Today’s testing release brings more mounts – and more mayhem! Meet the camel husk for the first time, an undead passive mob that thrives in the desert. This mob spawns in with not one, but two riders – a husk (usually wielding a spear) and a new desert-dwelling skeleton called the parched.
今天的测试版更新带来了更多坐骑——以及更多纷争!首次登场的是僵尸骆驼[暂译],这种亡灵被动生物在沙漠中游荡。它生成时竟自带两名骑手——一个持矛的尸壳,以及名为“焦骨[暂译]”的新沙漠骷髅变种。
Luckily, we’ve also implemented swimming for horses, so if you’re not ready to charge into battle against two mounted foes, you can now swim away! What do you mean deserts don’t have water? And why are you saying it like everyone knows that except for me? Anyway, let’s look at the changelog, shall we!
别担心,我们现在还为马加入了游泳功能!若你还没准备好迎战两名骑兵,大可策马游遁——什么?你说沙漠里没有水?还非要摆出那副除了我全世界都知道的架势?罢了,还是直接来看更新日志吧!
Custom blocks will no longer be overly bright when flying between two inventory slots
自定义方块在两个物品栏槽位之间飞行时现在不再过于明亮
GAMEPLAY 玩法
Fixed bug preventing players from growing Pink Petals, Wildflowers, or Leaf Litter by targeting side of a block
修复了玩家不能通过瞄准方块侧面放置粉红色花簇、野花簇或枯叶的漏洞
GENERAL 通用
Reenabled missing music for several biomes
为一些生物群系重新启用了缺失的音乐
GRAPHICAL 图像
Fixed a bug where the fade command would fade to black instead of the specified color when Vibrant Visuals is enabled. Also fixed certain effects such as fire and the Spyglass overlay rendering in front of the fade effect (MCPE-223049)
Fixed snowflakes flickering during player movement
修复了玩家移动时雪花闪烁的问题
The partial transparency applied to mobs when close to the camera now also applies to players
靠近相机的生物变得部分透明的效果现在也适用于玩家
INPUT 输入
Automatically selects the Chat screen text field on opening for Windows when using Keyboard and Mouse, enabling text input as soon as screen opens (MCPE-229046)
在 Windows 上使用键盘与鼠标时,打开聊天界面时现在会自动选择文本字段,使得在界面打开后立即启用文本输入 (MCPE-229046)
Fixed a bug on Windows where disabling the system setting "Scroll inactive windows when hovering over them" had no effect (MCPE-229088)
修复了在 Windows 上禁用系统设置“鼠标悬停在非活动窗口上时滚动非活动窗口”没有效果的漏洞 (MCPE-229088)
REALMS REALMS
Realms Manage Feed is now located within Realms Stories instead of Realms Settings
Realms 管理提要现在位于 Realms 故事中,而不是 Realms 设置中
STABILITY AND PERFORMANCE 性能与稳定性
If syncing world from cloud fails on Xbox, automatically attempt to join the local copy
在 Xbox 上,如果从云端同步世界失败,会自动尝试加载本地备份
USER INTERFACE 用户界面
Fixed the Social drawer lacking a border when opened in-game (MCPE-227007)
Added cursor setting to Farm Generator tool; player can place the farm at a position with the target mode
向农场生成器工具加入了光标设置;玩家可以将农场放置在瞄准模式下的位置
Adds a new EditorTagContainer UI component with accompanying modal for adding tags. Swapped theme color mapping for SecondaryActive and SecondaryDefault
spawn_event: An optional event to spawn with the mob
spawn_event:可选的实体生成时触发的事件
Requirements:
要求:
The mob must have a minecraft:rideable entity component
生物必须有 minecraft:rideable 实体组件
The array of riders must be no longer than minecraft:rideable has seat_count
riders 数组必须不长于 minecraft:rideable 的 seat_count
ENTITY COMPONENTS 实体组件
Added new boolean field can_dehydrate to minecraft:breathable . The field defaults to false to preserve previous breathable behaviour. When set to true, entities that only breathe water will take dehydration damage when out of water
Sends global dynamic property values to the Minecraft debugger's Live Diagnostics when attached
附着 Minecraft 调试器的实时诊断时会将全局动态属性值发送到那里
Added EntitySwingSource for providing context of player swings to beta
向 beta 加入了 EntitySwingSource 以提供玩家挥舞的上下文
Added PlayerSwingStartAfterEvent.swingSource to beta
向 beta 加入了 PlayerSwingStartAfterEvent.swingSource
Added PlayerSwingEventOptions.swingSource to beta
向 beta 加入了 PlayerSwingEventOptions.swingSource
BLOCKS 方块
Added new state minecraft:corner_and_cardinal_direction to the minecraft:placement_direction block trait which enables the minecraft:corner with values none, inner_left, inner_right, outer_left, and outer_right to provide similar behavior to how stairs in Vanilla work
When this is set, you can use the field blocks_to_corner_with to decide the criteria with an array of block descriptors to determine what blocks to form a corner with
With the Beta APIs toggle on, Vanilla Stairs have the tag minecraft:cornerable_stairs available, and can corner with custom blocks with the same tag if the block also uses minecraft:cardinal_direction block states