It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
Please note: There may be a delay on the Android Beta this week. Thank you for your understanding and we apologise for any inconvenience. 请注意:本周安卓测试版可能会推迟发布。感谢您的理解,对于给您带来的不便,我们深表歉意。
FEATURES AND BUG FIXES 特性和漏洞修复
ACCESSIBILITY FEATURES 辅助功能
Fixing border focus issues on medium sized realm stories
修复了中等大小 Realms 故事上的边框焦点问题
Fixing text blocks below What are Realms? section on Realms PDP not being enumerated
修复了 Realms PDP 上“什么是 Realms?”部分下方的文本块未被枚举的问题
Extra Large UI now returns to the default GUI scale when disabled
超大 UI 现在在禁用后会返回默认 GUI 缩放
ACCOUNTS 账户
Fixed silent Xbox Live sign-in hanging indefinitely by adding a timeout that surfaces a network error
修复了静默 Xbox Live 登录无限挂起的问题,通过加入超时来显示网络错误
BLOCKS 方块
Fixed Hoppers and other containers losing their items when replaced using the /fill or /setblock commands
修复了漏斗和其他容器在使用 /fill 或 /setblock 命令替换时丢失物品的漏洞
Fixed Redstone not visually connecting properly to custom blocks with a Redstone producer component (MCPE-242204)
Red and Brown Mushrooms now require central block support
红色和棕色蘑菇现在需要中央方块支撑
MARKETPLACE 市场
Fixed a bug where declining to purchase a missing Marketplace pack could leave players stuck in an error loop
修复了拒绝购买缺失的市场包可能导致玩家陷入错误循环的漏洞
Improved frame time of subcategory piece screens
改进了子类别作品屏幕的帧时间
GAMEPLAY 玩法
The HUD now correctly shows an effect when a weaker but longer duration effect resumes after a stronger but shorter effect of the same type expires (MCPE-242400)
When dismounting a Strider the passenger will be dismounted onto a block in the location where the passenger is looking on a block that is not Lava and one block away (MCPE-175573)
Fixed Character Creator items and custom skin layers, such as outerwear, footwear, leggings, socks, and belts, not being hidden underneath equipped armor
修复了角色创建器物品和自定义皮肤层(如外套、鞋类、紧身裤、袜子和腰带)未在已装备盔甲下方隐藏的漏洞
Corrected detection of cube-map array texture support on older Windows graphics hardware
改正了旧 Windows 图形硬件上立方体贴图数组纹理支持的检测
Character Creator skins now consistently use the matching level-of-detail texture after changing profiles
角色创建器皮肤现在在更改配置文件后一致地使用匹配的细节层次纹理
INPUT 输入
Improve cursor movement while scrolling
改进了滚动时的光标移动
MOBS 生物
Fixed an issue where Sheep would get stuck in their grazing animation
修复了羊会卡在吃草动画中的问题
REALMS Realms
Added a flow to the Realms Tab that allows for players to set up Realms for unused subscriptions (dangling entitlements)
为 Realms 选项卡加入了流程,允许玩家为未使用的订阅(悬空权益)设置 Realms
Removed remaining days section from Realms Hub > Subscription Tab because days can be inconsistent with actual renewal date.
