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Minecraft Java版 是指Windows、Mac OS与Linux平台上,使用Java语言开发的Minecraft版本。
正式版 是Minecraft Java版经过一段时间的预览版测试后得到的稳定版本,也是众多材质、Mod与服务器插件会逐渐跟进的版本。官方启动器也会第一时间进行推送。
建议玩家与服主关注其相关服务端、Mod与插件的更新,迎接新的正式版吧! 专注于单人原版游戏的玩家可立即更新,多人游戏玩家请关注您所在服务器的通知。
NEWS Minecraft 1.16.2 Released
Minecraft 1.16.2 发布
Ever since the Nether Update , the Piglins have seen players sneaking in and having a peek in their chests – well, no more! With 1.16.2, we’re introducing the Piglin Brute – a Piglin so focused on guarding the Bastion Remnants' chests that even gold can’t distract them. 自从下界更新发布,猪灵门总是看到有玩家偷摸进来然后瞄了一眼箱子 - 哈哈,这种情况不会再有啦!1.16.2,我们加入了猪灵蛮兵 - 专注于保护箱子的猪灵,而且连金子都不能让他们分心。
Features
特性
Accessibility
无障碍设置
Two new accessibility settings have been added to help with visual comfort.
加入了两个全新的无障碍设置来让视觉更加舒适。
Distortion effects such as nausea and the Nether portal overlay can now be reduced 反胃、下界传送门之类的扭曲效果可以在设置中减少 At lower values, the nausea effect is replaced with a green overlay as an alternative visualization 在较低值下,反胃效果显示为一层绿色,作为替代的视觉效果 Field of view effects shown after speed modifiers are applied can now be reduced 速度修正后显示的视场效果可以减少了
Chat Delay
聊天延迟
Chat delay has been added to the Chat Settings screen 聊天延迟已经被加入到了聊天设置界面 Pressing F3+D now clears the pending chat messages 按住 F3+D 可以清空待发送的消息
Bastion Remnants
堡垒遗迹
Tweaked the Bastion Remnant chest loot 调整了堡垒遗迹箱子的战利品表 Chests in Bastion Remnants are now more likely to be located on top of gilded blackstone 堡垒遗迹中的箱子现在位于镶金黑石之上的可能性更大
Blocks
方块
Brewing stands can now be crafted with blackstone 酿造台现在可用黑石合成 Lanterns can now be waterlogged 灯笼可以下水了 Soul Lanterns can now be waterlogged 灵魂灯笼也可以了 Crimson and warped fungus can now be placed on mycelium 绯红菌/诡异菌现可种植在菌丝上 Chains can now be placed in all orientations 锁链可以沿着所有方向放置了
Items
物品
Tools are now sorted based on material in the creative inventory 创造模式物品栏中的工具现在按照材料排序了 Totems of Undying now give the fire resistance status effect for 40 seconds when activated 不死图腾现在会在激活时给予 40 秒的防火效果
Mob
生物
Endermen will no longer place their held blocks onto bedrock blocks 末影人不会再在基岩上摆放方块了
Zoglins can now be leashed 僵尸疣猪兽现可用拴绳拴住 When a Zombified Piglin is spawned riding a Strider, it will now be holding a Warped Fungus on a Stick 僵尸猪灵在生成时,将会拿着一根诡异菌钓竿 Removed Herobrine “移除了him”
Piglin
猪灵
Added Piglin Brutes! 加入了猪灵蛮兵! Tweaked bartering loot 调整了和猪灵交易的战利品表 Piglins now become angry with players who open or destroy a Chest Minecart 猪灵在玩家打开或破坏运输矿车时也会被激怒了
Piglin Brutes
猪灵蛮兵
Piglin Brutes are stronger versions of Piglins that live in bastions and protect the treasures there 普通猪灵的强化版,堡垒遗迹宝藏的守卫者 Unlike their cowardly and greedy counterparts, the Piglin Brutes cannot be distracted by gold and aren’t afraid of anything 跟那些怂又拜金的普通猪灵完全不同,猪灵蛮兵绝不会拜倒在金子的脚下,并且无所畏惧 Piglin Brutes attack players on sight, no matter how the player is dressed 猪灵蛮兵会试图解决所有视线内的玩家,不论装束 Piglin Brutes wield axes and don’t need any armor, because they’re just that tough 猪灵蛮兵使用斧子进行攻击,并且不屑穿着护甲,因为他们就是这么强大
Respawn Block Positions
重生位置选择
Respawn anchors will prioritize cardinal directions over corners 重生锚选取优先级中基本方向会更优先,而不是角落 Beds will prioritize the side of the bed the player entered from and then spaces circling around the foot of the bed up to the head of the bed 床选取优先级中会更优先考虑玩家上床的那一侧,之后从床脚转到床头优先级递减 Respawning players will now face the block that they respawned at 重生的玩家会面朝他们重生那个位置的方块 Placing players onto dangerous blocks is now avoided when possible 会尽可能避免将玩家重生于危险的位置
