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[版本发布] Minecraft 基岩版 Beta & Preview 26.70.20 发布

 发表于 昨天 07:06  来自手机 | 显示全部楼层 |阅读模式 IP:天津
AI 速览2026-10-14 17:58 生成

基岩版 Beta & Preview 26.70.20 更新内容中文速览

这是 Minecraft 基岩版 26.70 首个测试版 Beta & Preview 26.70.20 的更新日志中文翻译,逐条列出了实验性特性、特性与漏洞修复以及技术性更新。新增内容包括下界生成再平衡实验、冰封洞穴裂隙与脆冰方块、唱片机播放列表,以及冰冻生物效果、冻尸行为、Realms 与界面等方面的大量修复。适合关注基岩版新特性动向的玩家和附加包、脚本开发者参考。

  • 测试版可能不稳定,不代表最终版本质量
  • 用测试版打开存档前务必备份
  • 适用于正式版的领域服务器与测试版不兼容
  • 下界生成再平衡为实验性玩法,需自行开启
  • 26.70 仍未发布,此为第 1 个测试版
本卡片由 AI 阅读本帖后生成,可能存在疏漏,请以帖子正文为准。
|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.70 仍未发布,Beta & Preview 26.70.20 为其第 1 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。

Minecraft Beta & Preview - 26.70.20
Minecraft 基岩版 Beta & Preview 26.70.20


Posted: 13 October 2026
发布于:2026 年 10 月 13 日


INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:

  • These work-in-progress versions can be unstable and may not be representative of final version quality
  • 这些开发中版本可能不稳定,并不代表最终版本的质量
  • Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明


以下新内容的名称均为暂译。




More features from the upcoming game drop are ready for testing! Create your own Minecraft music mix with the new jukebox playlists. Place a single chest over a jukebox block, fill it with discs, and your DJ set is good to go! But watch where you’re dancing, the brittle ice blocks are fragile and crack when you step on them. If you don’t move off them in time, they break. They can cover crevasse openings, so you risk falling down a winding, narrow ravine that may or may not have water at the bottom. Better bring a bucket!
即将到来的游戏小更新中,更多特性已准备好测试!用新的唱片机播放列表创建你自己的 Minecraft 音乐混音。在唱片机方块上放一个箱子,装满唱片,你的 DJ 设备就准备就绪了!但跳舞时小心脚下,脆冰方块很脆弱,你踩上去时它们会裂开。如果你不及时离开,它们就会碎裂。它们可能盖住裂隙开口,所以你有掉进一条蜿蜒狭窄的峡谷的风险,而峡谷底部可能有水,也可能没有。最好带个桶!

And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。


EXPERIMENTAL FEATURES
实验性特性


NETHER SPAWNING REBALANCING
下界生成再平衡

  • Added a Nether Spawning Rebalancing experiment that reduces mob density and adjusts fortress spawning to more closely resemble Java Edition (MCPE-65762)
  • 加入了下界生成再平衡实验性玩法,减少生物密度并调整下界要塞生成,使其更接近 Java 版 (MCPE-65762)


DROP 4 OF 2026 FEATURES
2026 年第 4 次小更新特性


BIOMES
生物群系

  • Crevasses generate throughout the Ice Cave biome, with Brittle Ice on the surface and water pools at their base
  • 裂隙在冰封洞穴生物群系中生成,表面有脆冰,底部有水潭


BLOCKS
方块

  • Icicles' base sides now render brighter
  • 冰锥底部侧面现在渲染得更亮
  • Ice Crystals are now rendered with the right size
  • 冰晶现在以正确的大小渲染
  • Added Brittle Ice
  • 加入了脆冰
    • Introduced Brittle Ice, a fragile ice block that cracks when players or mobs stand on it
    • 引入了脆冰,一种脆弱的冰块,当玩家或生物站在上面时会开裂
    • Breaks after 3 cracks, and does not melt
    • 开裂 3 次后破碎,且不会融化
    • Generates naturally or by water flowing next to a Blue Ice block
    • 自然生成,或由水在蓝冰方块旁流动生成
    • Release small ice particles during its first cracking stage and when it breaks
    • 在其首次开裂阶段和破碎时释放小冰粒粒子效果
    • Emits Block Change vibration when it increases crack level
    • 开裂等级提升时发出方块变化振动
    • Emits Block Destroy vibration when it is broken from maximum crack level
    • 因最大开裂等级而破碎时发出方块破坏振动
  • Added Jukebox playlists
  • 加入了唱片机播放列表
    • Place a single Chest, Trapped Chest, or any Copper Chest variant directly above a Jukebox to use its Music Discs as a playlist
    • 将单个箱子、陷阱箱或任意铜箱子变种直接放在唱片机上方,以将其音乐唱片用作播放列表
    • Discs play in slot order, skipping empty slots and other items and looping back to the start
    • 唱片按槽位顺序播放,跳过空槽位和其他物品,并循环回到开头
    • When a disc finishes, the Jukebox swaps it with the next disc in the chest
    • 一张唱片播放完毕时,唱片机会将其与箱子中的下一张唱片交换
    • If the chest has no Music Discs, the disc in the Jukebox plays again
    • 如果箱子中没有音乐唱片,唱片机中的唱片会再次播放
    • Ejecting the current disc skips to the next available disc
    • 弹出当前唱片会跳到下一张可用唱片
  • Fixed the base of an Icicle visually flickering (z-fighting) with the block beneath it when viewed from a distance
  • 修复了从远处观看时冰锥底部与其下方方块视觉闪烁(深度冲突)的问题


