It is now time for the first Pre-release of Minecraft 1.20.5, featuring some tweaks to Trial Chambers and Ominous Trials, as well as new advancements, a big set of technical tweaks and changes, and lots of bug fixes.
现在是时候发布 Minecraft 1.20.5 的预发布版了,其中包括对于试炼密室和不祥的试炼,以及新的进展,大量的技术性微调带来的变化,并且修复了诸多 BUG 。
From now on, you should mostly see bugs being fixed. In addition to that, pre-releases don't follow the regular snapshot cadence of releasing on Wednesdays, so keep an eye out for the next pre-release.
从现在开始,你将主要看到的是 BUG 修复。此外,预发布版本不遵循常规的快照版本每周三发布的节奏,因此请留意下一次预发布版本的更新的时间。
EXPERIMENTAL FEATURES 实验性特性
TRIAL CHAMBERS 试炼密室
More consistently buried by terrain when found underground
当在地下被发现的时候,通常会被地形掩埋
Remade 'Chamber 6' with variations, and renamed it to 'Assembly'
重做并改动了 'Chamber 6' ,并且重命名为 'Assembly'
Added a new trap dispenser style to chambers
在密室中添加了一种新的发射器类型的陷阱
Fixed various broken jigsaw connections in the corridors
修复了很多在走廊中的拼图连接错误
Chamber Eruption:
密室 Eruption
Stopped Tuff Bricks from spawning in the air
阻止凝灰岩在空气中生成
Added more lights to quadrants
在 quadrants 中添加了更多的光源
OMINOUS TRIALS 不祥的试炼
Mobs that can wear equipment will now often spawn with enchanted weapons and armor
现在会生成带有附魔装备的生物
Armor enchantments include Protection IV, Projectile Protection IV and Fire Protection IV
附魔包括保护 IV, 弹射物保护 IV 以及火焰保护 IV
Weapon enchantments include Sharpness I, Knockback I, Power I and Punch I
武器附魔包括锋利 I, 击退 I, 力量 I 以及冲击 I
Mobs that wear equipment no longer have a chance to drop their equipment on death
穿着装备的生物现在不再有机会在被击败之后掉落装备
Players are now chosen 50% of the time when an Ominous Trial Spawner chooses which entity to drop projectiles on top of
在不祥的试炼刷怪笼选择在哪一个实体上方掉落投掷物时, 50% 会选择玩家
Projectiles now spawn more accurately above chosen entities
投射物现在可以更加精确地生成在被选中的实体上方
WEAVING 盘丝
Now more consistently spawns 2-3 cobwebs on death
现在在死亡的时候会更加一致的生成 2 到 3 格蜘蛛网
Players are now affected by the movement buff through Cobwebs
玩家现在可以被这个效果影响,能够更快的在蜘蛛网中移动
Move through Cobweb with 50% of their normal speed instead of 25%
在蜘蛛网中移动的速度从正常速度的 25% 变成了 50%
INFESTED 寄生
Now has a 10% chance to spawn 1-2 Silverfish instead of 5%
现在有 10% 的几率生成 1 到 2 个蠹虫,而不是之前的 5%
Silverfish will now spawn at the center of the entity's bounding box and fling out in the direction the entity is facing
蠹虫现在会在实体的边界框中心生成,并朝着实体面对的方向弹出
OOZING 渗浆
Will only spawn slimes in a given 5x5x5 area up to the max entity cramming count
现在只会在给定的 5x5x5 的区域之内生成史莱姆,直到实体实体拥挤上限
ADVANCEMENTS 成就
Added Revaulting - Unlock an Ominous Vault with an Ominous Trial Key
添加了 Revaulting - 使用一个试炼钥匙解锁一个试炼宝库
NEW FEATURES IN 1.20.5-PRE1 1.20.5-PRE1 的新增特性
ADVANCEMENTS 成就
Added the following advancements:
添加了下列的成就:
Isn't it Scute? - Get Armadillo Scutes from an Armadillo using a Brush
Isn't it Scute? - 通过刷子从犰狳获取一个犰狳鳞甲
Snip it! - Remove Wolf Armor from a Wolf using Shears
Snip it! - 使用剪刀在狼的身上移出狼凯
Good as New - Repair a damaged Wolf Armor using Armadillo Scutes
Good as New - 使用犰狳鳞甲修复一个狼凯
The Whole Pack - Tame one of each Wolf variant
The Whole Pack - 驯服一个狼的变种
CHANGES IN 1.20.5-PRE1 1.20.5-PRE1 的修改内容
Added support for Viossa language
添加了维奥萨语的支持
TECHNICAL CHANGES 技术性更改
The Data Pack version is now 39
数据包版本现在是 39
DATA PACK VERSION 39 数据包版本 39
Added new item sub-predicates and loot functions
添加了新的子谓词以及战利品功能
Added new terrain adaptation type for structures: encapsulate
为结构 encapsulate 添加了新的地形变种
Density will be added all around every piece of a structure
密度会在每一个结构的旁边增加
Ideal for structures that need to be entirely covered underground
理想的结构会被完全覆盖在地底之下
The page limit in Written Books has been removed
成书的页码限制被移除
The combination of max_stack_size and max_damage components is no longer allowed in commands and data pack definitions
max_stack_size 和 max_damage 的组合现在不再在命令方块以及数据包中支持
Added a new option body in entity equipment sub-predicate to match the item in the body armor slot of an entity
在实体 equipment 添加了新的子谓词判断 body 匹配物品在物品栏/盔甲栏中的位置
