|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。 |测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。 |然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 |Minecraft 基岩版 26.40 仍未发布,Beta & Preview 26.40.26 为其第 3 个测试版。 |本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 26.40.26 Minecraft 基岩版 Beta & Preview 26.40.26
INFORMATION ON MINECRAFT PREVIEW AND BETA: Minecraft 预览版与测试版信息:
- These work-in-progress versions can be unstable and may not be representative of final version quality
- 这些开发中版本可能不稳定,并不代表最终版本的质量
- Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
FEATURES AND BUG FIXES 特性和漏洞修复
ACCESSIBILITY FEATURES 辅助功能
- Improved furnace screen narration of navigation tabs, toggles and smelting context of furnace slots
- 改进了熔炉界面中导航标签页、开关以及熔炉槽位烧炼上下文的朗读
USER INTERFACE 用户界面
- Hovered Items are no longer shown under search bar in recipe book (MCPE-237394)
- 修复了配方书中悬停的物品会显示在搜索栏下方的漏洞 (MCPE-237394)
BLOCKS 方块
- Removed Observer and Redstone Lamp from the Sulfur Cube's slow bouncy archetype so they are no longer absorbed by it
- 将侦测器和红石灯从硫方怪的缓慢弹跳原型中移除,使其不再能被硫方怪吸收
- The smoke particles of the TNT block are now emitted less frequently to better match Java Edition (MCPE-239135)
- 现在 TNT 方块烟雾粒子的生成频率更低,以更好地匹配 Java 版 (MCPE-239135)
- Limited how long the Sulfur Spikes can grow
- 限制了硫黄尖锥的生长长度
FENCES 栅栏
- Fences in pre-generated structures (Villages, Woodland Mansions, Ancient Cities, etc.) now connect correctly to their neighbors
- 预生成结构(村庄、林地府邸、远古城市等)中的栅栏现在能正确连接到相邻方块
GAMEPLAY 玩法
- Fixed an issue that prevented split-screen join on PlayStation when the primary player was signed in with a local account (MCPE-237456)
- 修复了在 PlayStation 上,主玩家使用本地账户登录时分屏加入被阻止的问题 (MCPE-237456)
- Fixed an issue where a friend's world could not be joined with the "A" button after dismissing the "Online play is not rated" warning screen
- 修复了关闭“在线游戏未分级”警告界面后,无法使用“A”按钮加入好友世界的问题
GRAPHICAL 图像
- Fixed thrown projectiles rendering as solid colors with Texture Streaming enabled (MCPE-239128)
- 修复了启用纹理流送时,投掷物会渲染为纯色的漏洞 (MCPE-239128)
- Fixed a green outline that could appear on distant blocks when using Vibrant Visuals on some Android devices (MCPE-236296)
- 修复了在某些 Android 设备上使用灵动视效[暂译]时,远处方块可能出现绿色轮廓的漏洞 (MCPE-236296)
- Fixed transparent blocks such as water and ice rendering in front of clouds when Vibrant Visuals is off
- 修复了关闭灵动视效[暂译]时,水、冰等透明方块会渲染在云层前面的漏洞
- Fixed an issue where insides of a block would not be rendered while taking a screenshot inside the block.
- 修复了在方块内部截图时,方块内部不会被渲染的问题
ITEMS 物品
- Fixed Bundles not reliably playing the pickup-pop animation in the Hotbar when picked up
- 修复了收纳袋被拾取时,快捷栏中不会稳定播放拾取弹出动画的漏洞
- Update bed item sprites to match the appearance of their corresponding blocks (MCPE-49850)
- 更新了床的物品图标,使其与对应方块的外观相匹配 (MCPE-49850)
- Boats now require fewer hits to break, matching Java Edition (MCPE-62683)
- 现在船需要更少的击打次数即可破坏,与 Java 版一致 (MCPE-62683)
- Boats now regenerate any damage accrued, matching Java Edition
- 船现在会恢复任何累积的损伤,与 Java 版一致
MOBS 生物
- Ender Dragon now deflects projectiles when perching (MCPE-44493)
- 现在末影龙在栖息时会弹开弹射物 (MCPE-44493)
- Blocked projectiles no longer bounce off targets too early
- 被阻挡的弹射物不再会过早地从目标身上弹开
- Sulfur cubes with a block absorbed now deflects projectiles
- 吸收了方块的硫方怪现在会弹开弹射物
- Creative players now deflect projectiles
- 创造模式玩家现在会弹开弹射物
CHARACTER CREATOR 角色创建器
- Fixed an issue where character creator changes could revert to their previous appearance after restarting the game.
