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Minecraft 基岩版 Beta & Preview 26.60.29 发布

Cat_A***Lv.4 高级会员 发表于 昨天 09:31 IP:天津 360 0
AI 速览2026-10-01 15:23 生成

基岩版 Beta & Preview 26.60.29 更新日志:冰洞、霜尸与冰冻效果登场

这是 Minecraft 基岩版 26.60 的第 5 个测试版 26.60.29 的更新说明,内容涵盖 2026 年第四次小更新的实验性特性,包括冰洞生物群系、冰晶与冰锥方块、冰冻生物效果、新敌对生物霜尸以及冰球弹射物。此外还列出了辅助功能、方块、玩法、图像、生物、Realms、音效、稳定性与界面等方面的漏洞修复,以及命令、编辑器、API、包设置等技术性更新。适合想提前了解新版本特性或关注技术改动的基岩版玩家与创作者参考。

  • 测试版可能不稳定,不代表最终版本质量,建议仅作尝鲜
  • 使用测试版打开存档前请务必备份,领域服务器与测试版不兼容
  • 预览版可在 Xbox、PlayStation、Windows 和 iOS 使用,Beta 版在 Android 的 Google Play 可用
  • 新内容名称均为暂译,冰晶目前存在比预期小的已知问题
  • 部分实验性方块组件需格式版本 1.26.60 并开启相关实验
本卡片由 AI 阅读本帖后生成,可能存在疏漏,请以帖子正文为准。
|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.60 仍未发布,Beta & Preview 26.60.29 为其第 5 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。

Minecraft Beta & Preview - 26.60.29
Minecraft 基岩版 Beta & Preview 26.60.29



INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:

  • These work-in-progress versions can be unstable and may not be representative of final version quality
  • 这些开发中版本可能不稳定,并不代表最终版本的质量
  • Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明


以下新内容的名称均为暂译。




Brr! Does it feel colder all of a sudden? Minecraft LIVE revealed the first look at our next game drop – and it’s frosty. Explore ice caves filled with glittering icicles and ice crystals, plus meet a not-so-chill new hostile mob! The Frostbite is well adapted to colder conditions and can freeze players with its attacks. And as always, we’re keen to get your feedback on these new features at aka.ms/mc-gamedrop_winter26, and you can report any bugs you find at bugs.mojang.com .
呼——!是不是突然感觉更冷了?Minecraft LIVE 首次揭晓了我们下一波游戏小更新的内容——而且寒气逼人。去探索布满闪闪发光的冰锥和冰晶的冰洞,还能遇见一个可不太“冷静”的新敌对生物!霜尸非常适应寒冷环境,它的攻击能让玩家冻结。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。


EXPERIMENTAL FEATURES
实验性特性


DROP 4 OF 2026
2026 年第 4 次小更新


BIOMES
生物群系

  • The Ice Cave is a new cave biome that generates under the colder biomes in the Overworld. It consists mainly of Packed Ice and Calcite
  • 冰洞是一种新的洞穴生物群系,生成于主世界较冷的生物群系下方。它主要由浮冰和方解石组成
    • Features terrain composed primarily of Packed Ice and Calcite
    • 地形主要由浮冰和方解石构成
    • Icicles generate hanging from the ceiling
    • 冰锥从天花板悬挂生成
    • Large icicles made of Packed Ice generate on the ground and hanging from the ceiling
    • 由浮冰构成的大型冰锥在地面上生成并从天花板悬挂
    • Patches of Snow occasionally generates on the ground
    • 地面上偶尔会生成片状雪
    • Ores generate embedded in pockets of Stone and Deepslate
    • 矿石嵌入石头和深板岩团簇中生成
    • Dirt and Granite do not generate in this biome
    • 该生物群系不生成泥土和花岗岩
    • Glow Lichen does not generate in this biome
    • 该生物群系不生成发光地衣
    • In addition to the mobs that normally spawn in caves, Strays and Frostbites can also spawn here
    • 除了通常生成在洞穴中的生物外,流浪者和霜尸也可以在这里生成
    • Ice Crystals occasionally generate on the ground
    • 地面上偶尔会生成冰晶
    • Ice Caves appear under biomes with low temperature
    • 冰洞出现在温度较低的生物群系下方



