NOTE: THIS WEEK'S UPDATE MAY MAY BE DELAYED ON WINDOWS 10/11. WE APOLOGIZE FOR THE INCONVENIENCE AND ARE WORKING TO RESOLVE THE ISSUE. 请注意:本周更新内容将在Windows10/11上推迟发布。我们在此对为您带来的不便深表歉意,并将尽快解决这一问题。
Information on Minecraft Preview and Beta: 关于 Minecraft Preview and Beta 的详细信息:
Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
Greetings, dear readers! This week, we begin the 1.21.20.21 Betas and Previews, and we know that many of you who follow the update versions closely will be expecting a retail update soon. However, after careful consideration we have decided that we will be skipping the 1.21.10 update. Instead, we will focus on 1.21.20 to prioritize more quality and stability improvements. But fear not – all of the tweaks from recent Betas and Previews won't be lost! They will also be included in 1.21.20, and we will be assessing and addressing critical bugs in hotfixes as we did with 1.21.1. Thank you for your patience and understanding, and please keep sending us your feedback and bug reports. We really appreciate your input!
你好,我亲爱的读者!本周,我们将发布Minecraft Preview & Beta 1.21.20.21预览版。我们知道,你们中那些密切关注版本更新的人已经在期待即将到来的正式更新内容。但是,经过了深思熟虑之后,我们决定跳过1.21.10版本更新。与之相反,我们将专注于1.21.20版本更新,以更多的考虑到质量与稳定性改善内容。不用担心 —— 所有近期Beta & Preview预览版的更改内容都不会被撤销!他们将被包含在1.21.20中,而我们也将像我们在1.21.1中做的那样评估和修复这些内容中出现的关键错误。感谢您的耐心与理解,也请继续向我们提交您的反馈与错误报告。我们真的很需要您的意见!
Here’s the list for what’s new this week:
以下是本周更新内容清单:
FEATURES AND BUG FIXES 特性和漏洞修复
BANNERS 旗帜
Mirrored the back side of Skull, Guster, and Flow banner textures (MCPE-179894)
Area Effect Clouds no longer shrink when entered by entities immune to the effect
修复了区域药水效果云会在不受其影响的实体进入时缩小的问题
Fixed a recipe bug where "chiseled_sandstone" and "cut_sandstone" sandstone variants could be used in a furnace to craft "smooth_sandstone". It can now only accept normal "sandstone" and no other types of sandstone
Fixed a bug where the Breeze could get stuck in one place when beneath a roof of blocks while attacking
修复了旋风人可能在攻击时卡在原地的问题
Wind Charges thrown by Players no longer have a chance of dealing more than 1 damage per hit
由玩家丢出的风弹现在不会造成1点以上的伤害
Jumping no longer overrides any previous greater upward velocity, and therefore doesn't cancel momentum from a Wind Burst explosion when both happen at the same time
跳跃行为不再会覆盖更强的上升动能行为,因此其无法再抵消风弹爆炸所带来的动能
Using Trident with Riptide enchantment now correctly cancels fall damage reduction from Wind Charge
带有激流附魔的三叉戟现在会正确取消风弹带来的摔落伤害减免
Fixed a bug where the fall damage protection from a Wind Charge incorrectly prevented fall damage when landing a second time
修复了风弹所带来的摔落伤害减免在第二次落地时也会生效的问题
REALMS REALMS
Players are no longer kicked from the Realm if the owner enters and exits the Realms Settings screen without modifying packs while multiple Add-Ons are applied
修复了Realms所有者在已应用多个Addon并没有更改包的情况下进退设置页面会被踢出游戏的问题
Navigating away from the Realms Stories Story Feed tab upon reading the first page of stories will remove the unread stories badge as the user has seen the most recent posts.
在阅读Realms故事的第一页后,未读故事标记将从故事提要页面上移除,因为用户已经看过它了
Fixed a bug where brand new Realm Events wouldn't display properly the first time the Story Feed is opened.
修复了在首次打开Realms故事提要页面时最近故事无法正常显示
Fixed a bug that locks players on an infinite loop after cancelling the process of joining a recently claimed Preview Realm
修复了取消加入最新获取的Realm预览版的时玩家将陷入无限循环中的问题
UPDATED REALMS TAB 更新的 REALMS 选项卡
We’ve introduced a brand-new Realms tab. It is found in the New Play Screen, but unfortunately there is an issue with actually joining a Realm this way! (Sorry!) You will have to switch to the old UI in order to join Realms in the Preview - we hope to have this issue resolved as soon as possible.
我们推出了一个全新的Realms选项卡。他可以在新的游玩页面中被找到,但不幸的是,真的用它加入Realms时会出现问题!(真的很抱歉!) 而您zhiy在Preview & Beta版中切换到旧的UI后才能够加入Realms —— 我们希望这一问题能被尽快解决
Here’s what you can expect showing up over next couple of previews:
以下是您可以期待在接下来的几次预览中出现的内容:
List of Realms: Easily view all the Realms you own or have joined.
