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Minecraft Java版 26.4 Snapshot 8 发布

mxy***版主 发表于 5 小时前 IP:首尔 49 0
AI 速览2026-11-11 00:10 生成

Minecraft Java版26.4 Snapshot 8发布,修复末影龙飞行问题

这篇帖子是 Minecraft Java 版 26.4 第 8 个快照的更新日志,重点修复了末影龙在战斗中不俯冲、卡点来回飞、竖直速度异常等飞行问题,并加入爪哇语和查瓦卡诺语支持。帖子还列出了亡灵生物免疫冰冻、冰球伤害降低、雪块归入雪砖系列等小幅调整,以及数据包与资源包版本号、着色器、命令参数和大量漏洞修复等技术性改动。适合关注 Java 版开发进度、想尝鲜新快照或从事数据包与资源包开发的玩家阅读。

  • 快照主要用于新特性展示,通常存在大量漏洞,建议仅作测试尝鲜
  • 在快照中打开存档前务必进行备份
  • 适用于正式版的 Mod 不兼容快照,大多数 Mod 不支持每周快照
  • 26.4 正式版尚未发布,本快照为第 8 个快照
本卡片由 AI 阅读本帖后生成,可能存在疏漏,请以帖子正文为准。

|Minecraft Java 版是指 Windows、Mac OS 与 Linux 平台上,使用 Java 语言开发的 Minecraft 版本。
|每周快照是 Minecraft Java 版的测试机制,主要用于下一个正式版的特性预览。
|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份。适用于正式版的 Mod 不兼容快照,且大多数 Mod 都不对每周快照提供支持。
|Minecraft Java 版 26.4 仍未发布,26.4-snapshot8 为其第 8 个快照。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。



NEWS


Minecraft 26.4 Snapshot 8

Minecraft 26.4 Snapshot 8

A Minecraft Java Snapshot

Minecraft Java版 快照


Well, it seems like our Ender Dragon has forgotten a thing or two about flying! In 26.4 Snapshot 8, we've fixed several issues with the dragon's flight behavior to help get it back on track. We've also added language support for two new languages, alongside a handful of smaller tweaks.
那么,看来我们的末影龙已经忘记了一两件关于飞行的事情!在 26.4 Snapshot 8 中,我们修复了若干与末影龙飞行行为相关的问题,以帮助它重回正轨。我们还为两种新语言加入了语言支持,此外还有一些较小的调整。

Happy Dragon Fighting!
祝屠龙快乐!


NEW FEATURES
新特性

  • Added Javanese and Chavacano, Zamboanga language support to the game
  • 为游戏加入了爪哇语和查瓦卡诺语(三宝颜)语言支持


CHANGES
更改

  • Fixed some issues with the Ender Dragon battle that caused the dragon to not move properly
  • 修复了一些末影龙战斗中的问题,这些问题导致末影龙无法正常移动


MINOR TWEAKS TO BLOCKS, ITEMS AND ENTITIES
方块,物品与实体的小幅调整

  • Added Snow Layers and Snow Blocks next to the Snow Brick Set in the Creative Inventory
  • 在创造模式物品栏中,将雪层和雪块添加到了雪砖系列方块旁边
  • All undead mobs will now be immune to the Freezing effect
  • 所有亡灵生物现在将对冰冻效果免疫
  • The damage dealt by the Ice Ball has been reduced
  • 降低了冰球造成的伤害
  • The Cold Sulfur Cube archetype will no longer float to match the behavior of other archetypes of similar properties
  • 低温硫方怪原型将不再漂浮,以与其他类似属性的原型的行为保持一致


TECHNICAL CHANGES
技术性更改

  • The Data Pack version is now 127.0
  • 将数据包版本号更改为 127.0
  • The Resource Pack version is now 103.0
  • 将资源包版本号更改为 103.0
  • Terrain vertex data in terrain.vsh is now fetched from a texel buffer instead of traditional vertex buffers
  • terrain.vsh 中的地形顶点数据现在从元素缓冲区获取,而不是传统的顶点缓冲区
  • The packing of vertex data for terrain chunk section mesh data has been changed
  • 更改了地形区块区段网格数据的顶点数据打包方式


