本帖最后由 星空晶体 于 2024-9-19 22:45 编辑
|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。 |测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。 |然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 |Minecraft 基岩版 1.20.40 仍未发布,Beta & Preview 1.21.40.22 为其第 3 个测试版。
Minecraft Beta & Preview - 1.21.40.22 Minecraft 基岩版 Beta & Preview 1.21.40.22
Information on Minecraft Preview and Beta: 关于 Minecraft Preview 和 Beta 版的信息:
- Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- Minecraft Preview 版现在 Xbox, PlayStation, Windows, and iOS 平台可用,详细信息可在aka.ms/PreviewFAQ查看
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- Minecraft beta 版现已在Android(Google Play)可用。要加入或离开 beta 版,在aka.ms/JoinMCBeta 查看详细说明
It's time for a new Minecraft Preview and Beta! You'll be excited to know that bundles can now be dyed; enable the bundles experiment to test this out!We’d love your feedback as always, so please let us know what you think at https://aka.ms/mcbundlesfeedback, and report any bugs at bugs.mojang.com .
现在是新的 Minecraft 预览版和测试版的时间了!你将很兴奋地知道,现在可以将收纳袋染成不同的颜色了;启用收纳袋实验性内容来测试一下吧!我们一如既往地希望得到您的反馈,请在 https://aka.ms/mcbundlesfeedback 告诉我们您的想法,并在 bugs.mojang.com 报告任何发现的错误
EXPERIMENTAL FEATURES 实验性特性
ITEMS 物品
- The Bundle can now be dyed 16 different colors using Dyes
- 收纳袋现可以被 16 种不同的颜色染料染色
FEATURES AND BUG FIXES 特性和漏洞修复
ANDROID ANDROID
- Fixed double input when using analog triggers on certain gamepads (MCPE-175113)
- 修复了在某些游戏手柄上使用模拟方式开关时的双倍输入问题。 (MCPE-175113)
GAMEPLAY 玩法
- Players getting killed by the Mace's Smash Attack now get the correct death message (MCPE-185952)
- 现在被重锤猛击攻击杀死的玩家将收到正确的死亡信息。 (MCPE-185952)
- Fixed an issue that could prevent the player from respawning correctly (MCPE-186324)
- 修复了可能阻止玩家正确重生的问题 (MCPE-186324)
- TNT explosions no longer reset momentum of other falling Primed TNTs. This should fix any issues that were occurring with TNT cannons (MCPE-181055)
- TNT爆炸现在不再重置其他正在下落的已激活TNT的动量。将修复TNT大炮出现的任何问题。 (MCPE-181055)
MOB 生物
- The Breeze can no longer jump away from a player if it is on top of a Honey Block (MCPE-176991)
- 若旋风人在蜂蜜块上,它不再能从玩家身上跳开 (MCPE-176991)
- Zombified Piglins spawned by a Nether Portal now have 15-second cooldown before it can use the Portal
- 由下界传送门生成的僵尸猪灵现在有 15 秒的冷却时间才能使用传送门
MOBS 生物
- Jump Boost now increases how high a Breeze can jump (MCPE-176922)
- 跳跃提升现在会增加旋风人可以跳得有多高 (MCPE-176922)
- Fixed issue with Minecarts stopping unexpectedly and then only being pushable in one direction (MCPE-185643)
- 修复了矿车若意外停止只能向一个方向推动的问题 (MCPE-185643)
- Updated the rules under which Bats spawn in the world:
- 更新了蝙蝠在世界中生成的规则:
- Bats can now spawn at any height, provided the area is covered and sufficiently dark
- 蝙蝠现在可以在任何高度生成,只要该区域被覆盖且足够黑暗
- Bats must spawn on one of the following blocks: Stone, Granite, Diorite, Andesite, Tuff, or Deepslate
- 蝙蝠必须生成在以下方块之一上:石头、花岗岩、闪长岩、安山岩、凝灰岩或深板岩
- As a result, Bats may now happen to spawn above the surface
- 因此,蝙蝠现在可能恰好在地表上方生成
REALMS REALMS
- Added a new Realm Event. Can you find out what it is?
- 添加了一个新的 Realm 事件。你能找到这事件是什么吗?
