Brr! Does it feel colder all of a sudden? Minecraft LIVE revealed the first look at our next game drop – and it’s frosty. Explore ice caves filled with glittering icicles and ice crystals, plus meet a not-so-chill new hostile mob! The Frostbite is well adapted to colder conditions and can freeze players with its attacks. And as always, we’re keen to get your feedback on these new features at aka.ms/mc-gamedrop_winter26, and you can report any bugs you find at bugs.mojang.com .
呼——!是不是突然感觉更冷了?Minecraft LIVE 首次揭晓了我们下一波游戏小更新的内容——而且寒气逼人。去探索布满闪闪发光的冰锥和冰晶的冰洞,还能遇见一个可不太“冷静”的新敌对生物!霜尸非常适应寒冷环境,它的攻击能让玩家冻结。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
EXPERIMENTAL FEATURES 实验性特性
DROP 4 OF 2026 2026 年第 4 次小更新
BIOMES 生物群系
The Ice Cave is a new cave biome that generates under the colder biomes in the Overworld. It consists mainly of Packed Ice and Calcite
冰洞是一种新的洞穴生物群系,生成于主世界较冷的生物群系下方。它主要由浮冰和方解石组成
Features terrain composed primarily of Packed Ice and Calcite
地形主要由浮冰和方解石构成
Icicles generate hanging from the ceiling
冰锥从天花板悬挂生成
Large icicles made of Packed Ice generate on the ground and hanging from the ceiling
由浮冰构成的大型冰锥在地面上生成并从天花板悬挂
Patches of Snow occasionally generates on the ground
地面上偶尔会生成片状雪
Ores generate embedded in pockets of Stone and Deepslate
矿石嵌入石头和深板岩团簇中生成
Dirt and Granite do not generate in this biome
该生物群系不生成泥土和花岗岩
Glow Lichen does not generate in this biome
该生物群系不生成发光地衣
In addition to the mobs that normally spawn in caves, Strays and Frostbites can also spawn here
除了通常生成在洞穴中的生物外,流浪者和霜尸也可以在这里生成
Ice Crystals occasionally generate on the ground
地面上偶尔会生成冰晶
Ice Caves appear under biomes with low temperature
冰洞出现在温度较低的生物群系下方
BLOCKS 方块
Ice Crystals are the only light source found in Ice Caves, as there is no Glow Lichen there. They can generate naturally on top of Packed Ice blocks
冰晶是冰洞中唯一的光源,因为那里没有发光地衣。它们可以自然生成在浮冰方块顶部
A new crystal-like block similar to Amethyst Clusters
一种类似紫水晶簇的新型水晶状方块
Breaks if the support block is removed
如果支撑方块被移除则会破坏
It emits light and can be placed in any direction
它会发光,并且可以朝任何方向放置
Known issue: Ice Crystals are currently smaller than intended
已知问题:冰晶目前比预期要小
Icicles can be found all over the ceiling of ice caves. They generate under blocks of packed ice. If light levels are high enough, there is a chance they will drop and cause damage to anyone or anything unlucky enough to be hit by it
A new speleothem-like block similar to Dripstone and Sulfur Spikes
一种类似滴水石和硫黄尖锥的新型洞穴堆积物方块
Can naturally grow up to 5 blocks long when pointing downward
朝下时自然生长可达 5 格长
Only grows in areas without nearby light sources and outside the Nether
仅在附近没有光源且不在下界的区域生长
Damages entities when it falls and deals extra damage to entities that land on it
掉落时伤害实体,并对落在其上的实体造成额外伤害
Breaks when exposed to nearby light sources or while in the Nether, except for its base block
暴露在附近光源下或在下界中时会破坏,但其基部方块除外
FREEZING MOB EFFECT 冰冻生物效果
The Freezing Effect will cause players to shake, reduce their jump height, and eventually deal damage
冰冻效果会导致玩家颤抖,降低跳跃高度,并最终造成伤害
Causes those affected to slowly become frozen as if in Powdered Snow for its duration
使其影响者在持续时间内缓慢冻结,如同处于细雪中
Leather Armor will keep them from becoming freezing, just like with Powder Snow, but will not keep the effect from being applied and will not remove the effect
皮革盔甲可以防止他们冻结,就像细雪一样,但无法阻止效果被施加,也无法移除效果
Mobs will take additional damage from Freezing while they are affected by the mob effect
生物在受到该生物效果影响时,会受到冰冻的额外伤害
Mobs that are vulnerable to freezing have a five times multiplier to the damage taken
对冰冻脆弱的生物受到五倍伤害
Lingering Potion, Splashing Potion, and Potion of Freezing can be brewed using Ice Balls
冰冻药水及其滞留、喷溅药水可以使用冰球酿造
Arrow of Freezing can be crafted by dipping Arrows into a Cauldron filled with Potion of Freezing
冰冻之箭可以通过将箭浸入装有冰冻药水的炼药锅来合成