FREEZING MOB EFFECT
冰冻生物效果

  • Fixed tooltip error where Freezing displayed a rank
  • 修复了冰冻显示等级的工具提示错误
  • Fixed tooltip error where Freezing was listed as positive
  • 修复了冰冻被列为正面效果的工具提示错误


FROSTBITE
冻尸

  • It can pick up spears, but will not use the charge attack
  • 它可以拾取矛,但不会使用冲锋攻击
  • It can stand on Brittle Ice without breaking it
  • 它可以站在脆冰上而不使其破碎
  • Frostbites can now pick up Spears
  • 冻尸现在可以拾取矛


SOUNDS
音效

  • Added sound events:
  • 加入了音效事件:
    • convert_to_frostbite for when a Zombie converts to a Frostbite
    • convert_to_frostbite,用于僵尸转化为冻尸时
    • convert_to_zombie for when a Frostbite converts to a Zombie
    • convert_to_zombie,用于冻尸转化为僵尸时



TEXTURES
纹理

  • Updated the freezing tipped arrow to match the other tipped arrow icons
  • 更新了冰冻药箭,使其与其他药箭图标一致


FEATURES AND BUG FIXES
特性和漏洞修复


ACCESSIBILITY
辅助功能

  • Fixed "Chat instructions on join" to show supported join instructions even in single-player worlds and with gameplay tips enabled; turning the setting off still allows contextual multiplayer tips
  • 修复了“加入时的聊天说明”,使其即使在单人世界并启用游戏提示时也会显示支持的加入说明;关闭该设置仍允许上下文多人提示
  • Added store row names to text-to-speech.
  • 向文本转语音加入了商店行名称。
  • Screen narration now reads slider values the way they are displayed
  • 屏幕旁白现在按滑块值的显示方式朗读它们


ACCESSIBILITY FEATURE
辅助功能特性

  • Fixed text-to-speech not outputting time correctly when focused on realm player sessions on Realms Timeline tab
  • 修复了在 Realms 时间线标签页聚焦于 Realm 玩家会话时,文本转语音无法正确输出时间的问题


BLOCKS
方块

  • Fixed an issue where Snow Layers would not always fall onto snowloggable blocks (MCPE-237495)
  • 修复了雪层不总是落到可积雪方块上的问题 (MCPE-237495)
  • Players can now light candles with ignition items in the main hand while sneaking
  • 玩家现在可以在潜行时用主手中的点火物品点燃蜡烛
  • Frosted Ice now emits Block Change vibration when it increases crack level
  • 霜冰现在在开裂等级提升时发出方块变化振动
  • Frosted Ice now emits Block Destroy vibration when it is broken from maximum crack level
  • 霜冰现在在因最大开裂等级而破碎时发出方块破坏振动
  • Tripwire Hooks again play sounds when triggered (MCPE-243329)
  • 绊线钩被触发时再次会播放音效 (MCPE-243329)
  • Empty Dispensers and Droppers again play sounds when failing to eject an item (MCPE-243328)
  • 空发射器和投掷器在未能弹出物品时再次会播放音效 (MCPE-243328)
  • Added a Keep Structure Void option to Structure Blocks that loads empty non-Air blocks as Structure Voids during manual structure loading
  • 向结构方块加入了“保留结构空位”选项,在手动加载结构时将空的非空气方块加载为结构空位


REALMS
REALMS

  • Realms FAQ scrollbars now update when sections are expanded
  • Realms FAQ 滚动条现在在展开部分时更新


FEATURES
特性

  • Added support for purchasing Marketplace content as gifts for friends
  • 加入了将市场内容作为礼物为好友购买的支持


GRAPHICAL
图像

  • Fixed a bug that caused all visible chunks to reload when resizing the game window on Windows
  • 修复了在 Windows 上调整游戏窗口大小时导致所有可见区块重新加载的漏洞
  • Objects without PBR maps are no longer excessively reflective in Ray Traced graphics mode (MCPE-242595)
  • 没有 PBR 贴图的对象在光线追踪图形模式下不再过度反射 (MCPE-242595)
  • Fixed script TextPrimitive icons being rendered behind the text background and also being impacted by lighting
  • 修复了脚本 TextPrimitive 图标渲染在文本背景之后并受光照影响的问题


ITEMS
物品

  • Fixed an issue where custom named Sea Pickle and Candle item stacks wouldn't preserve their user data (such as a custom name) after being placed (MCPE-117741)
  • 修复了自定义名称的海泡菜和蜡烛物品在放置后不保留其用户数据(例如自定义名称)的问题 (MCPE-117741)


