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[版本发布] Minecraft 基岩版 Beta & Preview 1.21.0.24 发布

发表于 2024-5-2 14:40:18 | 显示全部楼层 |阅读模式 IP:煋
本帖最后由 Cinder 于 2024-5-4 07:39 编辑

|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.0 仍未发布,Beta & Preview 1.21.0.24 为其第 5 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时前须获得原作者同意,并注明原作者以及本帖地址





NEWS
MINECRAFT PREVIEW 1.21.0.24
MINECRAFT 预览版 1.21.0.24

A Minecraft Bedrock Edition Preview
Minecraft 基岩版预览


It's time for yet another exciting Minecraft: Bedrock Edition Beta and Preview update! This week you will discover the artistic delights of 15 new paintings that have been added to the game, created by artist Kristoffer Zetterstrand . In addition, there are three new music discs and nine new background music tracks being added to the game! I'm going to waste no time in building a new art gallery wing to display these fantastic additions, and the new music tracks will set the atmosphere perfectly. As always, we want to hear your thoughts about how the Tricky Trials update is shaping up at feedback.minecraft.net , and please report any bugs you find to bugs.mojang.com!
是时候发布另一个全新的 Minecraft 基岩版预览版本了!本周你将在游戏中发现由艺术家 Kristoffer Zetterstrand 创作的 15 幅全新的绘画佳作。除此之外,我们还加入了 3 种全新的唱片以及 9 条背景音轨!我已经等不及要建一座全新的画廊来展示这些艺术品,并用新的音乐来营造完美的氛围了。一如既往地,我们希望在 feedback.minecraft.net 听到您对 棘巧试炼 更新的想法,还可以在 bugs.mojang.com 反馈您遇到的任何漏洞!

FEATURES AND BUG FIXES
特性和漏洞修复


NEW MUSIC
新的音乐

  • Added 3 new music discs
  • 加入了 3 种新的音乐唱片
  • Aaron Cherof - Precipice can be found rarely in standard Vaults
  • Aaron Cherof - Precipice 可在普通宝库处罕见获取
    • Has a comparator output of 13 when played in a Jukebox
    • 在唱片机中播放时,与其相连的红石比较器会发出强度为 13 的红石信号
  • Lena Raine - Creator can be found rarely in Ominous Vaults
  • Lena Raine - Creator 可在不祥宝库处罕见获取
    • Has a comparator output of 12 when played in a Jukebox
    • 在唱片机中播放时,与其相连的红石比较器会发出强度为 12 的红石信号
  • Lena Raine - Creator (Music Box) can be found rarely in Decorated Pots broken in Trial Chambers
  • Lena Raine - Creator (Music Box) 可在试炼密室中打破饰纹陶罐来罕见获取
    • Has a comparator output of 11 when played in a Jukebox
    • 在唱片机中播放时,与其相连的红石比较器会发出强度为 11 的红石信号
  • Added 9 new background music tracks which will play in the menu and in the following biomes: Badlands, Cherry Grove, Deep Dark, Dripstone Caves, Flower Forest, Grove, Jagged Peaks, Lush Caves, Snowy Slopes, Stony Peaks
  • 加入了会在主菜单及下列生物群系播放的 9 条新的背景音轨: 恶地, 樱花树林, 深暗之域, 溶洞, 繁花树林, 雪林, 尖峭山峰, 繁茂洞穴, 积雪山坡, 裸岩山峰
    • deeper
    • deeper
    • eld_unknown
    • eld_unknown
    • endless
    • endless
    • featherfall
    • featherfall
    • komorebi
    • komorebi
    • pokopoko
    • pokopoko
    • puzzlebox
    • puzzlebox
    • watcher
    • watcher
    • yakusoku
    • yakusoku