NETWORK PROTOCOL
网络协议

  • The entity position synchronization packet now includes full-precision head rotation
  • 实体位置同步数据包现在包含全精度头部旋转


DATA PACK VERSIONS 127.0
数据包版本 127.0


VALIDATION
验证

  • Most validation issues in following registries no longer prevent elements from being loaded:
  • 以下注册表中的大多数验证问题不再阻止元素被加载:
    • minecraft:loot_table
    • minecraft:loot_table
    • minecraft:predicate
    • minecraft:predicate
    • minecraft:item_modifier
    • minecraft:item_modifier
    • minecraft:slot_source
    • minecraft:slot_source
    • minecraft:context_float_provider
    • minecraft:context_float_provider
    • minecraft:context_int_provider
    • minecraft:context_int_provider
    • minecraft:villager_trade
    • minecraft:villager_trade
    • trigger fields in minecraft:advancement
    • minecraft:advancement 中的触发器字段
    • requirements fields on minecraft:enchantment_effect_component_type instances
    • requirements 字段位于 minecraft:enchantment_effect_component_type 实例上
  • The following issues are now considered errors that can prevent pack loading or cause command compilation failure:
  • 以下问题现在被视为错误,可能导致资源包加载失败或导致命令编译失败:
    • The validated element makes recursive calls to itself, either through tags or namespaced IDs
    • 已验证的元素通过标签或命名空间 ID 对自身进行递归调用
    • Any context values required by the validated element are missing from the context provided during execution
    • 已验证元素所需的任何上下文值在执行期间提供的上下文中缺失
      • For example, the modifier type minecraft:apply_bonus (which uses the tool context value) cannot be used in an item ... modify command which provides the minecraft:command_modifier context (which lacks the tool context value)
      • 例如,修饰符类型 minecraft:apply_bonus(它使用 tool 上下文值)不能用于提供 minecraft:command_modifier 上下文的 item ... modify 命令中(该上下文缺少 tool 上下文值)

  • Elements will only be validated if they don't have conditions or condition has all required context values
  • 元素只有在没有条件或条件具有所有必需的上下文值时才会被验证
    • That means conditional elements can be used to avoid validation errors in loot elements used in multiple context
    • 这意味着条件元素可用于避免在多种上下文中使用的战利品元素中的验证错误
    • Conditional elements:
    • 条件元素:
      • condition field for cases in minecraft:number_dispatcher (both minecraft:context_float_provider and minecraft:context_int_provider kinds)
      • condition 字段,用于 minecraft:number_dispatcher 中的情况(包括 minecraft:context_float_provider 和 minecraft:context_int_provider 两种类型)
      • merchant_predicate condition field in minecraft:villager_trade
      • merchant_predicate 条件字段位于 minecraft:villager_trade
      • condition field in loot pools, loot pool entries and loot functions
      • 战利品池、战利品池条目和战利品函数中的 condition 字段

  • Validation errors will now prevent command compilation, both in functions and from the console
  • 验证错误现在将阻止命令编译,无论是在函数中还是从控制台
    • For example, compute entity @s float {type: "minecraft:enchantment_level",amount:{type:"minecraft:linear",base:0.15,per_level_above_first:0.15}} will now fail to compile due to use of minecraft:enchantment_level in a minecraft:command_compute_entity context that does not provide required information (minecraft:enchantment_level)
    • 例如,compute entity @s float {type: "minecraft:enchantment_level",amount:{type:"minecraft:linear",base:0.15,per_level_above_first:0.15}} 现在将因在未提供所需信息的 minecraft:command_compute_entity 上下文中使用了 minecraft:enchantment_level 而无法编译(minecraft:enchantment_level)
  • The minecraft:command context has been split into minecraft:command_predicate (used for predicates in commands, like /execute if predicate) and minecraft:command_modifier (used for item modifiers, for example in /item ... modify functions)
  • minecraft:command 上下文已被拆分为 minecraft:command_predicate(用于命令中的谓词,例如 /execute if predicate)和 minecraft:command_modifier(用于物品修饰符,例如在 /item ... modify 函数中)
  • To simplify the discovery of validation rules, a new report has been added: loot_context_requirements.json
  • 为了简化验证规则的发现,加入了一个新的报告:loot_context_requirements.json
    • Values given as allowed for some context can be used by validated elements when run in this context
    • 作为 allowed 提供给某些上下文的值,可由验证元素在此上下文中运行时使用
    • The context used by command arguments can be found in the commands.json report in the context field of the following argument types:
    • 命令参数所使用的上下文可以在以下参数类型的 commands.json 报告的 context 字段中找到:
      • minecraft:context_float_provider
      • minecraft:context_float_provider
      • minecraft:context_int_provider
      • minecraft:context_int_provider
      • minecraft:loot_modifier
      • minecraft:loot_modifier
      • minecraft:loot_predicate
      • minecraft:loot_predicate
      • minecraft:loot_table
      • minecraft:loot_table
      • minecraft:slot_source
      • minecraft:slot_source




