There’s so much packed into this week’s preview and beta release that I need a code to remember it all. What about “wolf armor-dillos”? Because in this week’s preview and beta, you’ll not only find updated wolf armor (it’s stronger! and repairable! and awesome!) you’ll be able to dye it any color you want. If that wasn’t enough, the armadillo has been de-experimentified (definitely a word) and we’ve taken the first steps towards working on something exciting (more on that below). Was that everything? Maybe I should’ve made a list, instead of a code. Anyway! As always, we want to hear your thoughts and feedback, so please let us know what you think here, and report any bugs you may encounter at bugs.mojang.com .
本周的 Preview 和 Beta 版本有好多新内容啊,我得找些代码才能把它们全记下来。“wolf armor-dillos”是什么?本周的预览版中,你会发现狼铠得到了全新升级(更强大!可修复!同时也更帅气!),你还可以把它们染成你想要的颜色。如果那还不够的话,犰狳已经退出了实验性玩法(我生造的词),并且我们已经朝其他更有意思的新东西迈出了第一步(更多信息见下文)。无论如何!如往常一样,我们期望得到您的反馈,所以请点击 这里 以让我们听到您的想法,并在 bugs.mojang.com 反馈您遇到的任何漏洞。
Known Issue: Players are unable to connect to Preview Realms on Xbox One and PlayStation 4 in this version. 已知问题: Xbox One 及 Playstation 4 平台用户在此版本下无法连接至 Realms 预览版
EXPERIMENTAL FEATURES 实验性特性
VAULT 宝库
Vault hit sound pitch corrected to match Java Edition
调整宝库的挖掘音效以匹配 Java 版
Updated Vault visuals
更新了宝库的视觉效果
TRIAL CHAMBERS
试炼密室
Trial Chambers will now be placed in the same location and configuration as Java Edition
试炼密室现在会以与 Java 版相同的位置和配置生成
COMING SOON: HARDCORE MODE 即将到来的极限模式
We're excited to say we're working on Hardcore mode for Bedrock Edition, and we hope it'll be ready for testing sometime in the Spring. Hardcore mode is a subcategory of Survival, where you only get one life, and no chance to respawn. Not only that, in Hardcore mode the difficulty is locked to the highest setting!
我们激动地宣布,对基岩版极限模式的开发正在进行中,我们希望春季的某个时候便可以将其加入测试。极限模式是生存模式的子类别,你只有一条命并且无法重生。不仅如此,极限模式下的生存难度会被锁定为困难!
With such high stakes, we want to ensure we get Hardcore mode right before releasing it into the retail version of Bedrock Edition, so once it goes into testing it’ll stay in Preview until we’re confident the experience is smooth for both players and creators. You’ll be able to help us test Hardcore mode by submitting bugs at bugs.mojang.com and giving us your feedback on Discord or at feedback.minecraft.net!
由于风险如此之高,我们想确保极限模式发布至基岩版之前就已完善。所以其进入测试后便会一直留在预览版内,除非我们已经确信玩家和创作者都能获得完美体验。想要帮助我们测试极限模式?你可以在 bugs.mojang.com 提交漏洞并在 Discord 或 feedback.minecraft.net 为我们提出你的宝贵建议!
We're also happy to announce, when we are ready, Hardcore mode will be available in Realms for both Java and Bedrock.
同时我们也很高兴宣布,一旦准备好了,我们就会为 Java 和基岩版的 Realms 一并启用极限模式选项。
FEATURES AND BUG FIXES 特性和漏洞修复
WOLF ARMOR 狼铠
Since the initial release of the Wolf Armor, we have been working on improving it to increase its protection, usability and add customization. For protection there is a new approach to armor, which considers the player’s need to quickly see the state of the armor without using UI elements, and the ability to act quickly to help their pet Wolf if needed.
自从狼铠发布以来,我们便一直致力于提高其保护性、可用性以及自定义程度。对于保护性,我们采取了一种新的方式,同时考虑了玩家在不使用 UI 元素的情况下快速了解狼铠状态的需要,以及在他们的宠物有需要时快速提供援助的能力。
Wolf Armor has been de-experimentified and is now available during normal gameplay
狼铠现已退出实验性玩法,在一般的玩法中也可用了
Wolf Armor can now be dyed
狼铠现在可被染色
Wolf Armor now acts as a shield, absorbing most damage directed to the Wolf:
狼铠现在被视为护盾,会为狼抵消大部分伤害:
The Wolf Armor now has 64 durability
狼铠现在有 64 点耐久度
More cracks appear on the Wolf Armor as it takes more damage
随着承受伤害的增多,其会出现越来越多的开裂纹理
If the Wolf Armor is dealt damage beyond 0 durability, it will break
当耐久度降至 0 时,狼铠会损坏
But no worries, the Wolf Armor can now be repaired by using Armadillo Scutes on a sitting Wolf
但不要担心,狼的主人使用犰狳鳞甲与穿戴狼铠的,坐着的狼交互便可以修复狼铠
Known Issue:
已知问题:
Wolves wearing Wolf Armor don’t trigger post-damage invulnerability, resulting in the Wolf Armor being rapidly destroyed by continuous sources of damage, such as lava, Slimes, and Magma Cubes
Horses and Boats no longer slide to unexpected previous locations upon mounting or dismounting
马和船在骑乘和取消骑乘时不会再错误移动至先前位置
REALMS STORIES REALMS 故事
Fixed an issue where the Realms Stories button would lose focus on the play screen
修复了 Realms 故事在游玩屏幕中会失去焦点的问题
The Members and Timeline tabs are now limited to rendering at most 300 Realm players, to avoid performance issues on large Realms. All players will still be searchable in the Members tab
When adding a new story, the text box is no longer cleared when the player leaves the Add Story screen. Essentially, players can save a draft of their Story
玩家在添加新故事的情况下离开添加新故事界面时,文本框不再会被清除。当然,玩家本来就可以保存故事草稿