Villagers
村民
Villagers now emit green particles when joining a village, setting a home bed, or acquiring a job site/profession 现在村民在进入村庄、设定床、获得工作方块/职业时,会放出绿色颗粒 Villagers now lose their job sites when changing dimension 村民在维度间转移时会丢失工作站点
Technical Changes
技术性更改
Custom worlds now support custom biomes 自定义世界现在支持自定义生物群系 The sign edit screen will now initialize from existing sign text (should have no noticeable impact on vanilla) 告示牌编辑界面会以现有文本初始化(对原版应该没有明显影响)(译注:在创造模式下ctrl+中键可获得带nbt标签的告示牌) Small improvements to data and resource pack selection screens 优化数据包/资源包选择界面 Tags can now have optional entries 标签现在可以有可选条目
Commands
命令
Execute
Execute
execute in now respects dimension scalingexecute in 现在接受维度缩放了
spawnpoint & setworldspawn
spawnpoint & setworldspawn
Added angle parameter for setting the default facing angle of a respawning player.
Syntax:spawnpoint [targets] [pos] [angle]
Syntax:setworldspawn [pos] [angle]
New parameters:
添加了角度参数,现在可以设置重生的玩家面朝的方向了。
表达式:spawnpoint [目标] [坐标] [角度]
表达式:setworldspawn [坐标] [角度]
新参数:
angle - Floating point angle in degrees. Supports the relative ~ modifier角度 - 浮点数,以度为单位。支持相对修饰符~
Customized world generation
自定义世界生成
There is now experimental support for a worldgen folder in data packs 实验性地支持数据包中 worldgen 文件夹 worldgen/biome can contain biome definitions worldgen/biome 可含有生物群系的定义 worldgen/configured_carver can contain definitions for world carver settings worldgen/configured_carver 可含有世界雕刻的定义 worldgen/configured_feature can contain definitions for feature placements worldgen/configured_feature 可含有特征定位的定义 worldgen/configured_structure_feature can contain definitions for structure placements worldgen/configured_structure_feature 可含有结构定位的定义 worldgen/configured_surface_builder can contain definitions for surfaces worldgen/configured_surface_builder 可含有地表的定义 worldgen/processor_list can contain sets of block processors worldgen/processor_list 可含有方块处理器的集合 worldgen/template_pool can contain pool definitions for jigsaw structures worldgen/template_pool 可含有拼图结构的池定义 Custom biomes can now be used in the single biome/caves/floating islands world types (add the data pack containing the biome first) 自定义生物群系现在可用于单一生物群系/洞穴/浮岛世界类型(需先添加包含生物群系的数据包) Custom biomes can now be used in custom dimension generators 自定义生物群系现在可用于自定义维度生成器 worldgen/noise_settings can now contain noise configurationsworldgen/noise_settings 现在可包含噪点设置Custom world generation and dimension settings now use the same folder pattern in data packs as other resources (namespace/<type>/resource.json ) 自定义世界生成和维度设置现在在数据包中使用和其他资源相同的文件夹模式( namespace/<type>/resource.json )
Dedicated server packet limit
服务端包限制
Dedicated servers can now kick clients that consistently send too many packets within a second 服务端现在可以踢出每秒发送的数据包持续性过多的客户端 Controlled with the rate-limit settings in server.properties 在 server.properties 中设置发包率限制 The default rate limit of 0 means “no limit” 默认为 0,即无限制
Optional Tag Entries
可选标签条目
Entries in tags can now be marked as optional. Failure to resolve optional entries does not prevent the whole tag from loading.
