使用“/summon”命令生成的狼变种现在可以被驯服了。(MCPE-179414)
  • The rules for selecting certain Wolf variants when spawned using a Spawn Egg or the “/summon” command have been broadened:
  • 扩展了当使用刷怪蛋或者“/summon”命令生成狼时,选择特定的狼的变种的规则。
    • Rusty Wolf is now selected in all Jungle biomes, as defined by the biome tag “minecraft:jungle”
    • 赭红狼目前在所有丛林生物群系中被选中,由生物群系标签“minecraft:jungle”定义。
    • Spotted Wolf is now selected in all Savanna biomes, as defined by the biome tag “minecraft:savanna”
    • 斑点狼目前在所有热带草原生物群系中被选中,由生物群系标签“minecraft:savanna”定义。
    • Striped Wolf is now selected in all Badlands biomes, as defined by the biome tag “minecraft:mesa”
    • 条纹狼目前在所有恶地生物群系中被选中,由生物群系标签“minecraft:mesa”定义。



WOLF ARMOR
狼铠

  • Wolf Armor now renders correctly when placed in Item Frames (MCPE-179564)
  • 现在狼铠可以在放置于物品展示框时正确渲染(MCPE-179564)


USER INTERFACE
用户界面

  • Fixed the new “You Died!” screen to be available when the Education Edition toggle is enabled (MCPE-168125)
  • 修复了当切换至教育版时仍可以显示新版“你死了”界面的问题(MCPE-168125)
  • The updated “You Died!” screen is no longer experimental. Thank you for all of the feedback you have sent in about this updated feature!
  • 更新后的“你死了!”界面现在不再是实验性的了。感谢你们发送的所有有关这个更新功能的反馈!


REALMS
REALMS

  • Guest users in split-screen multiplayer will no longer trigger Realm Events
  • 分屏多人游戏中的游客用户将不会再触发 Realms 事件。
  • Fixed an issue where enabling Realms Stories required a restart (Preview Only)
  • 修复了当启用 Realms 故事时,需要重新启动的问题(仅限预览版)
  • Players can now see themselves in the ‘Recently Played’ section of Realms Stories, if they have played recently
  • 如果玩家最近玩过这个 Realms,那么他将在 Realms 故事的“最近玩过”部分看到自己。
  • Other bug fixes and stability updates
  • 其它错误的修复和稳定性的更新

Technical Updates:
技术性更新:



GENERAL
通用

  • Fixed an issue where the primary user login was not resolved before launching the world when performing a protocol launch using connect?localLevelId= or connect?localWorld= (MCL-24096)
  • 修复了在执行使用了connect?localLevelId=或者connect?localWorld=协议启动时,主用户登录围在启动世界前解析的问题。(MCL-24096)
  • Fixed a bug that prevented custom features in behavior packs from loading
  • 修复了行为包中自定义功能加载时发生的错误。
  • Fixed a crash during the load process of localization strings
  • 修复了本地化字符在加载过程中的崩溃。


COMMANDS
命令

  • Moved the /hud command out of Upcoming Creator Features experimental toggle.
  • 将/hud命令从即将推出的创造者实验性功能中移除。


ADD-ONS AND SCRIPT ENGINE
附加包和脚本引擎
  • Blocks using custom tags in the “crafting_tags” field of their custom blocks with a “minecraft:crafting_table” component now support custom unlockable recipes (MCPE-175555)
  • 在自定义方块的“crafting_tags”字段中使用“minecraft:crafting_table”组件的方块,现在已经支持自定义的可解锁的配方。(MCPE-175555)
    • This fixed a bug where some recipes did not show up when recipe unlocking was on
    • 这解决了在某些配方解锁时没能显示的错误。



ENTITY COMPONENTS
实体组件

  • Added the “minecraft:body_rotation_blocked” component, which prevents an entity from visually rotating their body to match their own facing direction
  • 增加了“minecraft:body_rotation_blocked”组件,可以防止实体在视觉上旋转它们自身来匹配它们自己的面向的方向。
  • The durations and cooldowns of “behavior.timer_flag_1,” “behavior.timer_flag_2,” and “behavior.timer_flag_3” are now correctly randomized on both start and stop, rather than only on spawn
  • “behavior.timer_flag_1,”,“behavior.timer_flag_2,”和“behavior.timer_flag_3”的持续时间、冷却时间现在在开始、停止时都会正确地随机化,而不是仅仅在生成时。