BLOCKS
方块

  • Ice Crystals are the only light source found in Ice Caves, as there is no Glow Lichen there. They can generate naturally on top of Packed Ice blocks
  • 冰晶是冰洞中唯一的光源,因为那里没有发光地衣。它们可以自然生成在浮冰方块顶部
    • A new crystal-like block similar to Amethyst Clusters
    • 一种类似紫水晶簇的新型水晶状方块
    • Breaks if the support block is removed
    • 如果支撑方块被移除则会破坏
    • It emits light and can be placed in any direction
    • 它会发光,并且可以朝任何方向放置
    • Known issue: Ice Crystals are currently smaller than intended
    • 已知问题:冰晶目前比预期要小
  • Icicles can be found all over the ceiling of ice caves. They generate under blocks of packed ice. If light levels are high enough, there is a chance they will drop and cause damage to anyone or anything unlucky enough to be hit by it
  • 冰锥遍布冰洞的天花板。它们生成在浮冰方块下方。如果光照等级足够高,它们有概率掉落,并对任何不幸被击中的对象造成伤害
    • A new speleothem-like block similar to Dripstone and Sulfur Spikes
    • 一种类似滴水石和硫黄尖锥的新型洞穴堆积物方块
    • Can naturally grow up to 5 blocks long when pointing downward
    • 朝下时自然生长可达 5 格长
    • Only grows in areas without nearby light sources and outside the Nether
    • 仅在附近没有光源且不在下界的区域生长
    • Damages entities when it falls and deals extra damage to entities that land on it
    • 掉落时伤害实体,并对落在其上的实体造成额外伤害
    • Breaks when exposed to nearby light sources or while in the Nether, except for its base block
    • 暴露在附近光源下或在下界中时会破坏,但其基部方块除外



FREEZING MOB EFFECT
冰冻生物效果

  • The Freezing Effect will cause players to shake, reduce their jump height, and eventually deal damage
  • 冰冻效果会导致玩家颤抖,降低跳跃高度,并最终造成伤害
    • Causes those affected to slowly become frozen as if in Powdered Snow for its duration
    • 使其影响者在持续时间内缓慢冻结,如同处于细雪中
    • Leather Armor will keep them from becoming freezing, just like with Powder Snow, but will not keep the effect from being applied and will not remove the effect
    • 皮革盔甲可以防止他们冻结,就像细雪一样,但无法阻止效果被施加,也无法移除效果
    • Mobs will take additional damage from Freezing while they are affected by the mob effect
    • 生物在受到该生物效果影响时,会受到冰冻的额外伤害
      • Mobs that are vulnerable to freezing have a five times multiplier to the damage taken
      • 对冰冻脆弱的生物受到五倍伤害
    • Lingering Potion, Splashing Potion, and Potion of Freezing can be brewed using Ice Balls
    • 冰冻药水及其滞留、喷溅药水可以使用冰球酿造
    • Arrow of Freezing can be crafted by dipping Arrows into a Cauldron filled with Potion of Freezing
    • 冰冻之箭可以通过将箭浸入装有冰冻药水的炼药锅来合成



FROSTBITE
霜尸

  • The Frostbite is a zombie variant that can throw ice balls. However, what they really like is to get close to you and use melee attacks that cause the Freezing Effect
  • 霜尸是一种可以投掷冰球的僵尸变种。然而,它们真正喜欢的是靠近你并使用造成冰冻效果的近战攻击
    • A new Zombie variant
    • 一种新的僵尸变种
    • Spawns in cold/icy biomes
    • 生成于寒冷 / 冰雪生物群系
    • Switches between melee and ranged combat based on target distance and whether they have Ice Balls; melee attacks apply Freezing, while ranged attacks throw Ice Balls
    • 根据目标距离以及是否拥有冰球在近战和远程战斗之间切换;近战攻击施加冰冻,远程攻击投掷冰球
    • Uses Zombie-style melee animations and dedicated Ice Ball throwing animations for both adult and baby variants
    • 成年和幼年变种均使用僵尸风格的近战动画和专用的冰球投掷动画
    • Transforms into a Zombie when underwater for long enough
    • 在水下停留足够长时间后会转变为僵尸
    • Drops Rotten Flesh and Ice Balls
    • 掉落腐肉和冰球
    • It can stand on top of Powder Snow
    • 它可以站在细雪顶部
    • It is immune to freezing and does not get slowed by the Freezing effect or Powder Snow
    • 它免疫冰冻,不会因冰冻效果或细雪而减速
    • Zombies and Husks now transform into Frostbites when inside Powder Snow
    • 僵尸和尸壳现在在细雪中会转变为霜尸



ICE BALL
冰球

  • Ice balls are the projectile weapon of choice for the Frostbite. They deal a small amount of damage and have knockback
  • 冰球是霜尸首选的投掷武器。它们造成少量伤害并具有击退效果
    • A new projectile that can be thrown by the Frostbite
    • 一种可由霜尸投掷的新弹射物
    • Deals 4 damage to entities it hits, scaling down with velocity
    • 对击中的实体造成 4 点伤害,伤害随速度递减
    • Breaks on impact with blocks or entities, creating a particle effect and sound
    • 击中方块或实体时破碎,产生粒子效果和声音