标签中的条目现在可标记为可选的。解析可选条目失败不会阻止整个条目的加载。
Example:
例如:
{
'replace': false,
'values': [
'#minecraft:beds', // 现有语法
{ 'id':'#missing:tag', 'required': false }, // 可选的子标签条目
'minecraft:anvil', // 现有语法
{ 'id':'minecraft:stone_button', 'required': true }, // 新语法,指明该标签是必须的
{ 'id':'missing:block', 'required': false } // 可选的单元素条目
]
}
Bugs
漏洞
A total of more than 150 bugs have also been fixed in this release!
150 多个 漏洞在这个版本被修复了!
MC-1058 - A dragon head is invisible if the entity wearing it is not in viewMC-1058 - 当装备有龙首的生物不在视野内时,龙首不会被渲染MC-2404 - Stepping down while sneaking allows falling off of blocksMC-2404 - 在楼梯上潜行移动会导致玩家掉下楼梯MC-34661 - Thorns enchantment causes double armor decayMC-34661 - 荆棘魔咒使护甲损耗加倍MC-35765 - Viewing text in Right-to-Left language while in another language renders backward and non-connectedMC-35765 - 同时使用两种方向不同的语言查看文本导致反向渲染、连接失常MC-49476 - NBT “HideFlags” does not hide “Dyed” on leather armorMC-49476 - HideFlags不会隐藏皮革盔甲上的"已染色"描述MC-57869 - Some item tooltips use § for coloring, rendering them incorrect in right-to-left languagesMC-57869 - 一些物品的提示使用 § 指示颜色,导致在从右到左的语言中渲染不正确MC-65953 - Tags IsBaby and IsVillager can’t be changed from true to false with /entitydataMC-65953 - IsBaby 和 IsVillager 这两个 tag 无法用 /entitydata 从 true 设置为 falseMC-68487 - Player heads of the same player always have the same skin texture, even if the saved texture data is differentMC-68487 - 玩家头颅显示错误MC-69876- Pistons at Y=1 do not push downwards / at Y=254 do not push upwards MC-69876 – 位于 Y=1 处的活塞不会向下推,位于 Y=254 处的活塞不会向上推MC-73884 - Throwable projectiles get destroyed on contact with non-solid blocksMC-73884 - 可投掷的投射物与非固体方块接触时被破坏MC-97507 - Using item which modifies the held item shows “Gear equips” subtitleMC-97507 - 使用会更改手中物品的物品时会播放"盔甲:装备"声MC-105248- Wet wolves become nearly black in dark areas MC-105248 - 被水沾湿的狼在黑暗中几乎变为黑色MC-107529- Marker:1 Armor Stands render themself and their equipment dark if inside solid blocks MC-107529 - 如果位于固体方块中,Marker:1b 标签盔甲架会使的其自身和其上方的装备变暗MC-116857 - Advancement descriptions use unnecessary capitalization on generic resource namesMC-116857 - 进度中的描述在通用资源名称上存在不必要的首字母大写MC-124320- Endermen can pick up and place snowless snowy grass blocks MC-124320 – 末影人捡起上方为雪的草方块后,再次放下来后会生成上方没有雪,但 snowy 为 true 的草方块MC-125758 - Bubble column does not affect egg, snowball, ender pearl, splash potion, lingering potion, fireball, and shulker bulletMC-125758 - 气泡柱不影响鸡蛋,雪球,末影珍珠,喷溅型药水,滞留型药水,火球和潜影贝子弹MC-130558- Item frames cannot be emptied if gamerule doEntityDrops is set to false MC-130558 – 游戏规则 doEntityDrops 被设为 false 之后不能清空物品展示框MC-134084- If gamerule sendCommandFeedback is disabled, /msg or /tell don’t display the message to the sender MC-134084 – 游戏规则 sendCommandFeedback 被禁用后,/msg 或 /tell 不再向发信者显示信息MC-136553- Dyes