|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。 |测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。 |然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 |Minecraft 基岩版 1.20.60 仍未发布,Beta & Preview 1.21.60.24 为其第 3 个测试版。 |本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.60.24 Minecraft 基岩版 Beta & Preview 1.21.60.24
Information on Minecraft Preview and Beta: Minecraft Preview 与 Beta 版的信息:
- Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- Minecraft Preview 在 Xbox, PlayStation, Windows 和 iOS 设备上可用. 可以在 aka.ms/PreviewFAQ 找到更多信息.
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- 此 Beta 版可在Android (Google Play)上使用, 要加入或离开测试, 请访问 aka.ms/JoinMCBeta 获取详细指示
It's time for a new Preview and Beta! As always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs at bugs.mojang.com! Here's what's new this week:
是时候发布新的 Beta 和 Preview 版了!与往常一样,我们期待在 feedback.minecraft.net 获取您对这次更新的反馈 ,您也可以在 bugs.mojang.com 报告您所发现的任何问题!下面是这周的新内容:
NEW FEATURES AND BUG FIXES 新的特性和漏洞修复
ACHIEVEMENTS 成就
- The Monster Hunter achievement can now be unlocked by destroying a Creaking Heart while it has a spawned Creaking
- “怪物猎人”成就现在可以由破坏一个生成了嘎枝的嘎枝之心解锁.
BLOCKS 方块
- Tall Grass that is placed when using Bone Meal on Moss Blocks or Pale Moss Blocks no longer render only their bottom half (MCPE-188789)
- 对着苔藓块或苍白苔藓块使用骨粉所生成的高草丛不再只会渲染其下半部分 (MCPE-188789)
GAMEPLAY 玩法
- The second passenger of a boat will no longer have large camera twitches when rotating toward the west direction
- 船上的第二个乘客在向西旋转时不再会出现剧烈的相机视角抽搐
ITEMS 物品
- Open Bundle textures updated such that there is no longer a missing string pixel (MCPE-188355)
- 更新了打开的收纳袋的纹理,以使其不再缺失一个抽绳像素 (MCPE-188355)
- Resin Bricks are no longer found in Woodland Mansion chests (MCPE-188234)
- 树脂砖不再会在林地府邸的箱子里找到 (MCPE-188234)
- The XP rewarded for smelting Resin Clumps into Resin Bricks has been reduced from 0.3 to 0.1
- 将树脂团烧炼成树脂砖所奖励的经验由 0.3 降低至 0.1
MOBS 生物
- Creakings spawned from Creaking Hearts now always persist upon reloading the world (MCPE-188352)
- 由嘎枝之心生成的嘎枝在重新加载世界时会始终保持存在 (MCPE-188352)
- Creaking's eyes now properly flicker when the Creaking Heart which spawned it is destroyed
- 当嘎枝绑定的嘎枝之心被破坏时, 嘎枝的眼睛会正常闪烁
REALMS REALMS
- The friends tab on the Play screen now shows the correct list of joinable worlds and Realms
- 游戏屏幕上的好友选项卡现在会正确显示可加入的世界和Realms
- Player permissions no longer revert to the previous state after leaving the Manage Realm tab
- 修复了离开Realm管理屏幕后玩家权限不再会恢复至默认状态的问题
- Fixed issue where game mode appears as Unknown on the Realms Tab even if the Realm has a world with a valid game mode
- 修复了即使Realm拥有具有有效游戏模式的世界,Realm选项卡上的游戏模式也仍会显示为未知的问题
STABILITY AND PERFORMANCE 性能与稳定性
- Players on Switch should remain signed into their Microsoft Account after putting Minecraft app to sleep and resuming it
- Switch 上的玩家在将 Minecraft 置于休眠状态并恢复后,会保持其 Microsoft 账户的登录状态
STRUCTURES 结构
- Some Savanna Villages no longer have a hole where a Dirt Path block should be
- 一些热带草原村庄的土径不再会被替换为坑洞
USER INTERFACE 用户界面
- [PlayStation®5] 'Enable Screen Reader' accessibility setting is now used to initialize Text-to-Speech during first launch
- PlayStation®5的“启用屏幕阅读器”辅助功能设置现在用于在首次启动时初始化文本转语音
- Fixed a bug where the game could soft lock in certain scenarios when it was suspended right before the player dying
- 修复了玩家在死亡前打开暂停屏幕后,游戏会卡死的问题
- Changed wording for enabling/disabling player's sleep skipping the night to "Skip night by sleeping" from "Beds work"
- 将用于管理玩家睡觉是否可以跳过夜晚的文本由 “Bed work”(床工作) 修改为 “Skip night by sleeping”(睡觉可以跳过夜晚)