SOUNDS
声音

  • Added custom sounds for Ice block
  • 为冰方块加入了自定义声音


FEATURES AND BUG FIXES
特性和漏洞修复


ACCESSIBILITY
辅助功能

  • Fixed a bug on Android where the Disclosure pop-up couldn't be interacted with.
  • 修复了 Android 上无法与披露弹窗交互的漏洞。


BLOCKS
方块

  • Fixed Redstone dust not rendering the climb up the side of a block when the same wire also steps down to another wire on the opposite side
  • 修复了当同一红石线也在对侧向下连接到另一条红石线时,沿方块侧面爬升的红石粉不渲染的问题


CUSHION
坐垫

  • Cushions in unloaded chunks no longer disappear when the chunk reloads (MCPE-241970)
  • 未加载区块中的坐垫在区块重新加载时不再消失 (MCPE-241970)


GAMEPLAY
玩法

  • Players can no longer duplicate items by holding an item and walking into a dropped stack of the same item while the inventory is full
  • 玩家不再能通过手持物品并在物品栏已满时走向同种物品的掉落物来复制物品
  • Added dedicated server settings to observe or enforce entity attack request compatibility and targeted-actor range
  • 加入了专用服务器设置,用于观察或强制执行实体攻击请求兼容性和目标实体范围


GRAPHICAL
图像

  • The size of The End flash in Fancy graphics mode now more closely matches Java Edition.
  • 在华丽图形模式下,末地闪光的尺寸现在更接近 Java 版。
  • Fixed UI elements appearing in world preview images when using Vibrant Visuals on Nintendo Switch 2 (MCPE-241596)
  • 修复了在 Nintendo Switch 2 上使用灵动视效[暂译]时,UI 元素出现在世界预览图像中的问题 (MCPE-241596)
  • Fixed some inventory items appearing invisible with non-default Display Brightness and anti-aliasing set to 1 (MCPE-241108)
  • 修复了在非默认显示亮度和抗锯齿设为 1 时,某些物品栏物品不可见的问题 (MCPE-241108)
  • Fixed bug where distance fog was overly bright when rendered in front of a water surface.
  • 修复了远距离雾在水面前方渲染时过亮的漏洞。
  • Automatic upscaling now uses the closest supported resolution rounded down when switching to the Custom graphics settings, and Custom mode displays a notice that automatic resolution is only valid for presets
  • 自动升分辨率现在在切换到自定义图形设置时使用向下取整的最接近支持分辨率,并且自定义模式会显示一条通知,说明自动分辨率仅对预设有效


MOBS
生物

  • Fixed a bug where split Slimes would have their parent's properties
  • 修复了分裂的史莱姆会拥有其父代属性的漏洞


CHARACTER CREATOR
角色创建器

  • Skin info panel now displays on unpurchased skins
  • 皮肤信息面板现在会显示在未购买的皮肤上


REALMS
Realms

  • Major improvements have been made to world download speed and reliability. Upload improvements coming next week!
  • 世界下载速度和可靠性已得到重大改进。上传改进将于下周推出!


REALMS HUB
Realms Hub

  • Added a help guide for Realm owners and admins
  • 为 Realm 所有者和管理员加入了帮助指南


SOUNDS
音效

  • Fixed an issue where sounds could become out of sync after the game was paused and resumed
  • 修复了游戏暂停并恢复后声音可能不同步的问题


STABILITY AND PERFORMANCE
性能与稳定性

  • Players no longer become stuck on the "Generating World" loading screen when attempting to pause during dimension transfer
  • 玩家在维度传送期间尝试暂停时,不再会卡在“生成世界”加载界面上
  • Fix crash when holding an invalid photo
  • 修复了手持无效照片时的崩溃
  • Fixed an issue where joining a friend's world while already in a world could incorrectly load newer Vanilla resources when the friend's world used an older template
  • 修复了在已处于某个世界时加入好友世界,而好友世界使用较旧模板时,可能错误加载较新原版资源的问题
  • Fixed issue with infinitely growing string values in level data.
  • 修复了存档数据中字符串值无限增长的问题