COMMANDS
命令

  • The command report format has been changed:
  • 更改了命令报告格式:
    • Argument information is now under the field argument instead of being merged into the parent node
    • 参数信息现在位于字段 argument 下,而不是被合并到父节点中
    • Information about suggestions is now available
    • 关于命令建议的信息现已可用



ADDED PATTERN ARGUMENT
加入了 PATTERN 参数

  • Added command argument type for matching regular expression patterns
  • 加入了用于匹配正则表达式模式的命令参数类型
  • This argument was added to improve support for commands added by server-side mods and plugins
  • 此参数是为了改进对由服务端模组和插件添加的命令的支持而加入的


TAGS
标签


BLOCK TAGS
方块标签

  • Added #triggers_ambient_ice_block_sounds - all blocks that trigger Ice to play its ambient sound
  • 加入了 #triggers_ambient_ice_block_sounds - 所有会触发冰播放其环境音效的方块
  • Added #triggers_ambient_ice_crystal_sounds - all blocks that trigger Ice Crystals to play their ambient sound
  • 加入了 #triggers_ambient_ice_crystal_sounds - 所有会触发冰晶播放其环境音效的方块


RESOURCE PACK VERSIONS 103.0
资源包版本 103.0


UI SPRITES
UI 精灵图

  • Added a new UI texture:
  • 加入了新的 UI 纹理:
    • friends/tab_focused.png
    • friends/tab_focused.png



SOUNDS
音效

  • Added new sound events:
  • 加入了新的声音事件:
    • entity.frostbite.throw
    • entity.frostbite.throw



SHADERS & POST-PROCESS EFFECTS
着色器与后处理管线

  • terrain.vsh is refactored to decode new vertex data packing
  • 重构了 terrain.vsh 以解码新的顶点数据包


ORDER-INDEPENDENT TRANSPARENCY SHADERS
顺序无关透明着色器

  • OIT shaders were converted to rely on subpasses
  • 顺序无关透明着色器已转换为依赖子通道
    • Changed core/oit_composite.fsh, core/oit_depth_bounds_cull.fsh, include/oit_depth_sample.glsl, include/oit_sample.glsl
    • 更改了 core/oit_composite.fsh, core/oit_depth_bounds_cull.fsh, include/oit_depth_sample.glsl, include/oit_sample.glsl
    • Added core/blit_depth_bounds.fsh shader to blit depth bounds in a subpass context
    • 加入了 core/blit_depth_bounds.fsh 着色器,用于在子通道上下文中 blit 深度边界



BOAT WATER MASK SHADERS
船的水面遮罩着色器

  • The way water mask is handled was changed to support subpasses in OIT
  • 更改了水面遮罩的处理方式,以支持顺序无关透明算法中的子通道
    • It is now rendered to a separate target that is sampled during terrain rendering instead of being rendered to the terrain depth buffer
    • 现在它会被渲染到一个单独的目标上,该目标在地形渲染期间被采样,而不是被渲染到地形深度缓冲区中
    • Changed core/rendertype_water_mask.fsh and core/terrain.fsh
    • 更改了 core/rendertype_water_mask.fsh 和 core/terrain.fsh
    • Removed core/blit_depth.fsh
    • 移除了 core/blit_depth.fsh
    • This approach is used both when OIT is on and off
    • 无论顺序无关透明算法开启还是关闭,均使用此方法