- Added additional debug info regarding Realms features in the general settings screen
- 在“常规设置”屏幕中添加了有关 Realms 功能的其他调试信息
- Updated the text on the new bed screen when sleeping to skip the night is disabled
- 更新了当“睡觉可以跳过夜晚”功能启用时,新睡觉屏幕的文本
VANILLA PARITY 原版趋同
BLOCKS 方块
- Sniffer Egg block now only provides center support on top and bottom faces (MCPE-169520)
- 嗅探兽蛋现在仅会在顶部和底部提供中心支撑 (MCPE-169520)
- Shears can now be used on Cave Vines, Kelp, Twisting Vines, and Weeping Vines while sneaking (MCPE-188474)
- 现在可以在潜行时对洞穴藤蔓、海带、缠怨藤和垂泪藤使用剪刀 (MCPE-188474)
- Using Shears on Cave Vines, Kelp, Twisting Vines, and Weeping Vines now plays the arm swing animation (MCPE-188473)
- 对洞穴藤蔓、海带、缠怨藤和垂泪藤使用剪刀时会显示手部的动作 (MCPE-188473)
- Water and Lava no longer remain in the world when placing a Water or Lava Bucket against a Cave Vine with Glow Berries
- 紧靠长出发光浆果的洞穴藤蔓放置水或熔岩时,水或熔岩不再会停留在世界中
- Collecting Glow Berries when holding Shears no longer picks the Berries and shears at the same time (MCPE-188476)
- 手持剪刀采摘发光浆果时不再会同时进行采摘和修剪 (MCPE-188476)
- Sniffer Egg block no longer provides side support to any block
- 嗅探兽蛋不再会为任何方块提供侧面支撑
WORLD GENERATION 世界生成
- Creaking Hearts now generate more often in naturally generated Pale Oaks (MCPE-187337)
- 嘎枝之心现在会在自然生成的苍白橡树中生成得更频繁 (MCPE-187337)
- Canyons now generate more often
- 峡谷现在会生成得更频繁
- Canyons can once again reach the surface (MCPE-121708)
- 峡谷现在再次可以在地表生成 (MCPE-121708)
- Canyons can once again generate on the ocean floor
- 峡谷现在再次可以在海底生成
- Canyons now completely carve through Copper Ore veins and most other underground blocks (MCPE-181410)
- 峡谷现在会穿过大型铜矿脉和其他大多数方块 (MCPE-181410)
- Canyons now properly interact with aquifers, filling with water instead of generating as disconnected segments
- 峡谷现在会与含水层正确相接,填充为水而非生成断开的片段
TECHNICAL UPDATES 技术性更新
BLOCKS 方块
- Fixed issue where legacy data driven block didn't apply the render layer from the material instances component
- 修复了旧数据驱动的方块未应用材质实例组件中的渲染层的问题
- Fix spurious content log error: 'trying to override the Geometry component with blocks.json settings for a custom block'
- 修复了错误内容日志:'尝试使用 blocks.json 设置覆盖自定义方块的 Geometry 组件'
- Door blocks use state minecraft:cardinal_direction instead of minecraft:direction . Uses string values ("north, south, east, west")
- 门的方块状态现在为 minecraft:cardinal_direction 而不是 minecraft:direction .可以使用字符串值 ("north", "south", "east", "west")来改变
COMPONENTS 组件
- Moved the minecraft:liquid_detection component out of the Upcoming Creator Features experiment for format_versions 1.21.60 and above
- 将 minecraft:liquid_detection 组件从 “即将推出的创作者功能” 实验性玩法中移出,适用于 format_versions 1.21.60 及以上版本
COLLISIONS 碰撞箱
- Entities with no collision box but with the minecraft:custom_hit_test component are no longer sometimes unable to be interacted with
- 没有碰撞箱但具有 minecraft:custom_hit_test 组件的实体现在不会再出现有时无法互动的问题
COMPONENTS 组件
- Expand the minecraft:breedable component to allow inheriting properties to child entities
- 扩展了 minecraft:breedable 组件,以允许子实体继承父实体的属性
- Adds the new "property_inheritance" field which takes property name keyed objects
- 添加了新的 "property_inheritance" 字段,该字段接受以属性名称为键的对象
- The objects in property_inheritance can contain a "mutation_chance" which give the chance it should not inherit from either parent
- property_inheritance 字段中的对象可以包含一个 "mutation_chance",该字段给出不从任一父实体继承属性的概率
- They can also contain the "mutation_values" array of values to select from if mutating and the component has random mutation set
- 它们还可以包含一个 "mutation_values" 数组,在发生变异且组件设置为随机变异时,从该数组中选择一个值