PAINTINGS


  • Added fifteen new paintings by artist Kristoffer Zetterstrand:
  • 加入了由 Kristoffer Zetterstrand 创作的 15 幅新的画:
    • backyard
    • backyard
    • bouquet
    • bouquet
    • cavebird
    • cavebird
    • changing
    • changing
    • cotan
    • cotan
    • endboss
    • endboss
    • fern
    • fern
    • finding
    • finding
    • lowmist
    • lowmist
    • orb
    • orb
    • owlemons
    • owlemons
    • passage
    • passage
    • pond
    • pond
    • sunflowers
    • sunflowers
    • tides
    • tides



AIR BUBBLES
氧气条

  • Oxygen bar now disappears immediately when switching to Creative mode underwater (MCPE-57025)
  • 现在在水下切换至创造模式时,氧气条会立即消失 (MCPE-57025)
  • Added an empty state for air bubbles along with a wobble when the player is drowning
  • 加入了玩家溺水时会出现的空氧气条及氧气条抖动动画
  • Added a popping sound when bubbles pop on the oxygen bar
  • 加入了氧气条中气泡破裂时的破裂音效


BLOCKS
方块

  • Crafters now show the correct particle when broken
  • 现在合成器被破坏时会显示正确的粒子
  • All Tuff blocks now use Tuff sounds instead of generic Stone sounds. Tuff luck, stone. (MCPE-176362)
  • 现在所有种类的凝灰岩均使用凝灰岩的音效,而非通用的石头音效. (MCPE-176362)
  • Tuff Wall, Polished Tuff Wall, and Tuff Brick Wall blocks are no longer invisible on Maps
  • 凝灰岩墙、磨制凝灰岩墙和凝灰岩砖墙在地图上不再为隐形的
  • Tuff Slabs, Polished Tuff Slabs, and Tuff Brick Slabs are no longer invisible on Maps (MCPE-180190)
  • 凝灰岩台阶、磨制凝灰台阶和凝灰岩砖台阶在地图上不再为隐形的 (MCPE-180190)
  • Tuff Brick Slab and Polished Tuff Slab now have the correct explosion resistances
  • 现在凝灰岩台阶和磨制凝灰岩台阶拥有正确的爆炸抗性
  • Polished Tuff Slab and Tuff Brick Slab now have the same breaking times as other Tuff blocks, and cannot be destroyed instantly anymore (MCPE-176434)
  • 现在磨制凝灰岩台阶和凝灰岩台阶拥有与其他种类的凝灰岩方块相同的破坏时间,且无法再被立即破坏 (MCPE-176434)


COPPER DOORS AND TRAPDOORS
铜门及铜活板门

  • Copper Doors and Trapdoors are now crafted from Copper Ingots instead of Copper Blocks
  • 现在合成铜门及铜活板门时需要铜锭而非铜块
  • Only Copper Doors and Copper Trapdoors can now be crafted, other variants are no longer craftable
  • 不再能够合成铜门及铜活板门的氧化变体


WIND CHARGE
风弹

  • Wind Charges no longer damage the Ender Dragon when it is perching (MCPE-180485)
  • 风弹不再能对正在栖息的末影龙造成伤害 (MCPE-180485)
  • The Wind Burst enchantment is no longer obtainable from Villager trading (MCPE-180764)
  • 风爆魔咒无法再通过村民交易获取 (MCPE-180764)
  • Player-shot Wind Charges' burst sound is no longer affected by the 'Hostile Creatures' sound setting
  • 玩家发射的风弹的爆炸音效不再受“敌对生物”音效设置影响
  • Exiting water using Wind Charge now properly reduces fall damage according to Wind Charge logic (MCPE-178894)
  • 现在使用风弹离开水中时会根据风弹的逻辑正确地减免摔落伤害 (MCPE-178894)