FROSTBITE 霜尸
The Frostbite is a zombie variant that can throw ice balls. However, what they really like is to get close to you and use melee attacks that cause the Freezing Effect
霜尸是一种可以投掷冰球的僵尸变种。然而,它们真正喜欢的是靠近你并使用造成冰冻效果的近战攻击
A new Zombie variant
一种新的僵尸变种
Spawns in cold/icy biomes
生成于寒冷 / 冰雪生物群系
Switches between melee and ranged combat based on target distance and whether they have Ice Balls; melee attacks apply Freezing, while ranged attacks throw Ice Balls
根据目标距离以及是否拥有冰球在近战和远程战斗之间切换;近战攻击施加冰冻,远程攻击投掷冰球
Uses Zombie-style melee animations and dedicated Ice Ball throwing animations for both adult and baby variants
成年和幼年变种均使用僵尸风格的近战动画和专用的冰球投掷动画
Transforms into a Zombie when underwater for long enough
在水下停留足够长时间后会转变为僵尸
Drops Rotten Flesh and Ice Balls
掉落腐肉和冰球
It can stand on top of Powder Snow
它可以站在细雪顶部
It is immune to freezing and does not get slowed by the Freezing effect or Powder Snow
它免疫冰冻,不会因冰冻效果或细雪而减速
Zombies and Husks now transform into Frostbites when inside Powder Snow
僵尸和尸壳现在在细雪中会转变为霜尸
ICE BALL 冰球
Ice balls are the projectile weapon of choice for the Frostbite. They deal a small amount of damage and have knockback
冰球是霜尸首选的投掷武器。它们造成少量伤害并具有击退效果
A new projectile that can be thrown by the Frostbite
一种可由霜尸投掷的新弹射物
Deals 4 damage to entities it hits, scaling down with velocity
对击中的实体造成 4 点伤害,伤害随速度递减
Breaks on impact with blocks or entities, creating a particle effect and sound
击中方块或实体时破碎,产生粒子效果和声音
SOUNDS 声音
Added custom sounds for Ice block
为冰方块加入了自定义声音
FEATURES AND BUG FIXES 特性和漏洞修复
ACCESSIBILITY 辅助功能
Fixed a bug on Android where the Disclosure pop-up couldn't be interacted with.
修复了 Android 上无法与披露弹窗交互的漏洞。
BLOCKS 方块
Fixed Redstone dust not rendering the climb up the side of a block when the same wire also steps down to another wire on the opposite side
修复了当同一红石线也在对侧向下连接到另一条红石线时,沿方块侧面爬升的红石粉不渲染的问题
CUSHION 坐垫
Cushions in unloaded chunks no longer disappear when the chunk reloads (MCPE-241970)
Fixed bug where distance fog was overly bright when rendered in front of a water surface.
修复了远距离雾在水面前方渲染时过亮的漏洞。
Automatic upscaling now uses the closest supported resolution rounded down when switching to the Custom graphics settings, and Custom mode displays a notice that automatic resolution is only valid for presets
Fixed a bug where split Slimes would have their parent's properties
修复了分裂的史莱姆会拥有其父代属性的漏洞
CHARACTER CREATOR 角色创建器
Skin info panel now displays on unpurchased skins
皮肤信息面板现在会显示在未购买的皮肤上
REALMS Realms
Major improvements have been made to world download speed and reliability. Upload improvements coming next week!
世界下载速度和可靠性已得到重大改进。上传改进将于下周推出!
REALMS HUB Realms Hub
Added a help guide for Realm owners and admins
为 Realm 所有者和管理员加入了帮助指南
SOUNDS 音效
Fixed an issue where sounds could become out of sync after the game was paused and resumed
修复了游戏暂停并恢复后声音可能不同步的问题
STABILITY AND PERFORMANCE 性能与稳定性
Players no longer become stuck on the "Generating World" loading screen when attempting to pause during dimension transfer
玩家在维度传送期间尝试暂停时,不再会卡在“生成世界”加载界面上
Fix crash when holding an invalid photo
修复了手持无效照片时的崩溃
Fixed an issue where joining a friend's world while already in a world could incorrectly load newer Vanilla resources when the friend's world used an older template
修复了在已处于某个世界时加入好友世界,而好友世界使用较旧模板时,可能错误加载较新原版资源的问题
Fixed issue with infinitely growing string values in level data.
修复了存档数据中字符串值无限增长的问题
USER INTERFACE 用户界面
Updated main menu with a refreshed layout, improved performance through a rebuilt UI system and an updated first-time accessibility setup experience. More main menu updates are on the way, including new ways to jump back into your worlds and discover new Minecraft experiences. These updates are being rolled out incrementally, so they might not be available right away.
