|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。 |测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。 |然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 |Minecraft 基岩版 1.21.70 仍未发布,Beta & Preview 1.21.70.25 为其第 5 个测试版。 |本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.70.25 Minecraft 基岩版 Beta & Preview 1.21.70.25
Information on Minecraft Preview and Beta: Minecraft 预览版和测试版信息:
- Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
It's time for another Preview and Beta! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的好物列表,请浏览下面的更新日志。和往常一样,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞!
Enjoy!
尽情畅玩吧!
FEATURES AND BUG FIXES 特性和漏洞修复
ACHIEVEMENTS WITH ADD-ONS 附加包与成就
- Enabled earning Achievements while playing in a world with Add-Ons applied.
- 现在可以在启用附加包的世界中获取成就。
BLOCKS 方块
- Fixed Cactus Flower hitbox not being the same size as the Cactus hitbox (MCPE-190404)
- 修复了仙人掌花的判定箱与仙人掌的判定箱不一致的漏洞 (MCPE-190404)
FLOWER POT 花盆
- Plants in Flower Pots are no longer overly stretched (MCPE-190422)
- 花盆中的植物不再会过度拉伸 (MCPE-190422)
- Potted plants are no longer clipping through Flower Pots
- 种在花盆中的植物的不再与花盆穿模
LEAF LITTER 枯叶
- Add Biome based tinting to Leaf Litter
- 加入了基于生物群系的染色
WILDFLOWER 野花簇
- Fixed Wildflower stray pixel when rendered in Item Frame (MCPE-190209)
- 修复了野花簇在物品展示框中渲染时会出现多余像素的漏洞 (MCPE-190209)
- Fixed Wildflower item texture being veryyyyyy slightly offset compared to Java
- 修复了野花簇物品纹理与 Java 版相比有轻微偏移的漏洞
SHEEP WOOL COLOR IN WARM AND COLD BIOMES 寒带和热带生物群系的羊毛颜色
- Reverted the change from two weeks back that allowed Blue, Light Blue, Cyan, Yellow, Orange and Red Sheep to spawn naturally in different biomes
- 回退了两周前的蓝色、淡蓝色、青色、黄色、橙色和红色的绵羊可以在不同生物群系中自然生成的改动
- Black Sheep will still be the most common type to spawn in cold biomes, and Brown Sheep will be the most common type in warm biomes
- 黑色羊仍将是寒带生物群系中最常见的生成类型,而棕色羊将是热带生物群系中最常见的类型
- Pink Sheep will still be very rare and able to spawn anywhere where Sheep can spawn
- 粉红色羊将仍然非常罕见,并且能够在绵羊可以生成的任何地方生成
MOBS 生物
- Temperate Cows no longer have harsh borders on their legs
- 温带牛的腿部不再会有粗糙的边框
- Red and Brown Mooshrooms no longer have harsh borders on their legs
- 红色和棕色哞菇的腿部不再会有粗糙的边框
- Fixed the z-fighting of the Mushrooms on Mooshrooms that was occuring from certain distance (MCPE-190291)
- 修复了在特定距离外观察哞菇上的蘑菇会产生深度冲突的漏洞 (MCPE-190291)
- Fixed Iron Golem cracked texture not appearing at appropriate damage levels
- 修复了铁傀儡不会在适当的损伤程度下出现开裂纹理的漏洞
COW 牛
- Fixed texture on the sides of a Cold Cow's head to be mirrored correctly
- 修复了寒带牛的头部侧面纹理没有正确地镜像的漏洞
SHEEP 绵羊
- Sheep wool texture has been tweaked to remove stark line at the back
- 调整了羊毛纹理,以移除背部的明显线条
GAMEPLAY 玩法
- Fixed a bug where using items with a use duration (fishing rods, food, potions, etc.) and changing slots would force your slot back to the original slot
- 修复了使用具有使用持续时间的物品(钓鱼竿、食物、药水等)并切换槽位时会强制将玩家的槽位变回原先的槽位的漏洞
- Fixed an issue where attacking a mob while sprint jumping would remove all player momentum (MCPE-189501)
