|Minecraft Java 版是指 Windows、Mac OS 与 Linux 平台上,使用 Java 语言开发的 Minecraft 版本。
|每周快照是 Minecraft Java 版的测试机制,主要用于下一个正式版的特性预览。
|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份。适用于正式版的 Mod 不兼容快照,且大多数 Mod 都不对每周快照提供支持。
|Minecraft Java 版 26.4 仍未发布,26.4-snapshot4 为其第 4 个快照。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
NEWS
Minecraft 26.4 Snapshot 4
Minecraft 26.4 Snapshot 4
A Minecraft Java Snapshot
Minecraft Java 版 快照
With 26.4 Snapshot 4, we're breaking out a cool new block, introducing Brittle Ice! And Jukeboxes can now keep the music going with playlists by putting your music discs in a chest above them, making dance parties much easier. Just be careful not to dance on the Brittle Ice, as it'll start cracking under your feet...
在 26.4 Snapshot 4 中,我们推出了一个酷炫的新方块,引入了脆冰!而且唱片机现在可以通过将你的音乐唱片放在它们上方的箱子中,用播放列表让音乐持续播放,让舞会变得容易得多。只是要小心不要在脆冰上跳舞,因为它会在你脚下开始开裂……
Happy Dance Break!
快乐舞蹈时间!
NEW FEATURES
新特性
- Added Jukebox Playlists
- 加入了唱片机播放列表
- Added Brittle Ice
- 加入了脆冰
JUKEBOX PLAYLISTS
唱片机播放列表
- Place a single Chest, Trapped Chest, or any Copper Chest variant directly above a Jukebox to use its Music Discs as a playlist
- 将单个箱子、陷阱箱或任意铜箱子变种直接放置在唱片机上方,以将其中的音乐唱片用作播放列表
- Discs play in slot order, skipping empty slots and other non-music-disc items and looping back to the start
- 唱片按槽位顺序播放,跳过空槽位和其他非音乐唱片物品,并在播放完毕后循环回到开头
- When a disc finishes, the Jukebox swaps it with the next disc in the chest
- 当一张唱片播放完毕时,唱片机会将其与箱子中的下一张唱片交换
- If the chest has no Music Discs, the disc in the Jukebox plays again
- 如果箱子中没有音乐唱片,唱片机中的唱片会再次播放
- Ejecting the current disc skips to the next available disc
- 弹出当前唱片会跳到下一张可用唱片
BRITTLE ICE
脆冰
- Brittle Ice is a new block that can be found in Ice Caves
- 脆冰是一种新方块,可以在冰封洞穴中找到
- Once a player or mob steps on it, it will start to crack and eventually break
- 一旦玩家或生物踩到它,它就会开始产生裂纹并最终破碎
- The Frostbite mob can walk on Brittle Ice without breaking it
- 冻尸可以在脆冰上行走而不会将其破坏
- Brittle Ice only generates naturally in Ice Caves as part of the crevasse feature
- 脆冰仅作为 crevasse 地物的一部分自然生成于冰封洞穴中
- It is obtainable with Silk Touch
- 它可以通过精准采集获得
- It can also be created by water flowing onto a Blue Ice block
- 它也可以在水流到蓝冰方块上时生成
- Any water block that borders the Blue Ice block horizontally will turn into Brittle Ice
- 任何与蓝冰方块水平相邻的水方块都会变成脆冰
CHANGES
更改
MINOR TWEAKS TO BLOCKS, ITEMS AND ENTITIES
方块,物品与实体的小幅调整
- Frosted Ice now emits a vibration event when changing state
- 霜冰现在在状态改变时会发出振动事件
- Ice, Frosted Ice, and Brittle Ice will no longer show their inside block faces when placed next to each other
- 冰、霜冰和脆冰相邻放置时不再显示其内部的方块面
- Zombies, Drowned, and Husks are now immune to freezing and will not take damage from the Freezing effect
- 僵尸、溺尸和尸壳现在免疫冰冻,不会受到冰冻效果伤害
- Drowned now turn into a Zombie before converting into a Frostbite when they are in Powder Snow
- 溺尸现在会在细雪中先转化为僵尸,然后再转化为冻尸
SOUNDS
音效
- Added custom sounds for Ice, Packed Ice, Blue Ice and Frosted Ice blocks
- 为冰、浮冰、蓝冰和霜冰方块加入了自定义音效
- Renamed minecraft:amethyst block sound set to minecraft:amethyst_block to better match sound event names
- 将 minecraft:amethyst 方块声音集重命名为 minecraft:amethyst_block 以更好地匹配声音事件名称
TECHNICAL CHANGES
技术性更改
- The Data Pack version is now 124.0
- 将数据包版本号更改为 124.0
