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Minecraft Java版 26.4 Snapshot 7 发布

mxy***版主 发表于 昨天 01:31 IP:天津 375 0
AI 速览2026-11-04 01:40 生成

Minecraft Java版26.4第7个快照发布,新增方解石方块系列与新唱片

这篇帖子是 Minecraft Java 版 26.4 Snapshot 7 的更新日志中文翻译,完整列出了本次快照的新增内容、改动、技术性变更与修复的漏洞。新内容包括方解石及磨制方解石、磨制方解石砖系列方块,Hyper Potions 创作的新唱片 Flurry,以及一个未公开位置的装饰方块;同时调整了冰冻与着火机制、流浪者生成群系和图形 API 默认选项。技术部分涉及数据包与资源包版本号、命令、调试世界和纹理重命名,适合关注 Java 版开发进展、想提前了解下个游戏小更新玩法特性的玩家阅读。

  • 快照主要用于新特性预览,通常存在大量漏洞,建议仅作测试尝鲜
  • 在快照中打开存档前务必进行备份
  • 适用于正式版的 Mod 不兼容快照,多数 Mod 也不支持每周快照
  • 26.4 正式版尚未发布,本快照为其第 7 个快照
  • 数据包版本升至 126.0,资源包版本升至 102.0
本卡片由 AI 阅读本帖后生成,可能存在疏漏,请以帖子正文为准。
|Minecraft Java 版是指 Windows、Mac OS 与 Linux 平台上,使用 Java 语言开发的 Minecraft 版本。
|每周快照是 Minecraft Java 版的测试机制,主要用于下一个正式版的特性预览。
|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份。适用于正式版的 Mod 不兼容快照,且大多数 Mod 都不对每周快照提供支持。
|Minecraft Java 版 26.4 仍未发布,26.4-snapshot7 为其第 7 个快照。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。



NEWS


Minecraft 26.4 Snapshot 7

Minecraft 26.4 Snapshot 7

A Minecraft Java Snapshot

Minecraft Java版 快照


Minecraft 26.4 Snapshot 7 is here with a brand new music disc and a flurry of new blocks! These are the final gameplay features for the upcoming game drop, so grab your tools, turn up the music, and let's get to mining and crafting!
Minecraft 26.4 Snapshot 7 来了,带来了全新的音乐唱片和大量新方块!这些是即将到来的游戏小更新的最终玩法特性,所以拿起你的工具,调高音乐,让我们一起开始挖矿与合成吧!

Happy building!
建造快乐!


NEW FEATURES
新特性

  • Added Calcite Blockset
  • 加入了方解石系列方块
  • Added a new Music Disc with the track "Flurry" by Hyper Potions
  • 加入了新音乐唱片,曲目为 Hyper Potions 创作的“Flurry”
  • Added a new decorative block to the game... somewhere
  • 在游戏中的某个地方加入了一个新的装饰性方块……


CALCITE
方解石

  • Added the Calcite Block Set
  • 加入了方解石系列方块
    • Calcite now has a Pillar, Slab, Stair, and Wall variant
    • 方解石现在拥有柱、台阶、楼梯和墙变种
    • Calcite Pillars, Slabs, Stairs, and Walls can also be crafted using a Stonecutter
    • 方解石柱、台阶、楼梯和墙也可以使用切石机合成
  • Added the Polished Calcite Block Set
  • 加入了磨制方解石系列方块
    • Polished Calcite can be crafted from 2x2 Calcite Blocks
    • 磨制方解石可由 2x2 的方解石合成
    • Polished Calcite, Slabs, Stairs, and Walls can also be crafted using a Stonecutter
    • 磨制方解石、台阶、楼梯和墙也可以使用切石机合成
  • Added the Polished Calcite Bricks Block set
  • 加入了磨制方解石砖系列方块
    • Polished Calcite Bricks can be crafted from 2x2 Polished Calcite Blocks
    • 磨制方解石砖可由 2x2 的磨制方解石合成
    • Polished Calcite Brick Slabs, Stairs, and Walls can also be crafted using a Stonecutter
    • 磨制方解石砖台阶、楼梯和墙也可以使用切石机合成
  • Calcite, Polished Calcite, and Polished Calcite Bricks belong to the Slow Bouncy Sulfur Cube archetype
  • 方解石、磨制方解石和磨制方解石砖属于缓慢弹性硫方怪原型


