More features from the upcoming game drop are ready for testing! Create your own Minecraft music mix with the new jukebox playlists. Place a single chest over a jukebox block, fill it with discs, and your DJ set is good to go! But watch where you’re dancing, the brittle ice blocks are fragile and crack when you step on them. If you don’t move off them in time, they break. They can cover crevasse openings, so you risk falling down a winding, narrow ravine that may or may not have water at the bottom. Better bring a bucket!
即将到来的游戏小更新中,更多特性已准备好测试!用新的唱片机播放列表创建你自己的 Minecraft 音乐混音。在唱片机方块上放一个箱子,装满唱片,你的 DJ 设备就准备就绪了!但跳舞时小心脚下,脆冰方块很脆弱,你踩上去时它们会裂开。如果你不及时离开,它们就会碎裂。它们可能盖住裂隙开口,所以你有掉进一条蜿蜒狭窄的峡谷的风险,而峡谷底部可能有水,也可能没有。最好带个桶!
Added a Nether Spawning Rebalancing experiment that reduces mob density and adjusts fortress spawning to more closely resemble Java Edition (MCPE-65762)
Crevasses generate throughout the Ice Cave biome, with Brittle Ice on the surface and water pools at their base
裂隙在冰封洞穴生物群系中生成,表面有脆冰,底部有水潭
BLOCKS 方块
Icicles' base sides now render brighter
冰锥底部侧面现在渲染得更亮
Ice Crystals are now rendered with the right size
冰晶现在以正确的大小渲染
Added Brittle Ice
加入了脆冰
Introduced Brittle Ice, a fragile ice block that cracks when players or mobs stand on it
引入了脆冰,一种脆弱的冰块,当玩家或生物站在上面时会开裂
Breaks after 3 cracks, and does not melt
开裂 3 次后破碎,且不会融化
Generates naturally or by water flowing next to a Blue Ice block
自然生成,或由水在蓝冰方块旁流动生成
Release small ice particles during its first cracking stage and when it breaks
在其首次开裂阶段和破碎时释放小冰粒粒子效果
Emits Block Change vibration when it increases crack level
开裂等级提升时发出方块变化振动
Emits Block Destroy vibration when it is broken from maximum crack level
因最大开裂等级而破碎时发出方块破坏振动
Added Jukebox playlists
加入了唱片机播放列表
Place a single Chest, Trapped Chest, or any Copper Chest variant directly above a Jukebox to use its Music Discs as a playlist
将单个箱子、陷阱箱或任意铜箱子变种直接放在唱片机上方,以将其音乐唱片用作播放列表
Discs play in slot order, skipping empty slots and other items and looping back to the start
唱片按槽位顺序播放,跳过空槽位和其他物品,并循环回到开头
When a disc finishes, the Jukebox swaps it with the next disc in the chest
一张唱片播放完毕时,唱片机会将其与箱子中的下一张唱片交换
If the chest has no Music Discs, the disc in the Jukebox plays again
如果箱子中没有音乐唱片,唱片机中的唱片会再次播放
Ejecting the current disc skips to the next available disc
弹出当前唱片会跳到下一张可用唱片
Fixed the base of an Icicle visually flickering (z-fighting) with the block beneath it when viewed from a distance
修复了从远处观看时冰锥底部与其下方方块视觉闪烁(深度冲突)的问题
FREEZING MOB EFFECT 冰冻生物效果
Fixed tooltip error where Freezing displayed a rank
修复了冰冻显示等级的工具提示错误
Fixed tooltip error where Freezing was listed as positive
修复了冰冻被列为正面效果的工具提示错误
FROSTBITE 冻尸
It can pick up spears, but will not use the charge attack
它可以拾取矛,但不会使用冲锋攻击
It can stand on Brittle Ice without breaking it
它可以站在脆冰上而不使其破碎
Frostbites can now pick up Spears
冻尸现在可以拾取矛
SOUNDS 音效
Added sound events:
加入了音效事件:
convert_to_frostbite for when a Zombie converts to a Frostbite
convert_to_frostbite,用于僵尸转化为冻尸时
convert_to_zombie for when a Frostbite converts to a Zombie
convert_to_zombie,用于冻尸转化为僵尸时
TEXTURES 纹理
Updated the freezing tipped arrow to match the other tipped arrow icons
更新了冰冻药箭,使其与其他药箭图标一致
FEATURES AND BUG FIXES 特性和漏洞修复
ACCESSIBILITY 辅助功能
Fixed "Chat instructions on join" to show supported join instructions even in single-player worlds and with gameplay tips enabled; turning the setting off still allows contextual multiplayer tips
Fixed script TextPrimitive icons being rendered behind the text background and also being impacted by lighting
修复了脚本 TextPrimitive 图标渲染在文本背景之后并受光照影响的问题
ITEMS 物品
Fixed an issue where custom named Sea Pickle and Candle item stacks wouldn't preserve their user data (such as a custom name) after being placed (MCPE-117741)
Fixed bug where Realm admin log would remain on loading spinner if a player's profile did not fetch succesfully.