in creative inventory are in reverse order MC-136553 – 创造模式物品栏内的染料的顺序反掉了MC-145691 - Binding “Open/Close Inventory” to Tab only opens inventoryMC-145691 - 将"开启/关闭物品栏"绑定在tab键只会开启物品栏MC-148447 - Villagers often get stuck while trying to go through a door at the same timeMC-148447 - 多个村民同时尝试穿过一扇门导致卡住MC-149060 - Villagers “spam” doors by opening and closing them really fastMC-149060 - 村民迅速反复开关门MC-150417 - Some items get stuck in soul sand when there is liquid above the soul sandMC-150417 - 有时物品会卡在灵魂沙创造的向上气泡柱底部MC-152037- Powered, activator, and detector rails are deleted when pushed/pulled onto a block they cannot be placed on MC-152037 – 充能铁轨、探测铁轨和激活铁轨被推或拉到自身不能被放置在上面的方块上时会被游戏直接删除MC-153195 - Mobs can drop items with duplicate enchantmentsMC-153195 - 生物掉落附魔重复的物品MC-153230 - Players in spectator mode can stop minecartsMC-153230 - 旁观模式下的玩家可以刹住矿车MC-158735 - Pillagers without crossbows hold their arm up, in a way that may be offensive to some peopleMC-158735 - 没有弩的掠夺者以冒犯的方式举起手臂MC-158987 - Raid still continues after a villager turns into a witchMC-158987 - 村民变成女巫后袭击还会继续MC-163767 - Villagers get ejected from a minecart when converted to a zombie villagerMC-163767 - 村民被感染成僵尸村民会从矿车上弹出去MC-166718 - Mobs no longer suffocate inside of soul sand, farmland or grass pathsMC-166718 - 生物不会在灵魂沙、耕地和草径里受到窒息伤害MC-167045 - Banners are rendered too dark in the inventoryMC-167045 - 物品栏中的旗帜渲染过暗MC-167285 - Travelling into an end gateway with a platform on the other side while on a boat would instantly teleport you backMC-167285 - 无法在船上试图进入末地折跃门MC-167756- Wolf is rendered too dark when not directly affected by skylight MC-167756 - 当不受天光直接照射影响时,狼会变得太暗MC-170900 - New Nether plants can be picked up without shears/silk touchMC-170900 - 新的下界植物不用剪刀/精准采集就能掉落本体MC-171363 - Nether forest biomes: Large fungi and small plants only generate on the topmost layer of nylium, leaving all lower layers devoid of floraMC-171363 - 下界生物群系:大真菌和小植物只生成在最上层的菌岩上,而下层不生成任何植物群MC-171739 - Weeping and twisting vines, bamboo, and kelp can be replaced by “saplings” by breaking and placing the block at the same timeMC-171739 - 垂泪藤/缠怨藤/竹子/海带在被破坏的同时放置会导致其"苗"放置在错误位置MC-172221 - Hoglins, zoglins, ravagers, iron golems, and polar bears won’t walk down a block if they are partially walking on airMC-172221 - 疣猪兽、僵尸疣猪兽、劫掠兽、铁傀儡和北极熊在行走时如果身体的一部分在空中,就不会走下当前方块MC-173526 - All Minecarts can survive in lavaMC-173526 - 所有矿车都免疫熔岩MC-173526 - All Minecarts can survive in lavaMC-173526 - 所有矿车都不会被熔岩摧毁MC-174479 - Cannot place sea pickles on soul sandMC-174479 - 无法在灵魂沙上放置海泡菜MC-174520 - Soul particle texture is incorrect for the first frameMC-174520 - 灵魂粒子材质的第一帧不正确MC-174574 - Soul speed doesn’t work when slabs and blocks of similar height are placed above the soul