MOBS
生物

  • Zombies, Husks, and Zombie Villagers will no longer attempt to wear Wolf Armor, Horse Armor, or Nautilus Armor (MCPE-233468)
  • 僵尸、尸壳和僵尸村民不再尝试穿戴狼铠、马铠或鹦鹉螺铠 (MCPE-233468)
  • Unarmed Piglins and Piglin Brutes now remain unarmed when transforming into Zombified Piglins
  • 未持有武器的猪灵和猪灵蛮兵在转化为僵尸猪灵时现在会保持未持有武器
  • Skeletons no longer gain new equipment when transforming into Strays (MCPE-137149)
  • 骷髅在转化为流浪者时不再获得新装备 (MCPE-137149)


CHARACTER CREATOR
角色创建器

  • Focus skin or offer by default when entering character edit screen
  • 进入角色编辑界面时默认聚焦皮肤或优惠项目


REALMS
REALMS

  • Fixing an issue with Realms World Downloads where the player permission level was lower than expected (MCPE-163495)
  • 修复了 Realms 世界下载中玩家权限等级低于预期的问题 (MCPE-163495)
  • Fixed bug where Realm admin log would remain on loading spinner if a player's profile did not fetch succesfully.
  • 修复了如果玩家档案未能成功获取,Realm 管理员日志会一直停留在加载旋转图标上的漏洞。
  • The new Realms information screen's "Learn More" button disappears for a player once they have clicked it the first time.
  • 新的 Realms 信息界面的“了解更多”按钮会在玩家首次点击后消失。
  • Realms Hub's"Learn More" section now contains a button linking to a website with Realms tutorials, or contains a QR code for the player to access the tutorials.
  • Realms Hub 的“了解更多”部分现在包含一个链接到含 Realms 教程的网站的按钮,或包含供玩家访问教程的二维码。


SOUND
音效

  • Adding generic closed captions to jump and land sounds
  • 为跳跃和落地音效加入了通用隐藏字幕


STABILITY AND PERFORMANCE
性能与稳定性

  • Fixes a crash that can sometimes happen on PlayStation 5 when the game uses a large number of textures at once
  • 修复了在 PlayStation 5 上游戏同时使用大量纹理时有时会发生的崩溃
  • Further reduced the lag when opening an Abandoned Camp chest for the first time (MCPE-241358)
  • 进一步减少了首次打开废弃营地箱子时的延迟 (MCPE-241358)
  • Fixed a crash that could occur when the resource pack list refreshes while a pack is highlighted
  • 修复了在某个包被高亮时刷新资源包列表可能发生的崩溃
  • Fixed a crash due to a race condition when teleporting and removing entities on the same tick
  • 修复了同一 tick 中传送和移除实体时由于竞态条件导致的崩溃
  • Added optional dedicated server performance warnings with configurable tick-time thresholds and notification cooldowns
  • 加入了可选的专用服务器性能警告,具有可配置的 tick 时间阈值和通知冷却时间
  • Pack downloads on Windows will be stored as blobs to mitigate partial deletion of cached pack content by Windows Disk Management
  • Windows 上的包下载将存储为二进制大对象,以缓解 Windows 磁盘管理对缓存包内容的部分删除
  • Fixed an issue where the screen would freeze momentarily when recording video (MCPE-227725)
  • 修复了录制视频时屏幕会短暂冻结的问题 (MCPE-227725)