The saturation_modifier field on the food component has been replaced with saturation
food 组件中的 saturation_modifier 域被 saturation 替代
saturation is the exact value added to the player's saturation level
saturation 是添加到饱和度中的精确值
In respect to the former saturation_modifier, this is defined by saturation = nutrition * saturation_modifier * 2
Added Entity Type tag minecraft:punchable_projectiles for projectiles which should be able to be punched and deflected toward the direction the player is looking
modifier - function or list of functions to be applied to every item inside container
modifier - 函数或者一组函数,给每一个在容器内的物品执行
SET_ITEM SET_ITEM
Replaces item type of item stack without changing count and components
可以将物品堆的物品类型而不需要改变其数量与组成部分
Fields:
域:
conditions - list of conditions to filter this function
conditions - 执行函数的条件列表
item - new item type
item - 新的物品类型
FILTERED FILTERED
Applies sub-function only to items that match item predicate
在物品符合其物品谓词时,应用子函数
Fields:
域:
conditions - list of conditions to filter this function
conditions - 筛选函数的条件列表
item_filter - item predicate used to match items
item_filter - 用于匹配物品的物品谓词
modifier - functions to apply to matching items
modifier - 执行的函数
SET_CUSTOM_MODEL_DATA SET_CUSTOM_MODEL_DATA
Sets custom_model_data component
设置 custom_model_data 组件
Fields:
域:
conditions - list of conditions to filter this function
conditions - 执行函数的条件列表
value - integer number provider
value - 给予一个 int 类型
NEW ITEM SUB-PREDICATES 物品子谓词
General rules of component predicates:
谓词的基本规则:
Unless otherwise specified, a field in predicate with the same name as a field in component that matches (i.e. has the same name as predicate) will match that field value
除非特别说明,一个和谓词的域的名字相匹配的域 (例如名字一样) 会匹配到域值
Those fields will usually have the same type as in the components, but will be optional.
这一些域和组件类型相同,但是是可选的
Exceptions:
例外
List fields will be replaced with collection matchers (see below)
最后一个与会被集合匹配器取代 (见下)
Integer and float fields will be replaced with ranges
Int 和 float 域需要被区间取代
Registry ids will be replaced with a type that accepts id, list of ids or a tag
注册表 ID 需要被一个接受 iD 的类型替代, id 列表或者标签
COLLECTION MATCHER 集合匹配器
Collection matcher is a shared part of predicate used for matching collections.Every instance of this matcher will have same fields with same functionality, with only difference being type of matched elementFields:
集合匹配器是用于匹配集合一个共享的谓词部分。每一个实例和这一个匹配器会有相同的功能,只有一些类型上的区别
size - integer range to match against collection size
size - 整数区间,匹配集合的大小
contains - a list of element predicates
contains - 谓词元素的集合
All conditions must match for predicate to pass
所有的条件必须符合谓词才能被通过
Not all elements in tested container have to be matched
所有的元素在测试容器内不必全部匹配
Elements can be in any order
元素可以为任何顺序
Single element can match multiple predicates
单个元素可以匹配多个谓词
Examples (when matching item stacks):
例如 (当匹配到的物品堆叠):
{contents:[{item:diamond}]} - will match when there is at least one diamond item
{contents:[{item:diamond}]} - 会匹配至少一个钻石物品
{contents:[{item:diamond}, {item:dirt}]} - will match when there is at least one diamond item and at least one dirt item
material - optional id, list of ids or tag for material to be matched
material - 可选的 id 或者 id 列表或者材料
pattern - optional id, list of ids or tag for pattern to be matched
pattern - 可选的 id 或者 id 列表或者图案
PARTICLE REPRESENTATION PARTICLE REPRESENTATION
Particle options in commands and in fields like Particles in Area Effect clouds now use the same representation as worldgen files (like existing biomes' ambient particle settings)
在 Area Effect clouds 中的粒子选项 Particles 现在使用和世界生成文件一样的表达方式 (就像现有生物群落的环境粒子设置一样)
For example, command /particle minecraft:dust 1.0 0.0 0.0 2.0 ... becomes /particle minecraft:dust{color:[1.0, 0.0, 0.0], scale:2.0} ...
MC-269955 - When flying in creative mode, hitting ender dragons with a mace enchanted with Wind Burst pushes the player upward, unlike when attacking other mobs