GAME TIPS
游戏提示

  • Improved game tip interruption handling. Different kinds of interruptions can now be tracked separately
  • 改进了游戏提示的中断处理。不同类型的中断会被分别跟踪
  • Added interruption for when player is in lava
  • 加入了玩家处于熔岩中时的中断
  • Added interruption when input mode is switched
  • 加入了切换输入模式时的中断
  • Added interruption when mobs are nearby
  • 加入了附近存在生物时的中断
  • Changed base timing for camera game tip to 15 seconds
  • 将相机视角游戏提示的基础计时更改为 15 秒
  • Changed base timing for movement game tip to 30 seconds
  • 将进行移动游戏提示的基础计时更改为 30 秒
  • Changed base timing for break block game tip to 2 minutes
  • 将破坏方块游戏提示的基础计时更改为 2 分钟
  • Changed base timing in survival for place block game tip to 5 minutes
  • 将生存模式中放置方块游戏提示的基础计时更改为 5 分钟
  • Deactivated swimming game tip for touch devices
  • 禁用了触控设备的游泳游戏提示


MAIN MENU CUBE MAP
主菜单全景图

  • Added new Cubemap background for 1.21
  • 加入了全新的 1.21 版本全景图


GAMEPLAY
玩法

  • Tridents no longer damage the Ender Dragon when it is perching (MCPE-37112)
  • 投掷的三叉戟不再能对正在栖息的末影龙造成伤害 (MCPE-37112)
  • The ‘Castaway’ achievement can now be reliably unlocked (MCPE-118433)
  • 现在“漂流者”成就能够可靠地解锁 (MCPE-118433)


MACE
重锤

  • Mace smash attack no longer creates dirt particles when hitting a target whose center is in the air
  • 使用重锤攻击时击中中心位于空中的目标时不再会产生泥土粒子
  • Raised Mace durability from 250 to 500
  • 将重锤的耐久度由 250 点提高至 500 点
  • Reduced Mace base damage to 5
  • 将重锤的基础攻击伤害降低至 5
  • Reduced Density damage per level per block to 0.5
  • 将致密魔咒每级每方块增加的伤害降低至 0.5
  • Mace Smash attack damage now has a fall off:
  • 降低了重锤的猛击伤害:
    • First 3 blocks fallen give 4 damage per block
    • 前 3 格下落方块,每格造成 4 伤害
    • Next 5 blocks fallen give 2 damage per block
    • 接下来 5 格方块,每方块增加 2 伤害
    • Any block fallen after that give 1 damage per block
    • 接下来的方块每格增加 1 伤害
  • Density and Breach are now incompatible with each other and the other damage enchantments (Smite and Bane of Arthropods)
  • 致密及破甲魔咒现在互不兼容,同时也与其他伤害型魔咒不再兼容 (亡灵杀手及节肢杀手)


MOB EFFECTS
生物状态效果

  • Wind Charged and Infested Mob Effects now have correct names in respective potions and arrows (MCPE-180271)
  • 现在蓄风和寄生效果在对应的药水和药箭中拥有正确的名称 (MCPE-180271)
  • Mobs under the Infested status effect no longer spawn Silverfish when blocking damage with a Shield
  • 受寄生效果影响的生物在使用盾牌格挡伤害时不再会生成蠹虫


MOBS
生物

  • The Bogged now properly retaliates against other mobs when attacked (MCPE-178902)
  • 现在沼骸被其他生物攻击时会正确反击 (MCPE-178902)
  • Players now correctly receive fall damage when launched by a Wind Charge thrown by a Breeze (MCPE-179379)
  • 现在玩家被旋风人发射的风弹抛向空中时会正确受到摔落伤害 (MCPE-179379)
  • The Breeze can now pathfind close to fire
  • 旋风人现在可以在火附近寻路


OMINOUS TRIAL SPAWNER
不祥试炼刷怪笼

  • Now correctly ejects Ominous Trial Keys instead of Trial Keys
  • 现在会正确地弹出不祥试炼钥匙而非普通的
  • Mobs spawned with equipment specified by the Trial Spawner no longer have a chance to drop that equipment upon death
  • 带有由试炼刷怪笼指定的装备生成的生物在死亡时不再有概率掉落这些装备
  • Mobs that can wear equipment will now often spawn with enchanted weapons and armor
  • 现在可穿戴装备的生物会有概率带有附魔武器及盔甲生成
    • Armor enchantments include Protection IV, Projectile Protection IV, and Fire Protection IV
    • 盔甲魔咒包括保护 IV、弹射物保护 IV 和火焰保护 IV
    • Weapon enchantments include Sharpness I, Knockback I, Power I, and Punch I
    • 武器魔咒包括锋利 I、击退 I、力量 I 和冲击 I
  • Ominous Trial Spawners with mobs that are unable to wear equipment now spawn double the total mob count over the course of the challenge
  • 现在在不祥试炼中,无法穿戴装备的生物生成数量变为了先前的两倍
    • These spawners will also have an additional simultaneous mob out at once
    • 同时,这些试炼刷怪笼也有概率生成额外的生物