USER INTERFACE 用户界面
- Single-tap to destroy now works with joystick/crosshair controls in Creative mode, without causing blocks to glitch (MCPE-181789)
- 单击以破坏方块现在适用于创造模式中的摇杆/十字准键触屏,而不会导致方块出现问题 (MCPE-181789)
- Fixed a bug where Realms invite links could overflow past their text boxes
- 修复了 Realm 邀请链接可能会溢出其文本框的错误
- Items no longer get stuck in crafting grid after dropping an identical item from the recipe screen (MCPE-73593)
- 从配方屏幕掉落相同物品后,物品不再卡在制作台页面中 (MCPE-73593)
- Fixed an issue where the new Bed screen wouldn't be narrated fully in certain scenarios (Preview only)
- 修复了在某些情况下无法完整解说新屏幕加载的问题(仅预览版)
- Fixed a bug where the experimental Bed screen was missing an overlay when screen animations were disabled (Preview only) (MCPE-184090)
- 修复了在禁用屏幕动画时实验性屏幕加载缺少叠加的错误(仅预览版) (MCPE-184090)
- Take From Bundle functionality now takes precedence over Clear Hotbar when an item in a Bundle is selected using gamepad (MCPE-186359)
- 现在,当使用游戏手柄选择收纳袋中的物品时,“从收纳袋中取出”功能优先于“清除物品栏” (MCPE-186359)
- Inventory screen no longer shows item categories in tooltips unless the recipe book search screen is actually visible (MCPE-128464)
- 物品栏屏幕不再在工具提示中显示物品类别,除非配方书搜索物品类别是可见的 (MCPE-128464)
- When using the Swap Jump and Sneak option with touch controls, sneak button no longer flickers when you press close to it (MCPE-159557)
- 将交互跳跃和潜行选项与触摸控件一起使用时,当你靠近它时,潜行按钮不再闪烁 (MCPE-159557)
VANILLA PARITY 原版趋同
- Identical Lodestone Compass items now stack up to 64, matching Java Edition (MCPE-109595)
- 相同的磁石指南针物品现在最多可叠加64件,与 Java 版相同 (MCPE-109595)
TECHNICAL UPDATES 技术性更新
API API
- Fixed some cases when the entityRemove World event would sometimes not be triggered
- 修复了 entityRemove 世界事件有时不会触发的情况
- Moved getRedstonePower from beta to 1.15.0
- 将getRedstonePower从beta移至1.15.0
BLOCKS 方块
- Updated the Jigsaw Block
- 更新了拼图方块
- Fixed a bug where block data would not be saved when pressing "Done" (MCPE-181405)
- 修复了按“完成”时无法保存方块数据的问题 (MCPE-181405)
- Updated the Jigsaw Block UI
- 更新了拼图方块的UI
- Added Selection Priority and Placement Priority fields
- 添加了选择优先级和放置优先级字段
CAMERA 摄像机
- The minecraft:follow_orbit preset is no longer behind the experimental toggle
- minecraft:follow_orbit 预设不再落后于实验性内容切换
COMPONENTS 组件
- Moved the "minecraft:redstone_conductivity" component out of the Upcoming Creator Features experiment for format_versions 1.21.30 and above
- 在大于 1.21.30 的版本格式将 "minecraft:redstone_conductivity" 移出了 即将推出的创造者功能 实验性内容
ENTITY COMPONENTS 实体组件
- The "behavior.jump_around_target" can no longer be used by an Entity on top of a Honey Block (MCPE-176991)
- 组件"behavior.jump_around_target" 不再能使用在被站在蜂蜜块上的实体(MCPE-176991)
- Jump Boost now increases how high an Entity can jump when using "behavior.jump_around_target" (MCPE-176922)
- 跳跃提升现在会增加实体在使用“behavior.jump_around_target”组件时可以跳的高度 (MCPE-176922)
- Wind Charges now use the minecraft:explode component instead of minecraft:wind_burst .
- 风弹现在使用组件minecraft:explode 而不是 minecraft:wind_burst .
