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[版本发布] Minecraft 基岩版 Beta&Preview 1.20.60.24 发布

 发表于 2024-1-5 23:05:42|显示全部楼层|阅读模式 IP:江苏省

|测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|转载本贴时须注明原作者以及本帖地址。


Minecraft Beta & Preview - 1.20.60.24
Minecraft 基岩版 Beta & Preview 1.20.60.24


  • Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • Minecraft Preview 版现可以在 Xbox、Windows 10/11 和 iOS 设备上下载。更多信息可在 aka.ms/PreviewFAQ 上查看
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • Beta 版现可以在安卓设备(Google Play 平台)上下载。若想加入或离开 Beta 测试,可在 aka.ms/JoinMCBeta 上查看详细指引



image.png

Here’s a list of what’s new in the latest Minecraft Preview and Beta. As always, we love to hear your feedback, so please let us know what you think here, and report any bugs you may encounter at bugs.mojang.com .
以下为 Minecraft 最新 Preview 和 Beta 版更新的内容。一如既往,我们热衷于听到你们的反馈,所以请在这里发表你的想法,并在 bugs.mojang.com 上反馈你可能遇到的漏洞。

EXPERIMENTAL FEATURES
实验性特性


ARMADILLO
犰狳

  • Armadillo now emits vibrations when rolling up and when unrolling
  • 现在犰狳在蜷缩和展开时发出振动
  • Baby Armadillos no longer move towards their parents after rolling up
  • 幼年犰狳蜷缩后也不再能向附近成年个体移动
  • Armadillo's legs no longer flicker while rolled up (MCPE-177551)
  • 犰狳蜷缩时腿部不再出现闪烁情况(MCPE-177551
  • Armadillo now correctly plays sounds when rolling up (MCPE-177562)
  • 现在犰狳蜷缩时能正确播放音效(MCPE-177562


TRIAL SPAWNER
试炼刷怪笼

  • Improved Trial Spawner particles
  • 改进了试炼刷怪笼的粒子


BREEZE
旋风人

  • Breeze can now jump when standing in water
  • 现在旋风人可从水中起跳
  • The Breeze now avoids Trapdoors when pathfinding
  • 现在旋风人寻路时会避开活板门


WIND BURST
风爆

  • Removed the darkening tint in Wind Burst particle to uphold parity
  • 移除了风爆粒子的渐暗着色,从而维持特性趋同


WOLF ARMOR
狼铠

  • Volume of sounds for equipping and removing Wolf Armor is now controlled by the Friendly Creatures slider
  • 穿戴与移除狼铠时音效的音量现在由友好生物滑块控制

FEATURES AND BUG FIXES
特性和漏洞修复


BLOCKS
方块

  • Pistons pushing, pulling or destroying blocks no longer risk teleporting surrounding Players towards the world's origin (MCPE-175206)
  • 活塞推动、拉动或破坏方块时不再使附近玩家被传送到出生点(MCPE-175206
  • Potato, Carrot, Melon, Sweet Berries, Nether Wart, Sunflower, Lilac, Rose Bush, Peony, Glowstone Dust, and Gravel no longer have increased chance of drops when mined with an Enchanted Book of Fortune
  • 使用时运附魔书破坏马铃薯、胡萝卜、西瓜、甜浆果、下界疣、向日葵、丁香、玫瑰丛、牡丹、荧石和沙砾时不再能增加物品掉落数量
  • Fixed a bug where the player would exit a vehicle at an incorrect height if the vehicle was over a fire block
  • 修复了载具穿过火方块时,玩家从错误高度离开载具的问题


BOAT


  • Fixed an issue where a boat disappears if placed at the player's feet or next to another boat (MCPE-177283)
  • 修复了将船放在玩家脚下或另一个船旁时,船会消失的问题(MCPE-177283


