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本帖最后由 RemyYYZ 于 2023-6-30 17:59 编辑 | 测试/预览版 是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。| 测试/预览版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试/预览版打开存档前请务必备份。适用于正式版的领域服务器与测试/预览版不兼容。 | 如果在测试/预览版中遇到旧版存档无法使用的问题,测试/预览版将允许你将存档上传以供开发团队查找问题。 | Minecraft 基岩版 1.20.20 仍未发布,Beta & Preview 1.20.20.20 为其第1个测试/预览版。 | 转载本贴时须注明原作者 以及本帖地址。 Minecraft Beta & Preview - 1.20.20.20 Minecraft 基岩版 Beta & Preview 1.20.20.20
Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ Minecraft Preview 现已在 Xbox, Windows 10/11, 和 iOS 设备上可用. 访问 aka.ms/PreviewFAQ 以获取更多信息 The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions. Minecraft Beta则在 Android (Google Play) 设备上可用。要获取加入与退出Minecraft Beta的更多信息,请参阅 aka.ms/JoinMCBeta It’s time for a new Minecraft Preview and Beta! Here’s a list of the fixes and features in this update. Please continue to send us your feedback and bug reports , and have fun!
又到了发布我们最新的Minecraft Preview & Beta的时间啦!以下是本次更新内容的详细介绍。请别忘了提交您的 反馈 与 错误报告 ,祝您玩的愉快!EXPERIMENTAL FEATURES 实验性特性 RECIPE UNLOCKING 配方解锁系统 Command line auto-complete has been added for recipe unlocking. Useful when you want to see what recipes you can unlock. (MCPE-171086 ) 配方解锁的有关命令现已能在命令行中进行自动补全,在您想查看那些配方可以被解锁时这一功能十分有用。 (MCPE-171086 ) The order of command inputs was changed to be the same as on Java Edition. (MCPE-171098 ) 此命令输入的顺序已被更改以适配Java版。 (MCPE-171098 ) You’ll get a confirmations message when unlocking recipes with a command. It’ll inform you if the command worked...or not. (MCPE-171065 ) 现在当您使用命令解锁配方时将收到一条返回信息以通知您该命令是否被成功执行。(MCPE-171065 ) Notification sound updated on Bedrock. Thanks for the feedback! You told us the Java swoosh sound was better for the unlocking notification. And you are right. So, we changed it. (MCPE-171116 ) 基岩版上的通知音效现已被更改。 谢谢你们的反馈!它们让我们意识到了Java版的swoosh音效更适合用于配方解锁通知。你们是对的,所以我们决定做出这一改变。 (MCPE-171116 ) The duration of recipe notifications is now calculated based on how many recipes got unlocked 配方解锁通知的显示时间现在将因解锁配方的数量而改变 FEATURES AND BUG FIXES 特性和漏洞修复 BLOCKS 方块 Fixed a bug that caused players to not be able to crawl under Slabs when standing on Top Snow (MCPE-170994 ) 修复了玩家在顶层雪上时无法正常在台阶下爬行的问题 (MCPE-170994 ) Top Snow is now in parity with Java Edition and each layer has a different height 现在顶层雪的每一层都将拥有不同的高度(与Java版相同) AUDIO 音效 Missing Thorns damage sound has been added, and is played when appropriate (MCPE-37335 ) 缺失的荆棘伤害音效现已被补全,并将在适当时机进行播放 (MCPE-37335 ) Anvils now emit the proper sounds when broken, stepped on, fallen onto, etc. (MCPE-33286 ) 现在,铁砧现在将在被破坏、有生物在上方行走或下落时将正常播放音效 (MCPE-33286 ) Skeletons and Drowned now play sounds when firing Arrows and Tridents, respectively (MCPE-50609 ) 现在,骷髅和溺尸将在发射箭矢或三叉戟时将正确播放音效 (MCPE-50609 ) Trident Channeling sound is now played when entities are hit (MCPE-43402 ) 现在,当实体被三叉戟击中时将正确播放音效 (MCPE-43402 ) Empty Maps now emit the appropriate sound when players draw them 现在,当玩家使用空地图时将正确播放音效 Nether Portals now emit