USER INTERFACE
用户界面

  • Activating a file associated with Minecraft, such as an .mcworld or .mcaddon file, now imports it when the game is already running (MCPE-227874)
  • 激活与 Minecraft 关联的文件,例如 .mcworld 或 .mcaddon 文件,现在会在游戏已运行时导入它 (MCPE-227874)
  • Bopomofo and Bopomofo Extended characters now use consistent full-width spacing alongside Chinese text
  • 注音符号和注音符号扩展字符现在与中文文本一起使用一致的全角间距
  • Fixed terminal commands localizing its parameters when commands fail (MCPE-238783)
  • 修复了终端命令在命令失败时本地化其参数的问题 (MCPE-238783)
  • Updated the Inbox Feedback tab on consoles to direct players to feedback.minecraft.net
  • 更新了主机上的收件箱反馈标签页,将玩家引导至 feedback.minecraft.net
  • Fixed the alignment of text field focus outlines
  • 修复了文本字段焦点轮廓的对齐问题
  • Fixed the Social button on the main menu requiring two presses to open the Social Drawer after launching the game
  • 修复了启动游戏后主菜单上的社交按钮需要按两次才能打开社交抽屉的问题
  • Japanese and Chinese text now displays correctly on the Marketplace's "My Library" button on mobile
  • 日语和中文文本现在在移动端市场的“我的库”按钮上正确显示
  • Profile images now update correctly when the selected character appearance changes
  • 所选角色外观更改时,个人资料图像现在会正确更新
  • Fixed Custom Skin button occasionally not rendering and not showing the selected skin
  • 修复了自定义皮肤按钮偶尔不渲染且不显示所选皮肤的问题
  • New Player Path mode and difficulty card illustrations no longer flicker or resize when the screen first appears
  • 新玩家路径模式和难度卡片插图在屏幕首次出现时不再闪烁或调整大小
  • Fixed the Minecraft logo being displayed at incorrect dimensions on startup (MCPE-243354)
  • 修复了启动时 Minecraft 标志以错误尺寸显示的问题 (MCPE-243354)
  • Hearts on the HUD now flash three times when the player takes damage and twice when the player regains health (MCPE-50732)
  • HUD 上的心现在会在玩家受到伤害时闪烁三次,在玩家恢复生命值时闪烁两次 (MCPE-50732)
  • Status effect icons now resize correctly for existing players when entering split-screen sessions (MCPE-160900)
  • 进入分屏会话时,现有玩家的状态效果图标现在会正确调整大小 (MCPE-160900)
  • Makes the Social Drawer closable with Y on the keyboard when it is open, as stated by the narration for the Y keyboard shortcut to open it (MCPE-228282)
  • 社交抽屉在打开时现在可通过键盘 Y 关闭,如用于打开它的 Y 键盘快捷键的旁白所述 (MCPE-228282)
  • Changed Block Light Quality options to Low, Medium, High and Ultra
  • 将方块光照质量选项更改为低、中、高和极高
  • Added missing and fixed incorrect closed captions
  • 加入了缺失的隐藏字幕,并修复了不正确的隐藏字幕
    • Cod, Pufferfish, Salmon, and Tropical Fish have the correct closed caption when killed
    • 鳕鱼、河豚、鲑鱼和热带鱼被杀死时具有正确的隐藏字幕
    • Pufferfish, Salmon, Tropical Fish, and Elder Guardians have the correct closed caption when hurt
    • 河豚、鲑鱼、热带鱼和远古守卫者受伤时具有正确的隐藏字幕
    • Pufferfish, Salmon, Tropical Fish, Tadpole, and Elder Guardian have the correct closed caption when flopping
    • 河豚、鲑鱼、热带鱼、蝌蚪和远古守卫者扑腾时具有正确的隐藏字幕
    • Elder Guardian has the correct closed caption when flopping on land
    • 远古守卫者在陆地上扑腾时具有正确的隐藏字幕
    • Comparators, Tripwires, and Dispensers now have the correct closed captions when emitting their clicking sounds
    • 红石比较器、绊线和发射器现在在发出咔哒声时具有正确的隐藏字幕
    • Dispensers now have the correct closed captions when failing to dispense an item
    • 发射器现在在未能发射物品时具有正确的隐藏字幕
    • Slime mobs now have the correct closed caption when killed and summoned
    • 史莱姆现在在被杀死和生成时具有正确的隐藏字幕
    • Eggs, Eyes of Ender, Ender Pearls, Fishing hooks, potions, Snowballs, and other throwables now have the correct closed captions when thrown
    • 鸡蛋、末影之眼、末影珍珠、钓鱼竿浮漂、药水、雪球和其他可投掷物现在在被投掷时具有正确的隐藏字幕
    • creeper now has the correct closed caption when primed
    • 苦力怕现在在被点燃时具有正确的隐藏字幕
  • Added responsive Marketplace store rows for browsing content cards
  • 加入了响应式市场商店行,用于浏览内容卡片
  • Marketplace offers that are incompatible with the player's device now remain visible with purchase buttons disabled
  • 与玩家设备不兼容的市场优惠现在仍然可见,但购买按钮被禁用


TECHNICAL UPDATES
技术性更新


BLOCKS
方块

  • Added the minecraft:jukebox_playlist_source block component
  • 加入了 minecraft:jukebox_playlist_source 方块组件
    • Marks a block as a source of Music Discs for a Jukebox directly below it
    • 将方块标记为直接位于其下方的唱片机的音乐唱片来源
    • Requires a compatible single container
    • 需要兼容的单个容器



API
API

  • Fixed Container.setItem and ContainerSlot.setItem to clamp item stack sizes to the item's maximum stack size
  • 修复了 Container.setItem 和 ContainerSlot.setItem,使其将物品堆叠大小限制为物品的最大堆叠大小
  • Fixing some scenarios were the text length was incorrectly calculated for RawText used by PrimitiveText.
  • 修复了某些场景中 PrimitiveText 使用的 RawText 的文本长度计算错误的问题。
  • Script API string arguments now preserve embedded NUL (\0) characters instead of being truncated
  • 脚本 API 字符串参数现在保留嵌入的 NUL (\0) 字符,而不是被截断
  • Added additional error context information when an exception is thrown inside of an event callback.
  • 加入了当事件回调内部抛出异常时的额外错误上下文信息。
  • Added Newline and whitespace changes to the formatting of the stack error context for exceptions.
  • 向异常的堆栈错误上下文格式加入了换行和空白更改。
  • Released @minecraft/server version 2.12.0
  • 发布了 @minecraft/server 版本 2.12.0
  • Added @minecraft/server version 2.13.0-beta
  • 加入了 @minecraft/server 版本 2.13.0-beta
  • Added topCloseButtonVisible property to CustomFormOptions in @minecraft/server-ui beta.
  • 向 @minecraft/server-ui beta 中的 CustomFormOptions 加入了 topCloseButtonVisible 属性。