RECIPES
配方

  • Added assume_symmetry boolean property for Shaped Recipes to allow for symmetrical shaped recipes with different outputs
  • 有序合成配方增加了assume_symmetry布尔属性,以允许输出有不同的对称的塑造配方。


BLOCKS
方块

  • “red_flower” block is now split into unique instances: “poppy”, “blue_orchid”, “allium”, “azure_bluet”, “red_tulip”, “orange_tulip”, “white_tulip”, “pink_tulip”, “oxeye_daisy”, “cornflower”, and “lily_of_the_valley”
  • “red_flower”方块现在分为独一的实例:“poppy”, “blue_orchid”, “allium”, “azure_bluet”, “red_tulip”, “orange_tulip”, “white_tulip”, “pink_tulip”, “oxeye_daisy”, “cornflower”, 和“lily_of_the_valley”
  • “coral_fan_dead” block is now split into unique instances: “dead_tube_coral_fan”, “dead_brain_coral_fan”, “dead_bubble_coral_fan”, “dead_fire_coral_fan” and “dead_horn_coral_fan”

  • “coral_fan_dead”方块现在分为独一的实例:“dead_tube_coral_fan”, “dead_brain_coral_fan”, “dead_bubble_coral_fan”, “dead_fire_coral_fan”和“dead_horn_coral_fan”

Experimental Technical Updates:
实验性技术更新:



EDITOR
编辑器

The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.
编辑器和它对应的 API 正在早期开发阶段,可在使用鼠标键盘控制的 Windows 基岩预览版本中使用。在社交频道上使用 #BedrockEditor 来标记我们。

Learn how to use the Editor, join the GitHub Discussion forum to engage with the team, and get started building extensions via the starter kit and samples .
学习如何使用编辑器,加入GitHub 讨论 论坛来和团队互动,并通过初学者包示例程序开始构建扩展。

Improvements this week:
本周改进:

  • Hovering over tool rail will now expand modal tool drawer if it’s not locked
  • 当未锁定时,悬停在工具轨道上将会展开模具工具抽屉。
  • Updated Quick Start panel information
  • 更新了快速启动面板的信息


