Hello again! Here is another snapshot bringing you some Armadillo changes, experimental feature changes, and a bunch of technical changes.We have some server-side performance improvements and improved debug tools along with a new transfer command. Enjoy!
又再见了!这里是另外一个快照版本,这个版本将会给你带来一些犰狳的实验性更改,以及一些技术性更改。我们优化了服务器端性能以及修复问题的工具,以及一个新的 transfer 命令。好好享受这一次的更新吧!
CHANGES 变化
Armadillo now also rolls up when it detects a mob, or a player that has attacked it recently
犰狳在检测到了一个生物或者遭到玩家攻击的时候会蜷缩起来
When an Armadillo is in rolled up state, its shell will protect it, and reduce the damage dealt to it, even allowing it to fully resist weak attacks
当一个犰狳处于蜷缩状态下,它的壳会保护它减少对它造成的伤害,甚至会对于弱小的伤害免疫
Renamed "Allow cheats" to "Allow commands"
将 "允许作弊" 更名为 "允许使用命令"
TECHNICAL CHANGES 技术性修改
The Data Pack version is now 29
数据包版本已更新为 29
Added an option to use a faster region file compression algorithm on dedicated servers
增加了在专用服务器上使用更快区域文件压缩算法的选项
Introduced changes to optimizing worlds
将“优化世界”功能进行了一些修改
Improved server TPS debug chart
优化了服务器的 TPS 问题修复表
Reduced time needed to generate explorer maps to buried treasures
减少了生成埋藏宝箱的探索者寻宝地图的时间
REGION FILE COMPRESSION ALGORITHM 区块文件压缩算法
Added a dedicated server configuration property region-file-compression with 2 possible values:
添加了服务器配置选项 region-file-compression ,其中包含了两个选项:
deflate, the default option. Uses the old algorithm
deflate, 默认选项,使用原来的算法
lz4 uses LZ4 algorithm, which requires less CPU time to compress and decompress but uses more disk space
lz4 使用 LZ4 算法, 需要更少的 CPU 时间去压缩以及解压缩但是需要更多的磁盘空间
Changing the compression algorithm will not automatically recompress the world
更改的压缩算法不会自动重新压缩世界
New or updated chunks will use the newly configured algorithm, but the old ones will stay in the previous format
新生成的或者更新的区块会使用设置之后的算法,但是之前生成的仍然会使用原来的算法
WORLD OPTIMIZING CHANGES 世界优化选项
Optimizing singleplayer worlds and running dedicated server with forceUpgrade now also upgrades contentsof entities and poi directories of the world
优化单机存档以及在专用的服务器使用 forceUpgrade 现在可以升级世界中的 entities 以及 poi 文件夹
New recreateRegionFiles dedicated server startup parameter
新的 recreateRegionFiles 专用服务器启动参数
It will trigger world optimization similar to forceUpgrade, but will also rewrite all the chunks independentlyof whether they have been upgraded
它会和 forceUpgrade 一样更新世界优化,但也将独立重写所有块,无论它们是否已升级
This will create fresh and defragmented region files
这回生成新的以及不被分割的区域文件
Using this parameter after changing the region-file-compression server property will recompress all region filesin the new format
在更改 region-file-compression 使用这个参数会以新格式重新压缩所有区域文件
IMPROVED THE SERVER TPS DEBUG CHART 优化过的服务器的 TPS 修复问题图表
As before, it is accessible by pressing F3 + 2 in a Singleplayer world
和之前一样,可以在单人模式下通过使用 F3 + 2 访问
The bottom dark red section of the chart displays the time spent during the main logic of the server tick. It isequivalent to the value diplayed in the old chart
在下方的暗红色区域展示了每一次执行主逻辑是消耗的刻的数量。这和旧的图表中的这个数值没有区别
The light brown section displays time spent on running scheduled tasks
浅棕色的区域展示了在执行安排好的任务的时间
The purple section displays time spent executing all other code during the tick
紫色的区域显示了在每一个游戏刻当中执行其他代码的时间
The top light green (or yellow or red depending on lag) section displays time spent idling, waiting for next tick
顶部浅绿色(或因服务器滞后而变为黄色或红色)的部分显示服务器在等待下一个刻度所花费的时间
The min, avg, max aggregate values are based on the sum of the first 3 sections
min, avg, max 是基于前面三个区域的数值
DATA PACK VERSION 29 数据包版本 29
Added the transfer command
添加了 transfer 命令
TRANSFER COMMAND TRANSFER 命令
New command that triggers a transfer of a player to another server. Only exists on dedicated servers.
新的命令可以将一个玩家传送到另外的一个服务器上。只能在专用的服务器中使用。
Syntax:
语法:
transfer <hostname> [<port>] [<players>] transfer <hostname> [<port>] [<players>]
Parameters:
参数:
hostname: String describing the hostname of the server to connect to
hostname: 一个用于描述连接到的主机名称的字符串
port: Integer denoting the port number of the server to connect to - if omitted, 25565 is used
port: 指向需要链接的端口的整型数值,如果省略的话默认 25565
players: The players to transfer - if omitted, @s is used
players: 转换的玩家,如果省略默认 @s
EXPERIMENTAL FEATURES 实验性特性
BREEZE 旋风人
Breeze is now aggressive toward Iron Golems in addition to players
现在旋风人对于铁傀儡也有攻击性,之前旋风人只针对玩家体现出攻击性
Breeze no longer retaliates against attacks from the following mobs: Skeletons, Strays, Zombies, Husks, Spiders, Cave Spiders, Slimes
旋风人不再对下列的生物的攻击反击:骷髅、流浪者、尸壳、洞穴蜘蛛以及史莱姆
The above mobs will not retaliate when hurt by the Breeze's Wind Charge Projectile
以上的生物不会当被旋风人带电的投掷物攻击到之时反击
COPPER GRATES 铜格栅
Stonecutting Copper Blocks into Copper Grates outputs 4 Copper Grates
你可以把铜块放进切石机以产生 4 个铜格栅
FIXED BUGS IN SNAPSHOT 24W04A SNAPSHOT 24W04A 修复的漏洞
MC-232489 - Retrieving a plant from a flower pot ignores inventory contents
MC-267938 - The world loading percentage value can get covered by the spawn chunk loading animation when the "spawnChunkRadius" gamerule is set to large values