- 修复了在疾跑时跳跃时攻击生物会移除玩家所有动量的漏洞 (MCPE-189501)
- Fixed an issue where laggy players fighting would occasionally not be able to hit each other (MCPE-190552)
- 修复了有延迟的玩家在战斗时无法击中对方的漏洞 (MCPE-190552)
- Fixed an issue where Player's collision box would sometimes be incorrect after using a bed (MCPE-190604)
- 修复了使用床后玩家的碰撞箱有时会变得不正确的漏洞 (MCPE-190604)
GENERAL 通用
- Enabled Filter Profanity toggle on mobile platforms
- 为移动平台启用了 “不雅词汇过滤器” 开关
USER INTERFACE 用户界面
- Stacks are now correctly splitting across slots when moving cursor and holding the button to split stack
- 现在移动光标并按住按钮以拆分物品堆叠时会正确地跨槽位拆分
- Fixed a potential crash that could occur when splitting stacks of items in the creative inventory
- 修复了在创造模式物品栏中拆分物品堆叠时可能发生的潜在崩溃
- Encyclopedia now uses the correct term "Enchanting Table" rather than "Enchantment Table" (MCPE-190418)
- 百科全书现在使用正确的术语“Enchanting Table”而非“Enchantment Table”(MCPE-190418)
- Trying to craft a Bundle while holding a Bundle with a Bundle inside of it now correctly crafts a Bundle instead of only consuming ingredients (MCPE-190550)
- 现在在手持装有收纳袋的收纳袋的情况下尝试合成收纳袋时会正确合成出收纳袋,而不只是消耗合成材料 (MCPE-190550)
- Fixed an issue which prevented some users from accessing the Create New World screen in iOS Preview and PlayStation Preview
- 修复了可能无法在 iOS 预览版和 PlayStation 预览版中访问创建新的世界屏幕的漏洞
- Touch controls: Camera perspective can now be changed from a HUD button., enable this in the touch settings
- 触摸控制:现在可以通过 HUD 按钮切换相机视角,此功能可以在触摸设置中启用
WANDERING TRADER TRADES 流浪商人交易
- Wandering Traders' buying trades can now be used twice before they lock instead of only once
- 流浪交易者的购买项交易现在在使用两次后锁定,而不是一次
TECHNICAL UPDATES 技术性更新
BIOMES 生物群系
CLIENT BIOME COMPONENTS 客户端生物群系组件
- Add minecraft:dry_foliage_color component to override color for dry_foliage tint method
- 加入了 minecraft:dry_foliage_color 组件以覆盖 dry_foliage 染色方法的颜色
BLOCKS 方块
- Empty Bell blocks no longer crash the game when moved by a sticky piston (MCPE-188687)
- 被一个黏性活塞推拉时,空的钟方块不再使游戏崩溃 (MCPE-188687)
- Updated the /fill, /clear and /testforblock Commands
- 更新了 /fill /clear 和 /testforblock 命令
- Fixed a bug where these commands would recognize IDs of some flattened blocks as block group names and affect all variants under those groups
- 修复了这些命令会将一些扁平化方块 ID 识别为方块组名称,并影响这些方块组下的所有变种的漏洞
- Add dry_foliage tint method which uses the textures/colormap/dry_foliage.png color map
- 加入了 dry_foliage 染色方法,使用 textures/colormap/dry_foliage.png 染色图
- Exposed the Block component minecraft:destruction_particles as a JSON object. This represents the particles used when the Block is destroyed
- 公开了方块组件 minecraft:destruction_particles 为一个 JSON 对象,表示方块被破坏时使用的粒子。
- There is two fields for it:
- 它有两个字段:
- "texture" is a required string field to set the texture used by the particles
- texture 是一个必需的字符串字段,用于设置破坏粒子使用的纹理
- "tint_method" is an optional string field that multiplies the texture color with a predefined tint. Default to "none". Supported values are "none", "default_foliage", "birch_foliage", "evergreen_foliage", "dry_foliage", "grass" and "water".
