It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
FEATURES AND BUG FIXES 特性和漏洞修复
ACCESSIBILITY FEATURES 辅助功能
Improved furnace screen narration of navigation tabs, toggles and smelting context of furnace slots
改进了熔炉界面中导航标签页、开关以及熔炉槽位烧炼上下文的朗读
USER INTERFACE 用户界面
Hovered Items are no longer shown under search bar in recipe book (MCPE-237394)
Fixed critical hit sounds and some jumping/landing sounds not being affected by the "Player" sounds volume control
修复了暴击音效以及部分跳跃 / 落地音效不受“玩家”音效音量控制影响的问题
Music now plays in Lush Caves, Meadow, Stony Peaks, Snowy Slopes, Frozen Peaks and in Swamps
现在音乐会在繁茂洞穴、草甸、裸岩山峰、积雪山坡、冰封山峰和沼泽中播放
USER INTERFACE 用户界面
Fixed a bug where selected resource and behavior packs were removed from the active list after viewing a pack's technical details when creating a new world.
修复了在创建新世界时,查看包的技术详情后,已选的资源包和行为包会从活动列表中移除的漏洞
Fix Controller Settings tab behavior when using a Gamepad with the Swap button option active (MCPE-238160)
Fixed the side panel on the Report Player screen narrating itself as a story post instead of describing the player being reported
修复了举报玩家界面中,侧边面板会将其自身朗读为故事帖子,而非描述被举报玩家的问题
Fixed an issue where non-operator players connected to a dedicated server could see the world seed in the Game Settings menu. The seed and copy-seed button are now hidden for non-operator clients on multiplayer servers
Renamed the Content tab header on the Marketplace Pass product page to "Included in Marketplace Pass", surfaced the "ALL PACKS" and "CHARACTER CREATOR SETS" buttons above the pack grid, and moved the descriptive content type block to the bottom of the tab
Preview only: Fixed the cloud upload progress modal getting stuck when uploading a shared world. The button is never presented to players as these worlds don't participate on cloud storage. (MCPE-239096)
Adds Cloud Sync support for World data on Windows, ensuring world data is backed up and accessible across devices on that platform.
为 Windows 上的世界数据加入了云同步支持,确保该平台上的世界数据能被备份并在设备间访问。
TECHNICAL UPDATES 技术性更新
AI COMPONENTS AI 组件
Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.
Fixed the cursor indicator from hiding transparent and semi-transparent blocks (e.g., water, glass, ice) behind it, which also caused a missing block in the Paste Preview at the cursor position
Fixed a bug that caused gameplay hotbar to display in Editor tool mode
修复了在编辑器工具模式下会显示游戏内快捷栏的漏洞
Added a "Scale By" axis selector and a "Change Mesh" button to the Custom Mesh Tool, letting you size the mesh along its longest, width, height, or depth axis and swap in a different mesh file without leaving the tool.
The Custom Mesh Tool now keeps the imported mesh loaded after placing or cancelling a placement, so you can place the same mesh multiple times without re-importing. The mesh and preview stay ready until you press Cancel while idle or change the mesh.
Added a limit of 512 nested entries in Nbt ListTags and Compound tags (same as Java), this fixed a crash that could occur when loading NBT data with excessively deep nesting of compound and list tags
在 NBT 的 List 标签和 Compound 标签中加入了 512 层嵌套条目的限制(与 Java 版一致),此修复解决了加载具有过深嵌套的 Compound 和 List 标签的 NBT 数据时可能发生的崩溃
Fixed an issue where game sessions were unable to be joined when the system clock was off by over a year.
修复了当系统时钟偏差超过一年时,无法加入游戏会话的问题
EXPERIMENTAL TECHNICAL UPDATES 实验性技术性更新
BLOCKS 方块
Each pack now has its own 1KBytes block dynamic properties limit instead of being global
现在每个包都有自己的 1KB 方块动态属性限制,而不是全局限制
Storage structure was updated, your saved properties will be lost
存储结构已更新,之前保存的属性将会丢失
Block-entity's dynamic-properties are now serialized in a readable NBT format, similar to their item-stack and entity counterparts
方块实体的动态属性现在会以可读的 NBT 格式序列化,与其物品堆栈和实体对应物类似
Block-entity's dynamic-properties stored on an item-stack can now be modified through the new set method
现在可以通过新的 set 方法修改存储在物品堆栈上的方块实体的动态属性
GRAPHICAL 图像
Under the RenderDragon Features for Creators Experiment
在“面向创作者的渲染龙功能”实验性功能下
[Re-enabled] Migrated colored block light storage to the GPU
[重新启用] 将彩色方块光源存储迁移至 GPU
There may be new artifacts with light leaking through or around blocks
可能会出现新的光线从方块中或其周围泄漏的伪影
[Re-enabled] Colored block lights now influence Volumetrics