本帖最后由 Cat_Anchor 于 2026-3-11 22:34 编辑
|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.20 仍未发布,Beta & Preview 26.20.20 为其第 1 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 26.20.20
Minecraft 基岩版 Beta & Preview 26.20.20
INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:
- These work-in-progress versions can be unstable and may not be representative of final version quality
- 这些开发中版本可能不稳定,并不代表最终版本的质量
- Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
- This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.
- 此更新将在各大平台上陆续推出,请耐心等待更新。
It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
FEATURES AND BUG FIXES
特性和漏洞修复
ACHIEVEMENTS
成就
- Fixed the Time Played stat briefly showing "-1 hours" on the Achievements screen while loading (MCPE-230285)
- 修复了加载时“已游玩时间”统计数据在成就界面短暂显示为“-1 小时”的漏洞 (MCPE-230285)
BLOCKS
方块
- Grass Blocks can now spawn Tall Grass when bone mealed
- 对草方块使用骨粉现在可以生成高草丛
GAMEPLAY
玩法
- Fixed knockback effect to behave more like Java edition (MCPE-190868)
- 修复了击退效果的表现与 Java 版不一致的漏洞 (MCPE-190868)
- Fixed an issue that caused players camera to rotate while interacting with blocks when using Full Keyboard Mode (MCPE-235656)
- 修复了在使用全键盘模式时,与方块交互会导致玩家视角旋转的问题的漏洞 (MCPE-235656)
GRAPHICAL
图像
- Fixed an issue where Spyglass and Carved Pumpkin overlay were not being hidden while taking a screenshot in Vibrant Visuals. (MCPE-219934)
- 修复了在灵动视效[暂译]下,使用望远镜和雕刻南瓜时其覆盖层不会隐藏的问题的漏洞 (MCPE-219934)
- Fixed a bug where MERS textures were visible on the front of shields with banner patterns in Vibrant Visuals. (MCPE-235081)
- 修复了在灵动视效[暂译]下,带有旗帜图案的盾牌正面会显示 MERS 纹理的漏洞 (MCPE-235081)
- Fixed a bug where emissive, metalness, and roughness values would not be loaded properly when switching to the Ray Traced graphics mode while in a world.
- 修复了在世界中切换到光线追踪图形模式时,自发光、金属度和粗糙度值无法正确加载的漏洞
- Added Sky Flashing effect in The End for Fancy graphics mode.
- 为精美图形模式下的末地加入了天空闪烁(末地闪光)效果
- Added Vibrant Visuals support for all Shelf blocks
- 为所有展示架方块加入了灵动视效[暂译]支持
ITEMS
物品
- Baby Mobs no longer show green growth particles when being fed while their growth is stopped by a Golden Dandelion
- 幼年生物在因金蒲公英而停止生长时,被喂食将不再显示绿色的生长粒子
- The Torch recipe is now unlocked by acquiring a Stick, Coal, Charcoal, or a Pickaxe of any type
- 火把的配方现在通过获得木棍、煤炭、木炭或任意种类的镐来解锁
MOBS
生物
- Added Vibrant Visual support for Nautilus Armors
- 为鹦鹉螺铠加入了灵动视效[暂译]支持
- Baby Squid hitbox correctly bounds the mob
- 幼年鱿鱼的碰撞箱现在能正确包裹生物
- Baby Turtle now has swimming animations
- 幼年海龟现在拥有游泳动画
- Baby Glow Squid hitbox correctly bounds the mob
- 幼年发光鱿鱼的碰撞箱现在能正确包裹生物
- Baby Striders are no longer floating above ground (MCPE-236393)
- 修复了幼年炽足兽漂浮在地面之上的漏洞 (MCPE-236393)
- Villagers move at correct speed when moving to workstations (MCPE-236656)
- 修复了村民前往工作站时移动速度不正确的漏洞 (MCPE-236656)
- Fixed Baby Zombie Piglin snout texture to be front facing