MUSIC AND SOUND
音乐和音效

  • Added a new music disc
  • 加入了一张新的音乐唱片
    • "Flurry" by Hyper Potions
    • “Flurry” 由 Hyper Potions 创作
    • Has a chance of being found in Igloo basement Chests
    • 有几率在雪屋地下室的箱子中找到
    • Has a comparator output of 7 when played in a Jukebox
    • 在唱片机中播放时,红石比较器输出为 7



CHANGES
更改

  • Updated the Main Menu background panorama
  • 更新了主菜单全景图


MINOR TWEAKS TO BLOCKS, ITEMS AND ENTITIES
方块,物品与实体的小幅调整

  • Being on fire now counters the Freezing Effect similar to wearing leather armor
  • 着火现在会抵消冰冻效果,与穿戴皮革盔甲类似
  • Wearing any piece of leather armor will prevent Zombies and Skeletons from converting into Frostbites or Strays
  • 穿戴任意一件皮革盔甲会防止僵尸和骷髅转化为冻尸或流浪者
  • Strays now spawn in the following biomes:
  • 流浪者现在生成在以下生物群系:
    • Deep Frozen Ocean
    • 冰冻深海
    • Frozen Ocean
    • 冻洋
    • Frozen Peaks
    • 冰封山峰
    • Frozen River
    • 冻河
    • Jagged Peaks
    • 尖峭山峰
    • Snowy Slopes
    • 积雪山坡



"GRAPHICS API" VIDEO SETTING
"图形 API"视频设置

  • "Default" will now randomly pick either OpenGL or Vulkan on each startup
  • “默认”现在会在每次启动时随机选择 OpenGL 或 Vulkan

Developer's Note: As we've been defaulting to Vulkan for this snapshot series, we have had little testing on the OpenGL backend. After some recent big changes to our rendering code, we want to temporarily test both backends. This will be reverted in a future snapshot.
开发者说明: 由于我们在这一快照系列中一直默认使用 Vulkan,我们对 OpenGL 后端的测试很少。在最近对我们的渲染代码做出一些重大更改后,我们希望暂时测试两种后端。这将在未来的快照中还原。


REALMS
REALMS

  • The "Play" buttons in the Realms menus are now purple
  • Realms 菜单中的“Play”按钮现在为紫色


UI
UI

  • Hovering entries in lists, such as friends or worlds, now outlines the entry in gray
  • 将鼠标悬停在列表中的条目(如好友或世界)上时,现在会以灰色线条勾勒该条目
  • Navigating to edit boxes now differs between keyboard and arrow key navigation
  • 现在导航到编辑框时,键盘导航与方向键导航有所不同
    • When using the Tab key, the edit box will be focused and editable
    • 使用 Tab 键时,编辑框将获得焦点并可编辑
    • When using arrow keys, the edit box will be highlighted but not editable, similar to slider buttons
    • 使用方向键时,编辑框会高亮显示但不可编辑,类似于滑块按钮
      • Pressing Enter or Space will make the box editable
      • 按下 Enter 或空格键将使该框可编辑

  • The mouse cursor is now hidden while navigating the UI with the keyboard, and reappears when the mouse is moved
  • 使用键盘浏览 UI 时鼠标光标现在会隐藏,移动鼠标时重新出现
  • Added a tooltip to the recipe book button
  • 为配方书按钮加入了工具提示


ACCESSIBILITY
辅助功能

  • Gameplay screens, such as the Crafting Table, now support keyboard navigation and narration
  • 游戏界面(例如工作台)现在支持键盘导航和复述

Developer's Note: This is the first step towards making gameplay screens more accessible. As always, we'd love to hear your feedback, so please head on over to the feedback site .
开发者注: 这是朝着让游戏界面更易于访问迈出的第一步。一如既往,我们很乐意听取你的反馈,所以请前往 反馈网站 。