the Glass breaking sound when their Obsidian frame is broken (MCPE-94722 ) 现在,当构成下界传送门的黑曜石被破坏时下界传送门方块将播放玻璃破碎的音效 (MCPE-94722 ) Loyalty Tridents returning to players now play their sound at the player's position (MCPE-43831 ) 现在,拥有忠诚附魔的三叉戟在回归到玩家手上时将正确播放其音效 (MCPE-43831 ) Big Dripleaf Blocks now play the correct sound when their tilt is reset (MCPE-123488 ) 现在,当大型垂滴叶的倾斜程度被重置时将播放正确的音效 (MCPE-123488 ) Conduits now play their deactivation sound when deactivated (MCPE-128117 ) 现在,潮涌核心在被取消激活时将正确播放其音效 (MCPE-128117 ) Respawn Anchor Blocks now correctly play their ambient sounds (MCPE-136484 ) 现在,重生锚将正确播放其环境音效 (MCPE-136484 ) PARITY 特性同步 Falling blocks will now break when falling onto a boat 现在,落到船上的掉落方块将会被破坏 Wandering Trader now also trades Cherry Saplings (MCPE-171521 ) 现在,流浪商人将交易樱花树苗 (MCPE-171521 ) Updated the camera interpolation rate when crawling to match Java Edition (MCPE-170841 ) 更改了爬行时的视角插值以匹配Java版 (MCPE-170841 ) COMMANDS 命令 Entities no longer disappear when they are teleported to saved chunks near the edge of the player's render distance 现在,当实体被传送到玩家渲染距离边缘附近的已保存区块时将不再会凭空消失 GAMEPLAY 玩法 The third-person camera will no longer clip through terrain when near Water or Lava 现在,第三人称视角将不再会穿过水与岩浆 Fixed Creative Mode players not being ignited when standing in fire 修复了创造模式中玩家不会被火焰点燃的问题 The player no longer gets forced into sneak or crawl in Spectator Mode (MCPE-170907 ) 现在,当玩家切换到旁观者模式中时将被强制退出潜行或爬行状态(MCPE-170907 ) The player now gets forced out of sneak/crawl when riding (MCPE-170870 ) 现在,当玩家切换到骑乘状态时将被强制退出潜行或爬行状态 (MCPE-170870 ) The player no longer gets forced into sneak or crawl during the Riptide animation 现在,在激流动画播放时玩家将不会被强制进入爬行或潜行状态 Players should no longer accidentally trigger crawling when they shouldn't 现在,玩家将不会不合时宜地意外触发爬行 Fixed some scenarios where crawling was not correctly being triggered on the server (MCPE-171225 ) 修复了在服务器上某些区域无法正常触发爬行的问题 (MCPE-171225 ) Entering flight mode in Creative Mode will now correctly cancel Elytra gliding (MCPE-171797 ) 现在,使用创造模式的飞行功能时鞘翅滑翔状态将被强制移除 (MCPE-171797 ) Fixed a crash when entering a world with a corrupted saved chunk (MCPE-164634 ) 修复了在进入有损坏的已保存区块的世界时会崩溃的问题 (MCPE-164634 ) Pick Blocking a Decorated Pot will now produce the correct hover hint in the inventory (MCPE-171800 ) 现在,纹饰陶罐将在物品栏中显示正确的描述 (MCPE-171800 ) GRAPHICAL 图像 Transparent blocks viewed through an End Portal will no longer be visible nor flicker (MCPE-162061 ) 现在,透明方块将不再能透过末地传送门异常显示或闪烁 (MCPE-162061 ) Fixed bottom face of portal effect so its color and transparency match the other faces 修复了传送门的底面颜色与透明度与其他面不匹配的问题 Cherry Leaf blocks will now generate particle effects at a relatively large distance based on system performance 现在,樱花树叶将能根据系统性能在较远距离的位置进行粒子渲染 ITEMS 物品 Suspicious Stew no longer shows up in the Creative inventory (a recent unintended change caused it to appear there) 现在,迷之炖菜将不会出现在创造模式物品栏中(最近的一些失误导致它出现在了那里) MOBS 生物 Fixed an issue with gliding with Elytra and switching to Creative flight (MCPE-171797 ) 修复了在创造模式飞行功能与鞘翅滑翔功能中切换时所产生的问题 (MCPE-171797 ) Villagers killed by players no longer drop items held in their hands 被玩家击杀的村民现在将不再掉落其手中的物品 Zombified Villagers now show correct professions when infected (MCPE-80924 ) 僵尸村民现在将正确拥有不同职业 (MCPE-80924 ) MOBILE TOUCH CONTROL SETTINGS 移动端触控设置 Changed Joystick Visibility option to a dropdown menu 将操作杆可见性选项更改为了下拉菜单 Changed Sneak option to a dropdown menu 将潜行选项更改为了下拉菜单 USER INTERFACE 用户界面 Moved "Sync Old Worlds" button to the Settings/Storage screen 将“同步旧世界”选项移动到了设置与存储界面中 INPUT 输入 TECHNICAL UPDATES 技术性更新 ADD-ONS AND SCRIPT ENGINE ADD-ONS 与 脚本引擎 Render controllers without textures will now result in a content error and be ignored 现在,无纹理的渲染控制器将被忽略并导致内容错误出现 Added support for the "allow_random_seed" option in world template manifests 添加了对世界模板中的“allow_random_seed”选项的支持 AmethystCluster blocks use state "minecraft:block_face" instead of "facing_direction". "minecraft:block_face" uses string values ("down", "up", "north", "south", "east", "west") 紫水晶簇方块现在将使用 "minecraft:block_face" 状态而非 "facing_direction" 状态。 "minecraft:block_face" 状态使用字符串值。 (包括"down", "up", "north", "south", "east", "west") Slab blocks use state "minecraft:vertical_half" instead of "top_slot_bit". "minecraft:vertical_half" uses string values ("bottom", "top") 台阶方块现在使用 "minecraft:vertical_half" 状态而非 "top_slot_bit"状态。 "minecraft:vertical_half" 状态使用字符串值 (包括"bottom", "top") EDITOR 基岩版编辑器 The Editor is in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Learn how to use the Editor and join the GitHub Discussion forum, post bugs, view more detailed release notes. Tag us on social channels with #BedrockEditor. 基岩版编辑器目前仍处于早期开发阶段,仅适用于基于 Windows PC 并使用键鼠输入的Minecraft Preview预览版。你可以在 这里 查看使用教程,也可以在 GitHub讨论页面 上进行讨论、反馈 bug、获取最新版本通知。同时你可以在社交媒体上使用 #BedrockEditor 标签来提醒我们。 This week marks the release of v0.4: The Editor API Update! While still in early development, we’ve released it with the following support:
本周我们发布了v0.4的基岩版编辑器更新内容:编辑器API更新! 虽然其仍在早期开发阶段,但我们仍在以下内容的支持下发布了它:Additional fixes this week to the general Editor experience:
本周对于编辑器体验的修复内容:Fixed a bug where number slider thumbs in the tool panes were extending beyond the boundaries of the pane. 修复了工具窗口中的数字滑块超出窗口边界的问题 Fixed a bug where clicking on the selected tool in the tool rail was not re-opening the closed tool pane. 修复了在工具栏中点击所选工具会导致无法重新打开已关闭的工具窗口的问题 Fixed an issue where structure void, light, and barrier blocks were only visible when the player was holding them – now they’re always visible in the Editor. 修复了结构空位、光源方块与屏障方块仅在玩家手持它们时才会显示的问题——现在它们在编辑器中将始终保持可见 Fixed a bug that caused the player's body to not rotate in third-person view when the simulation is paused. 修复了暂停时第三人称视角中的玩家身体无法旋转的问题 Improved logging and moved operation chat notifications to the log panel. 改进了日志记录体系并将操作通知移动到了日志面板 Fixed selection gizmo visibility when there is no active selection. Previously, when there was no selection volume, selection arrow gizmos were being rendered at the world origin (0,0,0). 