Oh! I wasn’t expecting to see you here, I was trying to find my base! Instead I seem to have stumbled upon this Preview; which includes tweaks to help directionally-challenged explorers, as well as parity adjustments, gameplay fixes, and audio tweaks (stray cats now make a sound when begging for food!) Cartographers in villages will now sell seven new maps too, as experiments to rebalance villager trading continue, making it easier to find villages and other structures. This will come in handy when exploring, as certain Enchanted Books are also more likely to spawn in certain structures. Soon I everything I own will be Unbreakable! Just as soon as I re-find my base… As always, we really want to hear your thoughts on these experiments, so please send your feedback and ideas to aka.ms/MC120Feedback and report any bugs to bugs.mojang.com .
诶?你咋会在这?你看见我的基地了吗?我正在寻找它。但我倒是在这找到了这个预览版本,它包含了针对有目标的探险家所作出的的更改,还有特性同步、漏洞修复和音效方面的改动 (流浪猫在问你讨食物时会发出声音啦!) 。针对村民交易体系的平衡性实验性调整仍在继续,制图师村民现在将出售七张新的地图!这能让你更轻易找到村庄和其他结构!这些地图会在你的探索之路中发挥作用,因为某些附魔书将在某些特定结构中有更大概率生成!很快我就将变得永垂不朽!鹅,前提是我得先找到我丢失的基地…… 一如既往,我们希望就这些新改动听到您的声音。所以请一定要记得在 aka.ms/MC120Feedback 发送您的反馈并在 bugs.mojang.com 发送您的错误报告。
EXPERIMENTAL FEATURES 实验性特性
VILLAGER TRADE REBALANCING PART 2 村民交易体系大改 第二部分
This pre-release updates the Villager Trade Rebalance experiment. This experiment has no effect on normal worlds. If you want to try these changes, you must turn on the Feature Toggle in the Experiments Menu when creating a new world.
本次预览版本将继续就村民交易体系平衡性实验性更新内容做出更改。这些实验性内容将不会影响到普通存档,如果您想体验这些内容,则必须在创建新世界时在实验性功能菜单中打开相应选项。
Thank you to everyone that has sent in their suggestions and feedback regarding the experimental trade change! We are trying out these changes to rebalance the villager trade system and make it more fair and fun for everyone. However, these changes are not yet final, and they will stay as experimental features while we continue to work on them. We appreciate your feedback on these changes. Visit this link to share your thoughts! We have been following the discussions about the previous Librarian and Wandering Trader updates and look forward to seeing the conversation continue.
在此感谢所有对村民交易体系实验性更改提出建议与反馈的人!我们正尝试做出这些改动来重新平衡村民交易体系,并使其对每个人而言都更加公平、有趣。但是,这些改动仍非最终版本,在我们持续对其进行改进的同时其仍将作为实验性功能存在。我们在此对您的反馈与建议表达衷心的感谢。访问 此链接 来分享您的想法!我们一直在关注有关之前对图书管理员及流浪商人更新内容的讨论,我们希望这种对话能够持续进行!
Cartographer 制图师
Before now, Cartographers only sold maps to the Ocean Monument and Woodland Mansion. In this experiment Cartographers can sell seven new maps as well. These new maps each point to a different village or structure and can be used to find seven different biomes. This will help players who want to quickly find a specific location without waiting until they come across it by chance.
此前,制图师只会出售有关海底神殿和林地府邸的地图。在本次实验性更新中,制图师将出售七张新的地图。这些新地图分别指向来自七个生物群系的不同村庄与其它结构,这将有助于玩家们快速找到某些特定结构而无需再依靠命运的眷顾!
Cartographers from different biomes will sell a different selection of maps. Starting from one village, it will be possible to find every other village type by following maps from village to village.
来自不同生物群系的制图师将出售不同种类的地图,在一个村庄里能买到前往下一个村庄的地图,如此循环往复你就能找到所有的村庄啦!
Cartographers now sell 7 new maps: Desert Village Map, Jungle Explorer Map, Plains Village Map, Savanna Village Map, Snow Village Map, Swamp Explorer Map, and Taiga Village Map.
制图师现在将出售以下七张新地图: 沙漠村庄地图、丛林探索者地图、平原村庄地图、热带草原村庄地图、雪地村庄地图、沼泽探索者地图及针叶林村庄地图。
Armorer 盔甲匠
The Armorer's trades have been updated with many changes.
我们同样对盔甲匠的交易内容做了许多更改
The biggest change is that buying diamond armor now requires paying a small amount of Diamonds as well as Emeralds. This is meant to make the Armorer's diamond armor trades less useful at the start of the game when players don't have any Diamonds, while still giving a powerful advantage to advanced players who have spent some time collecting Diamonds.