BLOCK COMPONENTS
方块组件


DOORS
门

  • The upper half of a door now reports the same open_bit block state as the lower half, rather than always reporting the door as closed. This covers doors placed by players, doors generated as part of a structure, and doors in existing worlds, which are corrected the first time their chunk loads
  • 门的上半部分现在报告与下半部分相同的 open_bit 方块状态,而不是始终将门报告为关闭。这涵盖玩家放置的门、作为结构一部分生成的门以及现有世界中的门,它们会在其区块首次加载时被改正


REPEATER
中继器

  • Repeater blocks now expose a locked block state that is true while a powered repeater or comparator is feeding one of the repeater's side inputs
  • 中继器方块现在会暴露 locked 方块状态,当被激活的中继器或比较器向中继器的某个侧输入供能时,该状态为 true
  • For new worlds (base game version 1.26.60 and later), repeater locked state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior
  • 对于新世界(基础游戏版本 1.26.60 及更高版本),中继器 locked 状态更改现在会触发邻居方块更新,以与 Java 版保持一致;现有世界保留先前的仅客户端更新行为


SCAFFOLDING
脚手架

  • Scaffolding blocks now expose a bottom block state that is true when the block below provides no support and is not another scaffolding
  • 脚手架方块现在会暴露 bottom 方块状态,当下方方块不提供支撑且不是另一个脚手架时,该状态为 true
  • For new worlds (base game version 1.26.60 and later), scaffolding bottom state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior
  • 对于新世界(基础游戏版本 1.26.60 及更高版本),脚手架 bottom 状态更改现在会触发邻居方块更新,以与 Java 版保持一致;现有世界保留先前的仅客户端更新行为


BLOCKS
方块

  • Fixed issue where destruction_particles and precipitation_interactions component overrides on block permutations would be ignored (MCPE-237074)
  • 修复了方块排列上的 destruction_particles 和 precipitation_interactions 组件覆盖会被忽略的问题 (MCPE-237074)


EDITOR
编辑器

  • Added support for filter icon tooltip on the Editor List View control.
  • 为编辑器列表视图控件加入了过滤图标工具提示支持。
  • Added group sorting, dynamic height configuration and noMargins style for IListPanePropertyItem API
  • 为 IListPanePropertyItem API 加入了组排序、动态高度配置和 noMargins 样式
  • Fixed a bug where the selected Chunks are not reflecting the biome changes in Biome Data Assignment Tool
  • 修复了所选区块在生物群系数据分配工具中未反映生物群系更改的漏洞
  • Fixed an assert that occurred when interacting with Party invite toast using its hotkey in Editor mode
  • 修复了在编辑器模式下使用热键与队伍邀请提示交互时发生的断言
  • Fixed a bug where the Custom Time UI element would remain invisible if the Presets dropdown was changed by changing the Daylight Cycle dropdown
  • 修复了如果通过更改昼夜循环下拉菜单来更改预设下拉菜单,自定义时间 UI 元素会保持不可见的漏洞
  • Fixed issue that was allowing to create multiple empty layouts
  • 修复了允许创建多个空布局的问题
  • Fixed a bug where the tooltip on the action item for Layouts Management was inconsistent
  • 修复了布局管理操作项上的工具提示不一致的漏洞


ENTITY COMPONENTS
实体组件

  • The minecraft:transformation component now preserves empty equipment slots when preserve_equipment is set to true
  • minecraft:transformation 组件现在在 preserve_equipment 设为 true 时保留空装备槽
  • Made schema for the minecraft:annotation.break_door component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
  • minecraft:annotation.break_door 组件的模式解析更严格,并且在 1.26.60 及更新版本中将无法加载包含无效数据的实体 JSON。
  • Made schema for the minecraft:attack component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
  • minecraft:attack 组件的模式解析更严格,并且在 1.26.60 及更新版本中将无法加载包含无效数据的实体 JSON。
    • damage now only accepts a scalar or an object with min and max values. Array values are no longer valid.
    • damage 现在只接受标量或带有 min 和 max 值的对象。数组值不再有效。
  • Made schema for the minecraft:inventory component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
  • minecraft:inventory 组件的模式解析更严格,并且在 1.26.60 及更新版本中将无法加载包含无效数据的实体 JSON。
  • Made schema for the minecraft:spell_effects component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
  • minecraft:spell_effects 组件的模式解析更严格,并且在 1.26.60 及更新版本中将无法加载包含无效数据的实体 JSON。
  • The minecraft:can_stand_on_brittle_ice component enables any mob to stand on Brittle Ice without breaking it
  • minecraft:can_stand_on_brittle_ice 组件使任何生物都能站在脆冰上而不使其破碎
    • Used by defining the component as follows: "minecraft:can_stand_on_brittle_ice": {}
    • 通过如下定义组件来使用:"minecraft:can_stand_on_brittle_ice": {}