- 修复了角色创建器的更改在重启游戏后可能会恢复到之前外观的问题
REALMS Realms
- Fixed an error that occurred when opening Realms Hub without Admin permissions
- 修复了在没有管理员权限的情况下打开 Realms Hub 时发生的错误
- Fixed an issue where the Active Behaviour or Resource pack tab in Edit World wouldn't be selected by default when there was at least 1 active pack
- 修复了在编辑世界界面中,至少有一个活跃包时,“活跃行为包”或“活跃资源包”标签页不会被默认选中的问题
- Removed the possibility to trigger older join realm flow logic from using an invite link with the game closed
- 移除了在游戏关闭时使用邀请链接来触发旧版加入 Realm 流程逻辑的可能性
REALMS HUB Realms Hub
- Fixed restart modal showing for region settings when no changes were made
- 修复了在未进行任何更改时,区域设置仍会显示重启弹窗的问题
- Made various adjustments to the UI under Realms Hub->World->Slots to improve visual clarity and consistency
- 对 Realms Hub -> 世界 -> 槽位下的 UI 进行了多项调整,以提高视觉清晰度和一致性
SOUNDS 音效
- Fixed critical hit sounds and some jumping/landing sounds not being affected by the "Player" sounds volume control
- 修复了暴击音效以及部分跳跃 / 落地音效不受“玩家”音效音量控制影响的问题
- Music now plays in Lush Caves, Meadow, Stony Peaks, Snowy Slopes, Frozen Peaks and in Swamps
- 现在音乐会在繁茂洞穴、草甸、裸岩山峰、积雪山坡、冰封山峰和沼泽中播放
USER INTERFACE 用户界面
- Fixed a bug where selected resource and behavior packs were removed from the active list after viewing a pack's technical details when creating a new world.
- 修复了在创建新世界时,查看包的技术详情后,已选的资源包和行为包会从活动列表中移除的漏洞
- Fix Controller Settings tab behavior when using a Gamepad with the Swap button option active (MCPE-238160)
- 修复了在启用“交换按钮”选项并连接手柄时,控制器设置标签页的行为异常的漏洞 (MCPE-238160)
- Fixed the side panel on the Report Player screen narrating itself as a story post instead of describing the player being reported
- 修复了举报玩家界面中,侧边面板会将其自身朗读为故事帖子,而非描述被举报玩家的问题
- Fixed an issue where non-operator players connected to a dedicated server could see the world seed in the Game Settings menu. The seed and copy-seed button are now hidden for non-operator clients on multiplayer servers
- 修复了连接到专用服务器的非管理员玩家能在游戏设置菜单中看到世界种子的问题。现在多人游戏服务器中,非管理员客户端将隐藏种子和复制种子按钮
- Hardcore icon is shown correctly on the Hardcore mode switch in the Settings menu (MCPE-239433)
- 现在设置菜单中极限模式开关上的极限模式图标会正确显示 (MCPE-239433)
- Renamed the Content tab header on the Marketplace Pass product page to "Included in Marketplace Pass", surfaced the "ALL PACKS" and "CHARACTER CREATOR SETS" buttons above the pack grid, and moved the descriptive content type block to the bottom of the tab
- 将市场通行证产品页面上的“内容”标签页标题重命名为“包含在市场通行证中”,将“所有包”和“角色创建器套装”按钮移至包网格上方,并将描述性内容类型块移至标签页底部
- Preview only: Fixed the cloud upload progress modal getting stuck when uploading a shared world. The button is never presented to players as these worlds don't participate on cloud storage. (MCPE-239096)
- 仅预览版:修复了上传共享世界时,云上传进度弹窗卡住的问题。由于这些世界不参与云存储,该按钮不会向玩家显示。(MCPE-239096)
- Hovered Items are no longer shown under search bar in recipe book (MCPE-237394)
- 配方书中悬停的物品不再显示在搜索栏下方 (MCPE-237394)
WORLD STORAGE 世界存储
- Adds Cloud Sync support for World data on Windows, ensuring world data is backed up and accessible across devices on that platform.
- 为 Windows 上的世界数据加入了云同步支持,确保该平台上的世界数据能被备份并在设备间访问。
TECHNICAL UPDATES 技术性更新
AI COMPONENTS AI 组件
- Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.
