The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
Beta 版现可以在安卓设备(Google Play 平台)上下载。若想加入或离开 Beta 测试,可在 aka.ms/JoinMCBeta 上查看详细指引。
We have another exciting Minecraft Beta and Preview update, with lots of tweaks and fixes that we think you’re going to love! As always, we’d want to hear your feedback on these features, so please send us your thoughts and suggestions here and report any bugs at bugs.mojang.com!
全新的 Minecraft Beta 和 Preview 更新出炉,我们将继续带来大家所喜爱的游戏内容调整与漏洞修复!一如既往,我们乐于听到大家关于全新特性的反馈,请继续在 这里 提交你的想法和建议,并在 bugs.mojang.com 上向我们反馈你遇到的漏洞!
NOTE: This version is not yet available on Android devices and will be published in the coming days. NOTE: 该版本尚未在安卓设备上发布,将于数日后可以下载。
EXPERIMENTAL FEATURES 实验性特性
CHISELED COPPER 雕纹铜块
Chiseled Copper and their variants can now be crafted in the Stonecutter with Cut Copper (MCPE-176595)
Horses, Donkeys, and Mules now take fall damage when controlled by a player, except for worlds targeting base game versions before 1.20.60 (MCPE-107031)
Lapis Lazuli Ore can now drop up to 9 Lapis Lazuli (previously 8) when mined with an unenchanted tool, or up to 36 with Fortune Level 3 (previously 32)
Added the first iteration of the new Friends drawer feature (Online/offline friends as a list, Add friends button renamed Search for players, you have no friends empty state and improved text to speech)
Biome JSON files no longer support inheriting fields from other Biome JSON files. If this affects any content those files should be updated by manually copying the desired JSON text
Fixed texture z-fighting issues in Deferred Technical Preview
修复延迟渲染技术性预览中的纹理深度冲突的问题
Added Volumetric Fog and Light Shafts to the Deferred Technical Preview. This new feature works by approximating the scattering that occurs as light rays travel through the air, resulting in more realistic fog and a greater sense of scene depth. It also plugs into existing data-driving capabilities in Resource Packs for fog and volumes, so that Creators can customize the look and feel of fog under a variety of conditions; see the updated Getting Started with Deferred Lighting article on the Minecraft Creator Portal for more information
在延迟渲染技术性预览中添加体积雾和光轴渲染。这些新特性将通过模拟光线在空气中传播时发生的散射,从而产生更真实的雾和更大的景深感。同时对接了迷雾和功能域在资源包中现有的数据驱动功能,以便于创作者在各种条件下自定义迷雾的观感。有关更多信息,请参阅 Minecraft Creator Portal 上最近更新的 Getting Started with Deferred Lighting 文章。