USER INTERFACE
用户界面

  • Updated main menu with a refreshed layout, improved performance through a rebuilt UI system and an updated first-time accessibility setup experience. More main menu updates are on the way, including new ways to jump back into your worlds and discover new Minecraft experiences. These updates are being rolled out incrementally, so they might not be available right away.
  • 更新了主菜单的布局,通过重建的 UI 系统提升了性能,并更新了首次游玩设置体验。更多主菜单更新即将到来,包括重返世界和发现新 Minecraft 体验的新方式。这些更新正在逐步推出,因此可能不会立即可用。
    • Let us know what you think here
    • 在 这里 让我们知道你的想法
  • Improve initial loading time for out-of-game Ore UI screens (MCPE-180677)
  • 改进了游戏外 Ore UI 屏幕的初始加载时间 (MCPE-180677)
  • The Marketplace Wishlist now updates immediately after items are added, removed, or purchased, instead of showing the previous contents until the game is restarted
  • 市场愿望单现在会在物品被加入、移除或购买后立即更新,而不是显示先前内容直到游戏重启
  • Fixed "unkown" typos in error message strings with "unknown" (MCPE-242276)
  • 修复了错误消息字符串中 unknown 被错写为 unkown 的问题 (MCPE-242276)
  • First-use onboarding now starts the selected multiplayer world while the player's Persona appearance is still loading
  • 首次使用引导现在会在玩家的人物角色外观仍在加载时启动所选多人世界
  • Adds 'Marketplace Storage' bar to the storage menu on devices with separate World and Marketplace storage directories , 1656224
  • 在具有独立世界与市场存储目录的设备上,向存储菜单加入了“市场存储”栏 1656224
  • Added missing and fixed incorrect closed captions
  • 加入了缺失的隐藏字幕,修复了不正确的隐藏字幕
    • Cod, Pufferfish, Salmon, and Tropical Fish have the correct closed caption when killed
    • 鳕鱼、河豚、鲑鱼和热带鱼被杀死时具有正确的隐藏字幕
    • Pufferfish, Salmon, Tropical Fish, and Elder Guardians have the correct closed caption when hurt
    • 河豚、鲑鱼、热带鱼和远古守卫者受伤时具有正确的隐藏字幕
    • Pufferfish, Salmon, Tropical Fish, Tadpole, and Elder Guardian have the correct closed caption when flopping
    • 河豚、鲑鱼、热带鱼、蝌蚪和远古守卫者扑腾时具有正确的隐藏字幕
    • Elder Guardian has the correct closed caption when flapping on land
    • 远古守卫者在陆地上拍打时具有正确的隐藏字幕
    • Comparators, Tripwires, and Dispensers now have the correct closed captions when emitting their clicking sounds
    • 比较器、绊线和发射器现在在发出咔哒声时具有正确的隐藏字幕
    • Dispensers now have the correct closed captions when failing to dispense an item
    • 发射器现在在未能发射物品时具有正确的隐藏字幕
    • Slime mobs now have the correct closed caption when killed and summoned
    • 史莱姆生物现在在被杀死和生成时具有正确的隐藏字幕
    • Eggs, Eyes of Ender, Ender Pearls, Fishing hooks, potions, Snowballs, and other throwables now have the correct closed captions when thrown
    • 鸡蛋、末影之眼、末影珍珠、钓鱼竿浮漂、药水、雪球和其他可投掷物现在在被投掷时具有正确的隐藏字幕
    • Creeper now has the correct closed caption when primed
    • 苦力怕现在在被点燃时具有正确的隐藏字幕
  • Support for new Audio category in Marketplace
  • 支持市场中的新音频类别
  • Adding new icon for Creators navigation button in Marketplace
  • 加入了市场创作者导航按钮的新图标


TECHNICAL UPDATES
技术性更新


COMMANDS
命令

  • Removed the Creator World Clocks Features experiment
  • 移除了创作者世界时钟功能实验性玩法
  • /time of commands no longer require the Creator World Clocks Features experiment
  • /time of 命令不再需要创作者世界时钟功能
  • New /time commands no longer require the Creator World Clocks Features experiment
  • 新的 /time 命令不再需要创作者世界时钟功能
    • /time set <TimeMarker> (next|previous|stay)
    • /time set <TimeMarker> (next|previous|stay)
    • /time pause
    • /time pause
    • /time resume
    • /time resume
    • /time query time
    • /time query time
  • Add new /time of sub-command for modifying world clocks
  • 加入了新的 /time of 子命令,用于修改世界时钟
    • /time of <clock> add <time> - Adds time to the clock. Cannot result in a negative time
    • /time of <clock> add <time> - 向时钟添加时间。不能导致负时间
    • /time of <clock> set <time> - Sets the clock to the specified time. Cannot be set to negative.
    • /time of <clock> set <time> - 将时钟设置为指定时间。不能设置为负数。
    • /time of <clock> set <timemarker> (next|previous|stay) - Sets the clock to the occurrence of the time marker. Cannot result in a negative time
    • /time of <clock> set <timemarker> (next|previous|stay) - 将时钟设置为时间标记的出现时刻。不能导致负时间
    • /time of <clock> pause - Pauses the clock
    • /time of <clock> pause - 暂停时钟
    • /time of <clock> resume - Resumes the clock
    • /time of <clock> resume - 恢复时钟
    • /time of <clock> query time - Outputs the clock's current time
    • /time of <clock> query time - 输出时钟的当前时间
  • Added new overloads to the /time command for more control of the Overworld clock
  • 为 /time 命令加入了新的语法重载,以便更好地控制主世界时钟
    • /time pause - Pauses the Overworld clock
    • /time pause - 暂停主世界时钟
    • /time resume - Resumes the Overworld clock
    • /time resume - 恢复主世界时钟
    • /time query time - Outputs the Overworld clock's current time
    • /time query time - 输出主世界时钟的当前时间
  • Replaced /time set <TimeSpec> with /time set <TimeMarker> (next|previous|stay)
  • 将 /time set <TimeSpec> 替换为 /time set <TimeMarker> (next|previous|stay)
    • Sets the Overworld clock to the occurrence of the time marker. By default this is next and works the same as the old TimeSpec variation
    • 将主世界时钟设置为时间标记的出现时刻。默认情况下为 next,其工作方式与旧的 TimeSpec 相同