- 解析以下组件的模式更加严格,版本为 1.26.40 及以上时,包含无效数据的实体 JSON 将无法加载。
- minecraft:annotation.open_door
- minecraft:annotation.open_door
- minecraft:bucketable
- minecraft:bucketable
- minecraft:hide
- minecraft:hide
- minecraft:managed_wandering_trader
- minecraft:managed_wandering_trader
- minecraft:persistent
- minecraft:persistent
- minecraft:trade_resupply
- minecraft:trade_resupply
- minecraft:trust
- minecraft:trust
API API
- Fixed issue where Dimension.fillBlocks would not work when called with a block filter
- 修复了使用方块过滤器调用 Dimension.fillBlocks 时无法生效的问题
- Released class PlayerStartBreakingBlockAfterEvent from beta to v2.9.0
- 将类 PlayerStartBreakingBlockAfterEvent 从 beta 发布至 v2.9.0
- Released class PlayerStartBreakingBlockAfterEventSignal from beta to v2.9.0
- 将类 PlayerStartBreakingBlockAfterEventSignal 从 beta 发布至 v2.9.0
- Released class PlayerCancelBreakingBlockAfterEvent from beta to v2.9.0
- 将类 PlayerCancelBreakingBlockAfterEvent 从 beta 发布至 v2.9.0
- Released class PlayerCancelBreakingBlockAfterEventSignal from beta to v2.9.0
- 将类 PlayerCancelBreakingBlockAfterEventSignal 从 beta 发布至 v2.9.0
- Released interface PlayerBreakingBlockEventOptions from beta to v2.9.0
- 将接口 PlayerBreakingBlockEventOptions 从 beta 发布至 v2.9.0
DEDICATED SERVER 专用服务器
- Fixed content-log-file-enabled option not creating log file when set to true (BDS-23033)
- 修复了将 content-log-file-enabled 选项设为 true 时不会创建日志文件的漏洞 (BDS-23033)
EDITOR 编辑器
- Fixed the cursor indicator from hiding transparent and semi-transparent blocks (e.g., water, glass, ice) behind it, which also caused a missing block in the Paste Preview at the cursor position
- 修复了光标指示器会隐藏其后方透明和半透明方块(例如水、玻璃、冰)的问题,该问题也导致光标位置的黏贴预览中会缺少方块
- Fixed a bug that caused gameplay hotbar to display in Editor tool mode
- 修复了在编辑器工具模式下会显示游戏内快捷栏的漏洞
- Added a "Scale By" axis selector and a "Change Mesh" button to the Custom Mesh Tool, letting you size the mesh along its longest, width, height, or depth axis and swap in a different mesh file without leaving the tool.
- 为自定义网格工具加入了“缩放依据”轴选择器和“更改网格”按钮,现在可以沿网格的最长、宽、高或深度轴调整其大小,并能在不离开工具的情况下更换不同的网格文件。
- The Custom Mesh Tool now keeps the imported mesh loaded after placing or cancelling a placement, so you can place the same mesh multiple times without re-importing. The mesh and preview stay ready until you press Cancel while idle or change the mesh.
- 自定义网格工具现在在放置或取消放置后,会保持已导入网格的加载状态,因此可以多次放置同一网格而无需重新导入。网格和预览会保持就绪,直到在空闲时按“取消”或更改网格。
- Updated introduction floating window to be resizable
- 更新了介绍浮动窗口,使其可调整大小
- Fixed a bug where deleting a world template locally and entering Edit World for that world caused potential data loss
- 修复了在本地删除世界模板后,再进入该世界的编辑世界界面时可能会导致数据丢失的漏洞
GRAPHICS 图形
- Optimized FrameGraph topological sorting algorithm by replacing DFS-based approach with Kahn's algorithm for improved performance and clarity
- 通过将基于 DFS 的方法替换为 Kahn 算法,优化了 FrameGraph 拓扑排序算法,以提高性能和清晰度
STABILITY AND PERFORMANCE 性能与稳定性
- Fixed an occasional crash when loading structures
- 修复了加载结构时偶发的崩溃
- Added a limit of 512 nested entries in Nbt ListTags and Compound tags (same as Java), this fixed a crash that could occur when loading NBT data with excessively deep nesting of compound and list tags
- 在 NBT 的 List 标签和 Compound 标签中加入了 512 层嵌套条目的限制(与 Java 版一致),此修复解决了加载具有过深嵌套的 Compound 和 List 标签的 NBT 数据时可能发生的崩溃
- Fixed an issue where game sessions were unable to be joined when the system clock was off by over a year.
- 修复了当系统时钟偏差超过一年时,无法加入游戏会话的问题
EXPERIMENTAL TECHNICAL UPDATES 实验性技术性更新
BLOCKS 方块
- Each pack now has its own 1KBytes block dynamic properties limit instead of being global
- 现在每个包都有自己的 1KB 方块动态属性限制,而不是全局限制
- Storage structure was updated, your saved properties will be lost
- 存储结构已更新,之前保存的属性将会丢失
- Block-entity's dynamic-properties are now serialized in a readable NBT format, similar to their item-stack and entity counterparts
- 方块实体的动态属性现在会以可读的 NBT 格式序列化,与其物品堆栈和实体对应物类似
- Block-entity's dynamic-properties stored on an item-stack can now be modified through the new set method
- 现在可以通过新的 set 方法修改存储在物品堆栈上的方块实体的动态属性
GRAPHICAL 图像
- Under the RenderDragon Features for Creators Experiment
- 在“面向创作者的渲染龙功能”实验性功能下
- [Re-enabled] Migrated colored block light storage to the GPU
- [重新启用] 将彩色方块光源存储迁移至 GPU
- There may be new artifacts with light leaking through or around blocks
- 可能会出现新的光线从方块中或其周围泄漏的伪影
- [Re-enabled] Colored block lights now influence Volumetrics
- [重新启用] 彩色方块光源现在会影响体积光
【Cat_Anchor 译自feedback.minecraft.net 2026 年 6 月 17 日发布的 Minecraft Beta & Preview - 26.40.26】
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