Realms列表:用于轻松查看您拥有或加入的所有Realms服务器
Start Playing: Launch your Realm directly from this screen.
开始游戏:你可以直接从这个页面启动你的Realms服务器
Online Player Count: See how many players are currently online in each Realm.
在线玩家数:查看现在每个Realms服务器有多少玩家在线
Realm Management: Take control of your owned Realms by editing worlds and managing subscriptions.
Realms管理器:您可以通过编辑存档与管理订阅来控制您的Realms服务器
Add or Join Realms: Explore new Realms by adding or joining them.
Fixed a bug where having an Add-On applied to a dedicated server would force players to download all resource packs applied to that server in order to join. Note: If you downloaded unwanted packs as a result of this issue, you may have to delete them locally from your device to avoid having them apply when joining a world (MCPE-180344)
Updated the "minecraft:geometry" block component to validate whether geometries fit within the 30/16 unit bounds and have at least 1/16 of their length within the unit cube on each axis. This validation occurs for all geometry components on all blocks using json version 1.21.0 or later. (MCPE-178607)
Exposed "minecraft:behavior.swim_up_for_breath" AI goal component which allows a mob to try to move to a location where it can breathe air once it is close to running out of its breathable supply. In Vanilla, this is used by the Dolphin. Any custom content built off of the Vanilla dolphin at or above version 1.21.20 will need to manuhttps://klpbbs.com/thread-140426-1-1.htmlally add this component to enable this AI behavior.
The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.
基岩版编辑器及其API仍处于早期开发阶段,适用于且仅适用于使用键鼠输入的Windows PC平台上的Minecraft Preview。请在社交平台通过 #BedrockEditor 标签告知我们你的想法
Added settings panel to modify atmospheric, global illumination, and color grading settings for deferred lighting (requires deferred lighting resource pack and settings to be enabled)
Known issue: paste preview (CTRL+SHIFT+V) does not render properly when deferred lighting is enabled.
已知问题: 黏贴预览 (CTRL+SHIFT+V) 无法在启用延迟渲染光照的情况下正确渲染.
Added Input Mappings action bar item that opens a modal displaying all available key bindings and input contexts.
加入了 Input Mappings 操作栏组件以显示所有的按键映射与输入上下文
Key bindings can be reconfigured using the shortcut field, which detects key presses to set the binding. Pending changes will highlight the text until saved or cleared. Closing the modal reverts any pending changes.
Right-clicking on a selected shortcut field clears the binding, or clear button next to the field can be used.
右键单击选定的快捷键字段可以清除绑定,或者也可以使用字段旁边的清除按钮来达成这一点
Added a toggle for exclusive (None in API) key actions to support advanced input scenarios.
为一个一个(API中没有的)关键操作添加了切换功能以支持高级输入场景。
Modified bindings can be restored by clicking restore buttons for the binding, active context, and all modified bindings.
单击清楚按钮可以恢复所有按键绑定、活跃的上下文等所有已作出的更改
Saved bindings are accessible across different editor projects.
已保存的绑定内容可以在编辑器中跨项目访问.
Extended game options to include more export options as well as applying options to export level data
扩展了包括用于导出存档数据的更多导出选项与应用选项在内的游戏选项
Added an optional KeyBindingInfo argument to the key binding registration API functions to assign additional information to shortcuts.
在按键绑定API函数中添加了可选的KeyBindingInfo参数,以为快捷键分配其他信息。
Added new BlockList UI element to Property Pane API.
为 Property Pane API 添加了新的 BlockList UI 元素
Added inputContextId and inputContextLabel optional properties to ModalToolCreationParameters API to represent user defined modal tool identifiers for modal tools.
Added interface KeyBinding and modified key binding registration API methods to take this object.
添加了 KeyBinding 对象并修改了快捷键绑定注册API方法以适配此对象
Dropdown menus will attempt to open in the opposite direction when they extend beyond the window bounds.
当下拉菜单超出窗口边界时,它们将尝试向相反方向打开
Added variant: ColorPickerVariant optional property to IPropertyItemOptionsColorPicker API to support different types of color picker property items. Changed the default variant to respect the pane layout. Moved gradient selector for Default and Inline variants to a popup, accessible by clicking the selected color box.
2 Channel textures in resource packs are now properly supported. When loaded they will always use the first channel to represent all three color channels and the second channel for alpha (I.E A normal texture would be (R, G, B, A) where a 2 channel texture will always be treated as (R, R, R, A))
Fixed a bug where certain objects from the world would be visible through the gamma calibration menu in the Deferred Technical Preview
修复了使用开启延迟渲染技术性预览后的伽马值校准菜单可以透视某些物体的问题
The extension EXT_texture_cube_map_array is now required to run Deferred Technical Preview on Android devices that support GLES 3.1. Some devices will lose support, however most devices should be unaffected
Added "item_display_transforms" control to the block geometry file. This controls the way a block is visually represented in the UI, on the player, and floating on the ground. It exists inside minecraft:geometry, and requires format_version 1.21.20