FEATURES
地物

  • Added the internal-only minecraft:crevasse_feature world generation feature, which carves a winding, tapered crevasse into exposed terrain
  • 加入了仅内部使用的 minecraft:crevasse_feature 世界生成地物,它会将蜿蜒、逐渐收窄的裂隙刻入暴露的地形
    • This feature is not currently available for use in creator content
    • 此地物目前不可用于创作者内容
    • The crevasse follows the terrain surface, extends in opposite directions from its placement position, and requires a minimum connected footprint before carving
    • 裂隙沿地形表面延伸,从其放置位置向相反方向延伸,并在雕刻前需要最小的连通覆盖范围
      • The following fields configure generation:
      • 以下字段配置生成:
        • max_length: Maximum end-to-end length in blocks, from 4 to 16; defaults to 16
        • max_length:最大端到端长度(以方块计),从 4 到 16;默认为 16
        • max_width: Maximum cross-section width in blocks, from 2 to 8; defaults to 4
        • max_width:最大横截面宽度(以方块计),从 2 到 8;默认为 4
        • min_footprint: Minimum connected horizontal footprint required before carving, from 1 to 32 blocks; defaults to 10
        • min_footprint:雕刻前所需的最小连通水平覆盖范围,从 1 到 32 个方块;默认为 10
        • twistiness: Amount of horizontal curvature, from 0.0 to 16.0; defaults to 4.0
        • twistiness:水平弯曲程度,从 0.0 到 16.0;默认为 4.0
        • carve_depth: Range used to select the carve depth below the origin terrain surface, from 4 to 32 blocks; defaults to [6, 10]
        • carve_depth:用于选择原点地形表面下方雕刻深度的范围,从 4 到 32 个方块;默认为 [6, 10]
        • fill_depth: Range used to select the fill depth below the origin terrain surface, from 0 to 32 blocks; defaults to [4, 6]
        • fill_depth:用于选择原点地形表面下方填充深度的范围,从 0 到 32 个方块;默认为 [4, 6]
        • surface_block: Optional block placed over the crevasse opening; omitted by default
        • surface_block:可选方块,放置在裂隙开口上方;默认省略
        • fill_block: Optional block placed at or below the selected fill depth; omitted by default
        • fill_block:可选方块,放置在所选填充深度处或下方;默认省略

    • Example code:
    • 示例代码:
    {
      "format_version": "1.26.50",
      "minecraft:crevasse_feature": {
        "identifier": "example:ice_crevasse_feature",
        "max_length": 16,
        "max_width": 4,
        "min_footprint": 10,
        "twistiness": 4.0,
        "carve_depth": {
          "range_min": 6,
          "range_max": 10
        },
        "fill_depth": {
          "range_max": 6
        },
        "surface_block": "minecraft:ice",
        "fill_block": "minecraft:water"
      }
    }


ITEM COMPONENTS
物品组件

  • Items with the minecraft:damage_absorption component now absorb damage when the Unbreaking enchantment prevents durability loss (MCPE-237532)
  • 带有 minecraft:damage_absorption 组件的物品现在会在耐久附魔阻止耐久损失时吸收伤害 (MCPE-237532)


PACKS
包

  • System packs can no longer be overridden by development packs with the same identity.
  • 系统包不再能被具有相同标识的开发包覆盖。


POINTS OF INTEREST
兴趣点

  • Released support for defining point-of-interest types with hierarchical tags in behavior packs
  • 发布了在行为包中使用分层标签定义兴趣点类型的支持
  • Released /locate poi for locating registered points by type or tag
  • 发布了 /locate poi,用于按类型或标签定位已注册的兴趣点


STABILITY AND PERFORMANCE
性能与稳定性

  • Performance improvements for memory allocation on Android
  • 改进了 Android 上内存分配的性能


USER INTERFACE
用户界面

  • Downloading Marketplace content no longer deletes development resource, behavior, or skin packs with matching UUIDs
  • 下载市场内容不再删除具有匹配 UUID 的开发资源包、行为包或皮肤包
  • Malformed JSON UI in resource packs (unresolved control names, invalid anchors, unknown control types, unsolvable layouts, malformed binding expressions, and view binding loops) is now reported as a content log error
  • 资源包中格式错误的 JSON UI(未解析的控件名称、无效锚点、未知控件类型、无法求解的布局、格式错误的绑定表达式和视图绑定循环)现在会作为内容日志错误报告
  • Route transitions are now built from animation selectors with createRouteTransition, so an animation is data that can depend on the from/to navigation pair rather than a bespoke transition component
  • 路由过渡现在通过 createRouteTransition 从动画选择器构建,因此动画是一种数据,可以依赖 from/to 导航对,而不是定制的过渡组件
  • Route transitions now live in the standalone @mojang/react-route-transition package, with the screen animation setting in @mojang/react-screen-animation, so both can be consumed without depending on @mojang/ui
  • 路由过渡现在位于独立的 @mojang/react-route-transition 包中,屏幕动画设置位于 @mojang/react-screen-animation 中,因此二者都可以在不依赖 @mojang/ui 的情况下使用


EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


ENTITY
实体

  • Added beta Script API support for positioning entities as passengers of blocks
  • 加入了 beta 脚本 API 支持,用于将实体定位为方块的乘客
    • Entity.startPassengerOfBlock(blockPosition, offset, rotation, rotationLimit, emote) positions an entity as a passenger of a block, with a position offset, rotation, rotation limit, and PassengerOfBlockEmoteType (Standing, Riding, or Laying)
    • Entity.startPassengerOfBlock(blockPosition, offset, rotation, rotationLimit, emote) 将实体定位为方块的乘客,具有位置偏移、旋转、旋转限制和 PassengerOfBlockEmoteType(Standing、Riding 或 Laying)
    • Entity.stopPassengerOfBlock() stops an entity from being a passenger of a block
    • Entity.stopPassengerOfBlock() 停止实体作为方块的乘客
    • The read-only Entity.isPassengerOfBlock property reports whether an entity is a passenger of a block
    • 只读的 Entity.isPassengerOfBlock 属性报告实体是否为方块的乘客
    • Destroying or changing a block does not automatically stop an entity from being its passenger; scripts must call Entity.stopPassengerOfBlock() because blocks are agnostic of their passengers
    • 破坏或更改方块不会自动停止实体作为其乘客;脚本必须调用 Entity.stopPassengerOfBlock(),因为方块不知道自己的乘客
    • The existing query.is_riding returns true when an entity is riding a vehicle or is a passenger of a block in the Riding pose; the new query.is_laying returns true when an entity is a passenger of a block in the Laying pose. When isPassengerOfBlock is true and both queries are false, the entity is in the Standing pose for animation
    • 现有 query.is_riding 在实体骑乘载具或以 Riding 姿势作为方块乘客时返回 true;新的 query.is_laying 在实体以 Laying 姿势作为方块乘客时返回 true。当 isPassengerOfBlock 为 true 且两个查询都为 false 时,实体处于 Standing 姿势以用于动画



API
API

  • Updated the ScriptPlayer.playMusic method in beta for playing music tracks for an individual player
  • 更新了 beta 中的 ScriptPlayer.playMusic 方法,用于为单个玩家播放音乐曲目
    • Now returns a SoundInstance when the MusicOptions.fade value is zero or not given
    • 现在当 MusicOptions.fade 值为零或未给出时返回 SoundInstance
    • Returns undefined when the MusicOptions.fade value is greater than zero
    • 当 MusicOptions.fade 值大于零时返回 undefined
    • Can now pass a SoundDefinition into the trackId field
    • 现在可以将 SoundDefinition 传入 trackId 字段
  • Updated the ScriptWorld.playMusic method in beta for playing music tracks for all players in the world
  • 更新了 beta 中的 ScriptWorld.playMusic 方法,用于为世界中的所有玩家播放音乐曲目
    • Now returns a SoundInstance when the MusicOptions.fade value is zero or not given
    • 现在当 MusicOptions.fade 值为零或未给出时返回 SoundInstance
    • Returns undefined when the MusicOptions.fade value is greater than zero
    • 当 MusicOptions.fade 值大于零时返回 undefined
    • Can now pass a SoundDefinition into the trackId field
    • 现在可以将 SoundDefinition 传入 trackId 字段
  • Added support for the minecraft:chiseled_bookshelf block to BlockInventoryComponent in beta
  • 在 beta 中为 BlockInventoryComponent 加入了 minecraft:chiseled_bookshelf 方块支持
  • Added ItemBlockEntityStorageComponent item component behind beta
  • 在 beta 后加入了 ItemBlockEntityStorageComponent 物品组件
    • It may be accessed on any item-stack
    • 可以在任何物品堆叠上访问它
    • It has the following methods, store, release, transfer, getEntities and size which work like their BlockEntityStorageComponent counterparts
    • 它具有以下方法:store、release、transfer、getEntities 和 size,其工作方式与对应的 BlockEntityStorageComponent 相同
      • release however takes an extra position parameter to decide where the entity is being released
      • 但 release 接受一个额外的 position 参数,以决定实体被释放的位置
    • The component will be pre-populated if the item-stack results from a successful carry_over_block_entity_data loot function
    • 如果物品堆叠来自成功的 carry_over_block_entity_data 战利品函数,该组件将被预填充
    • Stored entities will be carried over the corresponding placed block if it supports entity-storage
    • 如果放置的对应方块支持实体存储,已存储实体会被搬运过去