最大的改动是,现在从盔甲商处购买钻石盔甲需要同时支付绿宝石及少量钻石。这意味着盔甲匠的钻石盔甲交易选项对于没挖到钻石的玩家来说不是那么有用了,但与此同时他仍然能对那些花时间挖了钻石的玩家带来巨大的优势。
Early-game players will find Armorers useful as a great source of iron armor, Shields, and Emeralds.
但盔甲匠仍是早期玩家最重要的铁盔甲、盾牌和绿宝石来源之一
Other changes include:
其他改动包括:
Most master-level Armorers buy Iron Blocks (and pay very well for them)
绝大多数的大师级盔甲匠会高价收购铁块
Chainmail armor is exclusively sold by the secret Jungle and Swamp Armorers
只有丛林和沼泽的盔甲匠才会出售锁链盔甲
The Savanna Armorer sells cursed diamond armor at reduced prices
热带草原村民会低价出售带有诅咒附魔的钻石盔甲
The Taiga Armorer can swap one piece of diamond armor for another
针叶林盔甲匠村民会用其它的钻石盔甲来跟你交换
Translated By BiliBili@邹陈云飞
Structure Loot 结构战利品
Certain Enchanted Books now have a high chance of generating in some structures:
某些附魔书将以更高的概率在某些结构的战利品箱中出现:
Ancient Cities: Mending
远古城市:经验修补
Mineshafts: Efficiency (I to V)
废弃矿井:效率 I-V
Pillager Outposts: Quick Charge (I to III)
掠夺者前哨站:快速装填 I-III
Desert Temples: Unbreaking (I to III)
沙漠神殿:耐久 I-III
Jungle Temples: Unbreaking (I to III)
丛林神殿:耐久 I-III
FEATURES AND BUG FIXES 特性和漏洞修复
ACCESSIBILITY 辅助功能
Fixed an issue where text to speech did not say how to open chat or emotes
修复了文本转语音系统不会说明如何打开聊天或表情的问题
Text-to-speech message for popup title/description is now played properly
弹出性标题/介绍的文本现已能被文本转语音系统正常播报
AUDIO 音效
Guardians and Elder Guardians make flopping sounds again when on land (MCPE-26929)
This should help make placing and retrieving liquid in a quick succession far more consistent as well as help players that are using a water bucket to quickly avoid fall damage
这将有助于使快速放置与收回水这一行为节奏更加一致并改善落地水玩家的体验
Falling from a great height while in a Boat no longer deals fall damage (MCPE-152753)
Updated structure icons on Explorer Maps sold by Cartographers
由制图师出售的探险家地图上的结构标记图标已被更新
Chest blocks use state "minecraft:cardinal_direction" instead of "facing_direction", this state uses string values ["south", "west", "north", and "east"] instead of [0, 1, 2, 3, 5, 6]
Trapped Chest blocks use state "minecraft:cardinal_direction" instead of "facing_direction", this state uses string values ["south", "west", "north", and "east"] instead of [0, 1, 2, 3, 5, 6]
Ender Chest blocks use state "minecraft:cardinal_direction" instead of "facing_direction", this state uses string values ["south", "west", "north", and "east"] instead of [0, 1, 2, 3, 5, 6]
Stonecutter blocks use state "minecraft:cardinal_direction" instead of "facing_direction", this state uses string values ["south", "west", "north", and "east"] instead of [0, 1, 2, 3, 5, 6]
Changed the default value of the Respawn Radius in the Advanced Settings to 10
高级设置中重生半径的默认值已被更改为10
USER INTERFACE 用户界面
Clicking off the game window will not unselect a friend. This will also not add a new invite for the currently selected friend when the game window is selected once more
单击游戏窗口时将不会取消选择邀请好友,而再次选择游戏窗口时也不会对选中的好友重复发送邀请
Smithing Table no longer shows double overlapping tooltips for some slots (MCPE-168369)
Trade items now have a "filters" property to determine if a trade should be considered
交易物品现在有一个“filter”属性来确定这一交易表是否应当被考虑使用
Trade items no longer support the "biome" property to check villager biome types, the "is_mark_variant" filter can be used in the "filters" property instead to check the villager biome type
Made getItemStack function return ItemStack or undefined
Made getItemStack function return ItemStack or undefined
BlockStates
BlockStates
Made get function return BlockStateType or undefined
让get函数返回 BlockStateType 或 undefined
Updated ExplosionAfterEvent and ExplosionBeforeEvent
更新了 ExplosionAfterEvent 与 ExplosionBeforeEvent
getUpdatedBlocks() will now return Block[]
getUpdatedBlocks() 将返回 Block[]
setUpdatesBlocks(blocks: Block[]) now takes in a Block[]
setUpdatesBlocks(blocks: Block[]) 现在接受 Block[]
Added the following methods to Player playMusic(trackId: string, musicOptions?: MusicOptions): void; queueMusic(trackId: string, musicOptions?: MusicOptions): void; stopMusic(): void;
Added function getDynamicPropertyTotalByteCount - Returns the total number of bytes used by all dynamic properties on an entity/world by the behavior pack