TRAILS & TALES UPDATE NOW AVAILABLE ON BEDROCK 足迹与故事更新现已在基岩版上发布
The Trails & Tales Update brings your stories to life! Ride a camel with a companion to find archeological sites or a cherry grove. Hatch a sniffer egg to bring it back from extinction. Create playable mob sounds, craft with bamboo, trim your armor, and hang your signs. Write and store your books in the chiseled bookshelf, because every story matters!
足迹与故事更新为您的生活增添故事!和伙伴一起,在驼背上发现考古胜地或樱花树林。孵化濒临灭绝的嗅探兽的蛋。创作您的生物音效,用竹制材料进行建造,装饰您的盔甲,悬挂您的告示牌。将您的大著保存在雕纹书架中,这就是您的故事!
Huge thanks to everyone for playing and for reporting your feedback during development! Your thoughts on the update continue to be important so please upvote and report any new bugs at bugs.mojang.com and leave us your feedback at aka.ms/TrailsTalesFeedback .
我们对每一位在开发期间参与试玩和报告问题的玩家表示诚挚的谢意!您对于更新的想法将一直都会是我们的首要考虑因素,所以请继续在bugs.mojang.com 上提交和表决漏洞并将您的反馈提交至 aka.ms/TrailsTalesFeedback。
Let’s jump into the update! 让我们来看看本次更新的内容吧!
CHROMEBOOK Chromebook 版本
Minecraft is now available for Chromebook on the Google Play Store, including cross-device play with friends, access to Minecraft Marketplace, and the ability to play on Realms.
Minecraft 现已在 Chromebook 的 Google Play Store 中可用,可与朋友跨平台游玩,访问 Minecraft Marketplace,并在 Realms 中游玩。
Suspicious Sand can be found in Desert Temples, Desert Wells and Warm Ocean Ruins
可疑的沙子可在沙漠神殿、沙漠枯井以及暖水海底废墟中觅得
Suspicious Gravel can be found in Cold Ocean Ruins and Trail Ruins
可疑的沙砾可在冷水海底废墟以及古迹废墟中觅得
These fragile blocks are hard to spot and easy to destroy, so be careful!
这些方块难寻且易碎,请温柔一些!
Brushing Suspicious Sand or Suspicious Gravel with a Brush will extract objects that were buried long ago
用刷子刷可疑的沙子或可疑的沙砾会使得掩埋其中的旧时遗物重见天日
Added the Trail Ruins, a buried structure from a lost culture
加入了古迹废墟,埋藏于地底的失落文明遗迹
Four types of Armor Trim Templates can be found here
这里可以找到四种不同的盔甲纹饰模板
Trail Ruins can be found in Taigas, Snowy Taigas, all Old Growth forest biomes, and Jungles
古迹废墟可在针叶林、积雪针叶林、原始森林群系及丛林中觅得
A new music disc can be found by brushing suspicious blocks in this structure
刷这里的可疑方块可以获得一盘新的唱片
When put in a Jukebox, "Relic" by Aaron Cherof is played
使用唱片机播放它,会播放 Aaron Cherof 创作的《Relic(遗物)》
Added Pottery Sherds
加入了纹样陶片
Pottery Sherds have pictures on them
纹样陶片上有图案
A total of 20 sherds have been distributed between the 5 Archaeology sites: Desert Wells, Desert Temples, Cold Ocean Ruins, Warm Ocean Ruins, and Trail Ruins
The Sniffer is the mob vote winner of Minecraft Live 2022
嗅探兽是 Minecraft Live 2022 生物投票的赢家
Sniffers are passive, friendly mobs
嗅探兽是被动,友好的生物
Sniffers sniff the air and occasionally dig for seeds, which produces a Torchflower Seed or a Pitcher Pod item
嗅探兽会在空气中嗅闻,有时会在地面上挖种子,可能会挖出火把花种子或瓶子草荚果
Sniffers can only dig grass and dirt-like blocks
嗅探兽只能挖草或泥土类方块
Sniffers can be tempted by, and bred with Torchflower Seeds