sand blockMC-174574 - 当灵魂沙上放置高度相近的台阶和方块时,灵魂疾行附魔不加速MC-176015 - Strider suffocates when player is saddled on and looking up with Warped Fungus on a StickMC-176015 - 当玩家骑着炽足兽时,炽足兽寻找诡异菌钓竿导致窒息MC-176034 - You can walk on stridersMC-176034 - 可以在炽足兽上走MC-176753 - Piglins stand around dropped golden items if their “CanPickUpLoot” tag is set to “0b”MC-176753 - 猪灵的 CanPickUpLoot tag 被设置为 0b 后仍在掉落的金物品附近尝试拾捡MC-176778 - Camera is reset when a block reappears due to high server latencyMC-176778 - 服务器延迟过高导致方块重新出现时,玩家视角会被重置MC-176836 - Unarmed vindicators raise their arm in offensive way when attackingMC-176836 - 无武器的卫道士攻击时以冒犯的方式举起手臂MC-177651 - Despite being cold outside of lava, striders don’t try to stay in lavaMC-177651 - 尽管在熔岩之外炽足兽感觉很冷,它们也不试图待在熔岩里MC-177684 – 可可豆、骨粉和青金石在创造模式物品栏内和染料排在一起MC-196473- Pufferfish gives Nausea II instead of the maximum of Nausea I MC-178061 - Chat Delay option doesn’t exist in Chat settingsMC-178061 - 聊天设置中没有聊天延迟选项MC-178729 - Inconsistency: Red and brown mushrooms can’t be grown into huge mushrooms on nylium, while they can on all other “grass” blocksMC-178729 - 蘑菇无法在菌岩上长成巨型蘑菇MC-179369 - Wandering Traders are always invisible in the Nether and the EndMC-179369 - 在下界或末地的流浪商人一直隐形MC-181204 - doDaylightCycle button slightly incorrectly labeledMC-181204 - doDaylightCycle 按钮被略微错误地标记了MC-181233 - Mobs cannot spawn on wooden trapdoors, but can on iron and nether fungus trapdoorsMC-181233 - 生物不会在木制活板门上生成,但是可以在铁制或下界真菌制活板门上生成MC-181925 - Unarmed vexes raise their arms in an offensive way when attackingMC-181925 - 无武器的恼鬼攻击时以冒犯的方式举起手臂MC-182330 - Crossbow-wielding Piglins behave weirdly when they try to pursue invisible playersMC-182330 - 拿着弩的猪灵追击隐身的玩家时举止怪异MC-182430 - Piglins continuously try and fail to pick up gold ingots if they can’t reach themMC-182430 - 猪灵如果达不到金锭,会不停尝试捡起金锭并失败MC-182652 - Ruined portals don’t always spawn with chestMC-182652 - 废弃传送门有时候不生成箱子MC-182868 - Rail updates are 4-5x times laggier since 1.14 if the rail is on top of a non-full cubeMC-182868 - 1.14 之后的版本里,铁轨如果在非满方块的顶部,更新延迟大概滞后了 4-5 倍MC-183663 - Farmer villagers don’t compost correctlyMC-183663 - 农民会一次性把所有作物填入堆肥桶MC-183743 - Iron golem overpopulationMC-183743 - 铁傀儡生成过多MC-185019 - Worldgen settings with empty structures parameter generates all structures extremely frequentMC-185019 - 空结构参数的世界生成会生成所有结构,且极为频繁MC-185274 - Subtitles are still showing ‘‘Gear equips’’ when eating in snapshot 20w21a or newer.MC-185274 - 20w21a之后吃东西会播放"盔甲:装备"声MC-185490 - Separated trader llamas on leads cause TPS hitMC-185490 - 把拴着绳的行商羊驼分开导致TPS下降MC-185684 - Enderman can teleport when hit in cases where they previously would not teleportMC-185684 - 被击中的末影人可以在以前无法传送的情况下传送MC-185925 - Casting issue: Mineral vein generation uses 32-bit