- The Resource Pack version is now 100.1
- 将资源包版本号更改为 100.1
NETWORK PROTOCOL
网络协议
- The server now more consistently disconnects clients when a packet they sent causes an error
- 当客户端发送的数据包导致错误时,服务器现在会更一致地断开客户端的连接
DATA PACK VERSION 124.0
数据包版本 124.0
SOUND EVENTS
声音事件
- Removed sound events:
- 移除了声音事件:
- minecraft:intentionally_empty
- minecraft:intentionally_empty
SULFUR CUBE ARCHETYPES
硫方怪原型
- Fields hit_sound and push_sound in sound_settings structure are now optional
- 字段 hit_sound 和 push_sound 在 sound_settings 结构中现在可选
CHICKEN SOUND VARIANTS
鸡的音效变种
- Fields ambient_sound, hurt_sound, death_sound, step_sound in adult_sounds and baby_sounds structures are now optional
- 在 adult_sounds 和 baby_sounds 结构中的 ambient_sound、hurt_sound、death_sound、step_sound 字段现在可选
COW SOUND VARIANTS
牛的音效变种
- Fields ambient_sound, hurt_sound, death_sound, step_sound are now optional
- 字段 ambient_sound, hurt_sound, death_sound, step_sound 现在可选
CAT SOUND VARIANTS
猫的音效变种
- Fields ambient_sound, stray_ambient_sound, hiss_sound, hurt_sound, death_sound, eat_sound, beg_for_food_sound, purr_sound, purreow_sound in adult_sounds and baby_sounds structures are now optional
- 在 adult_sounds 和 baby_sounds 结构中的 ambient_sound, stray_ambient_sound, hiss_sound, hurt_sound, death_sound, eat_sound, beg_for_food_sound, purr_sound, purreow_sound 字段现在可选
PIG SOUND VARIANTS
猪的音效变种
- Fields ambient_sound, hurt_sound, death_sound, step_sound, eat_sound in adult_sounds and baby_sounds structures are now optional
- 在 adult_sounds 和 baby_sounds 结构中的 ambient_sound、hurt_sound、death_sound、step_sound、eat_sound 字段现在可选
WOLF SOUND VARIANTS
狼的音效变种
- Fields ambient_sound, hurt_sound, death_sound, step_sound, growl_sound, pant_sound, whine_sound in adult_sounds and baby_sounds structures are now optional
- 在 adult_sounds 和 baby_sounds 结构中的 ambient_sound、hurt_sound、death_sound、step_sound、growl_sound、pant_sound、whine_sound 字段现在可选
FLUID STATES
流体状态
- Removed flowing_water and flowing_lava fluid types
- 移除了 flowing_water 和 flowing_lava 流体类型
- Fluid types now have the following properties
- 流体类型现在具有以下属性
- level: Integer; same as before, the level of fluid from 1 to 8
- level: 整数;与之前相同,流体等级从 1 到 8
- source: Boolean; true for source blocks, false otherwise
- source:布尔值;对于源方块为 true,否则为 false
PREDICATES
谓词
BLOCK PREDICATES
方块谓词
UPDATED MATCHING_FLUIDS
更新了 MATCHING_FLUIDS
Added a state field to match state properties
为匹配状态属性加入了 state 字段
Format:
格式:
- state: A map of name-value properties to be matched against the fluid state properties
- state: 一个名称-值属性映射,用于与流体状态属性匹配
- Value can be integer, boolean or string or object with optional min and max properties
- 值可以是整数、布尔值或字符串,或者是带有可选的 min 和 max 属性的对象
ENCHANTMENTS
附魔
CHANGED MINECRAFT:EXPLODE ENCHANTMENT EFFECT
更改了 MINECRAFT:EXPLODE 魔咒效果
- Fields small_particle, large_particle and sound are now optional
- 字段 small_particle, large_particle 和 sound 现在可选
WORLD GENERATION
世界生成
FEATURES
地物
ADDED CREVASSE FEATURE TYPE
加入了 CREVASSE 地物类型
Carves a winding, tapered crevasse into exposed terrain. The crevasse follows the terrain surface, extends in opposite directions from its placement position and requires a minimum connected footprint before carving.