嗅探兽可用火把花种子引诱和繁殖
Sniffer Egg 嗅探兽蛋
Can be found by brushing the Suspicious Sand of Warm Ocean Ruins
可以在暖水海底废墟的可疑的沙子中觅得
When two Sniffers breed they do not immediately spawn a Snifflet; instead, a Sniffer Egg is dropped
两只嗅探兽繁殖时不会立刻生出小嗅探兽,它们会生出嗅探兽蛋
When placed in the world, the Sniffer Egg will hatch after some time
被放置在世界中一段时间后,它会孵化
When placed on Moss, the Egg will hatch in approximately 10 minutes
放置在苔藓上时,它的孵化周期约 10 分钟
On all other blocks, it will hatch in approximately 20 minutes
在其它方块上,孵化周期约 20 分钟
Torchflowers 火把花
The Sniffer can occasionally sniff up a Torchflowers seed, and it can be used to breed two Sniffers
嗅探兽有时会挖出火把花种子,它可用于繁殖两只嗅探兽
The Torchflower seed can be planted on Farmland and grows into a Torchflower
火把花种子可以种在耕地上并长成火把花
The full-grown flower can be harvested and replanted
长成的火把花可被收割并重新种植
The Torchflower can be crafted into Orange Dye
火把花可用于制作橙色染料
Pitcher Plant 瓶子草
The Sniffer can occasionally sniff up a Pitcher Pod item
嗅探兽有时会挖出瓶子草荚果
The Pitcher Pod, when planted on Farmland, grows into a Pitcher Crop
瓶子草荚果可以种在耕地上并长成瓶子草植株
The Pitcher Crop has five growth stages
瓶子草植株有五个生长阶段
Once fully grown, the Pitcher Crop can be harvested, yielding a two-block-tall Pitcher Plant
长成后,瓶子草植株可被收割,合成为两个方块高的瓶子草
The Pitcher Plant can be crafted into Cyan Dye
瓶子草可用于制作青色染料
Smithing 锻造
Smithing Tables have been redesigned into a workstation for physical equipment upgrades and modifications
锻造台经过重新设计,现在可用于升级或自定义装备
Alongside slots for combining a piece of equipment and materials, there is now a required slot for an item type called Smithing Template
并排的槽位可用于组合装备和材料,同时新增一个槽位,需要放置锻造模板
Smithing Templates define what type of upgrade you will be making to a piece of equipment
锻造模板决定了你要对装备做出哪种类型的升级
It specifies both what type of items you can upgrade, and which ingredients are valid to customize the upgrade
它同时指定你可以升级的物品种类,以及自定义升级需要的材料
There are currently two categories of Smithing Templates: Armor Trim and Netherite Upgrade
目前有两类锻造模板:盔甲纹饰和下界合金升级
Smithing Templates are consumed when used to upgrade an item in the Smithing Table
在锻造台内使用锻造模板来升级物品时,锻造模板将会被消耗
You can craft a copy of a Smithing Template in the Crafting Table with 7 diamonds + 1 block of material that the template is made out of + 1 smithing template, which will output 2 of the same Smithing Template
One side of the Calibrated Sculk Sensor can receive a redstone signal as input
校频幽匿感测体的一侧可以接受红石信号输入
The strength of that redstone signal is the only vibration frequency the Sculk Sensor will listen to
输入红石信号的强度将决定这个感测体单独监听的频率
They have a combined active and cooldown phase that lasts 20 game ticks
它们有一个并行的激活和冷却阶段,时长为 20 游戏刻
They output their redstone signal for the first 10 game ticks
它们会在前 10 个游戏刻中输出红石信号
They can detect vibrations up to 16 blocks away
它们最远可检测到 16 格外的震动
Sculk Sensor Phases 幽匿感测体阶段
