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[版本发布] Minecraft 基岩版 Beta & Preview 26.60.28 发布

 发表于 昨天 06:48  来自手机 | 显示全部楼层 |阅读模式 IP:天津
AI 速览2026-09-23 07:33 生成

Minecraft 基岩版 Beta & Preview 26.60.28 更新日志与漏洞修复汇总

这是 Minecraft 基岩版 26.60 的第 4 个测试版 26.60.28 的更新说明,内容涵盖辅助功能、账户、方块、市场、玩法、图像、输入、生物、Realms、稳定性与性能、用户界面等常规修复,以及 API、拼图结构、包设置、SoundInstance、编辑器等技术性更新和实验性内容。适合想尝鲜新特性或关注基岩版开发动向的玩家与创作者阅读,普通玩家建议仅作测试用途。

  • 测试版可能不稳定,不代表最终版本质量,普通玩家建议仅作尝鲜
  • 使用测试版打开存档前务必备份,领域服务器与测试版不兼容
  • 本周安卓测试版可能推迟发布
  • 预览版可在 Xbox、PlayStation、Windows 和 iOS 使用,Beta 版在 Android(Google Play)可用
  • 部分实验性功能需开启对应实验性玩法开关
本卡片由 AI 阅读本帖后生成,可能存在疏漏,请以帖子正文为准。
|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.60 仍未发布,Beta & Preview 26.60.28 为其第 4 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址

Minecraft Beta & Preview - 26.60.28
Minecraft 基岩版 Beta & Preview 26.60.28



INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:

  • These work-in-progress versions can be unstable and may not be representative of final version quality
  • 这些开发中版本可能不稳定,并不代表最终版本的质量
  • Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明

It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。

Please note: There may be a delay on the Android Beta this week. Thank you for your understanding and we apologise for any inconvenience.
请注意:本周安卓测试版可能会推迟发布。感谢您的理解,对于给您带来的不便,我们深表歉意。

FEATURES AND BUG FIXES
特性和漏洞修复


ACCESSIBILITY FEATURES
辅助功能

  • Fixing border focus issues on medium sized realm stories
  • 修复了中等大小 Realms 故事上的边框焦点问题
  • Fixing text blocks below What are Realms? section on Realms PDP not being enumerated
  • 修复了 Realms PDP 上“什么是 Realms?”部分下方的文本块未被枚举的问题
  • Extra Large UI now returns to the default GUI scale when disabled
  • 超大 UI 现在在禁用后会返回默认 GUI 缩放


ACCOUNTS
账户

  • Fixed silent Xbox Live sign-in hanging indefinitely by adding a timeout that surfaces a network error
  • 修复了静默 Xbox Live 登录无限挂起的问题,通过加入超时来显示网络错误


BLOCKS
方块

  • Fixed Hoppers and other containers losing their items when replaced using the /fill or /setblock commands
  • 修复了漏斗和其他容器在使用 /fill/setblock 命令替换时丢失物品的漏洞
  • Fixed Redstone not visually connecting properly to custom blocks with a Redstone producer component (MCPE-242204)
  • 修复了红石无法在视觉上正确连接到带有 minecraft:redstone_producer 组件的自定义方块的漏洞 (MCPE-242204)
  • Red and Brown Mushrooms now require central block support
  • 红色和棕色蘑菇现在需要中央方块支撑


MARKETPLACE
市场

  • Fixed a bug where declining to purchase a missing Marketplace pack could leave players stuck in an error loop
  • 修复了拒绝购买缺失的市场包可能导致玩家陷入错误循环的漏洞
  • Improved frame time of subcategory piece screens
  • 改进了子类别作品屏幕的帧时间


GAMEPLAY
玩法

  • The HUD now correctly shows an effect when a weaker but longer duration effect resumes after a stronger but shorter effect of the same type expires (MCPE-242400)
  • 同类型的更强但更短的效果结束后,较弱但持续时间更长的效果恢复时,HUD 现在会正确显示该效果 (MCPE-242400)
  • When dismounting a Strider the passenger will be dismounted onto a block in the location where the passenger is looking on a block that is not Lava and one block away (MCPE-175573)
  • 从炽足兽上下来时,乘客会被下到乘客视线所及位置、非熔岩且距离一格远的方块上 (MCPE-175573)


GRAPHICAL
图像

  • Fixed Character Creator items and custom skin layers, such as outerwear, footwear, leggings, socks, and belts, not being hidden underneath equipped armor
  • 修复了角色创建器物品和自定义皮肤层(如外套、鞋类、紧身裤、袜子和腰带)未在已装备盔甲下方隐藏的漏洞
  • Corrected detection of cube-map array texture support on older Windows graphics hardware
  • 改正了旧 Windows 图形硬件上立方体贴图数组纹理支持的检测
  • Character Creator skins now consistently use the matching level-of-detail texture after changing profiles
  • 角色创建器皮肤现在在更改配置文件后一致地使用匹配的细节层次纹理