GENERAL
通用

  • Added an optional SpawnEntityOptions with a boolean initialPersistence field to the spawnEntity(…) function to support persistent entities in Editor tooling
  • spawnEntity(…)函数中增加了一个可选的 SpawnEntityOptions,包含着一个布尔类型的初始持久性字段,用以支持编辑器工具中的持久性实体。
  • StructureManager.place now places rotated structures the same way as the /structure command (MCPE-179447)
  • StructureManager.place现在以与 /structure 命令相同的方式来放置旋转的结构。(MCPE-179447)
  • Moved getItemStack(amount?: number, withData?: boolean): ItemStack | undefined from beta to 1.10.0
  • 移动了getItemStack(amount?: number, withData?: boolean): ItemStack | undefinedbeta1.10.0
  • Moved getItemStack(amount?: number): ItemStack | undefined from beta to 1.10.0
  • 移动了getItemStack(amount?: number): ItemStack | undefinedbeta1.10.0
  • EntityAgeableComponent
    • Added property transformToItem to beta
    • beta版增加了transformToItem属性。
  • EntityDefinitionFeedItem
    • Updated property item to return name with namespace in beta
    • beta版中更新了item属性,以返回带有命名空间的名称。
  • Moved EntityTypeFamilyComponent from beta to 1.10.0
  • 移动了EntityTypeFamilyComponentbeta1.10.0
  • Added BlockComponentTickEvent for beta
  • beta版添加了BlockComponentTickEvent
    • Added ‘onTick’
    • 添加了‘onTick’
  • Added BlockComponentEntityFallOnEvent for beta
  • beta版添加了BlockComponentEntityFallOnEvent
    • Added ‘onEntityFallOn’
    • 添加了‘onEntityFallOn’
  • Added BlockComponentPlayerPlaceBeforeEvent for beta
  • beta版添加了BlockComponentPlayerPlaceBeforeEvent
    • Added ‘beforeOnPlayerPlace’
    • 添加了‘beforeOnPlayerPlace’
  • Added BlockComponentPlayerInteractEvent for beta
  • beta版添加了BlockComponentPlayerInteractEvent
    • Added ‘onPlayerInteract’
    • 添加了‘onPlayerInteract’
  • Added BlockComponentPlayerDestroyEvent for beta
  • beta版添加了BlockComponentPlayerDestroyEvent
    • Added ‘onPlayerDestroy’
    • 添加了‘onPlayerDestroy’
  • Added BlockComponentOnPlaceEvent for beta
  • beta版添加了BlockComponentOnPlaceEvent
    • Added ‘onPlace’
    • 添加了‘onPlace’
  • Added ItemComponentRegistry for beta
  • beta版添加了ItemComponentRegistry
  • Added ItemCustomComponent for beta
  • Added ItemCustomComponent for beta
  • Added ItemComponentUseEvent for beta
  • beta版添加了ItemComponentUseEvent
    • Moved structureManager from beta to 1.10.0
    • 移动了structureManagerbeta1.10.0
  • Structure Manager
  • 结构管理器
    • Moved createEmpty from beta to 1.10.0
    • 移动了createEmptybeta1.10.0
    • Moved delete from beta to 1.10.0
    • 移动了deletebeta1.10.0
    • Moved get from beta to 1.10.0
    • 移动了getbeta1.10.0
    • Moved place from beta to 1.10.0
    • 移动了placebeta1.10.0
    • Moved id from beta to 1.10.0
    • 移动了idbeta1.10.0
    • Moved getBlockPermutation from beta to 1.10.0
    • 移动了getBlockPermutationbeta1.10.0
    • Moved getIsWaterlogged from beta to 1.10.0
    • 移动了getIsWaterloggedbeta1.10.0
    • Moved isValid from beta to 1.10.0
    • 移动了isValidbeta1.10.0
  • Moved StructureSaveMode from beta to 1.10.0
  • 移动了StructureSaveModebeta1.10.0
  • Moved StructureRotation from beta to 1.10.0
  • 移动了StructureRotationbeta1.10.0
  • Moved StructureAnimationMode from beta to 1.10.0
  • 移动了StructureAnimationModebeta1.10.0
  • Moved StructureMirrorAxis from beta to 1.10.0
  • 移动了StructureMirrorAxisbeta1.10.0
  • Removed StructureReadOptions
  • 移除了StructureReadOptions
  • Moved StructureCreateOptions from beta to 1.10.0
  • 移动了StructureCreateOptionsbeta1.10.0
  • Moved StructurePlaceOptions from beta to 1.10.0
  • 移动了StructurePlaceOptionsbeta1.10.0
  • Moved InvalidStructureError from beta to 1.10.0
  • 移动了InvalidStructureErrorbeta1.10.0


BLOCKS
方块

  • Added ‘minecraft:entity_fall_on’ block component behind the Beta API experiment
  • 在 Beta API 实验中添加了‘minecraft:entity_fall_on’方块组件。
  • Added ‘minecraft:tick’ block component behind the Beta API experiment
  • 在 Beta API 实验中添加了‘minecraft:tick’方块组件。


ENTITY COMPONENTS
实体组件

  • Added property passengerMaxWidth to EntityRideableComponent
  • EntityRideableComponent添加了passengerMaxWidth属性。
  • Added property seatRotation to Seat
  • Seat添加了seatRotation属性。


ITEMS
物品

  • Added ‘minecraft:custom_components’ item component under the Beta APIs feature flag
  • 在Beta APIs功能标志下添加了‘minecraft:custom_components’物品组件。






【HyacinthHaru,Nana Sakura译自feedback.minecraft.net 2024 年 3 月 20 日发布的 Minecraft Beta & Preview - 1.20.80.23
【本文排版借助了:SPXX Userscript v2.4.14】

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发表于 2024-3-25 23:05:37 来自手机 | 显示全部楼层 IP:新疆
在此次更新前:
Xbox是一个很实用的软件
在此次更新后:
我要Xbox干嘛(
2# 2024-3-25 23:05:37 回复 收起回复
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