Sculk Sensors and Calibrated Sculk Sensors now have three phases: Inactive, Active, and Cooldown
幽匿感测体和校频幽匿感测体现在有三个阶段:未激活、激活和冷却
The default phase is Inactive
默认阶段为未激活
This phase lasts indefinitely until the block receives a vibration
此阶段会永久持续直到方块收到震动
During this phase, the block is able to listen to nearby vibrations until one has been scheduled
在此阶段时,方块可以接收附近的震动,直到听到特定的震动
When a scheduled vibration is received, the block switches to the Active phase
当特定的震动被接收,方块会切换到激活阶段
This phase lasts 30 game ticks for Sculk Sensors, and 10 game ticks for Calibrated Sculk Sensors
对于幽匿感测体,这个阶段时长 30 游戏刻,对于校频幽匿感测体,这个阶段时长 10 游戏刻
During this phase, the block stops listening to nearby vibrations, wiggles its tendrils, and emits a Redstone signal and light
在此阶段时,它们会晃动它们的卷须,放出红石信号并发光
After the Active phase has finished, the block switches to a Cooldown phase
激活阶段结束后,方块会切换到冷却阶段
This phase lasts for 10 game ticks
这个阶段时长 10 游戏刻
During this phase, the block keeps wiggling its tendrils, but no longer emits a Redstone signal nor light
在此阶段时,方块继续晃动它的卷须,但既不放出红石信号也不发光
Finally, once this phase is finished, the block will switch back to the Inactive phase
最终,当此阶段结束后,方块又会切换回未激活阶段
Previously, these phases had different timings:
以前,这些阶段的时长有所不同:
The Active phase lasted 40 game ticks for Sculk Sensors and 20 game ticks for Calibrated Sculk Sensors
激活阶段对于幽匿感测体时长 30 游戏刻,对于校频幽匿感测体时长 10 游戏刻
There was no Cooldown phase
没有冷却阶段
These phase timings were tweaked so that it is less common for activated contraptions to recursively activate the Sculk Sensor that powered them
这样改动是为了避免装置频率过高地激活为其供能的幽匿感测体
Vibration Resonance 同频共振
Blocks of Amethyst have a new behavior when placed adjacent to Sculk Sensors
为放在幽匿感测体旁的紫水晶块添加了新的行为
If that Sculk Sensor receives a vibration, the Block of Amethyst will re-emit its frequency as a separate vibration at its location
如果幽匿感测体接收到了振动信号,那么紫水晶块将在其所在地发出一次同样频率的振动
This behaviour is called Vibration Resonance, and allows players to move vibration frequencies across long distances without having to recreate the vibration naturally
这个新行为被称为同频共振,它的出现将允许玩家将相同频率的振动进行远程传输而无需依赖自然生成
Vibration Frequencies 震动频率
With the addition of Calibrated Sculk Sensors, vibration frequencies have been greatly simplified to prevent unwanted interference
校频幽匿感测体加入后,为避免多余的干扰,震动频率已被大大简化
The following are category descriptions for each frequency and the expected events that they correspond to:
以下是每种频率的分类介绍,以及相关的事件:
Movement in any medium (land, liquid or air)
在任何介质中走动(地面、液体或空中)
Landing on any surface (land or liquid)
在任何表面着陆(地面或液体中)
Item interactions
物品互动
Gliding with an Elytra or unique mob actions (Ravager roaring, Wolf shaking, etc.)
Blocks 'activating' (Door opening, Chest opening, Button being pressed, etc.)
方块「激活」(门开启、箱子开启、按钮激活等)
Blocks changing (Cauldron water level rising, adding food to a Campfire, etc.)