- tint_method 是一个可选的字符串字段,将纹理颜色与预定义的色调相乘。默认为 none,支持以下值:none default_foliage birch_foliage evergreen_foliage dry_foliage grass water
- Block format before 1.21.70 will be upgraded to have the component added using the texture from the "down" or "*" of the minecraft:material_instances component if present and "none" for tint_method. This was the old behavior.
- 1.21.70 之前的方块格式将被升级,此时此组件使用 minecraft:material_instances 组件(如果存在)的 down 或 * 纹理,同时 tint_method 设为 none。这就是以前的行为。
- Block format from 1.21.70 without the component will not be upgraded and uses the invalid texture
Examples:- "minecraft:destruction_particles": {
- "texture": "my_particles_texture",
- "tint_method": "grass"
- }
复制代码 or- "minecraft:destruction_particles": {
- "texture": "my_particles_texture"
- }
复制代码 - 1.21.70 中,没有此组件的方块格式将不会升级,并且使用无效纹理作为破坏粒子
例如:- "minecraft:destruction_particles": {
- "texture": "my_particles_texture",
- "tint_method": "grass"
- }
复制代码 或- "minecraft:destruction_particles": {
- "texture": "my_particles_texture"
- }
复制代码
BUG 漏洞
- Fixed issue that occurs when cancelling world resource pack download
- 修复了取消世界的资源包下载时出现的漏洞
- Fixed crash that occurs when initializing minecraft:decorated_pot renderer
- 修复了初始化 minecraft:decorated_pot 渲染器时出现的漏洞
COMMANDS 命令
- Removed set_movement_authority command.
- 移除了 set_movement_authority 命令。
DEDICATED SERVER 专用服务器
- Exposed a new parameter for dedicated server. This will make the server more strict on entity interactions. Look in server.properties for more information on what these do
- 为专用服务器公开了新的参数。这将增强对实体交互的合法性校验强度,具体功能说明请查阅 server.properties 配置文件
- server-authoritative-entity-interactions-strict default to false and can be set to true. Will affect Entity interaction acceptance
- server-authoritative-entity-interactions-strict 默认为 false,可设置为 true。将影响实体交互数据的校验强度
- Removed server-authoritative-movement parameter. It will now always use server-auth-with-rewind.
- 移除了 server-authoritative-movement 参数。现在将始终使用 server-auth-with-rewind。
EDITOR 编辑器
- Added Realms integration
- 加入了 Realms 集成功能
- Users can now publish their Editor project directly to Realms
- 用户现在可以将他们的编辑器项目直接发布到 Realms
- Users can download their Realms world
- 用户可以下载他们的 Realms 世界
- NOTE: Users must be signed in and have an active Realms subscription. For Preview builds, they must have a Preview Realms first. This can be created in non-Editor mode of Bedrock on Preview builds.
- 注意:用户必须登录,并拥有有效激活的 Realms 订阅。对于预览版本,他们必须先有一个预览版 Realms。这可以在预览版的非编辑器模式下创建。
- Added better management of Structures:
- 加入了更好的结构管理功能:
- Added the ability to rename a structure
- 加入了重命名结构的功能
- Added the ability to delete a structure
- 加入了删除结构的功能
- Added the ability to duplicate a structure
- 加入了为结构制作副本的功能
- Added the ability to rename the file/unique name
- 加入了重命名文件名称或唯一名称的功能
- Added the ability to change the namespace
- 加入了更改命名空间的功能
- NOTE: Project structures will be exported to the editor/structuredb subdirectory in the world folder
- 注意:编辑器项目中的结构将被导出到存档目录中的 editor/structuredb 子目录
- Added the Grid Repeat feature to the Repeater tool, which includes both Uniform and Separate repeat types
- 向重复工具添加了网格重复功能,包括统一和单独的重复类型
- Added visualization for the first layer added/removed in the extrude tool
- 加入了在挤压工具中添加或移除的第一层的可视化
- Updated the default flyspeed to 4.0 while using Editor
- 使用编辑器时,现在默认飞行速度是 4.0