EDITOR
编辑器

  • Fixed a bug that caused a lag spike when changing the mouse cursor icon
  • 修复了更改鼠标光标图标时导致卡顿的漏洞


.MCSTRUCTURE FILES
.MCSTRUCTURE 文件

  • Version 2 structure (.mcstructure) files can now use zlib compression to reduce file size
  • 版本 2 结构(.mcstructure)文件现在可以使用 zlib 压缩来减小文件大小
    • Added a root-level NBT integer tag, compression, with 0 for no compression and 1 for zlib compression; existing files without this tag continue to load as uncompressed structures
    • 加入了根级 NBT 整数标签 compression,0 表示不压缩,1 表示 zlib 压缩;没有此标签的现有文件将继续作为未压缩结构加载
    • When compression is 1, the entire structure compound is serialized as NBT and stored as a zlib-compressed NBT byte array; other root-level metadata remains uncompressed
    • 当 compression 为 1 时,整个结构复合标签会序列化为 NBT,并存储为 zlib 压缩的 NBT 字节数组;其他根级元数据保持未压缩
    • Structures exported from the game will now use this compression.
    • 从游戏导出的结构现在将使用此压缩。



API
API

  • Being shown a player-scoped TextPrimitive or a CustomForm no longer corrupts a locator bar on next player joins
  • 向玩家展示玩家范围的 TextPrimitive 或 CustomForm 后,不再会在下一位玩家加入时损坏定位栏
  • Released WorldClockRegistry from beta to v2.11.0 in @minecraft/server
  • 在 @minecraft/server 中将 WorldClockRegistry 从 beta 发布至 v2.11.0
  • Released WorldClock from beta to v2.11.0 in @minecraft/server
  • 在 @minecraft/server 中将 WorldClock 从 beta 发布至 v2.11.0
  • Released TimeMarker from beta to v2.11.0 in @minecraft/server
  • 在 @minecraft/server 中将 TimeMarker 从 beta 发布至 v2.11.0
  • Released WorldClockRegistrationOptions from beta to v2.11.0 in @minecraft/server
  • 在 @minecraft/server 中将 WorldClockRegistrationOptions 从 beta 发布至 v2.11.0
  • Released TimeMarkerOptions from beta to v2.11.0 in @minecraft/server
  • 在 @minecraft/server 中将 TimeMarkerOptions 从 beta 发布至 v2.11.0
  • Released WorldClockOnTimeModifiedAfterEvent from beta to v2.11.0 in @minecraft/server
  • 在 @minecraft/server 中将 WorldClockOnTimeModifiedAfterEvent 从 beta 发布至 v2.11.0
  • Released WorldClockOnTimeModifiedAfterEventSignal from beta to v2.11.0 in @minecraft/server
  • 在 @minecraft/server 中将 WorldClockOnTimeModifiedAfterEventSignal 从 beta 发布至 v2.11.0
  • Released WorldClockOnPausedAfterEvent from beta to v2.11.0 in @minecraft/server
  • 在 @minecraft/server 中将 WorldClockOnPausedAfterEvent 从 beta 发布至 v2.11.0
  • Released WorldClockOnPausedAfterEventSignal from beta to v2.11.0 in @minecraft/server
  • 在 @minecraft/server 中将 WorldClockOnPausedAfterEventSignal 从 beta 发布至 v2.11.0
  • Released WorldClockOnResumedAfterEvent from beta to v2.11.0 in @minecraft/server
  • 在 @minecraft/server 中将 WorldClockOnResumedAfterEvent 从 beta 发布至 v2.11.0
  • Released WorldClockOnResumedAfterEventSignal from beta to v2.11.0 in @minecraft/server
  • 在 @minecraft/server 中将 WorldClockOnResumedAfterEventSignal 从 beta 发布至 v2.11.0
  • Released WorldClockOnTimeMarkerAfterEvent from beta to v2.11.0 in @minecraft/server
  • 在 @minecraft/server 中将 WorldClockOnTimeMarkerAfterEvent 从 beta 发布至 v2.11.0
  • Released WorldClockOnTimeMarkerAfterEventSignal from beta to v2.11.0 in @minecraft/server
  • 在 @minecraft/server 中将 WorldClockOnTimeMarkerAfterEventSignal 从 beta 发布至 v2.11.0
  • Released WorldClockOnRestartBeforeEvent from beta to v2.11.0 in @minecraft/server