INPUT
输入

  • Improve cursor movement while scrolling
  • 改进了滚动时的光标移动


MOBS
生物

  • Fixed an issue where Sheep would get stuck in their grazing animation
  • 修复了羊会卡在吃草动画中的问题


REALMS
Realms

  • Added a flow to the Realms Tab that allows for players to set up Realms for unused subscriptions (dangling entitlements)
  • 为 Realms 选项卡加入了流程,允许玩家为未使用的订阅(悬空权益)设置 Realms
  • Removed remaining days section from Realms Hub > Subscription Tab because days can be inconsistent with actual renewal date.
  • 从 Realms 中心 > 订阅选项卡中移除了剩余天数部分,因为天数可能与实际续期日期不一致。


REALMS HUB
Realms Hub

  • Fixed potential softlock when unblocking player in ore-ui invite members screen
  • 修复了在 Ore UI 邀请成员界面中解除屏蔽玩家时可能发生软锁的问题
  • Changed members search bar to update results as user types
  • 将成员搜索栏改为在用户输入时更新结果


STABILITY AND PERFORMANCE
性能与稳定性

  • Fixed a crash that could occur when loading malformed resource archives
  • 修复了加载格式错误的资源存档时可能发生的崩溃
  • Fixed a crash when trying to render too many hearts on the HUD
  • 修复了尝试在 HUD 上渲染过多心形时发生的崩溃


USER INTERFACE
用户界面

  • Fixed Show More Button in Classic Skins "Get More" and "Marketplace Pass" lists not hiding after loading all offer list
  • 修复了经典皮肤“获取更多”和“市场通行证”列表中的“显示更多”按钮在加载完所有优惠列表后未隐藏的漏洞
  • Fixed a bug where profile stats loaded indefinitely on the achievements page when accessed through the in-game pause menu (MCPE-239946)
  • 修复了通过游戏内暂停菜单访问成就页面时,个人资料统计无限加载的漏洞 (MCPE-239946)
  • Returning from a failed server join now preserves navigation back to the Servers tab instead of skipping to the main menu (MCPE-242417)
  • 加入服务器失败并且返回时,现在会保留返回服务器选项卡的导航,而非跳转到主菜单 (MCPE-242417)
  • Added reusable responsive pagination utilities for Marketplace layouts
  • 为市场布局加入了可复用的响应式分页工具
  • Improved Wishlist pagination and alignment across different screen widths
  • 改进了不同屏幕宽度下的心愿单分页和对齐

TECHNICAL UPDATES
技术性更新


API
API

  • Fixed issue where onBreak API event would not trigger when a custom block with a filter component loses support and breaks (MCPE-240755)
  • 修复了带有放置过滤器组件的自定义方块失去支撑并破坏时,onBreak API 事件不会触发的问题 (MCPE-240755)
  • Released EntityIsTamedComponent.tamedToPlayer and EntityIsTamedComponent.tamedToPlayerId from beta to stable in @minecraft/server v2.11.0
  • EntityIsTamedComponent.tamedToPlayerEntityIsTamedComponent.tamedToPlayerId 从测试版发布到稳定版 @minecraft/server v2.11.0
  • Shulker Box items now return a valid ItemInventoryComponent .
  • 潜影盒物品现在会返回有效的 ItemInventoryComponent
  • Renamed PoiBlockType.has to PoiBlockType.hasTag in beta
  • beta 中将 PoiBlockType.has 重命名为 PoiBlockType.hasTag


JIGSAW STRUCTURES
拼图结构

  • Added the optional on_placed property to Jigsaw Structure definitions for specifying a callback to run after the structure is placed in the world (A creator exposed interface is still indevelopment)
  • 为拼图结构定义加入了可选的 on_placed 属性,用于指定结构放置到世界后运行的回调(面向创作者的接口仍在开发中)


PACK SETTINGS
包设置

  • Multiselect pack settings now render their name above the dropdown selection UI element. The dropdown selection now shows the currently selected elements of the multiselect setting
  • 多选包设置现在会在下拉菜单 UI 元素上方渲染其名称。下拉菜单现在会显示多选设置的当前选中元素。