GAMEPLAY SCREEN KEYBOARD NAVIGATION
游戏界面键盘导航

  • Gameplay screens can now be focused and used with the keyboard
  • 游戏内界面现在可以获得焦点并使用键盘操作
  • Tab moves between groups of slots, and the arrow keys move between slots within a group
  • Tab 键在槽位组之间移动,方向键在组内的槽位之间移动
    • The Stonecutter recipes, Loom patterns, Enchanting Table options, and Villager and Wandering Trader trades are also navigated as a group
    • 切石机配方、织布机图案、附魔台选项,以及村民和流浪商人的交易也作为一组进行导航
  • The following interactions can be used on slots:
  • 以下交互可用于槽位:
    • Enter/Space behaves as a left-click
    • Enter/Space 表现为左键点击
    • Holding Control while pressing Enter/Space behaves like a right-click
    • 按住 Ctrl 的同时按下 Enter/空格键 的行为类似于右键单击
    • Holding Shift while pressing Enter/Space behaves like Shift-clicking
    • 按住 Shift 的同时按下 Enter/空格 的行为类似于 Shift+点击
    • Double-pressing Enter/Space collects matching items, like double-clicking
    • 双击 Enter/空格键会收集匹配的物品,类似于双击
    • Moving with the arrow keys while holding Enter/Space spreads the carried stack across slots, like holding left-click and dragging with the mouse
    • 按住 Enter/Space 的同时用方向键移动会将携带的堆叠分散到各槽位,类似于按住鼠标左键并拖动
    • The hotbar keys and the Drop item key act on the focused slot
    • 快捷栏按键和丢弃物品键作用于聚焦的槽位
  • The Creative Inventory and the Recipe Book are not yet supported
  • 创造模式物品栏和配方书尚未支持


GAMEPLAY SCREEN NARRATION
游戏界面复述

  • The narrator now reads out slots in gameplay screens
  • 复述现在会在游戏界面中读出槽位
    • Slots are narrated with their contents, item tooltip, and name for special slots such as armor, fuel, and potion slots
    • 槽位会朗读其内容、物品提示框,以及盔甲、燃料和药水等特殊槽位的名称
    • The slot's position is narrated (e.g. "3 out of 9") in a group or as a column and row in a grid
    • 槽位的位置会以组内形式(例如“9 个中的第 3 个”)或以网格中的列和行形式进行叙述
  • Stonecutter recipes and Loom patterns are narrated with their column and row, and trades and Enchanting Table options with their position in the list
  • 切石机配方和织布机图案会朗读其列和行,交易和附魔台选项则朗读其在列表中的位置
  • When a group is focused, the narrator mentions which arrow keys move within it
  • 当一个组获得焦点时,复述会提及哪些方向键可在其中移动


TECHNICAL CHANGES
技术性更改

  • The Data Pack version is now 126.0
  • 将数据包版本号更改为 126.0
  • The Resource Pack version is now 102.0
  • 将资源包版本号更改为 102.0


DATA PACK VERSION 126.0
数据包版本 126.0


COMMANDS
命令

  • The effect command now accepts mob effect tags
  • effect 命令现在接受生物效果标签
  • Time arguments now fail if the provided value in ticks is greater than 2147483647
  • 时间参数现在在提供的游戏刻值大于 2147483647 时会失败


DEBUG WORLDS
调试世界

  • Can now be modified as normal with block placement, breaking, and commands
  • 现在可以像普通方块一样通过放置、破坏和命令进行修改
  • The blocks will no longer update automatically, you must create a new debug world to see new blocks
  • 这些方块将不再自动更新,你必须创建一个新的调试世界才能看到新方块
  • Now include one of each entity type
  • 现在每种实体类型各包含一个
    • Entity types that can be babies will have a baby version included above the adult version
    • 可成为幼年变种的实体类型将在成年变种上方包含一个幼年变种
  • Will now be tick-frozen on load
  • 现在将在加载时游戏刻冻结
  • Will now be created in "Normal" difficulty
    现在将在“普通”难度下创建
  • Will now have the following game rules set to false:
  • 现在将以下游戏规则设置为 false:
    • advance_time
    • advance_time
    • advance_weather (this was already the case, listing here for completeness)
    • advance_weather(现在已经是这种情况,此处列出以保持完整)
    • spawn_wandering_traders
    • spawn_wandering_traders
    • tnt_explodes
    • tnt_explodes



TAGS
标签

  • Removed unused #swimming and #flying Entity Type Tags
  • 移除了未使用的 #swimming 和 #flying 实体类型标签


