本帖最后由 Cinder 于 2024-4-26 15:07 编辑
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。 |然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 |Minecraft 基岩版 1.21.0 仍未发布,Beta & Preview 1.21.0.23 为其第 4 个测试版。
Minecraft Beta & Preview - 1.21.0.23 Minecraft 基岩版 Beta & Preview 1.21.0.23 Information on Minecraft Preview and Beta: 关于 Minecraft Preview 和 Beta 版的信息:
- Minecraft Preview is available on Xbox, PlayStation 4, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- Minecraft Preview 在 Xbox, PlayStation 4, Windows 10/11, 和 iOS 设备上可用. 在 aka.ms/PreviewFAQ 上查阅更多信息
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- 此 beta 版在 Android (Google Play) 设备上可用。要加入/离开测试,请访问 aka.ms/JoinMCBeta 以获取详细指引
Here’s a list of what’s new in this week’s Preview and Beta! We’d love your feedback, as always, so please let us know what you think at feedback.minecraft.net, and report any bugs at bugs.mojang.com .
这里是本周 Preview 及 Beta 新特性的列表!一如既往地,我们期待听到您的反馈,请点击 feedback.minecraft.net以让我们听到您的想法,并在 bugs.mojang.com 反馈您遇到的任何漏洞。
FEATURES AND BUG FIXES 特性和漏洞修复
TRIAL EXPLORER MAP 试炼探险家地图
- The Trial Chambers Map item has been renamed to Trial Explorer Map
- 将试炼密室探险家地图重命名为试炼探险家地图
BLOCKS 方块
- Decorated Pots made with Pottery Sherds in Trial Chambers are now oriented correctly (MCPE-180380)
- 试炼密室中带有纹样陶片的饰纹陶罐会带有正确的朝向 (MCPE-180380)
- "stone_block_slab" block is now split into unique instances "smooth_stone_slab", "sandstone_slab", "oak_slab", "cobblestone_slab", "brick_slab", "stone_brick_slab", "quartz_slab" and "nether_brick_slab". The id "oak_slab" had already been split from "wooden_slab", as a result, any "stone_block_slab:2" will be turned into the already existing "oak_slab" id
- "stone_block_slab" 方块现在被拆分为独立的 "smooth_stone_slab", "sandstone_slab", "oak_slab", "cobblestone_slab", "brick_slab", "stone_brick_slab", "quartz_slab" 和 "nether_brick_slab" 实例。"oak_slab" ID 先前已被从 "wooden_slab" 拆分出来 , 因此, 任何 "stone_block_slab:2" 都将会被替换为已存在的 "oak_slab" ID
- Copper Trapdoor now oxidizes with time
- 铜活板门现在会随着时间而氧化
- Added missing crafting recipes for the following blocks (MCPE-176613)
- 为下列方块加入了缺失的合成配方(MCPE-176613)
- Exposed Chiseled Copper from Exposed Cut Copper Slab x 2
- 斑驳的錾制铜块 - 由 2 个斑驳的切制铜台阶合成
- Waxed Chiseled Copper from Waxed Cut Copper Slab x 2
- 涂蜡的錾制铜块 - 由 2 个涂蜡的切制铜台阶合成
GAMEPLAY 玩法
- Entities affected by Weaving can now move through Cobweb with 50% of their normal speed instead of 25%
- 现在带有盘丝状态效果且在蜘蛛网内的实体会以正常速度的50%而不是25%穿过蜘蛛网
- Flower forests now generate all expected flower types (MCPE-180417)
- 繁花森林现在会生成所有预期种类的花 (MCPE-180417)
- Fixed issue where Spectator mode would have noclip and flying disabled when returning to a Hardcore world after dying (MCPE-180279)
- 修复了死亡后返回极限模式世界时的旁观模式无法穿墙及飞行的问题 (MCPE-180279)
- Fixed a recipe bug where any type of Stone Slab could be used to craft a Grindstone with Crimson, Mangrove, or Warped Planks. It can now only accept the actual normal Stone Slab, no other type of stones