修复了没有可选项时的Gizmo可见性问题。以前,当没有选择项时Gizmo将显示在0,0,0 The selected theme will now be correctly applied to external links in the Help tab of the Quick Start panel. 现在,所选主题将被正确用于快速开始面板中“帮助”选项卡内的外部链接。 Removed the non-functional hamburger menu button from the Quick Panel tabs. 从快速面板中移除了屁用没有的汉堡菜单选项 ITEMS 物品 Released the "minecraft:hand_equipped" item component out of experimental in json formats 1.20.20 and higher 在1.20.20及更高版本的Json中发布了 "minecraft:hand_equipped" 物品组件 Deprecate "minecraft:creative_category" component in json formats 1.20.20 and higher 在1.20.20及更高版本的Json中弃用了 "minecraft:creative_category" 物品组件 Creative group and command visibility can now be set in the "description" field in json formats 1.20.20 and higher 现在可以在1.20.20及更高版本的Json中的“描述”字段中自由设置创造组织与命令可见性 Renamed the "minecraft:foil" item component to "minecraft:glint" and released it out of experimental in json formats 1.20.20 and higher 在1.20.20及更高版本的Json中将"minecraft:foil"组件重命名为了"minecraft:glint"并将其进行了去实验化 Changed fire enchant duration used on projectiles from a ShooterItemComponent to match vanilla behavior 更改了ShooterItemComponent中用于有火焰附魔的弹射物的持续时间,以匹配原版行为 Released the "minecraft:use_duration" item component out of experimental in json formats 1.20.20 and higher 在1.20.20及更高版本的Json中为 "minecraft:use_duration" 物品组件进行了去实验化 Released the "minecraft:stacked_by_data" item component out of experimental in json formats 1.20.20 and higher 在1.20.20及更高版本的Json中为 "minecraft:stacked_by_data" 物品组件进行了去实验化 NETWORKING 网络 Linux dedicated server: Ubuntu 20.04 LTS (Focal Fossa) is now the minimum supported version of Ubuntu. Ubuntu 18.04 LTS is no longer supported Linux 专用服务端: Ubuntu 20.04 LTS (Focal Fossa) 现在成为了Ubuntu版Linux专用服务端的最低支持版本.对于 Ubuntu 18.04 LTS 的支持现已停止 SOUNDS 音效 Sound definitions now accept both float and integer values for min_distance and max_distance - please set sound_definitions.json "format_version" parameter equal to or greater than 1.20.20 to use this functionality (MCPE-154378 ) 音效定义中的min_distance和max_distance现在允许使用浮点和整数值 - 请确保sound_definitions.json“format_version”参数大于等于1.20.20才能使此功能正常启用 (MCPE-154378 ) EXPERIMENTAL TECHNICAL FEATURES 实验性技术性功能 API API Converted "set_block_property" to "set_block_state" for custom blocks 将自定义方块的 "set_block_property" 转换为了 "set_block_state" Added defineVector to DynamicPropertiesDefinition 将 defineVector 加入了 DynamicPropertiesDefinition EntityEquipmentInventoryComponent EntityEquipmentInventoryComponentImplemented slot validation for setEquipment, which now returns a boolean indicating whether the item can be equipped to the specified slot 为setEquipment添加了物品栏验证,现在它返回一个布尔值,以确保该物品是否可以装备到指定的物品栏位 EntityEquipmentInventoryComponent is currently limited to Players only. However, we hope to reintroduce this component for mobs in a future update EntityEquipmentInventoryComponent 现在变为了仅限玩家可用。