floats, leading to precision loss and potential crashesMC-185925 - 类型转换问题:矿脉生成使用 32 位浮点数,导致精度损失和可能的崩溃MC-187112 - Extra space in “Keep Jigsaws” button in jigsaw blockMC-187112 - 拼图方块“保留拼图方块”按钮有额外的空格MC-187126 - Jigsaw block UI is not closed when pressing “Generate”MC-187126 - 拼图方块的 UI 当按下“生成”按钮时不关闭MC-187129 - Jigsaw blocks do not generate the correct structure until “Done” is pressed and the UI is reopenedMC-187129 - 拼图方块直到按下“完成”按钮、重新打开 UI 后才会生成正确的结构MC-187344 - Fast graphics tooltip has incorrect ‘tree-leaves’ spellingMC-187344 - 快速图形设置中“ 树叶” (tree-leaves)错别字MC-187357- Strongholds will not generate in floating_islands or caves preset MC-187357 – 自定义维度在 floating_islands 或 caves 预设下不会生成要塞。MC-187379 - Text for pack.incompatible.confirm.new makes no senseMC-187379 - pack.incompatible.confirm.new 的文本毫无意义MC-187380 - Incorrect grammar in en_us translation of pack.dropConfirmMC-187380 - en_us 中 pack.dropConfirm 文本语法错误MC-187398 - Smithing table and stonecutter recipes are not unlocked when usedMC-187398 - 使用锻造台和切石机不解锁其配方MC-187904 - Data packs cannot replace settings of vanilla dimensions during world creationMC-187904 - 在世界创造期间数据包不能替换掉原版的维度设置MC-188389 - Several minor errors in datapackFailure.titleMC-188389 - datapackFailure.title 中的一些小错误MC-188390 - Comma splices in four stringsMC-188390 - 四个字符串中的逗号拼接MC-188392 - Death message for getting shot by a skull is not grammatically correct in all situationsMC-188392 - 被骷髅射死的死亡信息在某些情况下不正确MC-188459 - Potted cactus still missing cullface argument for topMC-188459 - 仙人掌盆栽仍缺少顶部的 cullface 参数MC-188473 - Resource pack screen no longer updates when adding or removing resource packsMC-188473 - 资源包界面在添加/移除资源包时不更新MC-188534 - Potted cactus missing bottom faceMC-188534 - 仙人掌盆栽缺少底面MC-188621 - Mojang “Production Manager” credit is indented further than other creditsMC-188621 - Mojang 制作名单“ 产品**” 的缩进比其他的多MC-188880 - Baby zombified Piglins riding on chickens aren’t positioned properlyMC-188880 - 骑着鸡的幼年僵尸猪灵位置不对MC-188969 - Having a suspicious stew in inventory prevents all types of suspicious stew from going into your inventory when milking brown mooshroomMC-188969 - 在物品栏中已有迷之炖菜的情况下,与棕色哞菇交互不会给予更多的迷之炖菜MC-189414 - Smithing table doesn’t calculate amount of output items correctlyMC-189414 - 锻造台数不清楚产物数量MC-189736- “distance” within predicate no longer works MC-189736 – 战利品表条件内的 distance 不再起作用。