FIXED BUGS IN 26.4 SNAPSHOT 8
26.4 SNAPSHOT 8 修复的漏洞

  • MC-164558 - Mobs ridden by players very rarely receive vertical knockback when attacked
  • MC-164558 - 玩家骑乘的生物在受到攻击时极少受到竖直击退
  • MC-197201 - Ender dragons no longer dive toward the player
  • MC-197201 - 末影龙不再向玩家俯冲
  • MC-271336 - Ender dragons dive to the exit portal incorrectly
  • MC-271336 - 末影龙错误地俯冲至返回传送门
  • MC-271337 - Ender dragons frequently get stuck flying back and forth between two points
  • MC-271337 - 末影龙经常卡在两个点之间来回飞行
  • MC-272431 - The vertical velocity of ender dragons when flying is incorrect, causing erratic behavior
  • MC-272431 - 末影龙飞行时的竖直速度不正确,导致行为异常
  • MC-276058 - The motion of some rideable entities stops when getting launched from wind charges
  • MC-276058 - 部分可骑乘实体被风弹发射时停止运动
  • MC-311382 - The "Free trial" and "Try for free" buttons do not use high contrast button textures when the "High Contrast" resource pack is enabled
  • MC-311382 - 当启用“高对比度”资源包时,“免费试用”和“免费尝试”按钮不使用高对比度按钮纹理
  • MC-311422 - The gui/realms/minigames.png texture contains a redstone torch with its old texture
  • MC-311422 - gui/realms/minigames.png 纹理包含一个仍使用旧纹理的红石火把
  • MC-312077 - Some Realms progress screen strings are improperly capitalized, unlike similar strings
  • MC-312077 - 某些 Realms 进度界面字符串的大小写不规范,与类似字符串不同
  • MC-312364 - The freezing particle has incorrect rotation interpolation for the first tick
  • MC-312364 - freezing 粒子在第一刻的旋转插值不正确
  • MC-312399 - Entity textures are not reloaded without relaunching the game
  • MC-312399 - 实体纹理在不重新启动游戏的情况下不会重新加载
  • MC-312425 - Removed data component types present in the hidden_components field of a tooltip_display component log a deserialization warning
  • MC-312425 - 存在于 tooltip_display 组件的 hidden_components 字段中的已移除数据组件类型会记录一条反序列化警告
  • MC-312586 - Tabs in the friends and other players menus don't render with a white outline when open and selected
  • MC-312586 - 好友和其他玩家菜单中的选项卡在打开并选中时不会渲染白色边框
  • MC-312591 - Players who aren't friends are narrated as friends when hovering over them in the other players menu
  • MC-312591 - 在“其他玩家”菜单中悬停于非好友玩家时,复述会将其朗读为好友
  • MC-312674 - The search boxes in the language, resource pack, data pack, game rule, and single biome screens are narrated without a name
  • MC-312674 - 语言、资源包、数据包、游戏规则和单一生物群系界面中的搜索框在使用复述时没有名称
  • MC-312762 - The closed caption for frostbites throwing ice balls is inconsistent with other mobs that throw projectiles
  • MC-312762 - 冻尸投掷冰球时的隐藏式字幕与其他投掷弹射物的生物不一致
  • MC-312796 - The third person camera can display the suffocation overlay when angling your camera in specific ways against blocks
  • MC-312796 - 当以特定方式将相机角度对准方块时,第三人称视角会显示窒息叠加层
  • MC-312806 - The narrator doesn't read the title or message on the confirmation screen for uninviting players from Realms
  • MC-312806 - 复述不会朗读从 Realms 中移除玩家时确认屏幕上的标题或消息
  • MC-312833 - Growing trees next to logs that aren't part of them causes their leaves to decay
  • MC-312833 - 生长的树木紧挨着不属于自身的原木时,会导致其树叶枯萎
  • MC-312858 - The block.ice.ambient sound event is controlled by the "Blocks" sound category instead of "Ambient/Environment"
  • MC-312858 - block.ice.ambient 声音事件由“Blocks”声音类别控制,而不是“Ambient/Environment”
  • MC-312878 - The sound played when throwing ice balls is pitched incorrectly when thrown by frostbites