方块状态改变(炼药锅水位上升、在营火中添加食物等)
Blocks being destroyed
方块被破坏
Blocks being placed
方块被放置
Mobs and players spawning
生物或玩家生成
Mobs and players dying or an explosion
生物或玩家死亡或爆炸
Playable Mob Sounds 可播放生物音效
When placing a Mob Head on a Note Block, that Note Block will now play one of the ambient sounds of that mob when played by a player or powered by Redstone
当生物头颅被放置在音符盒上,玩家或红石激活该音符盒时会播放该生物的其中一种环境音效
Mob Heads can be placed on top of Note Blocks without sneaking
生物头颅不需要潜行就可以放在音符盒上
Piglin Mob Head 猪灵头颅
Piglins will now drop their heads when killed by a charged Creeper
猪灵被闪电苦力怕击杀后将会掉落头颅
Placing the Piglin head on a Note Block will play one of the Piglin's ambient sounds
将猪灵头颅放置在音符盒上时会播放其一种环境音效
The Piglin head will flap its ears when powered by Redstone, or when worn by a player while walking
猪灵头颅被红石信号激活或被玩家佩戴时将会拍打耳朵
New Achievements 新成就
Smithing with Style - Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder
个性锻造 - 至少一次使用这些锻造模板:尖塔、肋骨、监守、幽静、恼鬼、潮汐、向导
Planting the Past - Plant any Sniffer seed
朝花夕植 - 种下任意一种嗅探兽植物
Careful Restoration - Make a Decorated Pot out of 4 Pottery Sherds
精心修复 - 使用 4 片纹样陶片合成一个饰纹陶罐
KNOWN ISSUES 已知问题
Boats that have been placed before today's update may not function correctly until they have been broken and placed again, and any mobs inside boats may be ejected when loading your world for the first time. We hope to have this issue resolved soon, but you may wish to keep a backup copy of your world just in case - thanks for your patience!
The sounds emitted by players and mobs stepping, falling, jumping, or landing on top of Sculk Sensors are now affected by the "Players" sound slider
现在玩家和生物行走、坠落、跳跃和降落在幽匿感测体上的音效由「玩家」音效滑块控制
Any item use, like using a Brush or Spyglass or eating an Apple now send item interact events that cause vibrations picked up by Sculk Sensors and Wardens
使用任何物品,如使用刷子或望远镜或吃苹果现在都会判定为物品互动事件,会向幽匿感测体和监守者发送震动
Blocks 方块
Wooden Logs generated in Woodland Mansions now have the correct facing (MCPE-168387)
Fixed an issue where placing blocks while sneaking on an interactable block was not working as intended with client authoritative movement (MCPE-168280)
Changed the text font of the placeholder text in the New Post menu
更改了新发布界面中占位符文本的字体
Changed the text from "A 10 Player Realm" to "10 Players" in the card for 10 Player Realm in the Settings -> Subscription Tab
将设置-订阅一栏中的 10 玩家 Realm 的卡片文本由 A 10 Player Realm 改为了 10 Players
Realms now appear immediately on the list in the Friends tab after entering an invite code
现在输入邀请码后,Realm 现在会在好友列表中立刻出现
Fixes an issue that prevented a Realm from being reset
修复了阻止 Realm 重置的问题
Changed the Realms purple gradient background to be darker
将 Realms 的紫色背景变暗了一些
Fixed an issue where a Realm would generate structures that local worlds would not
修复了 Realm 世界会生成本地存档不会生成的结构的问题
Added a focus indicator to FAQ sections when using keyboard and mouse
使用键盘和鼠标控制时,在常见问题一栏加入了焦点指示器
Hid the ‘Download World’ button when there is no backup available
在没有备份可用时隐藏「下载世界」按钮
Fixed a bug where the Manage Subscriptions list would not populate when navigated to from a Realm's ‘Manage Realm’ page
修复了由 Realm 的「管理 Realm」跳转到管理订阅列表时无法加载的漏洞
Accessibility 无障碍
Added new “Chat Message Duration” accessibility setting to change how long chat messages remain on screen (3 seconds by default)
加入了新的「聊天消息留存时间」无障碍选项以更改聊天消息在屏幕上留存的时间(默认为 3 秒)
Renamed “Notification Duration” to “Toast Notification Duration” and fixed an issue were the setting had no affect on how long toasts remained on display
将「通知留存时间」重命名为「弹出通知留存时间」并修复了该选项无法改变弹出通知留存时间的问题
The four Creative Inventory tabs now have their names read out by text-to-speech
TTS 现在可朗读创造模式物品栏的四个栏位
Screen reader now describes function of "Delete World" button in the Storage menu
屏幕阅读器现在会描述存储一栏中的「删除世界」按钮功能