- 修复了幼年僵尸猪灵鼻部纹理的朝向问题
- Fixed adult Rabbit textures which had a line under their head
- 修复了成年兔子头部下方有条纹的纹理问题
- Got rid of extra pixels in Warm Baby Pig texture
- 去除了温暖幼年猪纹理中的多余像素
- Fixed Baby Hoglin's crest texture so its on both sides
- 现在幼年疣猪兽的两侧都有鬓毛纹理
- Updates the Brown Baby Panda texture to be more consistant with the other's
- 更新了棕色幼年熊猫的纹理,使其与其他幼年熊猫更一致
- Got rid of the dark stripe on the back of the Baby Panda's heads
- 去除了幼年熊猫头后部的深色条纹
- Fixed underside texture of Baby Goat and Baby Snifflet to be consistant with the adults. Fixed back of Baby Dolphin's head which had inconsistent pixels
- 修复了幼年山羊和幼年嗅探兽的底部纹理,使其与成年个体一致。修复了幼年海豚头后部像素不一致的问题
- Updated the top of the Chainmail Baby Armor Helmet to match the adult's
- 更新了锁链盔甲头盔幼年模型的顶部,使其与成年个体匹配
- Mobs now correctly bounce after making contact with Slime Blocks and Beds, instead of bouncing mid-air before impact
- 生物现在在与黏液块和床接触后正确弹起,而不是在撞击前于半空中弹起
- Mobs now emit a vibration of frequency 2 when bouncing on Beds and Slime Blocks
- 生物现在在床和黏液块上弹跳时会发出频率为 2 的振动
REALMS
REALMS
- Fixed an issue where the save world modal would remain active after use.
- 修复了保存世界对话框在使用后仍保持活跃的问题的漏洞
- Fixed 'Create on Realms' button in the create new world screen
- 修复了创建新世界界面中“在 Realms 上创建”按钮的漏洞
- Removed subscriptions tabs from in-game Realms settings
- 移除了游戏内 Realms 设置中的订阅选项卡
SOUNDS
音效
- Adult Pigs and Baby Pig now have eating sounds
- 成年猪和幼年猪现在拥有进食音效
- Trumpet note block instrument is now added to all Copper variants
- 小号音符盒乐器现在被加入所有铜质变种方块
USER INTERFACE
用户界面
- Fixed PS4/5 store logo not appearing after navigating to the sidebar pages
- 修复了导航至侧边栏页面后 PS4/5 商店徽标不显示的漏洞
TECHNICAL UPDATES
技术性更新
AI GOALS
AI 意向
- Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer
- 在解析时以下 AI 意向的模式更加严格,并且在 1.26.20 及更高版本中,将无法加载包含无效数据的实体 JSON
- minecraft:behavior.hide
- minecraft:behavior.hide
- minecraft:behavior.mingle
- minecraft:behavior.mingle
- minecraft:behavior.move_to_poi
- minecraft:behavior.move_to_poi
- minecraft:behavior.move_to_village
- minecraft:behavior.move_to_village
- minecraft:behavior.sleep
- minecraft:behavior.sleep
- minecraft:behavior.stroll_towards_village
- minecraft:behavior.stroll_towards_village
- Made the schema for minecraft:behavior.equip_item stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer
- 在解析时 minecraft:behavior.equip_item 的模式更加严格,并且在 1.26.20 及更高版本中,将无法加载包含无效数据的实体 JSON
- Made the schema for minecraft:behavior.move_outdoors stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer
- 在解析时 minecraft:behavior.move_outdoors 的模式更加严格,并且在 1.26.20 及更高版本中,将无法加载包含无效数据的实体 JSON
- Made the schema for minecraft:behavior.move_indoors stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer
- 在解析时 minecraft:behavior.move_indoors 的模式更加严格,并且在 1.26.20 及更高版本中,将无法加载包含无效数据的实体 JSON
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer.
