In this week’s Bedrock Preview and Beta we’re bringing you three things I am particularly excited about. Grudge-bearing armadillos! (Now they’ll remember who hit them last and view that player as a threat.)Breeze vs. iron golem battles! (The one we’ve all been waiting for) And finally a brand new block: the vault! The vault is especially exciting for those who like playing multiplayer, as it makes it far more rewarding for everyone in your party – literally. That’s because the vault (unlike chests) can be unlocked and looted by multiple players (although only once per player). So no more crying over empty chests! Now you only need to cry if you accidentally hit an armadillo – because they’ll remember. For 10 whole seconds!
在本周的 Minecraft Preview 和 Beta 版中,我们带来了我本人特别感兴趣的三样东西。记仇的犰狳!(现在它们会记住最后一次伤害它们的玩家并将其视为威胁.)旋风人对战铁傀儡!(我们都超期待这个!) 以及一个全新的方块: 宝库!对于喜欢多人游戏的玩家,宝库格外令人激动,它能让你聚会中的每一个人都得到更多的奖励 – 字面意义上的。那是因为宝库 (不像箱子) 可以被不同玩家多次解锁并获取战利品 (尽管每个玩家只能开一次)。所以不要再为空空如也的宝箱而哭泣了!现在你只需要担心会不会不小心打到犰狳 – 它们可是会记仇的。要记整整 10 秒!
Here’s a list of what’s new. As always, we love to hear your feedback, so please let us know what you think here, and report any bugs you may encounter at bugs.mojang.com .
这是本周新特性的列表。如往常一样,我们期望得到您的反馈,所以请点击 这里 以让我们听到您的想法,并在 bugs.mojang.com 反馈您遇到的任何漏洞。
EXPERIMENTAL FEATURES 实验性特性
VAULT 宝库
A block that holds locked treasure and loot - find the right key to eject its rewards
一个锁着宝藏和其他战利品的方块 - 找到正确的钥匙以打开它
Found throughout Trial Chambers, containing the structures' most valuable loot
在试炼厅某处生成,包含着本结构最有价值的战利品
Vaults in Trial Chambers require a Trial Key to be unlocked
试炼厅中的宝库需要一把试炼钥匙才能打开
Can be unlocked by an unlimited amount of players
可以被不限数量的玩家解锁
After a player has unlocked a Vault, they cannot unlock that Vault again
一旦一个玩家解锁过宝库,他们就不能将其再度解锁了
If a player has not unlocked that Vault before, an orange stream of particles will flow from the player to the Vault when nearby
如果玩家还没有解锁过宝库,则当玩家接近它时,一道橙色粒子会从玩家处流向宝库的位置
Has a keyhole that will be open or closed depending on the players nearby
其上有锁孔,它的开闭受附近玩家的影响
If any nearby player has not unlocked that Vault, the keyhole will be open
如果附近有还未解锁过宝库的玩家,锁孔会打开
If all nearby players have unlocked that Vault, the keyhole will be closed
如果附近所有的玩家均已解锁过宝库,锁孔会关闭
Within its cage, it will cycle through and display items which are possible to eject from its loot table
宝库的笼子内会循环展示其战利品表中可能喷出的物品
The rewards it ejects are randomized from its loot table each time it is unlocked
每次解锁时喷出的奖励均会从其战利品表中随机选择
Vaults currently reuse the same loot table that reward chests previously used in the Trial Chambers
宝库目前使用与先前试炼厅中出现的奖励箱相同的战利品表
This loot table is temporary and will be completely revised as development continues
此战利品表是临时的,并且随着开发进行将会被彻底修改
Cannot be crafted or obtained in Survival mode, and does not drop anything when mined
无法在生存模式下合成或获取,挖掘后也不会掉落任何物品
Explosion-resistant and cannot be moved
具有较强的爆炸抗性且不可被活塞移动
ARMADILLO 犰狳
All sounds emitted by Armadillos are now audible even when the player is facing away
现在即使玩家不对着犰狳,其发出的所有声音也可被玩家听到
Armadillos now keeps track of the last player who hit them, regarding them as a threat for 10 seconds
犰狳现在会追踪最后一次攻击它们的玩家,并在 10 秒内将其视为威胁
Hurt sounds emitted by rolled-up Armadillos have been updated
更新了蜷缩状态下犰狳的受击音效
BREEZE 旋风人
Breeze is now aggressive toward Iron Golems, in addition to players
除了玩家,旋风人现在对铁傀儡也有攻击性
Breeze no longer retaliates against attacks from the following mobs: Skeletons, Strays, Zombies, Husks, Spiders, Cave Spiders, and Slimes
旋风人不再对以下生物的攻击进行回击:骷髅、流浪者、僵尸、尸壳、蜘蛛、洞穴蜘蛛和史莱姆
The above mobs don't retaliate when hurt by the Breeze's Wind Charge projectile
以上生物也不会再对旋风人的风弹进行回击
Fixed the Breeze's run particles to pick up particle color/texture from Leaf blocks if that's the block immediately below the Breeze
修复了旋风人在树叶正上方的上的跑动粒子,以便从树叶方块中获取粒子颜色/纹理
FEATURES AND BUG FIXES 特性和漏洞修复
COMMANDS 命令
Added "has_property" filter for entity target selector that allows for targeting based on the type and value of properties
为实体目标选择器添加了“has_property”选择器,允许根据属性的类型和值进行定位
The /damage command no longer contains the damage type 'suicide'. It is replaced with 'self_destruct' (MCPE-174865)
Added a new story type called "Realm Events". These new stories are automatically posted to the feed when interesting events happen on your Realm. The more you play, the more you'll find.