  • MC-312878 - 冻尸投掷冰球时播放的音效音高不正确
  • MC-312944 - When the player swims on the water surface, the water fog is rendered incorrectly
  • MC-312944 - 当玩家在水面游泳时,水下迷雾渲染不正确
  • MC-312952 - The game crashes when generating canyons when the noise settings' min_y field is set to a greater value than the dimension's min_y field
  • MC-312952 - 当噪声设置的 min_y 字段被设置为大于维度的 min_y 字段的值时,游戏在生成峡谷时会崩溃
  • MC-312955 - GUI textures are not reloaded without relaunching the game
  • MC-312955 - GUI 纹理在不重新启动游戏的情况下不会重新加载
  • MC-312960 - The snow block isn't grouped alongside snow bricks in the "Building Blocks" tab in the Creative mode inventory
  • MC-312960 - 雪块未与雪砖一起归入创造模式物品栏的“建筑方块”标签页中
  • MC-312972 - Skeletons can still receive the Freezing effect
  • MC-312972 - 骷髅仍能获得冰冻效果
  • MC-312981 - Sulfur cubes with the cold archetype can create frosted ice on flowing water
  • MC-312981 - 低温原型的硫方怪可以在流动的水上生成霜冰
  • MC-312990 - The bedrock ceiling is exposed in some ravines in the Nether
  • MC-312990 - 下界的一些峡谷中露出了基岩天花板
  • MC-313046 - Item tooltips in inventories now appear too low or too high
  • MC-313046 - 物品栏中的物品提示现在显示得过低或过高
  • MC-313052 - The game crashes when pressing an arrow key after pressing a mouse button other than left-click over an entry in the items tab of the statistics menu
  • MC-313052 - 在统计菜单的物品标签页中,将鼠标悬停在某个条目上时按下除左键以外的鼠标按键后,再按方向键,游戏会崩溃
  • MC-313053 - Failed /effect commands report applying zero effects instead of specifying the appropriate value
  • MC-313053 - 执行失败的 /effect 命令报告施加了零个效果,而不是指定适当的值
  • MC-313055 - The last column of entities in Debug Mode worlds is duplicated
  • MC-313055 - 调试模式世界中的最后一列实体会重复
  • MC-313057 - The "Bounce" and "flurry" music discs have unused, un-deprecated music disc description translation keys
  • MC-313057 - “Bounce”和“flurry”音乐唱片拥有未使用、未弃用的音乐唱片描述翻译键
  • MC-313060 - The name of the "flurry" music disc is capitalized inconsistently
  • MC-313060 - “flurry”音乐唱片的名称大小写不一致
  • MC-313065 - The outer edges of inventory slots are no longer selectable
  • MC-313065 - 物品栏槽位的外边缘不再可被选中
  • MC-313071 - The mouse cursor flickers while moving it on the screen and holding Enter/Space at the same time
  • MC-313071 - 在屏幕上移动鼠标光标并同时按住 Enter/Space 时,鼠标光标会闪烁
  • MC-313079 - The "FOV Effects" option doesn't affect the death screen zoom
  • MC-313079 - “FOV Effects”选项不会影响死亡界面的缩放
  • MC-313080 - The "Other Players" tutorial toast ignores the "Notification Time" setting
  • MC-313080 - “其他玩家”教程提示忽略了“通知时间”设置
  • MC-313081 - Typing in the search box of the language menu deselects the selected language
  • MC-313081 - 在语言菜单的搜索框中输入会取消选中已选语言
  • MC-313087 - The eyebrows of breezes are no longer emissive
  • MC-313087 - 旋风人的眉毛不再发光
  • MC-313088 - Taking an item from an anvil using keyboard navigation incorrectly focuses the text box
  • MC-313088 - 使用键盘导航从铁砧中取出物品时错误地聚焦文本框
  • MC-313091 - Minecarts no longer take fall damage with the "Minecart Improvements" experiment disabled
  • MC-313091 - 在禁用“矿车改进”实验性内容时,矿车不再受到摔落伤害
  • MC-313103 - The additional vertical gap applied under item names in their tooltips is misplaced when the item name wraps
  • MC-313103 - 当物品名称换行时,其工具提示中应用于物品名称下方的额外竖直间隙位置错误







【mxy333 译自Java Team 2026 年 11 月 10 日发布的 Minecraft 26.4 Snapshot 8】

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