在裸露地形中雕凿出一条蜿蜒、渐窄的裂隙。该裂隙沿地形表面延伸,从其放置位置向相反方向延伸,并在雕凿前需要最小的连通足迹。
- Format: object with fields:
- 格式:包含字段的对象:
- max_width - integer (between 2 and 8), maximum cross-section width in blocks
- max_width - 整数(介于 2 和 8 之间),以方块为单位的最大横截面宽度
- max_length - integer (between 4 and 16), maximum end-to-end length in blocks
- max_length - 整数(介于 4 和 16 之间),以方块为单位的最大端到端长度
- min_footprint - integer (between 1 and 32), minimum connected horizontal footprint required before carving
- min_footprint - 整数(介于 1 和 32 之间),雕刻前所需的最小连通水平覆盖范围
- cursor_surface_search_range - positive integer, maximum amount of blocks the cursor will scan downwards to find its next position
- cursor_surface_search_range - 正整数,光标向下扫描以寻找其下一个位置的最大方块数量
- column_surface_search_range - positive integer, maximum amount of blocks each carving will scan downwards to find a carvable surface
- column_surface_search_range - 正整数,每次雕刻向下扫描以寻找可雕刻表面的最大方块数量
- twistiness - float (between 0.0 and 16.0), amount of horizontal curvature
- twistiness - 浮点数(介于 0.0 和 16.0 之间),水平弯曲程度
- tapering - float (between 0.0 and 1.0), amount of tapering applied on each step of growing the crevasse
- tapering - 浮点数(介于 0.0 和 1.0 之间),在裂隙生长的每一步中应用的渐缩量
- turn_factor - float (between 0.0 and 1.0), intensity of rotation applied on each step of growing the crevasse
- turn_factor - 浮点数(介于 0.0 和 1.0 之间),在裂隙生长的每一步中应用的旋转强度
- carve_depth - int provider, carve depth below the origin terrain surface
- carve_depth - 整数提供器,雕刻深度低于原始地形表面
- fill_depth - int provider, fill depth below the origin terrain surface
- fill_depth - 整数提供器,原始地形表面下方的填充深度
- surface_block - Block state provider, block placed over the crevasse opening
- surface_block - 方块状态提供器,放置在裂隙开口上方的方块
- fill_block - Block state provider, block placed at or below the selected fill depth
- fill_block - 方块状态提供器,在选定填充深度处或以下放置的方块
- carvable_blocks - Block predicate, which blocks the crevasse is allowed to remove
- carvable_blocks - 方块谓词,用于指定裂隙允许移除哪些方块
- acceptable_barrier - Block predicate, which pre-existing blocks to accept as part of a barrier
- acceptable_barrier - 方块谓词,用于确定哪些已存在的方块可作为屏障的一部分被接受
TAGS
标签
BLOCK TAGS
方块标签
- Added block tag #jukebox_containers to describe all blocks usable by a Jukebox as a source for music disc playlists
- 加入了方块标签 #jukebox_containers 以描述所有可被唱片机用作音乐唱片播放列表来源的方块
- Added block tag #face_occluding_ice_blocks to describe all ice blocks that should enable face culling when placed next to each other
- 加入了方块标签 #face_occluding_ice_blocks 以描述所有在相邻放置时应启用面剔除的冰方块
ENTITY TYPE TAGS
实体类型标签
- Added the entity type tag #does_not_break_brittle_ice for mobs that do not break Brittle Ice blocks when stepping on them
- 为踩在脆冰上时不会将其破坏的生物加入了实体类型标签 #does_not_break_brittle_ice
RESOURCE PACK VERSION 100.1
资源包版本 100.1
BLOCK SPRITES
方块精灵图
- Updated the following Block textures:
- 更新了以下方块纹理:
- block/jukebox_side.png
- block/jukebox_side.png
- block/jukebox_top.png
- block/jukebox_top.png
- Added new Block textures:
- 加入了新的方块纹理:
- block/brittle_ice_0.png
- block/brittle_ice_0.png
- block/brittle_ice_1.png
- block/brittle_ice_1.png
- block/brittle_ice_2.png
- block/brittle_ice_2.png
- block/brittle_ice_3.png
- block/brittle_ice_3.png
- block/jukebox_bottom.png