BLOCK SOUND SETS
方块 SOUND SETS

  • Removed unused minecraft:twisting_vines block sound set
  • 移除了未使用的 minecraft:twisting_vines 方块音效集


RESOURCE PACK VERSION 102.0
资源包版本 102.0


BLOCK SPRITES
方块精灵图

  • Renamed Block Textures:
  • 重命名了方块纹理:
    • Renamed block/icicle_down_base.png to block/icicle_base.png
    • 将 block/icicle_down_base.png 重命名为 block/icicle_base.png
    • Renamed block/icicle_down_frustum.png to block/icicle_frustum.png
    • 将 block/icicle_down_frustum.png 重命名为 block/icicle_frustum.png
    • Renamed block/icicle_down_middle.png to block/icicle_middle.png
    • 将 block/icicle_down_middle.png 重命名为 block/icicle_middle.png
    • Renamed block/icicle_down_tip.png to block/icicle_tip.png
    • 将 block/icicle_down_tip.png 重命名为 block/icicle_tip.png
    • Renamed block/icicle_down_tip_merge.png to block/icicle_tip_merge.png
    • 将 block/icicle_down_tip_merge.png 重命名为 block/icicle_tip_merge.png
  • Added new Block textures:
  • 加入了新的方块纹理:
    • block/calcite_pillar_side.png
    • block/calcite_pillar_side.png
    • block/calcite_pillar_top.png
    • block/calcite_pillar_top.png
    • block/polished_calcite.png
    • block/polished_calcite.png
    • block/polished_calcite_bricks.png
    • block/polished_calcite_bricks.png
    • block/polished_calcite_slab_side.png
    • block/polished_calcite_slab_side.png



ITEM SPRITES
物品精灵图

  • Added new Item texture:
  • 加入了新的物品纹理:
    • item/music_disc_flurry.png
    • item/music_disc_flurry.png



SOUNDS
音效

  • Added new sound event:
  • 加入了新的声音事件:
    • entity.parrot.imitate.frostbite
    • entity.parrot.imitate.frostbite



