|测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。 |然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 |Minecraft 基岩版 1.18.10 仍未发布,Beta 1.18.10.20为其第1个测试版。 |转载本贴时须注明原作者以及本帖地址。
Minecraft Beta - 1.18.10.20 (Xbox One/Windows 10/Android)
Minecarft 基岩版 Beta 1.18.10.20(Xbox One/Windows 10/Android)
It's time for another Bedrock Beta! As always, we really appreciate all the feedback you send to aka.ms/CavesCliffsFeedback and please report any bugs you may find at bugs.mojang.com .
是时候发布另一个基岩版测试版了!一如既往,我们非常感谢您给 aka.ms/CavesCliffsFeedback 发送的所有反馈,请您在 bugs.mojang.com 上报告发现的任何错误。
Gameplay
玩法 - Fixed the food cooldown visual not being semi-transparent on the HUD (MCPE-55206)
- 修复了HUD上的物品冷却在视觉上并不会半透明的问题 (MCPE-55206)
- Ruined Portals under Ocean and Swamp biomes are no longer waterlogged and will spawn dry
- 海洋和沼泽生物群系中的废弃传送门不再包含水,并且其现在会在无水源时生成
- Primed TNT will no longer explode when spawned using '/summon' and the TNT Explodes game rule is disabled (MCPE-49044)
- 游戏规则“爆炸破坏”被关闭时,使用/summon命令生成的TNT不再会爆炸 (MCPE-49044)
- Capped the freezing range of the Frost Walker enchantment to 8 blocks to avoid server unresponsiveness
- 将冰霜行者的影响范围锁定为8格,以避免导致服务器无响应
- Farmer Villagers now do not pick up more than 8 stacks of items (MCPE-123412)
- 农民村民现在最多能够捡起数量不超过8组的物品 (MCPE-123412)
- Offset Maps held in hand relative to the screen's aspect ratio so it always stays close to the screen's edge and remains fully visible
- 现在手持玩家标记相对偏移的地图时会根据屏幕的长宽之比,从而使标记接近于屏幕边缘并保持总是可见
- Fixed Monster Spawners that sometimes stopped spawning mobs when the chunks they were placed in were reloaded (MCPE-142285)
- 修复了敌对生成刷怪笼在其所在区块被重新加载时,其有时会停止生成生物的问题 (MCPE-142285)
- The 'Iron Belly' achievement can once again be unlocked (MCPE-146036)
- “钢铁腹”成就可以解锁了 (MCPE-146036)
- Fixed Structure Blocks infinitely spawning the same entities when loading a structure (MCPE-137617)
- 修复了结构方块在加载结构时会无限生成相同实体的问题 (MCPE-137617)
- Players can no longer be hurt by their own armor enchantments such as Thorns (MCPE-142735)
- 玩家不再会被自己所穿戴的荆棘附魔盔甲反伤 (MCPE-142735)
- Food once again applies effects when eaten
- 现在吃下食物时又会获得相应效果了
Mobs
生物 - Villagers, Rabbits, and Foxes spawned in the Frozen and Jagged Peaks biomes now spawn as their respective snowy variants (MCPE-119561)
- 在 Frozen and Jagged Peaks生物群系中生成的村民、兔子和狐狸现在生成为它们各自的雪地变种 (MCPE-119561)
- Goats now spawn in the Jagged Peaks and Frozen Peaks biomes (MCPE-146886)
- 山羊现在会生成在 Frozen and Jagged Peaks生物群落中 (MCPE-146886)
Marketplace
市场 - Fixed coin purchases not updating displayed coin amount until after relaunching the game
- 修复了玩家购买物品后在重新启动游戏之前不会更新硬币数量的问题
World Generation
世界生成 - Fixed Mesa and Frozen Ocean biomes having inconsistent generation on Realms
- 修复了Realms中恶地和冻洋生物群系的生成与常规世界不一致的问题
- The old Bedrock layer between y=0 and y=4 in old chunks is now replaced with Deepslate when upgrading old worlds (MCPE-147373)
- 现在升级旧世界后,旧区块中的Y=0至4之间的基岩层会被深板岩代替 (MCPE-147373)
- Copper Ore can now generate in Deepslate variant in Dripstone Caves (MCPE-144800)