  • 在 @minecraft/server 中将 WorldClockOnRestartBeforeEvent 从 beta 发布至 v2.11.0
  • Released WorldClockOnRestartBeforeEventSignal from beta to v2.11.0 in @minecraft/server
  • 在 @minecraft/server 中将 WorldClockOnRestartBeforeEventSignal 从 beta 发布至 v2.11.0
  • Released WorldClockEventOptions from beta to v2.11.0 in @minecraft/server
  • 在 @minecraft/server 中将 WorldClockEventOptions 从 beta 发布至 v2.11.0
  • Released WorldClockTimeMarkerEventOptions from beta to v2.11.0 in @minecraft/server
  • 在 @minecraft/server 中将 WorldClockTimeMarkerEventOptions 从 beta 发布至 v2.11.0
  • Released WorldClockRegistrationError from beta to v2.11.0 in @minecraft/server
  • 在 @minecraft/server 中将 WorldClockRegistrationError 从 beta 发布至 v2.11.0
  • Released WorldClockReloadNewWorldClockError from beta to v2.11.0 in @minecraft/server
  • 在 @minecraft/server 中将 WorldClockReloadNewWorldClockError 从 beta 发布至 v2.11.0
  • Released WorldClockReloadTimeMarkerError from beta to v2.11.0 in @minecraft/server
  • 在 @minecraft/server 中将 WorldClockReloadTimeMarkerError 从 beta 发布至 v2.11.0
  • Released WorldClockInvalidRegistryError from beta to v2.11.0 in @minecraft/server
  • 在 @minecraft/server 中将 WorldClockInvalidRegistryError 从 beta 发布至 v2.11.0
  • Released WorldClockNotFoundError from beta to v2.11.0 in @minecraft/server
  • 在 @minecraft/server 中将 WorldClockNotFoundError 从 beta 发布至 v2.11.0
  • Released WorldClockTimeMarkerNotFoundError from beta to v2.11.0 in @minecraft/server
  • 在 @minecraft/server 中将 WorldClockTimeMarkerNotFoundError 从 beta 发布至 v2.11.0
  • Released WorldClockAddTimeMarkerError from beta to v2.11.0 in @minecraft/server
  • 在 @minecraft/server 中将 WorldClockAddTimeMarkerError 从 beta 发布至 v2.11.0
  • Released WorldClockRemoveMinecraftTimeMarkerError from beta to v2.11.0 in @minecraft/server
  • 在 @minecraft/server 中将 WorldClockRemoveMinecraftTimeMarkerError 从 beta 发布至 v2.11.0
  • Released WorldClockInvalidTimeMarkerError from beta to v2.11.0 in @minecraft/server
  • 在 @minecraft/server 中将 WorldClockInvalidTimeMarkerError 从 beta 发布至 v2.11.0
  • Released WorldClockRewindError from beta to v2.11.0 in @minecraft/server
  • 在 @minecraft/server 中将 WorldClockRewindError 从 beta 发布至 v2.11.0
  • Released StartupEvent.worldClockRegistry from beta to v2.11.0 in @minecraft/server
  • 在 @minecraft/server 中将 StartupEvent.worldClockRegistry 从 beta 发布至 v2.11.0
  • Released World.getClock from beta to v2.11.0 in @minecraft/server
  • 在 @minecraft/server 中将 World.getClock 从 beta 发布至 v2.11.0


PACK SETTINGS
包设置

  • The multiselect pack settings type now can take an optional field "selection_text" which when set will display the text in the selection dropdown of the multiselect in the pack settings UI. When not set, the currently selected items will be shown instead.
  • 多选包设置类型现在可以接受可选字段 selection_text。设置后,将在包设置 UI 的多选下拉菜单中显示该文本。未设置时,将改为显示当前选中的项目。


BLOCK COMPONENTS
方块组件


REDSTONE DUST
红石粉

  • Redstone dust placed with a command or the Script API now keeps the redstone_north, redstone_east, redstone_south, and redstone_west states it was given, until a block update recalculates them from its surroundings (MCPE-242340)
  • 通过命令或脚本 API 放置的红石粉现在会保留其被赋予的 redstone_north、redstone_east、redstone_south 和 redstone_west 状态,直到方块更新根据周围环境重新计算它们 (MCPE-242340)