FIXED BUGS IN 26.4 SNAPSHOT 7
26.4 SNAPSHOT 7 修复的漏洞

  • MC-80859 - Starting to drag item stacks over other compatible stacks makes the latter invisible until their stack size increases
  • MC-80859 - 开始将物品堆叠拖拽到其他兼容的堆叠上会使得后者不可见,直到其堆叠数量增加
  • MC-148140 - The scroll bar in the stonecutter UI appears 2 pixels too low when at the bottom of its rail
  • MC-148140 - 切石机界面中的滚动条位于其轨道底部时看起来低了2像素
  • MC-165610 - The scroll bar in the trading UI reaches the bottom too early
  • MC-165610 - 交易界面中的滚动条过早到达底部
  • MC-185630 - The bounding boxes of options in the enchanting table UI for clicking and hovering are inaccurate
  • MC-185630 - 附魔台界面中选项用于点击和悬停的边界框不准确
  • MC-235363 - Stonecutter recipe hitboxes are misaligned in height
  • MC-235363 - 切石机配方判定箱高度未对齐
  • MC-264554 - The button highlights of focused trades in the trading UI move to other trades when scrolling
  • MC-264554 - 交易界面中聚焦交易的按钮高亮在滚动时会移动到其他交易
  • MC-270272 - Any mouse button can be used to select options in the enchanting table UI
  • MC-270272 - 任意鼠标按键均可用于在附魔台界面中选择选项
  • MC-270555 - The outline of certain slots is obscured before the item is placed within the slot
  • MC-270555 - 在物品放入槽位之前,某些槽位的轮廓会被遮挡
  • MC-280006 - Experience orbs floating around a player no longer fall to the ground when that player leaves the server
  • MC-280006 - 当该玩家离开服务器时,环绕玩家漂浮的经验球不再掉落到地面
  • MC-297502 - Any mouse button can be used to select options in the enchanting table, loom and stonecutter UIs
  • MC-297502 - 任意鼠标按钮均可用于在附魔台、织布机和切石机界面中选择选项
  • MC-297624 - The stonecutter UI buttons are not keyboard-navigable, preventing the player from refilling the input by pressing Space
  • MC-297624 - 切石机界面按钮无法使用键盘导航,导致玩家无法通过按空格键重新填充输入
  • MC-298546 - The loom UI buttons are not keyboard-navigable, preventing the player from refilling the inputs by pressing Space
  • MC-298546 - 织布机界面按钮无法使用键盘导航,导致玩家无法通过按空格键重新填充输入
  • MC-298547 - The enchanting table UI buttons are not keyboard-navigable
  • MC-298547 - 附魔台界面按钮无法使用键盘导航
  • MC-302022 - Experience orbs desync after bouncing on lava
  • MC-302022 - 经验球在熔岩上弹跳后失去同步
  • MC-306817 - The scroll position in the trading UI is not synced to the visual scroll bar when there's a large amount of trades
  • MC-306817 - 当交易数量很多时,交易界面中的滚动位置未与滚动条同步
  • MC-306853 - /time does not throw errors when the values are too high
  • MC-306853 - /time 当数值过高时不会抛出错误
  • MC-307422 - Changing the window size causes warnings in the game log
  • MC-307422 - 更改窗口大小会导致游戏日志中出现警告
  • MC-307991 - The game prefers to use the software GPU (llvmpipe) with the Vulkan rendering backend rather than the actual GPU with the OpenGL one when the GPU in use does not support Vulkan
  • MC-307991 - 当正在使用的 GPU 不支持 Vulkan 时,游戏更倾向于使用带有 Vulkan 渲染后端的软件 GPU(llvmpipe),而不是使用带有 OpenGL 渲染后端的实际 GPU
  • MC-309586 - The scroll position in the stonecutter UI resets when taking an item out of the result slot
  • MC-309586 - 从结果槽取出物品时,切石机 UI 中的滚动位置会重置
  • MC-311029 - The equipment entity predicate doesn't support the saddle slot
  • MC-311029 - equipment 实体谓词不支持鞍槽
  • MC-311520 - writeToTexture and copyBufferToTexture never check for GL errors, unlike the neighboring methods
  • MC-311520 - writeToTexture 和 copyBufferToTexture 从不检查 GL 错误,与相邻方法不同
  • MC-311522 - The source buffer overrun check in FrontendCommandEncoder#writeToTexture uses integer arithmetic
  • MC-311522 - FrontendCommandEncoder#writeToTexture 中的源缓冲区溢出检查使用了整数运算
  • MC-311856 - Error when writing textures to the buffer with the OpenGL rendering backend
  • MC-311856 - 使用 OpenGL 渲染后端将纹理写入缓冲区时出错
  • MC-311883 - Mobs jitter and slide in crowds when they cannot reach the targeted player
  • MC-311883 - 当生物无法到达目标玩家时,它们会在其中卡顿并滑动
  • MC-311954 - The OpenGL rendering backend can't be used when running under XWayland
  • MC-311954 - 在 XWayland 下运行时无法使用 OpenGL 渲染后端
  • MC-311974 - The new entity interpolation method introduced in 26.3 causes observable stutters compared to prior versions
  • MC-311974 - 26.3中引入的新实体插值方法与之前的版本相比会导致明显的卡顿