EDUCATION EDITION ONLY FEATURES
教育版独有特性

  • The EDU-only "hard_stained_glass" block is now split into unique instances "hard_black_stained_glass", "hard_blue_stained_glass", "hard_brown_stained_glass", "hard_cyan_stained_glass", "hard_gray_stained_glass", "hard_green_stained_glass", "hard_light_blue_stained_glass", "hard_light_gray_stained_glass", "hard_lime_stained_glass", "hard_magenta_stained_glass", "hard_orange_stained_glass", "hard_pink_stained_glass", "hard_purple_stained_glass", "hard_red_stained_glass", "hard_white_stained_glass", "hard_yellow_stained_glass"
  • 教育版独有方块 "hard_stained_glass"(强化玻璃)现已被拆分成各自的实例,包括"hard_black_stained_glass", "hard_blue_stained_glass", "hard_brown_stained_glass", "hard_cyan_stained_glass", "hard_gray_stained_glass", "hard_green_stained_glass", "hard_light_blue_stained_glass", "hard_light_gray_stained_glass", "hard_lime_stained_glass", "hard_magenta_stained_glass", "hard_orange_stained_glass", "hard_pink_stained_glass", "hard_purple_stained_glass", "hard_red_stained_glass", "hard_white_stained_glass", "hard_yellow_stained_glass"
  • The EDU-only "hard_stained_glass_pane" block is now split into unique instances "hard_black_stained_glass_pane", "hard_blue_stained_glass_pane", "hard_brown_stained_glass_pane", "hard_cyan_stained_glass_pane", "hard_gray_stained_glass_pane", "hard_green_stained_glass_pane", "hard_light_blue_stained_glass_pane", "hard_light_gray_stained_glass_pane", "hard_lime_stained_glass_pane", "hard_magenta_stained_glass_pane", "hard_orange_stained_glass_pane", "hard_pink_stained_glass_pane", "hard_purple_stained_glass_pane", "hard_red_stained_glass_pane", "hard_white_stained_glass_pane", "hard_yellow_stained_glass_pane"
  • 教育版独有方块 "hard_stained_glass_pane"(强化玻璃板)现已被拆分成各自的实例,包括 "hard_black_stained_glass_pane", "hard_blue_stained_glass_pane", "hard_brown_stained_glass_pane", "hard_cyan_stained_glass_pane", "hard_gray_stained_glass_pane", "hard_green_stained_glass_pane", "hard_light_blue_stained_glass_pane", "hard_light_gray_stained_glass_pane", "hard_lime_stained_glass_pane", "hard_magenta_stained_glass_pane", "hard_orange_stained_glass_pane", "hard_pink_stained_glass_pane", "hard_purple_stained_glass_pane", "hard_red_stained_glass_pane", "hard_white_stained_glass_pane", "hard_yellow_stained_glass_pane"


GAMEPLAY
玩法

  • Flying players are now only slowed by touching the ground when moving down (MCPE-176365)
  • 飞行的玩家现仅会在向下移动至接触地面时减速(MCPE-176365
  • If you close the game while changing dimensions, we won't place you in an unexpected position when re-entering the world (MCPE-173386)
  • 在切换维度时关闭游戏不再导致玩家重新进入游戏时处在错误的位置(MCPE-173386
  • Double pressing the jump button to disable flying no longer causes the player to jump slightly after flying is disabled (MCPE-176926)
  • 双击跳跃键禁用飞行时,玩家不再会在禁用飞行后略微跳起(MCPE-176926


GRAPHICAL
图像

  • Fix font glyph boundary artifacts (spotty pixels at the edge of each character) with italic text rendering at certain resolution
  • 修复了特定情况下字体的字形边界的图形缺陷(每个字符边缘的错误像素)会导致斜体文本渲染时出现问题


ITEMS
物品

  • Renamed "Scute" to "Turtle Scute"
  • 重命名 "Scute" 为 "Turtle Scute"