- 修复了任何种类的石质台阶均可与绯红木板、红树木板或诡异木板合成为砂轮的漏洞。现在砂轮的合成只接受普通的石头台阶,而不接受其他种类的石质台阶
GRAPHICAL 图像
- Fixed an issue where the Torch icon was vertically centered in the inventory slot (MCPE-180527)
- 修复了火把的图标在物品栏槽位中垂直居中显示的问题 (MCPE-180527)
MACE 重锤
- Mace can now also be enchanted with Unbreaking, Smite, Fire Aspect, and Bane of Arthropods (MCPE-179679)
- 重锤现在可以附上耐久、亡灵杀手、火焰附加和节肢杀手魔咒 (MCPE-179679)
- Tweaked the cost of applying the Mace's exclusive enchantments in the Enchanting Table
- 调整了在附魔台上附魔重锤独有魔咒时的经验消耗
MOB EFFECTS 生物状态效果
INFESTED 寄生
- Silverfish will now spawn at the center of the Infested entity's bounding box and fling out in the direction the entity is facing
- 现在蠹虫生成在实体边界箱中心,并会按受伤实体所面对的方向抛出
- Now has a 10% chance to spawn 1-2 Silverfish instead of 5%
- 现在生成 1-2 个蠹虫的概率为10%而非5%
WEAVING 盘丝
- Now more consistently spawns 2-3 cobwebs on death
- 现在死亡时会更稳定地生成2-3个蜘蛛网
- No longer places Cobwebs if the "mob griefing" gamerule is turned off
- 若游戏规则 "mob griefing" 被关闭,则不再生成蜘蛛网
OMINOUS BOTTLE 不祥之瓶
- Bad Omen gained by drinking an Ominous Bottle will no longer emit particles around the player
- 通过饮用不祥之瓶获得的不祥之兆不再会在玩家身边发出粒子效果
OMINOUS TRIAL SPAWNER 不祥试炼刷怪笼
- Players are now chosen 50% of the time (instead of mobs) for dropping projectiles on top of
- 玩家现在有50%概率被不祥试炼刷怪笼选中而在其上方生成弹射物
PORTALS 传送门
- When using touch controls, Nether Portals can once again be destroyed by destroying the Portal surface
- 在触控设备上, 现在再次可以在使用触摸控制时通过破坏传送门的表面来破坏下界传送门
SOUNDS 声音
- Changed the sounds of Bad Omen effect being applied, the Ominous Bottle breaking after use, and when Bad Omen converts into Raid Omen
- 更改了施加不祥之兆、使用不祥之瓶后破碎以及不祥之兆转变为袭击之兆时的音效
- Added 4 new ambient cave sounds
- 加入了 4 种新的洞穴环境音效
TRIAL CHAMBERS 试炼密室
- Added new trap dispenser style to chambers
- 为各种决斗室加入了发射器陷阱
- Fixed various broken jigsaw connections in corridors
- 修复了长廊中的各种拼图损坏问题
- Added new intersection variation
- 加入了新的交叉口变种
- Remade "Chamber 6", and renamed it to "Assembly"
- 重制了 "Chamber 6", 并将其重命名为 "Assembly"
- Chamber Eruption:
- Eruption 角斗室:
- Adding missing Water Bucket to the Dispenser
- 为其中的发射器添加了缺失的水桶
- Added new wall dispenser style
- 加入了新的墙壁发射器类型
TRIAL SPAWNERS 试炼刷怪笼
- Trial Spawners now emit Trial Omen particles instead of Sculk Soul particles when becoming Ominous
- 现在试炼刷怪笼在进入不祥状态时会发出试炼之兆粒子,而非幽匿灵魂粒子
- Adjusted loot tables for projectiles dropped when in ominous state to match Java Edition
- 调整了不祥状态下弹出的战利品表,以匹配 Java 版
USER INTERFACE 用户界面
- Added a new HUD overlay that displays the number of days played in a world. The overlay is enabled with the "Show days played" world setting
- 加入了一个新的 HUD 叠加层,用于显示该世界的游玩天数。该叠加层可通过世界设置中的“Show days played”选项启用
VANILLA PARITY 原版特性趋同
- Splash potions now have the same duration as drinkable potions
- 喷溅药水现在拥有与普通药水相同的时长
MOBS 生物
- Removed unnecessary "min_engine_version" from the Bogged client_entity json, which broke resource packs (MCPE-178910)
- 移除了沼骸的 "client_entity" JSON文件中会损坏资源包的不必要的 "min_engine_version" (MCPE-178910)