从 Realms 中心 > 订阅选项卡中移除了剩余天数部分,因为天数可能与实际续期日期不一致。
REALMS HUB Realms Hub
Fixed potential softlock when unblocking player in ore-ui invite members screen
修复了在 Ore UI 邀请成员界面中解除屏蔽玩家时可能发生软锁的问题
Changed members search bar to update results as user types
将成员搜索栏改为在用户输入时更新结果
STABILITY AND PERFORMANCE 性能与稳定性
Fixed a crash that could occur when loading malformed resource archives
修复了加载格式错误的资源存档时可能发生的崩溃
Fixed a crash when trying to render too many hearts on the HUD
修复了尝试在 HUD 上渲染过多心形时发生的崩溃
USER INTERFACE 用户界面
Fixed Show More Button in Classic Skins "Get More" and "Marketplace Pass" lists not hiding after loading all offer list
Added the optional on_placed property to Jigsaw Structure definitions for specifying a callback to run after the structure is placed in the world (A creator exposed interface is still indevelopment)
Multiselect pack settings now render their name above the dropdown selection UI element. The dropdown selection now shows the currently selected elements of the multiselect setting
多选包设置现在会在下拉菜单 UI 元素上方渲染其名称。下拉菜单现在会显示多选设置的当前选中元素。
SOUNDINSTANCE SOUNDINSTANCE
setVolume and fade treat volume as a multiplier of the sound definition's volume rather than replacing it
setVolume 和 fade 现在将音量视为声音定义音量的倍数,而非替换它
Fixed fade not fading in from silence unless the volume was also set after the call
修复了除非在调用后同时设置音量,否则 fade 不会从静音开始淡入的问题
Fixed setVolume and fade being ignored when called before the sound finished loading
修复了在声音加载完成前调用 setVolume 和 fade 会被忽略的问题
Fixed fade jumping to the previous target volume when called again before an earlier fade finished
修复了在先前淡入完成前再次调用 fade 跳变到先前目标音量的问题
BLOCKS 方块
n_way_visual_rotation states now properly synchronize from host to client in multiplayer worlds
n_way_visual_rotation 状态现在会在多人游戏世界中从主机正确同步到客户端
Restore support for boolean bone visibility fields in geometry component (MCPE-238524)
Fixed a performance issue where adding markers to the minimap caused the frame rate to drop
修复了向小地图添加标记导致帧率下降的性能问题
Fixed an issue where creating an Editor project with cheats enabled would disable cheats upon loading into the world (and wouldn't persist between sessions when manually re-enabled)
The minecraft:clouds component in custom dimension JSON now accepts any cloud height across the full -512 to 512 dimension band, instead of being limited to the default Overworld range of -64 to 320 (MCPE-242282)
It provides the methods store, transfer, release, getEntities and size
它提供了 store transfer release getEntities 和 size 方法
Up to 4 entities can be stored in a single block
单个方块最多可存储 4 个实体
Storage and API is compartmentalized per content pack, but the 4 entities limit applies globally
存储和 API 按附加包分隔,但 4 个实体的限制全局适用
BLOCKS 方块
minecraft:collision_box will no longer accept single box objects from v1.26.60 onwards in favor of only using arrays. For example, this component...
minecraft:collision_box 从 v1.26.60 起将不再接受单个碰撞箱对象,而仅使用数组。例如,此组件……
{
"format_version": "1.26.20",
"minecraft:block": {
"description": {
"identifier": "test:block_v1_26_20",
},
"components": {
"minecraft:collision_box": {
"origin": [ 0, 0, 0 ],
"size": [16, 24, 16]
}
}
}
}
复制代码
... needs to be transformed into this format:
…需要转换成这种格式:
{
"format_version": "1.26.60",
"minecraft:block": {
"description": {
"identifier": "test:block_v1_26_60",
},
"components": {
"minecraft:collision_box": [
{
"origin": [ 0, 0, 0 ],
"size": [16, 24, 16]
}
]
}
}
}
复制代码
minecraft:collision_box now supports min/max coordinates in addition to origin/size with the "Upcoming Creator Features" experiment toggled.
The engine will upgrade any origin/size coordinates into min/max internally.
引擎会在内部将任何 origin/size 坐标升级为 min/max。
{
"format_version": "1.26.60",
"minecraft:block": {
"description": {
"identifier": "test:block_v1_26_60"
},
"components": {
"minecraft:collision_box": [
{
"min": [ 4, 0, 0 ],
"max": [16, 24, 8]
}
]
}
}
}
复制代码
Added a new boolean field entity_storage inside the minecraft:block_entity component, only supported with Experimental Upcoming Creator Features toggled ON
Center origin by shifting the original X and Z values by +8.
将 origin 居中,方法是将原始 X 和 Z 值偏移 +8。
Add size to the adjusted origin, normalize the results, and calculate the min and max points between both corners.
将 size 加到调整后的 origin 上,归一化结果,并计算两个角之间的 min 和 max 点。
The last step is to mirror both points on the X axis. a. Take the maximum X value from min and subtract it from 16. b. Take the minimum X value from max point and subtract it from 16.
最后一步是将两个点在 X 轴上镜像。a. 取 min 中的最大 X 值,用 16 减去它。b. 取 max 点的最小 X 值,用 16 减去它。
To verify the conversion, check that subtracting min from max equals the absolute value of the original size on each axis.
要验证转换,请检查在每个轴上用 max 减去 min 是否等于原始 size 的绝对值。
GRAPHICAL 图像
Under the RenderDragon Features for Creators Experiment:
在“面向创作者的渲染龙功能”实验性玩法下:
Improved point light ranking
改进了点光源排序
Introduced a system that inversely phases out block lighting when point lights phase in