- block/jukebox_bottom.png
SOUNDS
音效
- Added new sound events:
- 加入了新的声音事件:
- block.blue_ice.break
- block.blue_ice.break
- block.blue_ice.fall
- block.blue_ice.fall
- block.blue_ice.hit
- block.blue_ice.hit
- block.blue_ice.place
- block.blue_ice.place
- block.blue_ice.step
- block.blue_ice.step
- block.brittle_ice.break
- block.brittle_ice.break
- block.brittle_ice.fall
- block.brittle_ice.fall
- block.brittle_ice.hit
- block.brittle_ice.hit
- block.brittle_ice.place
- block.brittle_ice.place
- block.brittle_ice.step
- block.brittle_ice.step
- block.brittle_ice.crack
- block.brittle_ice.crack
- block.frosted_ice.break
- block.frosted_ice.break
- block.frosted_ice.fall
- block.frosted_ice.fall
- block.frosted_ice.hit
- block.frosted_ice.hit
- block.frosted_ice.place
- block.frosted_ice.place
- block.frosted_ice.step
- block.frosted_ice.step
- block.ice.ambient
- block.ice.ambient
- block.packed_ice.break
- block.packed_ice.break
- block.packed_ice.fall
- block.packed_ice.fall
- block.packed_ice.hit
- block.packed_ice.hit
- block.packed_ice.place
- block.packed_ice.place
- block.packed_ice.step
- block.packed_ice.step
- entity.drowned.converted_to_zombie
- entity.drowned.converted_to_zombie
FIXED BUGS IN 26.4 SNAPSHOT 4
26.4 SNAPSHOT 4 修复的漏洞
- MC-80827 - Mob statistics are missing space between the mob's name and the description
- MC-80827 - 生物统计信息中,生物名称与描述之间缺少空格
- MC-148455 - Dispensing an item with special behavior only plays the item's usage sound for certain cases
- MC-148455 - 发射具有特殊行为的物品时,在某些情况下只播放该物品的使用音效
- MC-149032 - Clicking non-button areas of the stonecutter block selection GUI plays a clicking sound
- MC-149032 - 点击切石机的选择方块GUI的无按钮区域会播放点击音效
- MC-163196 - Several blocks which can be placed on the sides of slime blocks cannot be placed on the sides of honey blocks
- MC-163196 - 多个可放置在黏液块侧面的方块无法放置在蜂蜜块的侧面
- MC-166792 - Attempting to navigate beyond the 100 page limit in a book and quill plays the page rustling sound
- MC-166792 - 尝试在书与笔中翻页超过100页上限时会播放翻页的沙沙声
- MC-195474 - Can't move focus away from the "Done" button after pressing Tab to focus on it in the sign editing screen
- MC-195474 - 在告示牌编辑界面按下Tab键将焦点移至“完成”按钮后,无法将焦点移开
- MC-207916 - Flint and steel and fire charges do not make a sound when igniting TNT
- MC-207916 - 打火石和火焰弹点燃TNT时不会发出音效
- MC-251040 - Several blocks which can be placed on top of slime blocks cannot be placed on top of honey blocks
- MC-251040 - 一些可以放置在黏液块上方的方块无法放置在蜂蜜块上方
- MC-251041 - Several blocks which can be placed on the bottom of slime blocks cannot be placed on the bottom of honey blocks
- MC-251041 - 一些可以放置在黏液块底面的方块无法放置在蜂蜜块底面
- MC-275975 - The "Unknown element name" codec error is missing a space
- MC-275975 - “Unknown element name”编解码器错误缺少一个空格
- MC-280455 - Items equippable on the saddle slot that have a custom equipping sound do not play the specified sound when saddling entities
- MC-280455 - 可装备在鞍槽且具有自定义装备音效的物品,在给实体装备时不会播放指定音效
- MC-280480 - The flint and steel clicking sound is not played when attempting to ignite TNT with a flint and steel when the tnt_explodes game rule is set to false
- MC-280480 - 当 tnt_explodes 游戏规则设置为 false 时,尝试用打火石点燃 TNT 不会播放打火石的音效