OMINOUS TRIALS
不祥试炼

  • Removed Bottle o' Enchantment from possible projectiles in Ominous Trials
  • 从不祥试炼中可能生成的弹射物列表中移除了附魔之瓶


CHARACTER CREATOR
角色创建器

  • Fixed Character Creator hair and headwear clipping through worn Pumpkins and Mob Heads (MCPE-128908)
  • 修复了角色创建器头发和头饰会穿过所穿戴的南瓜和生物头颅的问题 (MCPE-128908)


TRIAL CHAMBERS
试炼密室

  • Decorated Pots in Trial Chambers will now drop less types of items to ease inventory management
  • 减少了试炼密室中饰纹陶罐掉落的物品种类,以使物品栏管理更方便
  • Spider spawners have been moved to the "melee" category
  • 将蜘蛛试炼刷怪笼移动至近战类型
  • Slime spawners have been moved to the "small melee" category
  • 将史莱姆试炼刷怪笼移动至小型近战类型
  • Adjusted drop chance of Precipice Music Disc
  • 调整了 Precipice 音乐唱片的掉落概率
  • Removed TNT trap in Eruption
  • 移除了 Eruption 中的 TNT 陷阱
  • Made seams match in corridors
  • 调整了走廊中的接缝,以保持匹配
  • Added new entrance variations
  • 加入了新的入口变种
  • Fixed various broken or incorrect jigsaw data
  • 修复了各种损坏或不正确的拼图数据
  • Added empty Chests to chamber entrances
  • 在决斗室入口处加入了空箱子
TRIAL SPAWNER
试炼刷怪笼

  • Trial Spawner now honors the doMobSpawn game rule
  • 试炼刷怪笼现在遵循 doMobSpawn 游戏规则
  • Ominous Trial Spawner does not spawn Potions and Projectiles when there are no Survival Players in its range
  • 范围内无生存模式玩家时,不祥试炼刷怪笼不会再生成药水及弹射物
  • The rewards that Trial Spawners and Ominous Trial Spawners eject is now in parity with Java Edition
  • 更改了试炼刷怪笼及其不祥变种的战利品表以近似匹配Java版
  • Projectiles spawned by Ominous Trial Spawner can no longer spawn inside solid blocks
  • 不祥试炼刷怪笼所生成的弹射物不会再生成于固体方块内


USER INTERFACE
用户界面

  • Caret now is placed at the end of the text when navigating to previously sent messages/commands with an external keyboard on mobile devices (MCPE-178574)
  • 现在在移动设备上使用外部键盘导航至之前发送的消息或命令时,插入符会放置在文本的末尾 (MCPE-178574)

TECHNICAL UPDATES
技术性更新


ADD-ONS AND SCRIPT ENGINE
附加包和脚本引擎

  • Changed Biome documentation to generate with a different system, which will cause the layout and order of those documentation elements to change
  • 修改了使用不同系统生成的生物群系文档,这将导致这些文档元素的布局和顺序发生变化


API
API

  • Moved entity from beta to 1.11.0
  • entitybeta 移动至 1.11.0
  • Moved EntityTameMountComponent and method tame from beta to 1.11.0
  • EntityTameMountComponenttame 方法由 beta 移动至 1.11.0