- Expanded minecraft:explode with the following new fields:
- 扩展了以下新字段:minecraft:explode
- damage_scaling: A scale factor applied to the explosion's damage to entities. A value of 0 prevents the explosion from dealing any damage. Negative values cause the explosion to heal entities instead
- damage_scaling: 应用于爆炸对实体的伤害的比例因子。值为 0 可防止爆炸造成任何伤害。负值会导致爆炸改为治疗实体
- toggles_blocks: If true, the explosion will toggle blocks in the explosion radius
- toggles_blocks: 如果为 true,则爆炸将切换爆炸半径内的方块
- knockback_scaling: A scale factor applied to the knockback force caused by the explosion
- knockback_scaling: 应用于爆炸引起的击退力的比例因子
- particle_effect: The name of the particle effect to use. The accepted strings are wind_burst or breeze_wind_burst . All other inputs will use the default explosion particles
- particle_effect: 要使用的粒子效果的名称. 接受的字符串为 wind_burst 或 breeze_wind_burst 。所有其他输入将使用默认的爆炸粒子
- sound_effect: The name of the sound effect played when the explosion triggers
- sound_effect: 爆炸触发时播放的音效名称
- negates_fall_damage: Defines whether the explosion should apply fall damage negation to Players above the point of collision
- negates_fall_damage: 定义爆炸是否应将坠落伤害不应用于碰撞点以上的玩家
- allow_underwater: If true, the explosion will affect blocks and entities underwater
- allow_underwater: 如果为 true,则爆炸将影响水下的方块和实体
GRAPHICAL 图像
- Starting with base game version 1.21.40, built-in biomes_client.json files will no longer be loaded. That file from other packs will continue to be loaded. Water and fog settings are now in individual client_biome.json files in resource packs. When both biomes_client.json and the individual client_biome.json file specify competing values, the loaded biomes_client.json from creator content will have priority
- 从基础游戏版本 1.21.40 开始,将不再加载内置 biomes_client.json 文件。其他包中的该文件将继续加载。水和雾设置现在位于资源包的单个client_biome.json文件中。当biomes_client.json和单个client_biome.json文件都指定了竞争值时,从创建者内容加载的biomes_client.json将具有优先权
BLOCKS 方块
- Fixed a bug where old block IDs were incorrectly overwriting data of new block IDs from blocks.json format_version 1.21.20 or higher (MCPE-186255)
- 修复了旧方块 ID 错误地覆盖 blocks.json format_version 1.21.20 或更高版本的新方块 ID 数据的问题 (MCPE-186255)
- Updated references to old block names in behavior pack color recipe files
- 更新了行为包颜色配方文件中对旧方块名称的引用
- Updated references to old block names in behavior pack feature files
- 更新了行为包地物文件中对旧方块名称的引用
- Updated references to old block names in biome definition files
- 更新了生物群系定义文件中对旧方块名称的引用
TECHNICAL EXPERIMENTAL UPDATES 实验性技术性更新
ADD-ONS AND SCRIPT ENGINE 附加包和脚本引擎
- Add support for custom items with the "minecraft:block_placer" item component to use the referenced "block" as the icon for the item
- 使用 "minecraft:block_placer" 物品组件添加对自定义物品的支持,以使用引用的方块作为物品的图标
- If the "minecraft:icon" component is specified, it will override the "block" icon
- 如果指定了 "minecraft:icon" 组件,将会覆盖方块图标
- Requires the "Upcoming Creator Features" toggle. Must use item json version 1.21.40 or higher
- 需要打开 即将推出的创造者功能。必须使用项目 json 格式版本或更高版本 1.21.40 or higher
API API
- Moved PlayerInteractWithBlockBeforeEvent and PlayerInteractWithBlockAfterEvent from beta to 1.15.0
- 移动 PlayerInteractWithBlockBeforeEvent and PlayerInteractWithBlockAfterEvent 从 beta 到 1.15.0
- Moved PlayerInteractWithEntityBeforeEvent 和 PlayerInteractWithEntityAfterEvent from beta to 1.15.0
- 移动 PlayerInteractWithEntityBeforeEvent 和 PlayerInteractWithEntityAfterEvent 从 beta 到 1.15.0
- Added enum PlatformType export enum PlatformType { Console = 'Console', Desktop = 'Desktop', Mobile = 'Mobile', } Class ScriptClientSystemInfo
- 添加了枚举 PlatformType export enum PlatformType { Console = 'Console', Desktop = 'Desktop', Mobile = 'Mobile'} 类 ScriptClientSystemInfo
- Added field platformType
- 添加字段platformType
- Added field maxRenderDistance
- 添加字段maxRenderDistance
CAMERA 摄像机
- Added camera relative movement to the "New Third Person Presets" experimental toggle
- 为"新第三人称实验"实验性内容切换添加了摄像机相对移动
- Camera relative movement is enabled on any camera that inherits from minecraft:follow_orbit and sets align_camera_and_target_forward to false
- 摄像机相对移动在继承的任何摄像机上启用 从 minecraft:follow_orbit 与设置 align_camera_and_target_forward 到 false