- MC-304895 - The overworld sky is no longer black in End biomes
- MC-304895 - 在末地生物群系中主世界的天空不再是黑色的
- MC-305544 - Using the middle mouse button in Survival/Creative/Adventure mode and switching to Spectator mode opens the Spectator mode hotbar
- MC-305544 - 在生存/创造/冒险模式下使用鼠标中键并切换到旁观模式会打开旁观模式快捷栏
- MC-307672 - The name_tag_distance attribute overrides the below_name_distance attribute
- MC-307672 - name_tag_distance 属性会覆盖 below_name_distance 属性
- MC-309335 - Any mouse button can be used to interact with entries in the world, server, and language selection screens
- MC-309335 - 任何鼠标按键均可用于与世界、服务器和语言选择屏幕中的条目进行交互
- MC-309336 - Any mouse button can be used to select and apply command autocomplete suggestions
- MC-309336 - 任意鼠标按键均可用于选择和采用命令自动补全建议
- MC-310088 - The taskbar icon displays the Java logo instead of the game's logo
- MC-310088 - 任务栏图标显示的是 Java 徽标而不是游戏的徽标
- MC-311312 - Endermen and entities eating chorus fruit can still pass through the world border
- MC-311312 - 末影人和食用紫颂果的实体仍可穿过世界边界
- MC-312200 - "Vegetation" is misspelled as "Vegitation" on the debug overlay
- MC-312200 - “Vegetation”在调试叠加层中被错拼为“Vegitation”
- MC-312201 - "Continents" is misspelled as "Contintents" on the debug overlay
- MC-312201 - "Continents" 在调试叠加层中被错拼为 "Contintents"
- MC-312242 - Mushrooms cannot be placed on thin blocks that provide central support, unlike in Bedrock Edition
- MC-312242 - 蘑菇不能放置在提供中心支撑的不完整方块上,与基岩版不同
- MC-312256 - Breaking an armor stand in one hit does not trigger sculk shriekers
- MC-312256 - 一击破坏盔甲架不会触发幽匿尖啸体
- MC-312273 - The placement sound is not played when a dispenser places an armor stand
- MC-312273 - 当发射器放置盔甲架时,不会播放放置音效
- MC-312362 - Frostbites throwing ice balls shows and plays the "Drowned throws Trident" sound in closed captions
- MC-312362 - 冻尸投掷冰球时显示并播放“溺尸:投掷三叉戟”音效,且该音效出现在隐藏式字幕中
- MC-312367 - The closed caption for hurting a frostbite says "hurts" instead of "is hurt"
- MC-312367 - 伤害冻尸时的隐藏式字幕显示为 "hurts" 而不是 "is hurt"
- MC-312378 - Ice caves are not part of the #is_cave biome tag
- MC-312378 - 冰封洞穴不属于 #is_cave 生物群系标签
- MC-312379 - Gravel blobs no longer generate in biomes they previously did
- MC-312379 - 沙砾团簇不再生成于它们之前生成的生物群系中
- MC-312382 - Husks and zombies take damage from powder snow before converting, unlike skeletons
- MC-312382 - 尸壳和僵尸在转化前会受到细雪的伤害,而骷髅则不会
- MC-312383 - Frostbites convert to themselves while in powder snow
- MC-312383 - 冻尸在细雪中转化为自身
- MC-312385 - Drowned die in powder snow instead of converting to frostbites
- MC-312385 - 溺尸在细雪中死亡,而不是转化为冻尸
- MC-312398 - Clicking on villagers with shears while they are holding out certain items causes the items to drop
- MC-312398 - 用剪刀对正在展示特定物品的村民使用会导致物品掉落
- MC-312415 - The closed caption for husks converting to zombies in powder snow is incorrect
- MC-312415 - 尸壳在细雪中转化为僵尸时的隐藏式字幕不正确
- MC-312456 - Mobs immune to freezing in powder snow can get the Freezing effect applied to them, unlike frostbites
- MC-312456 - 对细雪冰冻免疫的生物可以获得冰冻效果,这与冻尸不同

【mxy333 译自Java Team 2026 年 10 月 13 日发布的 Minecraft 26.4 Snapshot 4】
【本文排版借助了:SPXXKLP 用户脚本 v3.2.7】
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Converted at 2026-10-14 00:05 +0800
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