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kingbdogz: 关于Warden的AI设计

Dev***Lv.5 金牌会员 发表于 2021-10-24 · 最后回复 2021-10-29 IP:湖南省 1,992 8
本帖最后由 devenir 于 2021-10-24 12:13 编辑

kingbdogz:在谈到对付Warden的相关内容时,比方说,对于垫方块搭高高的情况,我想找到一个Warden在不破坏方块的情况下就能应对的方案,显然,总是破坏方块的确是个解决方案,但我认为我们可以让Warden更聪明一些。

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原文链接:(5) kingbdogz 在 Twitter: "When it comes to "cheesing" the Warden with, for example, pillaring a few blocks up, I've made a conscious decision to find design solutions for that without making them break blocks. I think the obvious solution is always destruction, but I think we can make the Warden smarter." / Twitter


kingbdogz:对此(垫方块)的解决方案仍在设计与研究中,所以拭目以待吧。但我真的不想让他们破坏方块,这有点违背Minecraft的原则了。苦力怕感觉上不太一样是因为它是一次性的爆炸,而循声守卫则会持续破坏。


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原文链接:(5) kingbdogz 在 Twitter: "The solution for this is still being designed and worked on, so we'll see what comes of it. But I really don't want them to break blocks. It kinda goes against Minecraft's principles. Creepers feel different because it's a one-time explosion. The Warden would do it all the time." / Twitter


(10月18日)【原帖地址:https://www.mcbbs.net/thread-1271377-1-1.html】原帖作者:风滚草

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