MOBS
生物

  • Villagers who were mistakenly assigned to the same bed or workstation as others will now actively seek out a new bed or workstation (MCPE-176528)
  • 现在被错误分配与其他村民相同的床或工作站点方块的村民会主动寻找新的床或工作站点方块(MCPE-176528
  • Pufferfish no longer inflate and deflate repeatedly when a player is at a specific distance from them
  • 玩家距离河豚特定距离时,河豚不再会反复膨胀和收缩
  • Animal equipment, such as Horse Armor and Wolf Armor, no longer has a chance of being duplicated when the animal carrying them is killed (MCPE-177560)
  • 携带装备的动物被杀死时,其所携带的马铠和狼铠等装备不再有概率被复制(MCPE-177560
  • Pillagers now spawn correctly near Pillager Outposts (MCPE-177593)
  • 掠夺者现可正确生成在掠夺者前哨站附近(MCPE-177593
  • Mobs that have partial blocks (e.g. Trapdoors, Slabs, etc.) specified as part of their list of blocks to avoid in their Navigation Component should now avoid them properly
  • 生物现在会正确避开寻路组件中指定要避开的方块列表中包含的不完整方块(如活板门、台阶等)


REALMS
REALMS

  • Realms Tab in new Play Screen should no longer be stuck in a loading state
  • 游玩屏幕中的 Realms 选项卡不再会卡在加载状态
  • Fixed crash that could occur in the Play menu whilst looking at Realms
  • 修复了打开游玩屏幕查看 Realms 时可能发生的崩溃
  • Corrected translations about "posting" and "liking" on Realms Stories
  • 更正了 Realms 故事功能中“发帖”和“点赞”相关的翻译


VANILLA PARITY
原版特性趋同

  • Trail Ruins will now be placed in the same location and configuration as in Java (MCPE-169988)
  • 古迹废墟现在会以与Java版相同的位置和配置进行生成(MCPE-169988


VILLAGES
村庄

  • Some Villagers could have their skins not match their professions. This should now be resolved (MCPE-105457)
  • 彻底修复了部分村民的皮肤与职业不匹配的问题(MCPE-105457

TECHNICAL UPDATES
技术性更新


AI GOALS
AI 意向

  • "behavior.follow_parent" now interrupts navigation on stop for content using engine version 1.20.60 or higher
  • 对于使用 1.20.60及以后版本的游戏引擎,"behavior.follow_parent" 现在在停止时中断导航


BIOMES
生物群系

  • Biome tags in JSON files are now specified under a "minecraft:tags" component, in a "tags" array, rather than as loose JSON objects, for files with a format_version of 1.20.60 or higher
  • 对于 1.20.60 及以后版本的文件格式中,JSON 文件中生物群系标签现可使用 "minecraft:tags" 组件,以 "tags" 数组的形式指定,而不再使用松散JSON对象


COMPONENTS
组件

  • The "interact" component now supports the additional "entity_act" value for the "vibration" field
  • "interact" 组件现支持额外的 "entity_act" 值,用于 "vibration" 字段


ENTITY EVENT RESPONSES
实体事件响应

  • Added the "emit_vibration" entity event response, which allows the entity to emit a vibration having the entity itself as its source
  • 新增 "emit_vibration" 实体事件响应,用于让实体以自身为源头发出振动
    • The "vibration" field allows to specify the vibration to be emitted
    • "vibration" 字段可用于指定发出的振动频率
    • The allowed values are "shear", "entity_act", and "entity_interact"
    • 允许值有 "shear"、"entity_act"和"entity_interact"

(基岩版编辑器部分已省略,请在原文中查看)

MOLANG
MOLANG

  • Added content errors that state query.remaining_durability and query.max_durability are only to be used with Item contexts.
  • 新增内容错误,用于表明 query.remaining_durabilityquery.max_durability 只能配合 Item 上下文使用


PERFORMANCE
性能

  • Feature toggle Enable New Geometry Tessellation Pipeline defaults to true
  • 启用新几何镶嵌管道 特性开关默认设置为 true

EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


ADD-ONS AND SCRIPT ENGINE
附加包与脚本引擎

  • The block component "minecraft:random_ticking" is now supported again
  • 现恢复对 "minecraft:random_ticking" 方块组件的支持