Tweaked the contrast of the text inside of header for list of worlds in the Storage Settings menu
增强了存储设置菜单中世界列表的标题文本对比度
Potions, Tipped Arrows, and mob effects have had their colors adjusted to make them more distinguishable from each other (MCPE-168357)
Fixed "get_equipped_item_name" Molang query not being able to return the old name of some flattened items, eg. red_wool, to wool
修复了 get_equipped_item_name Molang 序列无法返回部分物品扁平化前的 ID 的问题
Introduced new entity filters "all_slots_empty" and "any_slot_empty" to allow searching for empty item slots in a designated equipment location (MCPE-153909)
Attribute "speed_multiplier" in the "minecraft:boostable" component is now being parsed correctly from json file. Old behavior is maintained for "format_version" lower than 1.20 with 1.35 value rather than what the json file specifies (MCPE-164424)
Fixed custom textures that override vanilla blocks with aux metadata as a list of textures
修复了使用辅助元数据覆盖原版方块作为纹理列表的自定义纹理的问题
Dedicated Server 专用服务器
Note for Linux users: Ubuntu 18.04 LTS (Bionic Beaver) will reach End of Standard Support in 2023. Accordingly, the Linux Minecraft Dedicated Server will also raise its minimum target Ubuntu version to 20.04 LTS (Focal Fossa) in a later R20 update (exact release to be determined). Minecraft server operators using Ubuntu are encouraged to prepare for this transition by updating their deployments to 20.04 LTS as soon as possible.
Improved performance when preparing commands, most noticeable when opening the command window for the first time in a world, but also when loading Command Blocks for old command versions
提升了加载命令和命令窗口时的整体性能
"carpet" block is now flattened into unique variants of 16 colors, namely "white_carpet", "orange_carpet", "magenta_carpet", "light_blue_carpet", "yellow_carpet", "lime_carpet", "pink_carpet", "gray_carpet", "light_gray_carpet", "cyan_carpet", "purple_carpet", "blue_carpet", "brown_carpet", "green_carpet", "red_carpet", "black_carpet"
Custom entities with internal-only components or AI goals will fail to load in game
Custom entities with internal-only components or AI goals will fail to load in game
Custom entities are restricted to overriding Vanilla entities released before 1.20. Invalid entities used in the “identifier” or “runtime_identifier” field will result in content errors
Custom entities are restricted to overriding Vanilla entities released before 1.20. Invalid entities used in the “identifier” or “runtime_identifier” field will result in content errors
Items 物品
Custom items using JSON formats 1.16.100 and formats past 1.17.0 can be loaded without the Holiday Creator Feature toggle if there are no Holiday components used
Items with the Entity Placer item component can now be used on a Mob Spawner to change the Spawner's actor spawn type. The item must have a format version of at least 1.19.80
"minecraft:cardinal_direction" is a four value string state ["north", "south", "east", "west"] that describes what cardinal direction the player was facing when they placed the block.
"minecraft:facing_direction" is a six value string state ["down", "up", "north", "south", "east", "west"] that describes what direction the player was facing when they placed the block.
"minecraft:vertical_half" is a two value string state ["bottom", "top"] that describes whether the block was placed in the upper or lower half of a block position.
All before events moved from world.events into world.beforeEvents property . The "before" prefix has been removed. Functions that alter world state are prohibited in before event callbacks. Read-only methods and properties are allowed. Set methods are limited to the event object itself. Any use of restricted methods and properties will throw an exception.