- The Breeze now aims slightly higher when shooting at the player
- 旋风人现在在射击玩家时会瞄准得略高一些
- Breeze Wind Charge can now hurt mobs in Boats and Minecarts
- 旋风人风弹现在可以伤害船和矿车上的生物
- The types of damage that can cause a mob to panic have been restricted (MCPE-167513)
- 限制了可导致生物惊慌的伤害类型 (MCPE-167513)
- Only the following damage causes now induce panic:
- 仅有下列的伤害类型会导致惊慌:
- "campfire"
- "campfire"
- "entity_attack"
- "entity_attack"
- "entity_explosion"
- "entity_explosion"
- "fire"
- "fire"
- "fire_tick"
- "fire_tick"
- "fireworks"
- "fireworks"
- "freezing"
- "freezing"
- "lava"
- "lava"
- "lightning"
- "lightning"
- "magic"
- "magic"
- "magma"
- "magma"
- "projectile"
- "projectile"
- "ram_attack"
- "ram_attack"
- "sonic_boom"
- "sonic_boom"
- "soul_campfire"
- "soul_campfire"
- "temperature"
- "temperature"
- "wither"
- "wither"
- Java Edition will also be adjusted to match this new behavior
- Java 版将进行调整以匹配该新的行为
VAULT 宝库
- Updated loot tables of Vaults and Ominous Vaults to match Java Edition (MCPE-180499)
- 更新了宝库和不祥宝库的战利品表以匹配 Java 版 (MCPE-180499)
- Fixed a bug where Vaults could not be opened with a Trial Key (MCPE-180291)
- 修复了不能使用试炼钥匙解锁宝库的漏洞 (MCPE-180291)
WIND CHARGE 风弹
TECHNICAL UPDATES 技术性更新
API API
- Fixed GameRules rule property-setters so that changes are propagated to clients
- 修复了 GameRules 规则属性设置器,以使改动应用至客户端
- Moved startItemCooldown and player.getItemCooldown from beta to 1.11.0
- 将 startItemCooldown 及 player.getItemCooldown 由 beta 移动至 1.11.0
- Released playSound from beta to 1.11.0
- 发布了 playSound 的 1.11.0 版本以取代 beta
- playSound is now deprecated and will be removed in a future major version. Use Dimension.playSound as the alternative
- playSound 现已被弃用,将在未来的大版本更新中移除. 可使用 Dimension.playSound 作为替代
- Released ListBlockVolume from beta to 1.11.0
- 发布了 ListBlockVolume 的 1.11.0 版本以取代 beta
- Released BlockVolumeBase from beta to 1.11.0
- 发布了 BlockVolumeBase 的 1.11.0 版本以取代 beta
- Released BlockLocationIterator from beta to 1.11.0
- 发布了 BlockLocationIterator 的 1.11.0 版本以取代 beta
- Moved method getGameMode(): GameMode from beta to 1.11.0
- 将 getGameMode(): GameMode 方法由 beta 移动至 1.11.0
- Moved method setGameMode(gameMode?: GameMode): void from beta to 1.11.0
- 将 setGameMode(gameMode?: GameMode): void 方法由 beta 移动至 1.11.0
- Moved member playerGameModeChange: PlayerGameModeChangeAfterEventSignal from beta to 1.11.0
- 将 playerGameModeChange: PlayerGameModeChangeAfterEventSignal 成员由 beta 移动至 1.11.0
- Moved member playerGameModeChange: PlayerGameModeChangeBeforeEventSignal from beta to 1.11.0
- 将 playerGameModeChange: PlayerGameModeChangeBeforeEventSignal 成员由 beta 移动至 1.11.0
- Moved class PlayerGameModeChangeAfterEvent from beta to 1.11.0
- 将 PlayerGameModeChangeAfterEvent 类别由 beta 移动至 1.11.0
- Moved class PlayerGameModeChangeAfterEventSignal from beta to 1.11.0
- 将 PlayerGameModeChangeAfterEventSignal 类别由 beta 移动至 1.11.0
- Moved class PlayerGameModeChangeBeforeEvent from beta to 1.11.0
- 将 PlayerGameModeChangeBeforeEvent 类别由 beta 移动至 1.11.0