API
API

  • system.runJob()
  • system.runJob()
  • system.clearJob()
  • system.clearJob()
    • Added runJob and clearJob for optimizing long running tasks using JavaScript generators. system.runJob takes a generator function and returns a jobId. See documentation for usage examples.
    • 新增 runJob 和 clearJob,用于使用 JavaScript 生成器进行长时间工作优化长时间运行的任务。system.runJob 用于接受一个生成器函数并返回一个 jobId。有关使用示例,请参阅文档。
  • @minecraft/server.BlockPermutation
  • @minecraft/server.BlockPermutation
    • Moved getState and withStates APIs from beta to stable
    • 将 getState 和 withStates API 从 beta 移动至稳定版



GRAPHICAL
图像

  • Fixed issue where shadows for alpha tested geometry (doors, leaves, etc.) were no longer rendering in the Deferred Technical Preview
  • 修复了延迟渲染技术性预览中使用了 Alpha 测试几何着色器的物体(门、树叶等)的阴影不能正常渲染的问题
  • Banner shields now render when equipped in both left and right hands in the Deferred Technical Preview
  • 延迟渲染技术性预览中有图案的盾牌现在装备在主手或副手时都能正常渲染
  • Fixed an issue where light emitting items glowed in the player's hand in dark rooms during the day in the Deferred Technical Preview
  • 修复了延迟渲染技术性预览中白天在黑暗的房间的玩家手持的发光物品发光时出现的问题
  • Improved upscaling stability on Android in the Deferred Technical Preview
  • 提升了安卓设备上延迟渲染技术性预览中增强画质选项的稳定性
  • On Android, pixelated artifacts are no longer visible on the right half of the screen when upscaling is turned on in the Deferred Technical Preview
  • 当在安卓设备延迟渲染技术性预览中开启增强画质选项时,像素化的工件不再出现在屏幕的右半部分
  • Fixed unstable and incorrect light clustering results in the Deferred Technical Preview
  • 修复了延迟渲染技术性预览中不稳定和错误的光照聚类结果


SCRIPTING
脚本

  • Added ScriptBiomeTypes and ScriptBiomeType to allow Scripting API to enumerate the BiomeRegistry.
  • 新增 ScriptBiomeTypesScriptBiomeType ,用于让 Scripting API 枚举 BiomeRegistry。
  • Added a findClosestBiome function to Dimension to find the closest biome of a specified type, to a given position in the world.
  • Dimension 中添加 findClosestBiome 函数,用于从世界指定位置开始寻找特定类型的最近生物群系。



震天 译自feedback.minecraft.net 2024 年 1 月 4 日发布的 Minecraft Beta & Preview - 1.20.60.24
【本文排版借助了:SPXX Userscript v2.4.14】






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参与人数 2铁粒 +60收起理由
 爱玩修*** + 10很给力!
 Cin*** + 50苦力怕论坛感谢有你~

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苦力怕论坛,感谢有您~
 发表于 2024-1-7 17:47:20 来自手机|显示全部楼层 IP:上海
延迟渲染技术这么多更新?好诶
2#2024-1-7 17:47:20回复收起回复
苦力怕论坛,感谢有您~
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头像被屏蔽
 发表于 2024-1-11 18:49:26|显示全部楼层 IP:上海
这附加包与脚本引擎更新是不是意味着1.20.70加入/tick指令
3#2024-1-11 18:49:26回复收起回复
苦力怕论坛,感谢有您~
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 发表于 2024-1-16 00:10:49 来自手机|显示全部楼层 IP:辽宁省
什么时候可以更新阿?
4#2024-1-16 00:10:49回复收起回复
苦力怕论坛,感谢有您~
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 发表于 2024-1-18 18:32:12 来自手机|显示全部楼层 IP:河北省
666666666666666

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参与人数 1铁粒 -10收起理由
 我是bl***-10请不要灌水!

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5#2024-1-18 18:32:12回复收起回复
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