  • MC-312394 - Drowned with tridents have a significantly reduced attack range
  • MC-312394 - 手持三叉戟的溺尸攻击距离显著缩小
  • MC-312405 - The texture of frostbites contains unused pixels on the top left
  • MC-312405 - 冻尸的纹理在左上角包含未使用的像素
  • MC-312430 - Falling pointed blocks deal more damage than before
  • MC-312430 - 下落的钟乳石造成的伤害比之前更高
  • MC-312491 - Parrots don't imitate frostbites
  • MC-312491 - 鹦鹉不会模仿冻尸
  • MC-312637 - Sculk sensors aren't activated upon ice melting in the Nether
  • MC-312637 - 下界中冰融化时幽匿感测体不会被激活
  • MC-312653 - The below_name score is displayed above entities whose name tag is hidden
  • MC-312653 - 对于名牌被隐藏的实体,below_name 计分项会显示在其上方
  • MC-312658 - Ores inside tuff blobs at heights 0-3 no longer generate as their deepslate variant
  • MC-312658 - 高度 0-3 的凝灰岩团簇内的矿石不再生成其深层变种
  • MC-312667 - The tooltips of the items in the statistics menu don't appear when they are focused with the keyboard
  • MC-312667 - 使用键盘聚焦时,统计信息菜单中物品的提示框不会显示
  • MC-312672 - The narrator reads villager trade offers as "button" without providing any context
  • MC-312672 - 复述功能将村民交易项读作“按钮”,未提供任何上下文
  • MC-312733 - Snow golem attack range is significantly reduced
  • MC-312733 - 雪傀儡攻击距离显著缩小
  • MC-312768 - Any mouse button can be used to drag the scroll bars of the stonecutter, loom, and villager trading menus
  • MC-312768 - 任意鼠标按键均可用于拖动切石机、织布机和村民交易菜单的滚动条
  • MC-312779 - Heads and blocks worn by small armor stands are stretched
  • MC-312779 - 小型盔甲架穿戴的头颅和方块会被拉伸
  • MC-312781 - Witches, withers, and llamas no longer attack targets outside of their attack radius
  • MC-312781 - 女巫、凋灵和羊驼不再攻击其攻击半径之外的目标
  • MC-312785 - Any mouse button can be used to select entries in the "Experimental Feature Requirements" screen
  • MC-312785 - 任意鼠标按键均可用于在“实验性功能需求”界面中选择条目
  • MC-312803 - Lightning removes the wax from a waxed copper golem, unlike waxed copper blocks
  • MC-312803 - 闪电会去除涂蜡的铜傀儡上的蜡,这与涂蜡的铜块不同
  • MC-312823 - Any mouse button can be used to select entries in the "Add Realm" screen
  • MC-312823 - 任意鼠标按键均可用于在“添加 Realm”界面中选择条目
  • MC-312824 - Any mouse button can be used to select entries in the "Changes From Last Backup" screen
  • MC-312824 - 任意鼠标按键均可用于在“自上次备份以来发生的更改”界面中选择条目
  • MC-312837 - The twisting_vines block sound set is unused
  • MC-312837 - twisting_vines 方块音效集未被使用
  • MC-312845 - Item frames and glow item frames can be placed outside of the world border by placing them against blocks within the world border, unlike paintings
  • MC-312845 - 与画不同,物品展示框和荧光物品展示框可以通过将其贴在位于世界边界内的方块上而放置在世界边界之外
  • MC-312864 - Semi-transparent text renders darker when the "Improved Transparency" option is enabled
  • MC-312864 - 半透明文本在启用“改进透明显示”选项时渲染得更暗
  • MC-312866 - Any mouse button can be used to open the "Terms of Service" link on the "Realms Terms of Service" screen
  • MC-312866 - 任意鼠标按键均可用于在“Realms 服务条款”界面上的“服务条款”链接
  • MC-312893 - Horses' gallopSoundCounter is not reset properly
  • MC-312893 - 马的 gallopSoundCounter 未正确重置
  • MC-312909 - The campsite_pale_garden_2 abandoned camp structure never generates
  • MC-312909 - campsite_pale_garden_2 废弃营地结构永远不会生成
  • MC-312912 - The giant trees in the campsite_old_growth_pine_taiga_1, campsite_old_growth_spruce_taiga_4, and campsite_snowy_taiga_3 abandoned camp structures never generate
  • MC-312912 - 在campsite_old_growth_pine_taiga_1、campsite_old_growth_spruce_taiga_4和campsite_snowy_taiga_3 废弃营地结构中,大型树木从不生成
  • MC-312913 - The trees in several abandoned camp tents don't generate
  • MC-312913 - 多个废弃营地帐篷中的树木不会生成
  • MC-312942 - The sound previews of volume sliders cannot be heard when the "UI" volume slider is turned off
  • MC-312942 - 当“用户界面”音量滑块关闭时,无法听到音量滑块的试听音效
  • MC-312962 - The Vulkan rendering backend leaks native memory on every render pass
  • MC-312962 - Vulkan 渲染后端在每次渲染通道都会泄漏本地内存







【mxy333 译自Java Team 2026 年 11 月 3 日发布的 Minecraft 26.4 Snapshot 7】

【本文排版借助了:SPXXKLP 用户脚本 v3.2.7】



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Converted at 2026-11-04 01:05 +0800


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