- 深层铜矿石现在会生成在溶洞中 (MCPE-144800)
Commands
命令 - The '/effect' command no longer has the redundant argument 'empty' (MCPE-62903)
- ”/effect“命令不再拥有多余的“empty”参数(MCPE-62903)
Technical Updates
技术性更新 Animation
动画 - Fixed a crash that could occur when an animation controller referenced itself as one of its "animations"
- 修复了当动画控制器将自身作为其“动画”之一引用时可能发生的崩溃
Data-Driven Blocks
数据驱动 方块 - Updated documentation for BlockExplosionResistance
- 更新了 BlockExplosionResistance 的文档
- Updated documentation for BlockFrictionComponent
- 更新了 BlockFrictionComponent 的文档
- Updated documentation for BlockMaterialInstances
- 更新了 BlockMaterialInstances 的文档
- Updated documentation for BlockBreathabilityComponent
- 更新了 BlockBreathabilityComponent 的文档
- Updated documentation for CraftingTableComponent
- 更新了 CraftingTableComponent 的文档
- Updated documentation for BlockLightFilterComponent
- 更新了 BlockLightFilterComponent 的文档
- Changed BlockLightDescription JSON name from "minecraft:block_light_absorption" to "Minecraft:block_light_filter" and field name from "block_light_absorption" to "block_light_filter"
- 将 BlockLightDescription JSON 名称从“minecraft:block_light_absorption”更改为“Minecraft:block_light_filter”并将字段名称从“block_light_absorption”更改为“block_light_filter”
Data-Driven Items
数据驱动 物品 - Updated documentation for BlockCollisionComponentDescription
- 更新了 BlockCollisionComponentDescription 的文档
- Changed BlockCollisionComponentDescription JSON name from "entity_collision" to "block_collision"
- 将 BlockCollisionComponentDescription JSON 名称从“entity_collision”更改为“block_collision”
- Updated documentation for FuelItemComponent
- 更新了 FuelItemComponent 的文档
- Renamed DamageableItemComponent to DurabilityItemComponent
- 将 DamageableItemComponent 重命名为 DurabilityItemComponent
- Updated documentation for BlockRaycastComponent
- 更新了 BlockRaycastComponent 的文档
- Updated documentation for FoodItemComponent
- 更新了 FoodItemComponent 的文档
- Changed SaturationModifier in FoodItemComponent to take a float instead of a string
- 将 FoodItemComponent 中的 SaturationModifier 更改为采用浮点数而不是字符串
Mobs
生物 - The "controlling_seat" field on "minecraft:rideable" now works as intended for both Boats and Horses
- “minecraft:rideable”上的“controlling_seat”字段现在可以用于船和马
- Mobs riding other mobs and pathing towards a target will no longer wiggle back and forth along their path
- 生物骑着其他生物并朝着目标前进将不再沿着他们的路径来回摆动
- Match tool conditions now work on mobs (Experimental)
- 匹配工具条件现在适用于生物 (实验性特性)
Stability and Performance
稳定性和性能
- Fixed a crash that could occur when setting the width or height of a mob's hitbox to a negative value
- 修复了将生物的碰撞箱的宽度或高度设置为负值时可能发生的崩溃
- Fixed an issue where ticking areas would occasionally skip a tick
- 修复了执行tick的区域偶尔会跳过一个tick的问题
- The Content Log History panel is now accessible from the second player in split-screen without crashing the game
- 内容日志历史面板现在可以从分屏中的第二个玩家访问,而不会导致游戏崩溃
【原贴地址:https://bbs.xige2019.com/thread/337】
【下载:https://klpbbs.com/g/?3】 |想了解更多新闻资讯?苦力怕论坛 - 新闻资讯板块
|