- 在解析时以下 AI 意向的模式更加严格,并且在 1.26.20 及更高版本中,将无法加载包含无效数据的实体 JSON。
- minecraft:behavior.admire_item
- minecraft:behavior.admire_item
- minecraft:behavior.barter
- minecraft:behavior.barter
- minecraft:behavior.eat_carried_item
- minecraft:behavior.eat_carried_item
- The sound_interval float range field in minecraft:behavior.admire_item now only accepts an object with min and max values. Other formats will fail to parse
- minecraft:behavior.admire_item 中的浮点数范围字段 sound_interval 现在仅接受包含 min 和 max 值的对象。其他格式将解析失败
API
API
- Released @minecraft/server version 2.7.0.
- 发布了 @minecraft/server 2.7.0。
- Added @minecraft/server version 2.8.0-beta.
- 加入了 @minecraft/server 2.8.0-beta。
- Released AimAssistCategory from beta to v2.6.0
- 将 AimAssistCategory 从 beta 移动到了 v2.6.0
- Released AimAssistCategorySettings from beta to v2.6.0
- 将 AimAssistCategorySettings 从 beta 移动到了 v2.6.0
- Released AimAssistPreset from beta to v2.6.0
- 将 AimAssistPreset 从 beta 移动到了 v2.6.0
- Released AimAssistPresetSettings from beta to v2.6.0
- 将 AimAssistPresetSettings 从 beta 移动到了 v2.6.0
- Released AimAssistRegistry from beta to v2.6.0
- 将 AimAssistRegistry 从 beta 移动到了 v2.6.0
- Released PlayerAimAssist from beta to v2.6.0
- 将 PlayerAimAssist 从 beta 移动到了 v2.6.0
- Released PlayerAimAssistSettings from beta to v2.6.0
- 将 PlayerAimAssistSettings 从 beta 移动到了 v2.6.0
- Released AimAssistTargetMode from beta to v2.6.0
- 将 AimAssistTargetMode 从 beta 移动到了 v2.6.0
- Released World.getAimAssist from beta to v2.6.0
- 将 World.getAimAssist 从 beta 移动到了 v2.6.0
- Released Player.getAimAssist from beta to v2.6.0
- 将 Player.getAimAssist 从 beta 移动到了 v2.6.0
- A new field embed_in_surface has been added to the schema of snap_to_surface_feature, which allows specifying whether the snapped feature should be embedded in the located surface. Defaults to false
- 一个新的字段 embed_in_surface 已被加入至 snap_to_surface_feature 的模式中,用于指定吸附后的地物是否应嵌入到定位的表面中。默认值为 false
BLOCKS
方块
- Fixed issue causing items with item lock component to be put in decorated pots (MCPE-184636)
- 修复了带有物品锁组件的物品能被放入饰纹陶罐的漏洞 (MCPE-184636)
- For format_version >= 1.26.20 the component minecraft:redstone_producer cannot be defined in the permutations array without defining it in the base components object as well (MCPE-234647)
- 对于 format_version >= 1.26.20 的版本,组件 minecraft:redstone_producer 不能在未于基础 components 对象中定义的情况下,仅定义在 permutations 数组中 (MCPE-234647)
- Removed the warning message if the optional property strongly_powered_face of component minecraft:redstone_producer is not defined (MCPE-234635)
- 移除了当组件 minecraft:redstone_producer 的可选属性 strongly_powered_face 未定义时的警告信息 (MCPE-234635)
- Custom block with an icon item will now correctly display the icon in setblock command. (MCPE-235787)
- 修复了带有图标物品的自定义方块在 setblock 命令中无法正确显示图标的问题。(MCPE-235787)
- Fixed "minecraft:placement_filter" for blocks with trait minecraft:multi_block
- 修复了具有 minecraft:multi_block 特征的方块的 minecraft:placement_filter 组件的漏洞
- If no value is given for the "texture" field in "minecraft:destruction_particles", the "down" or "" texture will be used from "minecraft:material_instances" instead of the dirt texture. (MCPE-234708)
- 修复了当未在 minecraft:destruction_particles 中为 texture 字段提供值时,会使用泥土纹理而非 minecraft:material_instances 中的 down 或 * 纹理的问题。(MCPE-234708)
- Fixed custom blocks with the 'minecraft:tick' component ticking more than expected when placed via a structure (MCPE-236362)
- 修复了带有 'minecraft:tick' 组件的自定义方块通过结构放置时,触发计划刻超出预期的漏洞 (MCPE-236362)
- Fixed minecraft:block_placer component's replace_block_item property. The block will now properly use the overridden block item. (MCPE-236314)
- 修复了 minecraft:block_placer 组件的 replace_block_item 属性的漏洞。该方块现在将正确使用被覆写的方块物品。(MCPE-236314)
- Fixed y-offset for 'flower_pottable' blocks in flower pots to match vanilla for versions 1.26.20+ (MCPE-234585)
- 为 1.26.20+ 的版本修复了花盆内“可盆栽”方块的 Y 轴偏移,以匹配原版 (MCPE-234585)
- We are fully enabling the block schema parsing update that was tested during 1.26.10 previews. These changes will be shipping as part of 1.26.20 and start with this first preview.