SOUNDINSTANCE
SOUNDINSTANCE

  • setVolume and fade treat volume as a multiplier of the sound definition's volume rather than replacing it
  • setVolumefade 现在将音量视为声音定义音量的倍数,而非替换它
  • Fixed fade not fading in from silence unless the volume was also set after the call
  • 修复了除非在调用后同时设置音量,否则 fade 不会从静音开始淡入的问题
  • Fixed setVolume and fade being ignored when called before the sound finished loading
  • 修复了在声音加载完成前调用 setVolumefade 会被忽略的问题
  • Fixed fade jumping to the previous target volume when called again before an earlier fade finished
  • 修复了在先前淡入完成前再次调用 fade 跳变到先前目标音量的问题


BLOCKS
方块

  • n_way_visual_rotation states now properly synchronize from host to client in multiplayer worlds
  • n_way_visual_rotation 状态现在会在多人游戏世界中从主机正确同步到客户端
  • Restore support for boolean bone visibility fields in geometry component (MCPE-238524)
  • 恢复了几何组件中对布尔骨骼可见性字段的支持 (MCPE-238524)


EDITOR
编辑器

  • Fixed a performance issue where adding markers to the minimap caused the frame rate to drop
  • 修复了向小地图添加标记导致帧率下降的性能问题
  • Fixed an issue where creating an Editor project with cheats enabled would disable cheats upon loading into the world (and wouldn't persist between sessions when manually re-enabled)
  • 修复了启用作弊创建编辑器项目后,加载进入世界时作弊会被禁用的问题(且手动重新启用后无法在会话间保持)
  • Added the ability to skip any Tutorial step
  • 加入了跳过任意教程步骤的功能


MOBS
生物

  • Added missing animations riding.body and baby_zombie_attack_bare_hand to the legacy minecraft:zombie_villager entity
  • 为旧版 minecraft:zombie_villager 实体加入了缺失的动画 riding.bodybaby_zombie_attack_bare_hand
  • Fixed a bug where changing the Custom Time value causes the sky to flicker between Day and the custom time.
  • 修复了更改自定义时间值会导致天空在白天和自定义时间之间闪烁的漏洞。


FEATURES
特性

  • Added dedicated server properties for configuring persistent and transient ticking area limits, including unlimited settings
  • 加入了用于配置常加载和临时加载区域限制的专用服务器属性,包括无限制设置


GAMEPLAY
玩法

  • Added dismount mode "look_direction" that dismounts in the looking direction of the passenger to a neighboring block that is not Lava
  • 加入了取消骑乘模式 look_direction,会朝乘客的视线方向下马到相邻的非熔岩方块上
  • Added new server authoritative system "ExitVehicleLookDirectionSystem" to handle the dismount_mode "look_direction"
  • 加入了新的服务器主导系统 ExitVehicleLookDirectionSystem,用于处理 "dismount_mode": "look_direction"
  • The minecraft:clouds component in custom dimension JSON now accepts any cloud height across the full -512 to 512 dimension band, instead of being limited to the default Overworld range of -64 to 320 (MCPE-242282)
  • 自定义维度 JSON 中的 minecraft:clouds 组件现在接受整个 -512 到 512 维度范围内的任意云高度,而不再被限制在默认主世界范围 -64 到 320 之内 (MCPE-242282)
  • Loading a custom dimension JSON file no longer logs a spurious content warning claiming format_version is not present in the schema
  • 加载自定义维度 JSON 文件时,不再会错误地记录声称模式中不存在 format_version 的内容警告


JSON UI
JSON UI

  • Invalid JSON UI expressions will now emit a content error instead of failing silently.
  • 无效的 JSON UI 表达式现在会触发内容错误,而非静默失败


STABILITY AND PERFORMANCE
性能与稳定性

  • Improve performance of split screen on Switch 2
  • 改进了 Switch 2 上分屏模式的性能

EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


API
API

  • Added the minecraft:entity_storage block component behind beta
  • beta 中加入了 minecraft:entity_storage 方块组件
    • It is only present on blocks defined with a minecraft:block_entity component with entity_storage set to true
    • 它仅存在于使用 minecraft:block_entity 组件且 entity_storage 设为 true 的方块上
    • It provides the methods storetransferreleasegetEntities and size
    • 它提供了 store transfer release getEntitiessize 方法
    • Up to 4 entities can be stored in a single block
    • 单个方块最多可存储 4 个实体
    • Storage and API is compartmentalized per content pack, but the 4 entities limit applies globally
    • 存储和 API 按附加包分隔,但 4 个实体的限制全局适用



BLOCKS
方块

minecraft:collision_box will no longer accept single box objects from v1.26.60 onwards in favor of only using arrays. For example, this component...
minecraft:collision_box 从 v1.26.60 起将不再接受单个碰撞箱对象,而仅使用数组。例如,此组件……