EDITOR
编辑器

  • Editor location pointers, map markers, and ruler markers no longer take damage, flash red, or get knocked back when attacked
  • 编辑器位置指针、地图标记和标尺标记在受到攻击时不再受到伤害、闪红或被击退
  • Added a Delete Flood Widget button to the Flood tool panel
  • 向洪水工具面板加入了“删除洪水控件”按钮
  • The Clear Content Badges and Restore New Content Badges buttons now announce their labels when UI text-to-speech is enabled
  • UI 文本转语音启用时,“清除内容徽章”和“恢复新内容徽章”按钮现在会播报其标签文本
  • Fixed block icons turning pink and the editor becoming stuck on "Refreshing graphics, please wait..." after changing the graphics mode, such as toggling Vibrant Visuals
  • 修复了更改图形模式(例如切换灵动视效[暂译])后方块图标变粉以及编辑器卡在“正在刷新图形,请稍候……”的问题
  • Fixed sign blocks in the block palette showing a plank texture instead of the sign, which made every wood type look alike
  • 修复了方块面板中的告示牌方块显示木板纹理而非告示牌,导致每种木材类型看起来都一样的问题
  • Fixed icons for custom blocks with slashes in their identifiers
  • 修复了标识符中包含斜杠的自定义方块的图标问题
  • Editor block icons rendered through GeometryAtlas now display animated block textures
  • 通过 GeometryAtlas 渲染的编辑器方块图标现在会显示动画方块纹理
  • Fixed Vibrant Visuals biome controls not refreshing after a graphics mode change
  • 修复了更改图形模式后灵动视效[暂译]生物群系控件不刷新的问题
  • Fixed block picker color swatches and color matching not updating when block color capture finishes after Editor initialization
  • 修复了编辑器初始化后方块颜色捕获完成时,方块选择器色样和颜色匹配不更新的问题
  • Fixed a bug that caused Block Picker list items to be misaligned
  • 修复了导致方块选择器列表项未对齐的漏洞
  • Text will no longer change the mouse cursor to a pointer on hover
  • 文本在悬停时不再将鼠标光标变为指针
  • Removed ExportManager and PlaytestManager APIs, same functionality will be part of core editor UI
  • 移除了 ExportManager 和 PlaytestManager API,相同功能将成为核心编辑器 UI 的一部分


FEATURES
功能

  • Replacement rules on Ore Features no longer get silently skipped if the may_replace field is omitted.
  • 如果省略 may_replace 字段,矿石功能的替换规则不再被静默跳过。


STABILITY AND PERFORMANCE
稳定性与性能

  • Hardened JSON parsing across resource loading and processing with iterative parsing and a maximum document size of 128 MB.
  • 通过迭代解析和 128 MB 的最大文档大小,强化了资源加载和处理过程中的 JSON 解析。


USER INTERFACE
用户界面

  • Added messages that explain why matchmaking queues are canceled
  • 加入了说明匹配队列为何被取消的消息


EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新


API
API

  • Added the world.beforeEvents.playerItemAttackEntity event in beta to let scripts cancel an attack initiated through a player item interaction before it causes authoritative attack effects
  • 在 beta 中加入了 world.beforeEvents.playerItemAttackEntity 事件,让脚本可以在通过玩家物品交互发起的攻击造成权威攻击效果之前取消它
  • Added class BlockRecipeProcessingComponent to beta for accessing recipe processing inputs and output (initially supporting the crafter block)
  • 向 beta 加入了 BlockRecipeProcessingComponent 类,用于访问配方处理输入和输出(最初支持合成器方块)
  • Added beta Script API access to the minecraft:vibration_properties block component, including methods to read whether vibrations can be dampened or occluded
  • 加入了 beta 脚本 API 对 minecraft:vibration_properties 方块组件的访问,包括读取振动是否可被减弱或遮挡的方法
  • Added class PlayerCursorItemGrabAfterEventSignal to beta
  • 向 beta 加入了 PlayerCursorItemGrabAfterEventSignal 类
  • Added class PlayerCursorItemGrabAfterEvent to beta
  • 向 beta 加入了 PlayerCursorItemGrabAfterEvent 类
  • Added class PlayerCursorItemReleaseAfterEventSignal to beta
  • 向 beta 加入了 PlayerCursorItemReleaseAfterEventSignal 类
  • Added class PlayerCursorItemReleaseAfterEvent to beta
  • 向 beta 加入了 PlayerCursorItemReleaseAfterEvent 类
  • Added property WorldAfterEvents.playerCursorItemGrab to beta
  • 向 beta 加入了属性 WorldAfterEvents.playerCursorItemGrab
  • Added property WorldAfterEvents.playerCursorItemRelease to beta
  • 向 beta 加入了属性 WorldAfterEvents.playerCursorItemRelease