所有的 before* 事件从 events 移至 world.beforeEvents 属性中,并将 before 前缀移除。在 before* 事件的回调过程中,会改变世界状态的函数会被禁用,只读方法和属性可以正常使用,同时 set 方法的应用对象会被限制为事件对象本身,使用上述被禁用的方法和属性的行为都会导致报错
For example, system.events.beforeWatchdogTerminate is now considered a "before" event. Functions that alter world state are prohibited in before event callbacks. Read-only methods and properties are allowed. Set methods are limited to the event object itself. Any use of restricted methods and properties will throw an exception
例如,system.events.beforeWatchdogTerminate 现在被认为是 before 事件,事件的回调过程中,会改变世界状态的函数会被禁用,只读方法和属性可以正常使用,同时 set 方法的应用对象会被限制为事件对象本身,使用上述被禁用的方法和属性的行为都会导致报错
For example, system.events.scriptEventReceived is now considered an "after" event. After event callbacks are executed in a deferred manner. Using /scriptEvent something will queue script to execute at a later point
例如,system.events.scriptEventReceived 现在被认为是 after 事件,after 事件的回调现在会延迟运行,使用 /scriptEvent something 会使脚本在队列中稍后的位置运行
Renamed Scripting Events
重命名的脚本事件
Before Events renamed to *BeforeEvent and event signals renamed to *BeforeEventSignal
ProjectileHitEvent property faceLocation: Vec2 has been changed to faceLocation: Vec3 - This position is relative to the bottom north-west corner of the block
ItemUseOnEvent property faceLocation: Vec2 has been changed to faceLocation: Vec3 - This position is relative to the bottom north-west corner of the block
Added function tryTeleport(location: Vector3, teleportOptions?: teleportOptions) : boolean - Attempts to teleport the entity and returns false if the entity is unable to teleport safely (blocks surrounding teleport location or unloaded chunk)
Added interface EntityApplyDamageByProjectileOptions . Additional options about the source of damage to use as input in Entity.applyDamage in case of projectile damage
Updated method applyDamage . Renamed parameter source to options. Parameter type also changed from EntityDamageSource to EntityApplyDamageOptions | EntityApplyDamageByProjectileOptions
When calling playSound, an error will now be thrown if soundOptions.pitch is less than 0.01
调用 playSound 时,soundOptions.pitch 小于 0.01 时会报错
When calling playSound, an error will now be thrown if soundOptions.volume is less than 0.0
调用 playSound 时,soundOptions.volume 小于 0.0 时会报错
Entity objects now persist across dimension changes and chunk reloading. This means that if you have a reference to an invalid Entity, it will become usable once the Entity has been transferred or reloaded. You can check whether an Entity is loaded or unloaded by reading its lifetimeState property
All non-before events have been moved from world.events to world.afterEvents
所有非 before 事件都由 world.events 移动到 world.afterEvents
events has been removed from the world object
events 被从 world 目标中移除
After events do not execute immediately, instead they are deferred until a later point in the tick when they are flushed. It is guaranteed that all events fired in a tick are flushed within a tick
after 事件不会马上进行,它们会在触发后延迟运行,所有在该游戏刻内触发的事件都会在该游戏刻内运行
Fixed a bug where modified equipment and container slots were not being synced to clients
修复了装备和容器空位没有被同步至客户端的漏洞
@minecraft/server
@minecraft/server
Renamed BlockProperties to BlockStates
将 BlockProperties 重命名为 BlockStates
Renamed BlockPermutation.getAllProperties to BlockPermutation.getAllStates
Added function Entity.removeEffect(effectType: EffectType | string): boolean - Removes an effect from an Entity. Returns false if the effect is not found or does not exist
Updated function Entity.getEffect(effectType: EffectType | string): Effect | undefined - Gets the effect if it exists on the entity. Otherwise returns undefined
Updated function Entity.addEffect(effectType: EffectType | string, duration: number, options?: EntityEffectOptions): boolean - Adds an effect to the Entity. Returns false if the effect cannot be added (If the effect does not exist, the duration is negative)
Fixed bug in response of MessageFormResponse where selection was inverted from which button was selected. button1 now refers to the left button and results in a selection of 0 and button2 now refers to the right button and results in a selection of 1
修复了 MessageFormResponse 的响应中按下的按钮和选择相反的漏洞
Moved ItemStack constructor and getter APIs to 1.2.0
将 ItemStack constructor 和 getter APIs 移至 1.2.0
Moved EntityItemComponent, ItemComponent, ItemType, and ItemLockMode to 1.2.0
Added optional SignSide parameter to functions setText, getText, getRawText, setTextDyeColor, and getTextDyeColor on BlockSignComponent to support getting and setting text and colors on both sides of signs