  1. {
  2.   "format_version": "1.26.20",
  3.   "minecraft:block": {
  4.     "description": {
  5.       "identifier": "test:block_v1_26_20",
  6.     },
  7.     "components": {
  8.       "minecraft:collision_box": {
  9.           "origin": [ 0, 0, 0 ],
  10.           "size":  [16, 24, 16]
  11.         }
  12.     }
  13.   }
  14. }
复制代码
... needs to be transformed into this format:
…需要转换成这种格式:

  1. {
  2.   "format_version": "1.26.60",
  3.   "minecraft:block": {
  4.     "description": {
  5.       "identifier": "test:block_v1_26_60",
  6.     },
  7.     "components": {
  8.       "minecraft:collision_box": [
  9.         {
  10.           "origin": [ 0, 0, 0 ],
  11.           "size":  [16, 24, 16]
  12.         }
  13.       ]
  14.     }
  15.   }
  16. }
复制代码
  • minecraft:collision_box now supports min/max coordinates in addition to origin/size with the "Upcoming Creator Features" experiment toggled.
  • minecraft:collision_box 现在在开启“即将推出的创作者功能”实验性玩法时,除 origin/size 外还支持 min/max 坐标。
  • The engine will upgrade any origin/size coordinates into min/max internally.
  • 引擎会在内部将任何 origin/size 坐标升级为 min/max

  1. {
  2.   "format_version": "1.26.60",
  3.   "minecraft:block": {
  4.     "description": {
  5.       "identifier": "test:block_v1_26_60"
  6.     },
  7.     "components": {
  8.       "minecraft:collision_box": [
  9.         {
  10.           "min": [ 4, 0, 0 ],
  11.           "max":  [16, 24, 8]
  12.         }
  13.       ]
  14.     }
  15.   }
  16. }
复制代码
  • Added a new boolean field entity_storage inside the minecraft:block_entity component, only supported with Experimental Upcoming Creator Features toggled ON
  • 向 minecraft:block_entity 组件加入了新的布尔字段 entity_storage,需要开启 即将到来的创作者功能


COORDINATE SYSTEM DIFFERENCES
坐标系差异


Origin/SizeMin/Max
Reference point [0, 0, 0]Bottom-middle on the front of the blockBottom-left corner on the front of the block
X and Z coordinate range-8 to 80 to 16
Y coordinate range0 to 240 to 24
X-axis directionMirrored, follows geometry systemNot mirrored, follows voxel shape system



origin / sizemin / max
参考点 [0, 0, 0]方块正面的底部中心方块正面的左下角
X 和 Z 坐标范围-8 到 80 到 16
Y 坐标范围0 到 240 到 24
X 轴方向镜像,遵循几何系统不镜像,遵循体素形状系统


MANUAL CONVERSION
手动转换

  • Center origin by shifting the original X and Z values by +8.
  • origin 居中,方法是将原始 X 和 Z 值偏移 +8。
  • Add size to the adjusted origin, normalize the results, and calculate the min and max points between both corners.
  • size 加到调整后的 origin 上,归一化结果,并计算两个角之间的 minmax 点。
  • The last step is to mirror both points on the X axis. a. Take the maximum X value from min and subtract it from 16. b. Take the minimum X value from max point and subtract it from 16.
  • 最后一步是将两个点在 X 轴上镜像。a. 取 min 中的最大 X 值,用 16 减去它。b. 取 max 点的最小 X 值,用 16 减去它。

  1. origin = [-8, 0, -8]
  2. size = [12, 24, 8]
  3. adjustedOrigin = origin + [8, 0, 8] = [0, 0, 0]
  4. tempMin = min(adjustedOrigin, adjustedOrigin + size) = [0, 0, 0]
  5. tempMax = max(adjustedOrigin, adjustedOrigin + size) = [12, 24, 8]
  6. min = [16 - tempMax.x, tempMin.y, tempMin.z] = [4, 0, 0]
  7. max = [16 - tempMin.x, tempMax.y, tempMax.z] = [16, 24, 8]
复制代码
To verify the conversion, check that subtracting min from max equals the absolute value of the original size on each axis.
要验证转换,请检查在每个轴上用 max 减去 min 是否等于原始 size 的绝对值。

GRAPHICAL
图像

  • Under the RenderDragon Features for Creators Experiment:
  • 在“面向创作者的渲染龙功能”实验性玩法下:
    • Improved point light ranking
    • 改进了点光源排序
    • Introduced a system that inversely phases out block lighting when point lights phase in
    • 引入了一个系统,点光源淡入时反向淡出方块光照




【Cat_Anchor 译自feedback.minecraft.net 2026 年 9 月 22 日发布的 Minecraft Beta & Preview - 26.60.28
【本文排版借助了:SPXXKLP 用户脚本 v3.2.7】



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Converted at 2026-09-23 05:57 +0800


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