EDITOR
编辑器

  • Added addTable API
  • 加入了 addTable API
  • Fixed GIF asset support for addImage API
  • 修复了 addImage API 的 GIF 资源支持
  • Fixed a bug where the viewport did not scale properly with changes in UI or font scaling
  • 修复了视窗无法随着 UI 或字体缩放的更改而正确缩放的漏洞
  • Resolved tooltip positioning and content size issues
  • 解决了工具提示位置及内容大小的问题


GENERAL
通用

  • The Free camera experiment has been deprecated and the toggle removed as this feature has shipped. Future improvements to the free camera preset will be found in new experimental toggles as those capabilities become available. Samples can be found in the document for the camera command.
  • 弃用了自由相机实验性功能,同时移除了切换开关。随着这些功能的推出,对自由相机预设的未来改进将可在新的实验性切换开关中找到。示例可参考相机命令文档。


ITEMS
物品

  • Fixed a bug where, if a block and item are registered with the same identifier, the block returns a null item when 'picked'
  • 修复了若方块及物品注册时使用相同的标识符,则选取方块时会返回空物品的漏洞

TECHNICAL EXPERIMENTAL UPDATES
实验性技术性更新


API
API


  • Fixed issue where block with custom components could not have a block placed onto them without crouching
  • 修复了在不潜行的情况下无法在具有自定义组件的方块上放置方块的问题
  • Added new interface VectorXZ
  • 加入了新的 VectorXZ 界面
  • Added method getTopmostBlock which will perform a raycast from the top of the world downwards, trying to find the first solid block
  • 加入了 getTopmostBlock 方法,其会从世界最高处向下投射,尝试寻找第一个固体方块
  • Added method getBlockAbove which will perform a raycast from a given position, trying to find the first solid block above
  • 加入了 getBlockAbove 方法,其会从给定位置向上投射,尝试寻找其上的第一个固体方块
  • Added method getBlockBelow which will perform a raycast from a given position, trying to find the first solid block below
  • 加入了 getBlockBelow 方法,其会从给定位置向下投射,尝试寻找其下的第一个固体方块
  • EntityAddRiderComponent
  • EntityAddRiderComponent
    • Moved property readonly entityType: string from beta to 1.11.0
    • readonly entityType: string 属性由 beta 移动至 1.11.0
    • Moved property readonly spawnEvent: string from beta to 1.11.0
    • readonly spawnEvent: string 属性由 beta 移动至 1.11.0
  • EntityRideableComponent
  • EntityRideableComponent
    • Moved property readonly setCount: number from beta to 1.11.0
    • readonly setCount: number 属性由 beta 移动至 1.11.0
    • Moved property readonly crouchingSkipInteract: boolean from beta to 1.11.0
    • readonly crouchingSkipInteract: boolean 属性由 beta 移动至 1.11.0
    • Moved property readonly interactText: string from beta to 1.11.0
    • readonly interactText: string 属性由 beta 移动至 1.11.0
    • Moved property readonly controllingSeat: number from beta to 1.11.0
    • readonly controllingSeat: number 属性由 beta 移动至 1.11.0
    • Moved property readonly passengerMaxWidth: number from beta to 1.11.0
    • readonly passengerMaxWidth: number 属性由 beta 移动至 1.11.0
    • Moved property readonly pullInEntities: boolean from beta to 1.11.0
    • readonly pullInEntities: boolean 属性由 beta 移动至 1.11.0
    • Moved property readonly riderCanInteract: boolean from beta to 1.11.0
    • readonly riderCanInteract: boolean 属性由 beta 移动至 1.11.0
    • Moved property readonly seatCount: number from beta to 1.11.0
    • readonly seatCount: number 属性由 beta 移动至 1.11.0
    • Moved function addRider(rider: Entity): boolean from beta to 1.11.0
    • addRider(rider: Entity): boolean 函数由 beta 移动至 1.11.0
    • Moved function ejectRider(rider: Entity): void from beta to 1.11.0
    • ejectRider(rider: Entity): void 函数由 beta 移动至 1.11.0
    • Moved function ejectRiders(): void from beta to 1.11.0
    • 将 ejectRiders(): void 函数由 beta 移动至 1.11.0
    • Moved function getFamilyTypes(): string[] from beta to 1.11.0
    • getFamilyTypes(): string[] 函数由 beta 移动至 1.11.0
    • Moved function getRiders(): Entity[] from beta to 1.11.0
    • getRiders(): Entity[] 函数由 beta 移动至 1.11.0
    • Moved function getSeats(): Seat[] from beta to 1.11.0
    • getSeats(): Seat[] 函数由 beta 移动至 1.11.0
  • Seat
  • Seat
    • Moved property readonly lockRiderRotation: number from beta to 1.11.0
    • readonly lockRiderRotation: number 属性由 beta 移动至 1.11.0
    • Moved property readonly maxRiderCount: number from beta to 1.11.0
    • readonly maxRiderCount: number 属性由 beta 移动至 1.11.0
    • Moved property readonly minRiderCount: number from beta to 1.11.0
    • readonly minRiderCount: number 属性由 beta 移动至 1.11.0
    • Moved property readonly position: Vector3 from beta to 1.11.0
    • readonly position: Vector3 属性由 beta 移动至 1.11.0
    • Moved property readonly seatRotation: number from beta to 1.11.0
    • readonly seatRotation: number 属性由 beta 移动至 1.11.0
  • EntityRidingComponent
  • EntityRidingComponent
    • Moved property readonly entityRidingOn: Entity from beta to 1.11.0
    • readonly entityRidingOn: Entity 属性由 beta 移动至 1.11.0