GRAPHICAL 图像
- Updated some JSON schemas for Deferred Technical Preview resource packs. Creators must update their packs to the new format. Documentation on the Creator Learning Portal will be updated accordingly
- 更新了 延迟渲染 资源包的一些 JSON 架构。创作者必须将其包更新为新格式。创造者学习门户上的文档将相应地更新
- Split up the contents of lighting/global.json into 3 files: lighting/global.json, point_lights/global.json and pbr/global.json . They contain directional lights + emissive desaturation, point light colors and MERS fallbacks respectively
- 拆分lighting/global.json 为3个文件: lighting/global.json, point_lights/global.json and pbr/global.json 。作用分别是定向光源 + 自发光去饱和度、点光源颜色和回退
- The schema for lighting/global.json is now wrapped in a new "minecraft:lighting_settings" object and also requires a "description" object with an "identifier" string to act as a unique name for your settings. The "format_version" field has also been modified to require a string as opposed to an array of integers, and must use a version of "1.21.40"
- lighting/global.json 的架构现在包装在新的 "minecraft:lighting_settings" 对象且还需要一个"description" 对象与一个 "identifier" 字符串作为设置的唯一名称。"format_version" 字段 也被修改为需要一个字符串而不是一个整数数组,并且必须使用"1.21.40"版本
- The filepath for atmospheric scattering files has been relocated to atmospherics/atmospherics.json
- 大气散射文件的文件路径已重新定位到 atmospherics/atmospherics.json
- The schema for atmospherics/atmospherics.json is now wrapped in a new "minecraft:atmosphere_settings" object and also requires a "description" object with an "identifier" string to act as a unique name for your settings. It also requires a "format_version" string, which must be a version of "1.21.40"
- atmospherics/atmospherics.json 的架构包装在新的 "minecraft:atmosphere_settings" 对象且 "description" 对象与 "identifier" 字符串作为设置的唯一名字. 还需要 "format_version" 字符串, 版本必须是"1.21.40"
- The schema for color_grading/color_grading.json now requires a "format_version" string, which must be a version of "1.21.40"
- color_grading/color_grading.json 的架构现需要新的 "format_version" 字符串,其版本必须是 "1.21.40"
- The schema for water/water.json now requires a "format_version" string, which must be a version of "1.21.40"
- water/water.json 的架构现需要一个 "format_version" 字符串,其版本必须是"1.21.40"
- "lighting/global.json"
- {
- "minecraft:lighting_settings": {
- "format_version": "1.21.40",
- "description": {
- "identifier": string
- },
- "directional_lights": {
- "sun": {
- "illuminance": float,
- "color": RGB color
- },
- "moon": {
- "illuminance": float,
- "color": RGB color
- },
- "orbital_offset_degrees": float
- },
- "emissive": {
- "desaturation": float
- }
- }
- }
- "point_lights/global.json"
- {
- "minecraft:point_light_settings": {
- "format_version": "1.21.40",
- "colors": {
- "minecraft:block_name": RGB color,
- ...
- }
- }
- }
- "pbr/global.json"
- {
- "minecraft:pbr_fallback_settings": {
- "format_version": "1.21.40",
- "blocks": {
- "global_metalness_emissive_roughness_subsurface": RGBA color
- },
- "actors": {
- "global_metalness_emissive_roughness_subsurface": RGBA color
- },
- "particles": {
- "global_metalness_emissive_roughness_subsurface": RGBA color
- },
- "items": {
- "global_metalness_emissive_roughness_subsurface": RGBA color
- }
- }
- }
- "atmospherics/atmospherics.json"
- {
- "minecraft:atmosphere_settings": {
- "format_version": "1.21.40",
- "description": {
- "identifier": string
- },
- ...
- }
- }
- "color_grading/color_grading.json"
- {
- "minecraft:color_grading_settings": {
- "format_version": "1.21.40",
- "description": {
- "identifier": string
- },
- ...
- }
- }
- "water/water.json"
- {
- "minecraft:water_settings": {
- "format_version": "1.21.40",
- "description": {
- "identifier": string
- },
- ...
- }
- }
复制代码 MOLANG MOLANG
Added query.client_max_render_distance . It returns the max render distance in chunks of the current client. Available on the Client (Resource Packs) only
添加了 query.client_max_render_distance。它返回当前客户端的最大渲染距离(以区块为单位)。仅在客户端(资源包)上可用
【星空晶体 译自feedback.minecraft.net 2024 年 9 月 18 日发布的 Minecraft Beta & Preview - 1.21.40.22】
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