When posting a Realms Story, the player’s avatar will only have the Online badge if they’re currently playing in a game hosted by a Realm
现在发布 Realms 故事时,只有当前正在玩由 Realm 托管的游戏的玩家的头像会显示在线标记
Fixed the Realms Stories ‘Opt In’ screen sometimes appearing visually broken
修复了 Realms 故事的“决定加入”界面有时候会在视觉上出现损坏的问题
Fixed a bug where selecting the same screenshot again would de-select the screenshot instead of just keeping the selected one
修复了再次选择相同的截图时会取消选择截图,而不是只保留所选截图的漏洞
Added screen reader narration to Realms Stories ‘Opt In’ screen
为 Realms 故事的“决定加入”界面加入了屏幕阅读器旁白
Added info button to Timeline tab
在时间线选项卡中加入了信息按钮
Updated description text of certain Realms Stories settings
更新了部分 Realms 故事设置的描述文本
Added unread story indicator on Story Feed tab
在故事来源选项卡中加入了未读故事指示器
Added a Realms Stories page to How to Play section of Minecraft
为游戏指南添加了 Realms 故事页面
USER INTERFACE 用户界面
The feedback button has been moved from Main Menu to the Settings screen under the General tab with label “Help Center”
反馈按钮现已从主菜单移至设置页面中的“通用”选项卡内,并带有“帮助中心”标签
Added a toggle for enabling/disabling game tips and a button for restarting them in the Settings under the General section
在设置中的“通用”选项卡内添加了用于启用/禁用教学提示的切换开关以及用于重启教学提示的按钮
Increased the time interval for showing a standard loading tip
延长了显示标准加载提示的时间间隔
Add “Import Retail Worlds” button to the Settings/Storage screen
为设置/存储页面添加了导入世界按钮
Increased range for the “move up” button, such that you can now slide off slowly to the near buttons without stopping the movement (MCPE-178399)
Setting a dynamic property with a key larger than 32kb now will result in an exception
现在设置键大于 32kb 的动态属性会导致异常
BLOCKS 方块
“sapling” block is now split into unique instances: “oak_sapling”, “spruce_sapling”, “birch_sapling”, “jungle_sapling”, “acacia_sapling” and “dark_oak_sapling”.
Added the “extend_player_rendering” camera component which allows for players (and any entities they are connected to through riding and leashes) to be rendered even if they are beyond the max entity render distance
This component is intended to be an enhancement and improvement to current functionality and as such will be “set to true” by default
此组件旨在增强和改进当前功能,因此将被默认设置为 true
Setting this component to false will remove the added rendering capability. Documentation will be undated prior to release
将此组件设置为 false 将删除添加的渲染功能。文档在发布前将不再注明日期
The server now sends chunks and actors around the camera to the client if that information already exists on the server even when the camera is placed far away from the player
现在若服务器上已经存在该信息,即使摄像机远离玩家,服务器也会将摄像机周围的方块和玩家发送到客户端
COMPONENTS 组件
The “interact” component’s fields “equip_item_slot” and “drop_item_slot” now support both armor and inventory slots:
Added icon property to IPropertyItemOptionsButton API to display icons in buttons
向 IPropertyItemOptionsButton API 添加了图标属性,以在按钮中显示图标
Added the concept of WidgetManager and CustomWidget - allowing the server to instantiate in-world widgets which should facilitate manipulation of world tools. We currently only support CustomWidgets (which are server driven Custom Entities)
Added new query “query.armor_slot_damage”, which returns the damage value of the armor item in the specified slot
新增查询“query.armor_slot_damage”,返回指定槽位内护甲物品的损耗耐久度
STABILITY AND PERFORMANCE 稳定性和性能
Removed FilterTextPacket
移除了 FilterTextPacket
EXPERIMENTAL TECHNICAL UPDATES 实验性技术性更新
BLOCKS 方块
Added ‘minecraft:custom_components’ block component under the Beta APIs feature flag
在 Beta API 功能标签下添加了“minecraft:custom_components”方块组件
COMMANDS 命令
Fixed /hud command so that changes only effect the targeted player(s)
修复了 /hud 命令以使其仅对目标玩家生效
GRAPHICAL 图像
Partially fixed full block shapes (e.g. Redstone Lamps, Froglights, Glowstone, etc.) that are marked as point lights in resource packs in the Deferred Technical Preview. They can still be turned into point lights, but will not have occlusion/shadows
Added a dedicated quality slider for Point Light Shadows in the Deferred Video Settings menu
在“延迟视频设置”菜单中为点光源阴影添加了专用的质量调节滑块
Added a new feature to the lighting model in the Deferred Technical Preview: Sub Surface Scattering. This effect approximates rays of light passing through translucent surfaces. For now, this feature is limited to only affect Leaves
Creator Settings menu has a new option to automatically connect the debugger on world load (or /reload). This will make it easier to set (and catch) breakpoints at load and avoids the hassle of typing out the debugger slash command
Added read-only property size: Vector3 - Returns the size of the structure in blocks
添加了只读属性 size: Vector3 - 以方块为单位返回结构大小
Added function getBlockPermutation(location: Vector3): BlockPermutation | undefined; - Returns the block permutation at the given location within the structure