【Cinder 译自官网 2024 年 05 月 01 日发布的 Minecraft Preview 1.21.0.24;原作者 Jay Wells】
【本文排版借助了:SPXXKLP v3.0.2】

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发表于 2024-5-2 15:35:18 来自手机 | 显示全部楼层 IP:广东省
延迟渲染一点没更
2# 2024-5-2 15:35:18 回复 收起回复
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发表于 2024-5-2 15:42:48 | 显示全部楼层 IP:广东省
好耶,新音乐
《论Java版在干什么》
3# 2024-5-2 15:42:48 回复 收起回复
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发表于 2024-5-2 18:15:52 | 显示全部楼层 IP:内蒙古
谁能总结一下更了什么
4# 2024-5-2 18:15:52 回复 收起回复
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发表于 2024-5-2 18:28:23 来自手机 | 显示全部楼层 IP:四川省
CornerPaladin39 发表于 2024-5-2 18:15
谁能总结一下更了什么

加入3张新唱片,重锤史诗级削弱,加入15张新画
5# 2024-5-2 18:28:23 收起回复
CornerPaladin39 2024-5-2 18:30 IP:内蒙古
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新唱片希望不是什么阴间音乐
篝火旁pq回复CornerPaladin39 2024-5-2 18:33 IP:四川省
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不阴间,有一张很好听,云飞发的1.21原声带第一首就是,可以去听下
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发表于 2024-5-2 20:50:59 来自手机 | 显示全部楼层 IP:山东省
什么时候能把麒麟和天玑的延迟渲染适配好
6# 2024-5-2 20:50:59 回复 收起回复
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发表于 2024-5-2 21:03:52 来自手机 | 显示全部楼层 IP:江苏省
重锤被削力(悲)
7# 2024-5-2 21:03:52 回复 收起回复
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发表于 2024-5-3 07:47:57 | 显示全部楼层 IP:河北省
新唱片太好听了(话说Lena做的唱片曲都很对我胃口哈哈哈
8# 2024-5-3 07:47:57 回复 收起回复
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发表于 2024-5-3 23:12:21 来自手机 | 显示全部楼层 IP:河南省
哇,基岩的快照已经到1.21了啊
希望麻将别在je水版本号()
9# 2024-5-3 23:12:21 回复 收起回复
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发表于 3 天前 来自手机 | 显示全部楼层 IP:四川省
15张画各具特色,有些是对游戏本身的致敬。
三张唱片有一张特别像UT的决心鱼。
本来还想着新版本更新时使用重锤和风弹一起玩(听说会相当的爽)。
10# 3 天前 回复 收起回复
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