Fixed an issue with time stamps on Stories being centered instead of displaying in the top right corner.
修复了故事上的时间戳居中而不是显示在右上角的问题。
Fixed a crash caused by Realms Stories pagination.
修复了由 Realms Stories 分页而导致的崩溃问题。
Fixed a crash that could occur when using a gamepad to go back from the Members tab in Realms Stories
修复了使用游戏手柄时从 Realms Stories 中的“成员”选项卡返回时可能发生的崩溃
Fixed issue with time blocks not rendering correctly after changing the time zone on PlayStation.
修复了在 PlayStation 上更改时区后时间方块无法正确渲染的问题。
Fixed an issue with the screen reader narrating unavailable Realms pages.
修复了 Realms 页面上文本转语音不可用的问题。
Fixed an issue where GUI scaling being turned off caused most of Realms Plus PDP text to be missing.
修复了关闭 GUI 缩放会导致大部分 Realms Plus PDP 文本丢失的问题。
Fixed an issue where user would get an error message incorrectly displaying on the "Choose a Preview Realm" screen after they had backed out of the "Choose a Subscription" screen.
修复了用户退出“选择订阅”屏幕后,在“选择 Realms 预览”屏幕上会错误地显示错误信息的问题。
TECHNICAL UPDATES 技术性更新
BLOCKS 方块
"double_wooden_slab" block is now split into unique instances "oak_double_slab", "spruce_double_slab", "birch_double_slab", "jungle_double_slab", "acacia_double_slab", "dark_oak_double_slab"
This requires a "format_version" of 1.20.70 or higher
需要 1.20.70 或更高版本的“format_version”
COMPONENTS 组件
"damage_sensor" component's "damage_modifier" and "damage_multiplier" fields are now properly considered during damage immunity calculations, so that damage adjusted to be lesser or equal to the highest damage received during an entity's immunity period will be accurately ignored
This requires a world version of 1.20.70 or higher
需要 1.20.70 或更高的世界版本
EDITOR 编辑器
The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.
编辑器及其对应的 API 处于早期开发阶段,可用于 Windows PC Bedrock Preview 版本上的键盘/鼠标。在社交渠道上用 #BedrockEditor 标记我们。
Custom armor trim patterns can now be defined and applied to custom armor items
现在可以定义自定义盔甲纹饰图案并将其应用于自定义盔甲物品
Armor trim patterns on custom armor requires the 1.20.60+ format version for the attachable and item
自定义盔甲上的盔甲纹饰图案需要 1.20.60+ 格式版本才能使用
MOLANG MOLANG
surface_particle_color, query.surface_particle_texture_coordinate, and query.surface_particle_texture_size are now versioned with 1.20.70 to allow the three queries to see leaf blocks as the surface texture below the block. Molang versions lower than 1.20.70 will continue to not see the leaf block below them
Dimension.getEntities now only returns the entities within the dimension that's being queried
Dimension.getEntities 现在仅会返回正在查询的维度内的实体
GRAPHICAL 图像
Enabled the Deferred Technical Preview for iOS devices
为 iOS 设备启用了延迟技术预览
Added Point Light Shadows to the Deferred Technical Preview. This new feature allows light sources such as torches and lanterns to cast shadows
为延迟技术预览添加了点光源阴影。这项新功能允许火把和灯笼等光源投射阴影
Note that depending on your current Shadows Quality setting, this feature may be disabled by default. A new label and tooltip have been added to the Deferred Graphics section in Video Settings to indicate if point light shadows are currently on/off.
Some instability may arise when using this new feature in tandem with "Ultra" settings for other features. If you experience crashes, then lowering some visual settings may help alleviate the issue until it is resolved.