The Marketplace Wishlist now updates immediately after items are added, removed, or purchased, instead of showing the previous contents until the game is restarted
市场愿望单现在会在物品被加入、移除或购买后立即更新,而不是显示先前内容直到游戏重启
Fixed "unkown" typos in error message strings with "unknown" (MCPE-242276)
Fixed a bug that caused a lag spike when changing the mouse cursor icon
修复了更改鼠标光标图标时导致卡顿的漏洞
.MCSTRUCTURE FILES .MCSTRUCTURE 文件
Version 2 structure (.mcstructure) files can now use zlib compression to reduce file size
版本 2 结构(.mcstructure)文件现在可以使用 zlib 压缩来减小文件大小
Added a root-level NBT integer tag, compression, with 0 for no compression and 1 for zlib compression; existing files without this tag continue to load as uncompressed structures
When compression is 1, the entire structure compound is serialized as NBT and stored as a zlib-compressed NBT byte array; other root-level metadata remains uncompressed
The multiselect pack settings type now can take an optional field "selection_text" which when set will display the text in the selection dropdown of the multiselect in the pack settings UI. When not set, the currently selected items will be shown instead.
Redstone dust placed with a command or the Script API now keeps the redstone_north, redstone_east, redstone_south, and redstone_west states it was given, until a block update recalculates them from its surroundings (MCPE-242340)
通过命令或脚本 API 放置的红石粉现在会保留其被赋予的 redstone_north、redstone_east、redstone_south 和 redstone_west 状态,直到方块更新根据周围环境重新计算它们 (MCPE-242340)
EDITOR 编辑器
Editor location pointers, map markers, and ruler markers no longer take damage, flash red, or get knocked back when attacked
编辑器位置指针、地图标记和标尺标记在受到攻击时不再受到伤害、闪红或被击退
Added a Delete Flood Widget button to the Flood tool panel
向洪水工具面板加入了“删除洪水控件”按钮
The Clear Content Badges and Restore New Content Badges buttons now announce their labels when UI text-to-speech is enabled
UI 文本转语音启用时,“清除内容徽章”和“恢复新内容徽章”按钮现在会播报其标签文本
Fixed block icons turning pink and the editor becoming stuck on "Refreshing graphics, please wait..." after changing the graphics mode, such as toggling Vibrant Visuals
Replacement rules on Ore Features no longer get silently skipped if the may_replace field is omitted.
如果省略 may_replace 字段,矿石功能的替换规则不再被静默跳过。
STABILITY AND PERFORMANCE 稳定性与性能
Hardened JSON parsing across resource loading and processing with iterative parsing and a maximum document size of 128 MB.
通过迭代解析和 128 MB 的最大文档大小,强化了资源加载和处理过程中的 JSON 解析。
USER INTERFACE 用户界面
Added messages that explain why matchmaking queues are canceled
加入了说明匹配队列为何被取消的消息
EXPERIMENTAL TECHNICAL UPDATES 实验性技术性更新
API API
Added the world.beforeEvents.playerItemAttackEntity event in beta to let scripts cancel an attack initiated through a player item interaction before it causes authoritative attack effects
Added beta Script API access to the minecraft:vibration_properties block component, including methods to read whether vibrations can be dampened or occluded
加入了 beta 脚本 API 对 minecraft:vibration_properties 方块组件的访问,包括读取振动是否可被减弱或遮挡的方法
Added class PlayerCursorItemGrabAfterEventSignal to beta
向 beta 加入了 PlayerCursorItemGrabAfterEventSignal 类
Added class PlayerCursorItemGrabAfterEvent to beta
向 beta 加入了 PlayerCursorItemGrabAfterEvent 类
Added class PlayerCursorItemReleaseAfterEventSignal to beta
Added an optional title field to container in the minecraft:block_entity block component, accepting literal text or localization keys of 1 to 256 characters with Upcoming Creator Features enabled; omitting the field leaves the container heading blank
Added the experimental minecraft:enchantment_power_transmitter block component, which defines whether a block can transmit enchantment power. If set to true and a block with this component is placed in the 1 block gap between an enchantment table and a bookshelf, the enchantment table will remain powered by the bookshelf
Requires format version 1.26.60 and the Upcoming Creator Features experiment
需要格式版本 1.26.60 和即将推出的创作者功能实验
Added the experimental minecraft:vibration_properties block component, which defines whether a custom block dampens or occludes vibrations through the dampen_vibrations and occlude_vibrations properties
Requires format version 1.26.60 and the Upcoming Creator Features experiment
需要格式版本 1.26.60 和即将推出的创作者功能实验
Added the experimental minecraft:neighbor_change block component, which lets creators configure which neighboring block changes trigger the neighbor change after event for block custom components. Requires format version 1.26.60 and Upcoming Creator Features
For each tick, the game queues one event for each listening block with neighbor changes. Changes from different ticks create separate events, even if delivery is delayed.
If one direction changes more than once during a tick, previousPermutation contains the permutation before the first change and blockPermutation contains the permutation after the last change. Intermediate permutations are not included.
NeighborChange.direction points from the listening block to the neighbor that changed.
NeighborChange.direction 从监听方块指向发生变化的邻居。
BlockComponentNeighborChangedAfterEvent.block is a live handle to the listening block. The permutations returned by getChanges are snapshots of the changed neighbor.