BLOCKS
方块

  • Added an optional title field to container in the minecraft:block_entity block component, accepting literal text or localization keys of 1 to 256 characters with Upcoming Creator Features enabled; omitting the field leaves the container heading blank
  • 向 minecraft:block_entity 方块组件中的 container 加入了可选 title 字段,在启用即将推出的创作者功能时接受 1 到 256 个字符的字面文本或本地化键;省略该字段会使容器标题留空
  • Data-driven container titles now stay on one line and truncate with ... when needed in Classic and Pocket UI, including after localization
  • 数据驱动的容器标题现在在经典 UI 和携带版 UI 中保持单行,并在需要时以 ... 截断,包括本地化后
  • Added the experimental minecraft:enchantment_power_transmitter block component, which defines whether a block can transmit enchantment power. If set to true and a block with this component is placed in the 1 block gap between an enchantment table and a bookshelf, the enchantment table will remain powered by the bookshelf
  • 加入了实验性 minecraft:enchantment_power_transmitter 方块组件,用于定义方块是否可以传输附魔能量。如果设置为 true,并且带有此组件的方块被放置在附魔台与书架之间的 1 格空隙中,附魔台将保持由书架提供能量
  • Requires format version 1.26.60 and the Upcoming Creator Features experiment
  • 需要格式版本 1.26.60 和即将推出的创作者功能实验
  • Added the experimental minecraft:vibration_properties block component, which defines whether a custom block dampens or occludes vibrations through the dampen_vibrations and occlude_vibrations properties
  • 加入了实验性 minecraft:vibration_properties 方块组件,通过 dampen_vibrations 和 occlude_vibrations 属性定义自定义方块是否会减弱或遮挡振动
    • Requires format version 1.26.60 and the Upcoming Creator Features experiment
    • 需要格式版本 1.26.60 和即将推出的创作者功能实验
  • Added the experimental minecraft:neighbor_change block component, which lets creators configure which neighboring block changes trigger the neighbor change after event for block custom components. Requires format version 1.26.60 and Upcoming Creator Features
  • 加入了实验性 minecraft:neighbor_change 方块组件,让创作者可以配置哪些相邻方块变化会为方块自定义组件触发邻居变化后事件。需要格式版本 1.26.60 和即将推出的创作者功能

{
    "format_version": "1.26.60",
    "minecraft:block": {
        "description": {
            "identifier": "demo:neighbor_listener_all"
        },
        "components": {
            "minecraft:neighbor_change": {
                "neighbor_directions": ["all"] // "up", "down", "north", "west", "east", "south" also acceptable
            },
            "demo:neighbor_change_listener": {}
        }
    }
}
  • Added the beta onNeighborChanged event for custom block components
  • 为自定义方块组件加入了 beta onNeighborChanged 事件
    • Use minecraft:neighbor_change.neighbor_directions to choose which neighboring directions trigger the event.
    • 使用 minecraft:neighbor_change.neighbor_directions 选择哪些相邻方向触发该事件。
    • Call BlockComponentNeighborChangedAfterEvent.getChanges to get the neighboring block changes.
    • 调用 BlockComponentNeighborChangedAfterEvent.getChanges 获取相邻方块变化。
    • For each tick, the game queues one event for each listening block with neighbor changes. Changes from different ticks create separate events, even if delivery is delayed.
    • 每个刻,游戏会为每个具有邻居变化的监听方块排队一个事件。来自不同刻的变化会创建单独的事件,即使传递被延迟。
    • Each chunk queues at most 4,096 events and delivers at most 100 events per tick. New events are dropped while the queue is full.
    • 每个区块最多排队 4,096 个事件,并且每刻最多传递 100 个事件。队列满时,新事件会被丢弃。
    • BlockComponentNeighborChangedAfterEvent.getChanges returns one NeighborChange for each direction that changed during the tick.
    • BlockComponentNeighborChangedAfterEvent.getChanges 会为刻期间发生变化的每个方向返回一个 NeighborChange。
    • If one direction changes more than once during a tick, previousPermutation contains the permutation before the first change and blockPermutation contains the permutation after the last change. Intermediate permutations are not included.
    • 如果一个方向在一个刻内变化多次,previousPermutation 包含第一次变化前的排列,blockPermutation 包含最后一次变化后的排列。中间排列不包含在内。
    • NeighborChange.direction points from the listening block to the neighbor that changed.
    • NeighborChange.direction 从监听方块指向发生变化的邻居。
    • BlockComponentNeighborChangedAfterEvent.block is a live handle to the listening block. The permutations returned by getChanges are snapshots of the changed neighbor.
    • BlockComponentNeighborChangedAfterEvent.block 是监听方块的实时句柄。getChanges 返回的排列是已变化邻居的快照。
    • If the block does not have minecraft:neighbor_change, changes from all neighboring directions can trigger the event.
    • 如果方块没有 minecraft:neighbor_change,则来自所有相邻方向的变化都可以触发该事件。




【Cat_Anchor 译自feedback.minecraft.net 2026 年 9 月 30 日发布的 Minecraft Beta & Preview - 26.60.29】
【本文排版借助了:SPXXKLP 用户脚本 v3.2.7】



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