CARRYOVERBLOCKENTITYDATAFUNCTION
carry_over_block_entity_data 函数

  • Added the read-only beta property entityStorage to expose whether the loot function carries stored entities from the block entity to the dropped item
  • 加入了只读 beta 属性 entityStorage,以暴露战利品函数是否将已存储实体从方块实体搬运到掉落物品


BLOCKS
方块

  • Added the optional Boolean field entity_storage to the carry_over_block_entity_data loot function, defaulting to false and requiring the Upcoming Creator Features experiment
  • 向 carry_over_block_entity_data 战利品函数加入了可选布尔字段 entity_storage,默认为 false,且需要“即将到来的创作者功能”实验
  • When entity_storage is true, stored entities are copied from the block entity to the dropped item without being released, independently of the dynamic_properties option
  • 当 entity_storage 为 true 时,已存储实体会从方块实体复制到掉落物品而不被释放,独立于 dynamic_properties 选项
  • Placing the dropped item restores its stored entities when the placed block supports entity storage, without releasing them
  • 当放置的方块支持实体存储时,放置掉落物品会恢复其已存储实体,而不释放它们
  • Split BlockComponentNamedTickEvent's isName into name and isMine
  • 将 BlockComponentNamedTickEvent 的 isName 拆分为 name 和 isMine
    • name is a string property matching the name used when ScriptBlock.scheduleNamedTick was used
    • name 是一个字符串属性,与使用 ScriptBlock.scheduleNamedTick 时使用的名称匹配
    • isMine is a method that returns true if the event was scheduled by your pack
    • isMine 是一个方法,如果你的包调度了该事件则返回 true
  • Added two new methods to the Block API and renamed one
  • 向 Block API 加入了两个新方法并重命名了一个
    • getScheduledNamedTickCount which returns the amount of named events scheduled at a position, agnostic of pack origin
    • getScheduledNamedTickCount,返回在某个位置调度的命名事件数量,不区分包来源
    • getAllScheduledNamedTicks which returns the vector of named events scheduled at a position by that pack
    • getAllScheduledNamedTicks,返回该包在某个位置调度的命名事件向量
    • removeScheduledNamedTick renamed to removeScheduledNamedTicks
    • removeScheduledNamedTick 已重命名为 removeScheduledNamedTicks



MINECRAFT:BLOCK_ENTITY
MINECRAFT:BLOCK_ENTITY

  • Added the optional show_ui_on_interaction boolean to container for block format versions 1.26.20 and later with Upcoming Creator Features enabled; it defaults to true
  • 向 container 加入了可选布尔值 show_ui_on_interaction,用于方块格式版本 1.26.20 及更高版本并启用“即将到来的创作者功能”时;默认为 true
  • Setting show_ui_on_interaction to false disables the built-in container UI and allows normal block interaction events, including registered onPlayerInteract callbacks, to run instead; omitting the field or setting it to true preserves container opening without those callbacks
  • 将 show_ui_on_interaction 设为 false 会禁用内置容器 UI,并允许正常的方块交互事件(包括注册的 onPlayerInteract 回调)改为运行;省略该字段或设为 true 会保留容器打开而不触发这些回调
  • Custom containers now follow chest interaction permissions, preventing container opening and interaction callbacks for players without permission to open containers, even when the UI is disabled
  • 自定义容器现在遵循箱子交互权限,防止没有打开容器权限的玩家打开容器和触发交互回调,即使 UI 已禁用
  • Custom containers are now recognized as interactive container blocks, preventing duplicate client-side use of held items during interaction
  • 自定义容器现在被识别为可交互容器方块,防止交互期间客户端重复使用手持物品
  • The HUD now shows the "Open" interaction hint for custom containers only when their UI is enabled
  • HUD 现在仅在自定义容器的 UI 启用时显示“打开”交互提示


ENTITY COMPONENTS
实体组件

  • Added a new experimental minecraft:time_marker_sensor entity component, available to entity definitions using the beta format version, which runs an entity event every time a named time marker fires on a named world clock
  • 加入了新的实验性 minecraft:time_marker_sensor 实体组件,可用于使用 beta 格式版本的实体定义,每当命名世界时钟上的命名时间标记触发时运行实体事件


FEATURES
特性

  • POI type definitions now respect behavior pack stacking order, allowing higher-priority packs to override definitions from lower-priority packs
  • POI 类型定义现在遵循行为包堆叠顺序,允许较高优先级的包覆盖较低优先级包的定义


GRAPHICAL
图像

  • Under the RenderDragon Features for Creators Experiment
  • 在“RenderDragon 创作者功能”实验下
    • Ice crystals now emit a light blue light color
    • 冰晶现在发出浅蓝色光




【Cat_Anchor 译自feedback.minecraft.net 2026 年 10 月 13 日发布的 Minecraft Beta & Preview - 26.70.20】
【本文排版借助了:SPXXKLP 用户脚本 v3.2.7】



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 发表于 昨天 23:19  来自手机 | 显示全部楼层 IP:四川省
我还是希望the sift快速发布,但是看着mojang这样的更新速度,估计还是要明年年底了。
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