修复了如果玩家档案未能成功获取,Realm 管理员日志会一直停留在加载旋转图标上的漏洞。
The new Realms information screen's "Learn More" button disappears for a player once they have clicked it the first time.
新的 Realms 信息界面的“了解更多”按钮会在玩家首次点击后消失。
Realms Hub's"Learn More" section now contains a button linking to a website with Realms tutorials, or contains a QR code for the player to access the tutorials.
Makes the Social Drawer closable with Y on the keyboard when it is open, as stated by the narration for the Y keyboard shortcut to open it (MCPE-228282)
社交抽屉在打开时现在可通过键盘 Y 关闭,如用于打开它的 Y 键盘快捷键的旁白所述 (MCPE-228282)
Changed Block Light Quality options to Low, Medium, High and Ultra
将方块光照质量选项更改为低、中、高和极高
Added missing and fixed incorrect closed captions
加入了缺失的隐藏字幕,并修复了不正确的隐藏字幕
Cod, Pufferfish, Salmon, and Tropical Fish have the correct closed caption when killed
鳕鱼、河豚、鲑鱼和热带鱼被杀死时具有正确的隐藏字幕
Pufferfish, Salmon, Tropical Fish, and Elder Guardians have the correct closed caption when hurt
河豚、鲑鱼、热带鱼和远古守卫者受伤时具有正确的隐藏字幕
Pufferfish, Salmon, Tropical Fish, Tadpole, and Elder Guardian have the correct closed caption when flopping
河豚、鲑鱼、热带鱼、蝌蚪和远古守卫者扑腾时具有正确的隐藏字幕
Elder Guardian has the correct closed caption when flopping on land
远古守卫者在陆地上扑腾时具有正确的隐藏字幕
Comparators, Tripwires, and Dispensers now have the correct closed captions when emitting their clicking sounds
红石比较器、绊线和发射器现在在发出咔哒声时具有正确的隐藏字幕
Dispensers now have the correct closed captions when failing to dispense an item
发射器现在在未能发射物品时具有正确的隐藏字幕
Slime mobs now have the correct closed caption when killed and summoned
史莱姆现在在被杀死和生成时具有正确的隐藏字幕
Eggs, Eyes of Ender, Ender Pearls, Fishing hooks, potions, Snowballs, and other throwables now have the correct closed captions when thrown
鸡蛋、末影之眼、末影珍珠、钓鱼竿浮漂、药水、雪球和其他可投掷物现在在被投掷时具有正确的隐藏字幕
creeper now has the correct closed caption when primed
苦力怕现在在被点燃时具有正确的隐藏字幕
Added responsive Marketplace store rows for browsing content cards
加入了响应式市场商店行,用于浏览内容卡片
Marketplace offers that are incompatible with the player's device now remain visible with purchase buttons disabled
与玩家设备不兼容的市场优惠现在仍然可见,但购买按钮被禁用
TECHNICAL UPDATES 技术性更新
BLOCKS 方块
Added the minecraft:jukebox_playlist_source block component
加入了 minecraft:jukebox_playlist_source 方块组件
Marks a block as a source of Music Discs for a Jukebox directly below it
将方块标记为直接位于其下方的唱片机的音乐唱片来源
Requires a compatible single container
需要兼容的单个容器
API API
Fixed Container.setItem and ContainerSlot.setItem to clamp item stack sizes to the item's maximum stack size
The upper half of a door now reports the same open_bit block state as the lower half, rather than always reporting the door as closed. This covers doors placed by players, doors generated as part of a structure, and doors in existing worlds, which are corrected the first time their chunk loads
For new worlds (base game version 1.26.60 and later), repeater locked state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior
For new worlds (base game version 1.26.60 and later), scaffolding bottom state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior
Made schema for the minecraft:annotation.break_door component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
Made schema for the minecraft:attack component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
damage now only accepts a scalar or an object with min and max values. Array values are no longer valid.