- 我们将全面启用已在 1.26.10 测试版中测试的方块模式解析更新。这些变更将作为 1.26.20 版本的一部分发布,并从本次首个测试版开始生效。
- The custom block json api has the following changes that will affect loading of block json with format version 1.26.20 and up.
- 自定义方块 JSON 的 API 有以下变更,将影响格式版本为 1.26.20 及更高版本的方块 JSON 的加载。
- General
- 常规
- Namespace constraints have been tweaked but everything permitted before should still be valid.
- 调整了命名空间约束,但此前允许的所有内容应仍然有效。
- This can affect the identifiers used for the block, states and menu category groups.
- 这可能会影响用于方块、状态和菜单类别组的标识符。
- Block Traits
- 方块特征
- "placement_direction" trait, validation change: The rotation offset does not accept a 0.5 tolerance anymore.
- placement_direction 特征的验证变更:旋转偏移不再接受 0.5 的容差。
- Input value must be a multiple of 90.0
- 输入值必须是 90.0 的倍数
- The value must be in the range 0.0 to 360.0 inclusive.
- 该值必须在 0.0 到 360.0 的范围内(含)。
- "blocks_to_corner_with" now requires "minecraft:corner_and_cardinal_direction" to be one of the "enabled_states" for the "placement_direction" trait.
- blocks_to_corner_with 现在要求 minecraft:corner_and_cardinal_direction 是 placement_direction 特性的 enabled_states 之一。
- Category
- 分类
- "menu_category", validation change: An empty "group" value is not allowed.
- menu_category 验证变更:不允许使用空的 group 值。
- The "group" field can either exist with a non-empty value or not exist at all.
- group 字段要么以非空值存在,要么完全不存在。
- "category" is now a required field, when using "menu_category". This is strictly enforced now.
- 使用 menu_category 时,category 现在是必需字段。此项现在会被严格执行。
- Components
- 组件
- "minecraft:flower_pottable", validation change: It is restricted outside of root components object.
- minecraft:flower_pottable 验证变更:它在根 components 对象之外受到限制。
- "minecraft:geometry", validation change: The constraint on "culling_shape" identifier is strictly enforced now.
- minecraft:geometry 验证变更:对 culling_shape 标识符的约束现在会被严格执行。
- When using the minecraft namespace, the only currently available culling shape identifiers are : "minecraft:empty" or "minecraft:unit_cube".
- 当使用 minecraft 命名空间时,当前可用的剔除形状标识符仅为:minecraft:empty 或 minecraft:unit_cube。
- When using no namespaces or a custom one, the names must start and end with an alpha-numeric character.
- 不使用命名空间或使用自定义命名空间时,名称必须以字母数字字符开头和结尾。
- "minecraft:light_dampening" and "minecraft:light_emission", validation change: They now strictly enforce the value to be between 0 and 15 inclusive.
- minecraft:light_dampening" 和 "minecraft:light_emission 验证规则变更:现在它们严格限制值的范围在 0 到 15 之间(含)。
- There is a breaking change to how tags are defined.
- 标签的定义方式有破坏性变更。
- As of version 1.26.20, tags cannot freely live as top level entities in the components array.
