Here’s a list of what’s new in this week’s Minecraft Preview and Beta! As always, we really want to hear your thoughts on these fixes and features, so please send your feedback and ideas to aka.ms/MC120Feedback and report any bugs to bugs.mojang.com .
Realms are now available in Preview and Beta! Any player who has an active Realms subscription is eligible to create a free Realm in Preview/Beta. This Preview Realm will be separate from your regular Realm to prevent any issues from impacting your regular Realm. For more information on how Preview Realms work, please see Realms in Minecraft: Bedrock Edition Preview and Beta FAQ .
Realms功能现已在Minecraft Preview & Beta版本上可用!任何拥有有效Realms订阅的玩家都能在Preview或Beta版本中免费创建Realms。预览版的Realms将与您的常规版本Realms分离,以防某些预览版问题影响到您的常规版本Realms。要获取有关预览版Realms的更多信息,请参阅 Realms in Minecraft: Bedrock Edition Preview and Beta 常见问题指南。
We are excited for you to try out any new gameplay features released in Preview on your Realm moving forward. (Psst, that includes some cool new Realms features that will be making their way to Preview soon!)
我们很高兴您能在预览版Realms上体验我们新发布的游戏内容(对了,预览版Realms中很快就会有全新的超酷功能加入!)
HOW TO PLAY 游玩指南
Completely remodelled the "How to Play" screen and created a new "Encyclopedia" screen
对“游玩指南”界面做了大幅更改,并创建了一个新的“百科”界面
Fixed various spelling mistakes in the "How to Play" screen
修复了“游玩指南”界面中的各种拼写问题
Removed obsolete references to "Old world" in "How to Play" screen
移除了“游玩指南”界面中对“旧存档”内容的错误引用
Added Netherite related items to how to play descriptions
往游玩指南简介中添加了下界相关物品
IMPROVEMENTS TO DECORATED POTS 饰纹陶罐相关改动
Decorated Pots now store up to a single stack of items
饰纹陶罐的最大容量已被更改为一组物品
Hoppers, Hopper Minecarts, and Droppers can now insert and/or extract items from Decorated Pots
现在您可以使用漏斗、漏斗矿车及投掷器往饰纹陶罐中存取物品
Comparators can now read the number of items in Decorated Pots
饰纹陶罐内的物品数量现在可以被红石比较器所读取
Players can interact with Decorated Pots to insert items into them
玩家可以与饰纹陶罐交互以存入物品
Decorated Pots have no user interface and need to be broken to retrieve or discover their content
饰纹陶罐不具有用户交互界面(UI),只有打破饰纹陶罐才能查看并取出内部物品
Player interactions with Decorated Pots cause Decorated Pots to wobble and emit a vibration of frequency 11
玩家与饰纹陶罐的交互行为将产生振动等级为11的振动
Decorated Pots can be smashed by projectiles, which cause them to shatter and drop their content
饰纹陶罐现在可以被弹射物打碎并掉落内容物
Increased the maximum stack size of identical Decorated Pots to 64
将相同类型饰纹陶罐的最大堆叠数量增加为64个
We want to hear your feedback on these improvements to Decorated Pots - let us know what you think in our dedicated feedback site post!
Phantoms will no longer miss players who are gliding
幻翼将不再跟丢处于滑行状态下的玩家
Decreased the likelihood of players spawning above leaves
降低了玩家生成于树叶上方的几率
VILLAGE RAIDS 村庄突袭
Witches spawned via spawn eggs now join raids and throw potions at raiders
通过刷怪蛋生成的女巫将加入突袭并向掠夺者丢药水
Raid mobs can now join existing raids
已存在的掠夺实体现在可以加入突袭中
GENERAL 通用
Players can now download worlds larger than 1GB from Realms on Xbox
玩家现在可以在Xbox上下载超过1GB的Realms存档
GRAPHICAL 图像
Removed the Preview only experimental toggle for vsync. Players should use the improved input latency mode in the video settings for more responsive input. Vsync can still be disabled via pre-existing methods (e.g. via options.txt)
Fixed a bug where Cube Brush preview wasn't getting cleared when swapping to Crosshair mid-brush painting
修复了在十字线上绘画时立方体画笔预览无法清除的问题
ADD-ONS AND SCRIPT ENGINE ADD-ONS 与 脚本引擎
Improved some of the common scripting error messages to provide better context and information
改进了一些常见的脚本错误信息以更好的提供上下文信息
ANIMATIONS 动画
Fixed unreliability around query.is_alive on Server
修复了服务端中 query.is_alive 的不可靠性
BLOCKS 方块
Blocks with the "minecraft:cardinal_direction", "minecraft:facing_direction", or "minecraft:block_face" states as part of the "minecraft:placement_direction" or "minecraft:placement_position" BlockTraits are rotated/mirrored properly by Structure Blocks
Commands will still work with "planks", however, "planks" block will not be suggested
命令中的 "planks" 将仍然可用, 但它不会在命令提示中被显示
"stone" block is now split into unique instances: "stone", "granite", "polished_granite", "diorite", "polished_diorite", "andesite" and "polished_andesite"
Added a content warning for when the camera is placed outside of the player's chunk radius
添加了试图在玩家区块半径之外放置相机时产生的内容警告
AI GOAL COMPONENTS AI目标组件
Added "minecraft:behavior.melee_box_attack" behavior which functions the same as "minecraft:behavior.melee_attack" but uses bounds based attack reach calculations
The reach_multiplier attribute is removed and replaced with box_increase
reach_multiplier 属性已被 box_increase 属性替代
Reach is calculated by increasing the bounds of the attacking mobs in the xz-plane by box_increase blocks to create an "attack box". If the attack box intersects with the target's bounds the attacking mob can reach it
Fixed an issue preventing mobs from spawning further than 6 chunks away from the nearest player even if the server's simulation range is larger than 6 chunks
修复了阻止生物在距离玩家超过六区块的位置生成的问题,即让服务端的模拟距离大于了六个区块
MOLANG MOLANG
Fixed animation controller loading to use the pack's min_engine_version rather than the file's format_version to determine the Molang Version. This fix applies to animation controllers in packs with a min_engine_version of 1.20.50 or higher
Changed the Bloom toggle in the Deferred Graphics Video Settings to an intensity slider. The player can now configure bloom intensity to their liking. Bloom can still be disabled by setting the slider to 0
Fixed fullscreen overlays not being displayed when being submerged in Lava and Powdered Snow in the Deferred Technical Preview
修复了在延迟渲染预览版本中淹没在岩浆与细雪中时全屏图层的显示问题
Fixed missing Hoppers within Minecarts in the Deferred Technical Preview
修复了延迟渲染预览版本中漏斗矿车缺失漏斗的问题
Fixed an issue where certain light emitting blocks (e.g., Sea Lantern, Glowstone, Magma, etc...) could not be turned into point lights in the Deferred Technical Preview
修复了延迟渲染预览版本中某些发光体(例如海晶灯、荧石、岩浆块等)无法转换为点状光源的问题
Fixed the appearance of rain, snow, and other weather effects in the Deferred Technical Preview
修复了延迟渲染预览版本中雨、雪与其它天气影响显示错误的问题
Improved the quality of light sources over large distances in the Deferred Technical Preview
在延迟渲染预览版本中提高了远距离光源的质量
Balanced the brightness of light emitted from emissive-only blocks in the Deferred Technical Preview
在延迟渲染预览版本中调整了仅发射方块发出的光亮强度
PERFORMANCE AND STABILITY 性能与稳定性
Improved performance of directional lighting and shadows on Android and Xbox in the Deferred Technical Preview