然而,我们希望在未来的更新中重新使该组件对生物可用Moved getDay to 1.4.0 将 getDay 移动到了1.4.0 Moved getTimeOfDay to 1.4.0 将 getTimeOfDay 移动到了1.4.0 Moved setTimeOfDay(timeOfDay: number | TimeOfDay) to 1.4.0 将 setTimeOfDay(timeOfDay: number | TimeOfDay) 移动到了1.4.0 Moved getAbsoluteTime to 1.4.0 将 getAbsoluteTime 移动到了1.4.0 Moved setAbsoluteTime(absoluteTime: number) to 1.4.0 将 setAbsoluteTime(absoluteTime: number) 移动到了1.4.0 Moved TimeOfDay to 1.4.0 将 TimeOfDay 移动到了1.4.0Added length restrictions to setLore - Up to 20 lines with up to 50 characters per line 为setLore添加了长度限制-最多20行且每行最多容纳50个字符 Moved function setLore to 1.4.0 将 setLore 函数移动到了1.4.0 Moved function getLore to 1.4.0 将 getLore 函数移动到了1.4.0 Moved class SystemAfterEvents to 1.4.0 将 SystemAfterEvents 类移动到了1.4.0 Moved class ScriptEventCommandMessageAfterEvent to 1.4.0 将 ScriptEventCommandMessageAfterEvent 类移动到了1.4.0 Moved player onScreenDisplay to 1.4.0 将 onScreenDisplay 玩家移动到了1.4.0 Moved titleDisplayOptions to 1.4.0 将 titleDisplayOptions 移动到了1.4.0 Moved screenDisplay to 1.4.0 将 screenDisplay 移动到了1.4.0 COMMANDS 命令 Released command /scriptevent out of experimental 将 /scriptevent 命令进行了去实验化 ITEMS 物品 Fixed issue where items with the "minecraft:wearable" component would be duplicating when equipping by using the item (MCPE-159736 ) 修复了使用带有“minecraft:wearable”组件的物品装时物品会被复制的问题 (MCPE-159736 ) Items with the "minecraft:wearable" component in non-weapon slots can no longer be stacked (MCPE-159736 ) 非武器栏位中带有“minecraft:wearable”组件的物品将不能再进行堆叠 (MCPE-159736 ) Removed the "minecraft:ignores_permission" component 移除了 "minecraft:ignores_permission" 组件 Removed the "minecraft:mirrored_art" component 移除了 "minecraft:mirrored_art" 组件 Moved the "protection" field from "minecraft:armor" component to "minecraft:wearable" component in json formats 1.20.20 and higher 在1.20.20及更高版本的Json中将 "minecraft:armor" 组件中的 "protection" 字段移动到了 "minecraft:wearable" 组件 Deprecate "minecraft:armor" component in json formats 1.20.20 and higher 在1.20.20及更高版本的Json中弃用了 "minecraft:armor" 组件 Removed nonfunctional and redundant slot options from "minecraft:wearable" component, ie. mainhand, hotbar, inventory, enderchest, and equippable 从“minecraft:wearable”组件中删除了冗余的物品栏选项,即主手、手持物品栏、背包、末影箱 及 装备栏 Items with the "minecraft:wearable" component using the "weapon.offhand" slot will no longer equip when item is used in hotbar 当物品在手持物品栏中被使用时,“weapon.offhand”栏位上的带有“minecraft:wearable”组件的物品将不再被装备 Equipping custom wearable items trigger generic equip sound 现在,装备自定义的可穿戴物品将会触发通用装备声音 Custom items with "minecraft:wearable" component can now be equipped by clicking and dragging in inventory or shift-clicking 现在可以通过在物品栏中单击和拖动来装备带有“minecraft:wearable”组件的自定义物品 USER INTERFACE 用户界面 Display a message when the players presses the camera perspective change button but a particular perspective is already set via the camera command 现在,当玩家使用视角更改按钮,但相机命令已经强制设置特定视角时将会显示一条提醒消息 【Bingkler 译自feedback.minecraft.net 2023 年 6 月 28 日发布的 Minecraft Beta & Preview - 1.20.20.20 】
【本文排版借助了:SPXX Userscript v2.4.14】
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