damage 现在只接受标量或带有 min 和 max 值的对象。数组值不再有效。
Made schema for the minecraft:inventory component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
Made schema for the minecraft:spell_effects component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
This feature is not currently available for use in creator content
此地物目前不可用于创作者内容
The crevasse follows the terrain surface, extends in opposite directions from its placement position, and requires a minimum connected footprint before carving
裂隙沿地形表面延伸,从其放置位置向相反方向延伸,并在雕刻前需要最小的连通覆盖范围
The following fields configure generation:
以下字段配置生成:
max_length: Maximum end-to-end length in blocks, from 4 to 16; defaults to 16
max_length:最大端到端长度(以方块计),从 4 到 16;默认为 16
max_width: Maximum cross-section width in blocks, from 2 to 8; defaults to 4
max_width:最大横截面宽度(以方块计),从 2 到 8;默认为 4
min_footprint: Minimum connected horizontal footprint required before carving, from 1 to 32 blocks; defaults to 10
System packs can no longer be overridden by development packs with the same identity.
系统包不再能被具有相同标识的开发包覆盖。
POINTS OF INTEREST 兴趣点
Released support for defining point-of-interest types with hierarchical tags in behavior packs
发布了在行为包中使用分层标签定义兴趣点类型的支持
Released /locate poi for locating registered points by type or tag
发布了 /locate poi,用于按类型或标签定位已注册的兴趣点
STABILITY AND PERFORMANCE 性能与稳定性
Performance improvements for memory allocation on Android
改进了 Android 上内存分配的性能
USER INTERFACE 用户界面
Downloading Marketplace content no longer deletes development resource, behavior, or skin packs with matching UUIDs
下载市场内容不再删除具有匹配 UUID 的开发资源包、行为包或皮肤包
Malformed JSON UI in resource packs (unresolved control names, invalid anchors, unknown control types, unsolvable layouts, malformed binding expressions, and view binding loops) is now reported as a content log error
Route transitions are now built from animation selectors with createRouteTransition, so an animation is data that can depend on the from/to navigation pair rather than a bespoke transition component
Route transitions now live in the standalone @mojang/react-route-transition package, with the screen animation setting in @mojang/react-screen-animation, so both can be consumed without depending on @mojang/ui
Added beta Script API support for positioning entities as passengers of blocks
加入了 beta 脚本 API 支持,用于将实体定位为方块的乘客
Entity.startPassengerOfBlock(blockPosition, offset, rotation, rotationLimit, emote) positions an entity as a passenger of a block, with a position offset, rotation, rotation limit, and PassengerOfBlockEmoteType (Standing, Riding, or Laying)
Entity.stopPassengerOfBlock() stops an entity from being a passenger of a block
Entity.stopPassengerOfBlock() 停止实体作为方块的乘客
The read-only Entity.isPassengerOfBlock property reports whether an entity is a passenger of a block
只读的 Entity.isPassengerOfBlock 属性报告实体是否为方块的乘客
Destroying or changing a block does not automatically stop an entity from being its passenger; scripts must call Entity.stopPassengerOfBlock() because blocks are agnostic of their passengers
The existing query.is_riding returns true when an entity is riding a vehicle or is a passenger of a block in the Riding pose; the new query.is_laying returns true when an entity is a passenger of a block in the Laying pose. When isPassengerOfBlock is true and both queries are false, the entity is in the Standing pose for animation
Added the optional Boolean field entity_storage to the carry_over_block_entity_data loot function, defaulting to false and requiring the Upcoming Creator Features experiment
When entity_storage is true, stored entities are copied from the block entity to the dropped item without being released, independently of the dynamic_properties option
Added the optional show_ui_on_interaction boolean to container for block format versions 1.26.20 and later with Upcoming Creator Features enabled; it defaults to true
Setting show_ui_on_interaction to false disables the built-in container UI and allows normal block interaction events, including registered onPlayerInteract callbacks, to run instead; omitting the field or setting it to true preserves container opening without those callbacks
Custom containers now follow chest interaction permissions, preventing container opening and interaction callbacks for players without permission to open containers, even when the UI is disabled
Custom containers are now recognized as interactive container blocks, preventing duplicate client-side use of held items during interaction
自定义容器现在被识别为可交互容器方块,防止交互期间客户端重复使用手持物品
The HUD now shows the "Open" interaction hint for custom containers only when their UI is enabled
HUD 现在仅在自定义容器的 UI 启用时显示“打开”交互提示
ENTITY COMPONENTS 实体组件
Added a new experimental minecraft:time_marker_sensor entity component, available to entity definitions using the beta format version, which runs an entity event every time a named time marker fires on a named world clock