- Updated IPropertyPane.addTable API function to IPropertyPane.addDataTable
- 在 IPropertyPane.addDataTable 中更新了 IPropertyPane.addTable API 功能
- Updated IBlockListPropertyItem and rename ITablePropertyItem to IDataTablePropertyItem APIs
- 更新了 IBlockListPropertyItem,并将 ITablePropertyItem 重命名为 IDataTablePropertyItem API
- Fixed missing Air and Sugarcane block images
- 修复了缺失空气和甘蔗方块图像的漏洞
- Fixed a bug that would sometimes cause the refresh button to crash Editor
- 修复了有时刷新按钮会使编辑器崩溃的漏洞
- Fixed a bug that caused farms to be placed near unloaded areas
- 修复了农场会被放置在未加载区域附近的漏洞
- Fixed a bug that prevented slider to be visually updated for INumberPropertyItem.updateLimits API function
- 修复了 INumberPropertyItem.updateLimits API 功能的滑块无法可视化更新的漏洞
GAMEPLAY 玩法
- CommandBlock hover name now shown in GUI messages generated from commands (MCPE-190606)
- 命令方块悬停名称现在会显示在保存命令时出现的 GUI 消息中 (MCPE-190606)
GENERAL 通用
- Server Authoritative movement is now turned on by default
- 服务端授权移动现在默认启用
PARTICLES 粒子效果
- Multiple controllers transitioning out of a state at the same time will now properly expire all intended particles instead of just the last one
- 多个(动画)控制器同时切出一个状态时,将正确地终止所有预期的粒子,而不仅是最后一个
STRUCTURES 结构
- Fixed mirroring and rotation of crafter blocks when part of a structure that is being placed
- 修复了当结构的一部分被放置时,合成器的镜像和旋转不正确的漏洞
EXPERIMENTAL TECHNICAL UPDATES 实验性技术性更新
API API
- BlockMapColorComponent scripting API is now read-only
- BlockMapColorComponent 脚本 API 现在是只读的
- BlockMapColorComponent scripting API fields color and tintMethod are now properties instead of methods
- BlockMapColorComponent 脚本 API 的字段 color 和 tintMethod 现在是属性,而不是方法
- Fixed an issue where native constructors were not properly checking privileges when being called. Constructors now check privileges properly and produce correct errors when being used in Early Execution privilege.
- 修复了本地的构造函数在被调用时不能正确检查权限的问题。构造函数现在可以正确检查权限,并在早期执行(Early Execution)权限中使用时产生正确的错误。
- Deprecated ItemUseOnBeforeEvent in @minecraft/server 2.0.0-beta. Use PlayerInteractWithBlockBeforeEvent instead
- 弃用了 @minecraft/server 2.0.0-beta 中的 ItemUseOnBeforeEvent。使用 PlayerInteractWithBlockBeforeEvent 来替代它
- Deprecated ItemUseOnAfterEvent in @minecraft/server 2.0.0-beta. Use PlayerInteractWithBlockAfterEvent instead
- 弃用了 @minecraft/server 2.0.0-beta 中的 ItemUseOnAfterEvent。使用 PlayerInteractWithBlockAfterEvent 来替代它
- BlockDestructionParticlesComponent API has been added to @minecraft/server 2.0.0-beta
- 在 @minecraft/server 2.0.0-beta 中加入了 BlockDestructionParticlesComponent API
- EntityScaleComponent has been changed to read-only in version 2.0.0-beta
- 在 2.0.0-beta 版中,EntityScaleComponent 现在是只读的
GRAPHICAL 图像
- Reduced emissive intensity by a factor of 15 in the Deferred Technical Preview, creators will likely need to adjust their emissive texture values
- 在延迟技术预览中,将发光强度减少了 15 倍,创作者可能需要调整他们的发光纹理值
- Adjusted air and fog densities for volumetric scattering for more visible light rays in Deferred Technical Preview
- 调整了空气和迷雾的密度,以便在延迟技术预览中感受到更多可见光线的体积散射
- Made slight adjustments to auto exposure and eye adaptation in the Deferred Technical Preview
- 在延迟技术预览中,对自动曝光和眼睛适应做了细微的调整
【Cat_Anchor 译自feedback.minecraft.net 2025 年 2 月 26 日发布的 Minecraft Beta & Preview - 1.21.70.25】
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