- Moved class PlayerGameModeChangeBeforeEventSignal from beta to 1.11.0
- 将 PlayerGameModeChangeBeforeEventSignal 类别由 beta 移动至 1.11.0
- Added ItemComponentConsumeEvent for beta
- 为 beta 加入了ItemComponentConsumeEvent
- Change waitTick(ticks?: number) to system.waitTicks(ticks: number);
- 将 waitTick(ticks?: number) 更改为 system.waitTicks(ticks: number);
- Renamed property selectedSlot to selectedSlotIndex and moved it from beta to 1.11.0
- 将 selectedSlot 属性重命名为 selectedSlotIndex ,并将其由 beta 移动至 1.11.0 版本
COMPONENTS 组件
- The default values for the "damage_sources" field of "behavior.panic" have been updated
- 更新了 "behavior.panic" 组件中 "damage_sources" 字段的默认值
- For the complete list of the new default values, refer to the "Vanilla Parity" section of the changelog
- 关于新默认值的完整列表, 请查看更新日志中的“原版特性趋同”栏目
- This change only affects entities with a format version of 1.21.0 or higher
- 此改动仅会影响 format version 为 1.21.0 或更高的实体
- Multiple items with the same custom component will now correctly trigger custom component logic
- 拥有同一个自定义组件的多个物品现在可以正确地触发自定义组件逻辑
EDITOR 编辑器
- Selection volumes can no longer be created when they would exceed the world height limits
- 当选择体积超过世界高度限制时,无法再创建选择体积
- When filling up a volume and dragging the volume during the filling operation the filling volume would also change. Now the filling operation happens in the original volume
- 在填充操作过程中填充体积并拖动它时,填充体积也会发生变化。现在,填充操作将在原始体积中进行
- Fixed a bug where camera collision caused third-person view to display inside the player's head in Crosshair mode
- 修复了在十字准线模式下,相机碰撞导致玩家头部内部显示第三人称视角的漏洞
TECHNICAL EXPERIMENTAL UPDATES 实验性技术性更新
API API
- EntityTameMountComponent
- EntityTameMountComponent
- Added method tameToPlayer
- 加入了 tameToPlayer 方法
- Added properties isTamed, isTamedToPlayer, tamedToPlayer, and tamedToPlayerId
- 加入了 isTamed, isTamedToPlayer, tamedToPlayer 和 tamedToPlayerId 属性
- GameRules
- GameRules
- Added property showDaysPlayed to beta
- 为 beta 加入了 showDaysPlayed 属性
- Fixed PlayerInputPermissions input-lock category property-setters so that changes are propagated to clients
- 修复了 PlayerInputPermissions 输入锁定属性设置器,以使更改应用至客户端
GRAPHICAL 图像
- Fixed a bug with volumetric fog shading in the Deferred Technical Preview that was causing fog to be much brighter than it should have been. Volumetric fog in the Deferred Technical Preview now matches the look of volumetric fog in RTX much more closely. Fog definitions in resource packs developed for the Deferred Technical Preview will need to be updated after this change. To maintain a similar look, the values for either "max_density" or "scattering" should be increased by a factor of 12.
- 修复了延迟渲染预览中体积雾阴影的漏洞,该漏洞会导致雾比预期明亮得多。现在延迟渲染预览中的体积雾与光线追踪功能中的体积雾外观更加匹配。由于此更改,基于延迟渲染预览开发的资源包中的雾定义将需要更新。为了保持外观相似,"max_density" 或 "scattering" 的值应扩大 12 倍。
【Cinder 译自feedback.minecraft.net 2024 年 4 月 22 日发布的 Minecraft Beta & Preview - 1.21.0.23】
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