Here's a list of what is new in this week's Beta! Please leave us any specific feedback or suggestions in the thread ataka.ms/MCFrogFeedback, and as always please search and report any bugs you may find at bugs.mojang.com
下面是本周的测试版的新内容!请在 aka.ms/MCFrogFeedback 提供反馈和建议,并且在 bugs.mojang.com 报告或查找你遇到的任何漏洞。
Added property viewVector: Vector- Represents the direction that the entity is looking, as a vector
加入了属性viewVector: Vector,为矢量,表示实体正在面向的方向。
Added property headLocation: Location- Represents the location of the head of the entity
加入了属性headLocation: Location,表示实体头部的位置。
Added property bodyRotation: number- Represents the body rotation of the entity as a float (in degrees)
加入了属性bodyRotation: number,为浮点数,表示身体的旋转角(以角度制表示)。
Animation 动画
Fixed a bug where animation events, sound effect events, and particle events would not trigger if the event time specified was equal to the total "animation_length"
Fixed an issue where event times were not considered within the animation length calculation that happens when "animation_length" is not explicitly specified
修复了在未明确指定animation_length时,动画长度计算过程中未考虑事件时间的漏洞。
General 常规
Fixed an issue that caused format_versions that are declared as numerical values rather than strings to be parsed properly
修复了导致声明为数值而不是字符串的format_versions被正确解析的漏洞。
When creating a flat world from a template that has a base game version from before the Caves and Cliffs update, the layers will no longer be 64 blocks in the air