- 从版本 1.26.20 开始,标签不能作为顶层元素自由存在于组件数组中。
- They must live inside the "minecraft:tags" component, which accepts an array of tags of the format :
- 它们必须位于 minecraft:tags 组件内,该组件接受一个如下格式的标签数组:
- "minecraft:tags": ["minecraft:crop", "custom:custom_tag"] .
- "minecraft:tags": ["minecraft:crop", "custom:custom_tag"] 。
- The values must have the format "<namespace>:<tag_name>".
- 值必须采用 <命名空间>:<标签名> 的格式。
- They no longer need to be prefixed with tag:
- 它们不再需要以 tag: 作为前缀
COMMANDS
命令
- Fixed issue where player could still auto-jump after using the /inputPermissions command to disable jumping (MCPE-235573)
- 修复了使用 /inputPermissions 命令禁用跳跃后,玩家仍能自动跳跃的问题的漏洞 (MCPE-235573)
COMPONENTS
组件
- Fixed issue with mob projectile accuracy going negative on higher difficulty settings
- 修复了在更高难度设置下,生物投掷物精准度变为负数的问题的漏洞
- Fixed bug in "minecraft:interact" where combining "drop_item_slot" and "equip_item_slot" would not equip the given item
- 修复了 minecraft:interact 中,结合使用 drop_item_slot 和 equip_item_slot 时无法装备指定物品的漏洞
- The "minecraft:damage_sensor" component's "deals_damage" field now supports an additional value:
- minecraft:damage_sensor 组件的 deals_damage 字段现在支持一个附加值:
- "no_but_entity_effects_apply":
- no_but_entity_effects_apply:
- Damage is not applied to the entity
- 不对实体应用伤害
- Knockback and enchantments are applied
- 仍应用击退和魔咒
- The attacker's weapon is used as normal
- 攻击者的武器照常使用
- The entity does not flash red
- 实体不会闪烁红色
- Descriptions for custom blocks with minecraft:display_name now return correct values (MCPE-236308)
- 修复了带有 minecraft:display_name 的自定义方块的描述无法返回正确值的漏洞 (MCPE-236308)
EDITOR
编辑器
- Fixed a bug in Terrain Flatten mode where adjusting the brush height made the brush harder to use
- 修复了在“平整地形”模式下,调整画笔高度会导致画笔难以使用的漏洞
- Changed default X and Z axis mirror keybindings for Paste Preview to use SHIFT + CTRL modifiers
- 更改了“黏贴预览”的默认 X 轴和 Z 轴镜像按键绑定,现在使用 SHIFT + CTRL 组合键
- Changed default axis lock keybinding for Ruler tool to use SHIFT + CTRL modifiers
- 更改了“标尺”工具的默认轴锁定按键绑定,现在使用 SHIFT + CTRL 组合键
- Added unbound keybindings for core panels
- 为核心面板加入了未绑定的按键绑定
- Fixed a bug where can't undo/redo the operations of deselect and replace blocks from manifest table in Marquee and Freehand mode.
- 修复了在“选框”和“手绘”模式下,无法撤消 / 重做从清单表中取消选择和替换方块操作的漏洞
- Fixed Vector3 Timeline bug to avoid time values beyond neighboring nodes' time bounds in the edit popup
- 修复了 Vector3 时间轴的一个漏洞,以避免在编辑弹出窗口中出现时间值超出相邻节点时间范围的情况
- Added optional drag and drop support for ICollectionTreePropertyItem API entries
- 为 ICollectionTreePropertyItem API 条目加入了可选的拖放支持
- Added location to IRootPropertyPaneOptions to display root panes over the viewport instead of within a drawer
- 向 IRootPropertyPaneOptions 加入了 location,用于在视口上方而非抽屉内显示根窗格
- Added view control pane API support for ICollectionTreePropertyItem
- 为 ICollectionTreePropertyItem 加入了视图控制窗格 API 支持
- The Local Lights and Shadow configurations in the Vibrant Visuals pane no longer has a non functioning plus button and is disabled
- 灵动视效[暂译]窗格中的“局部光源和阴影”配置不再有无功能且处于禁用状态的加号按钮
ENTITY COMPONENTS
实体组件
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