EDITOR 编辑器
- Centers block thumbnail images in hotbar, block picker and lists
- 将方块缩略图图像居中显示在了快捷栏、方块选择器和列表中
- Adds data-driven rendering to editor block images
- 为编辑器中的方块图像添加了数据驱动的渲染功能
- Adds block name aliasing for signs
- 为告示牌添加了名称别名
- Adds support for namespace block names for block:// protocol
- 为 block:// 协议添加了对命名空间方块名称的支持
- Player model is now fully hidden while in tool mode
- 玩家模型现在在工具模式下完全隐藏
FOG 迷雾
- Fixed issue where "inherit_from_prior_fog" field in biomes_client.json was ignored on first content on resource pack stack (MCPE-187805)
- 修复了 biomes_client.json 为资源包堆栈中的第一个内容时, 文件中的 "inherit_from_prior_fog" 字段被忽略的问题 (MCPE-187805)
GAMEPLAY 玩法
- Fixed a bug where opening a chest while the clone command is spamming could crash the server
- 修复了在 “clone” 命令频繁使用的同时打开箱子可能导致服务器崩溃的问题
GRAPHICAL 图像
- Single-channel textures in resource packs are now interpreted as grayscale, rather than red. This change does not apply to single-channel UI textures, which were already interpreted as such
- 在资源包中,单通道纹理现在被解释为灰度,而不是红色。此更改不适用于单通道的 UI 纹理,这些纹理已经以这种方式被解释
GRAPHICS 图形
- client_biome JSON files now support a "surface_opacity" field in the "minecraft:water_appearance" component
- client_biome JSON文件现在支持在 minecraft:water_appearance 组件中添加一个 "surface_opacity" 字段
- This change also restores swampland and warm_ocean surface opacity to what they were until recently when the client_biome JSON files were introduced
- 此更改还将沼泽地和暖水海洋生物群系表面的不透明度恢复到最近引入 client_biome JSON文件时的不透明度
ITEMS 物品
- Fixed an issue where non-host clients joining multiplayer sessions would be missing an icon for packs that had duplicate items
- 修复了非主机客户端加入多人游戏会话时,对于包含重复物品的资源包会缺少图标的问题
- The following legacy item (pre 1.16.100) components are now synced to the client:
- 以下的遗留物品(在 1.16.100 版本之前)组件现在已同步到客户端:
- minecraft:camera
- minecraft:camera
- minecraft:seed
- minecraft:seed
- minecraft:max_damage
- minecraft:max_damage
- minecraft:hand_equipped
- minecraft:hand_equipped
- minecraft:stacked_by_data
- minecraft:stacked_by_data
- minecraft:foil
- minecraft:foil
- minecraft:block
- minecraft:block
- minecraft:use_duration
- minecraft:use_duration
- minecraft:max_stack_size
- minecraft:max_stack_size
SCRIPTING 脚本引擎
- Fixed Entity.getComponent and Entity.getComponents from crashing when called within EntityDieAfterEvent callback.
- 修复了在 EntityDieAfterEvent 回调中调用 Entity.getComponent 和 Entity.getComponents 方法时可能导致崩溃的问题
EXPERIMENTAL TECHNICAL FEATURES 实验性技术特性
SCRIPTING 脚本引擎
- system.scriptEvent updated to return a new error for exceeding the message size
- system.scriptEvent 方法更新为在消息大小超出限制时返回一个新的错误
- Structure
- 结构
- Added waterlogged: boolean parameter to setBlockPermutation . This can be used to set whether the specified block within a structure is waterlogged.
- 在 setBlockPermutation 中添加了 waterlogged: boolean 参数. 这可以用于设置结构中的指定方块是否含水
- Removed ScriptBlockType.canBeWaterlogged from Beta - instead, ScriptBlock.canContainLiquid or ScriptBlockPermutation.canContainLiquid can be used to check if a block can be waterlogged.
- 从 Beta 版本中移除了 ScriptBlockType.canBeWaterlogged 方法. 现在可以使用 ScriptBlock.canContainLiquid 或 ScriptBlockPermutation.canContainLiquid 来检查方块是否可以含水
CAMERA 相机视角
- Aim assist will no longer get automatically enabled when switched to vanilla third-person-behind camera by default (MCPE-188005)
- 默认情况下,切换到原版第三人称背面视角时,瞄准辅助将不再自动启用 (MCPE-188005)
【无情兰剑 译自feedback.minecraft.net 2024 年 12 月 13 日发布的 Minecraft Beta & Preview - 1.21.60.24】
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