MC-189769 - Fungi grows through fireMC-189769 - 真菌越过火生长MC-189788 - Certain mobs in boats sometimes take drowning damage while the boat is movingMC-189788 - 某些特定的生物有时会在船移动时受到溺水伤害MC-189797 - Hoglins, Zoglins, melee Piglins, and Piglin Brutes do not properly attack invisible entities within normal rangeMC-189797 - 疣猪兽,僵尸疣猪兽,近战猪灵和猪灵蛮兵无法正确攻击其攻击范围内的隐形实体MC-189909 - player_interacted_with_entity does not trigger if there is only one item and the item gets consumedMC-189909 - 持有单个指定物品的玩家在生存模式下与盔甲架交互时无法触发 player_interacted_with_entity 触发器MC-189918 - Multiplayer warning uses “Mojang” instead of “Mojang Studios”MC-189918 - 多人游戏的警告中写的是「Mojang」而不是「Mojang Studios」MC-190021 - Trying to mount a pig or strider while sneaking plays hand animationMC-190021 - 在潜行时与猪或炽足兽交互仍然会播放手部动画MC-190098 - Structure size and offset still limited to 32 for dedicated serversMC-190098 - 专用服务器中的结构大小与偏移仍然被限制在 32MC-190102 - Some UI strings are not consistently capitalizedMC-190102 - UI 中的一些文本首字母大写不一致MC-190103 - Crash when using a nether portal: java.lang.IndexOutOfBoundsException: fromIndex < 0: -2368549MC-190103 - 使用下界传送门时崩溃:java.lang.IndexOutOfBoundsException: fromIndex < 0: -2368549MC-190266 - Players and other entities can catch on fire after logging on while riding a Strider in lavaMC-190266 - 玩家或其他实体在岩浆中骑乘炽足兽时登入会导致其着火MC-190274 - Collecting liquids in bottles on Creative mode is inconsistent with the new creative bucket mechanicsMC-190274 - 在创造模式中使用水瓶收集水/蜂蜜时,空瓶会被删除MC-190288 - Fabulous and Fancy graphics tooltips have missing commasMC-190288 - 极佳和高品质图像品质信息缺少逗号MC-190552- Demo mode resets position and inventory upon launch MC-190552 – 在演示模式下打开存档时,玩家的物品栏和坐标会被重置MC-190559 - Baby striders don’t die when it’s raining and they are in lavaMC-190559 - 炽足兽幼崽在熔岩中时,即使淋雨也不会死MC-190849 - Slime blocks can only push entities 5 blocks high instead of 6 blocks high as in 1.15.2MC-190849 - 相对于1.15.2,粘液块能把玩家弹起的高度变低MC-190852 - Advancement announcement message has switched brackets for right-to-left languagesMC-190852 - 达成进度的信息在从右往左的语言中括号颠倒了MC-190856 - ‘/list uuids’ shows parentheses incorrectly for right-to-left languagesMC-190856 - ‘/list uuids’ 显示的括号在从右往左的语言中不正确MC-190859- floating_islands or caves buffet worlds no longer generate strongholds and ender eyes do not locate previously generated strongholds after upgrading to 1.16 MC-190859 – floating_islands 或 caves 自选世界不再生成要塞;末影之眼也不再能正确地定位升级后的世界中在 1.16 前生成的要塞MC-190860 - ‘/’ (slash) in chat and command block shows legacy formatting symbol for right-to-left languagesMC-190860 - 在从右往左的语言中 ‘/’ 在聊天框和命令方块里显示旧式格式符号MC-190891 - Certain redstone circuits causing lagMC-190891 - 特定红石电路造成延迟MC-190892 - Brackets in potion effects are reversed in right-to-left languagesMC-190892 - 药水效果中的括号在从右往左的语言中颠倒了MC-191031 - Players in spectator mode can interact with boatsMC-191031 - 旁观模式下玩家可与船交互MC-191168 - Piglins that convert into Zombified Piglins while sitting on a minecart sometimes sink into blocksMC-191168 - 坐在矿车里的猪灵变成僵尸猪灵时有可能沉到方块里去MC-191388- “No key position_predicate in MapLike” console spam MC-191388 - 控制台会提示垃圾信息“ MapLike中没有关键position_predicate” MC-191441 - Right-to-left text is rendered bottom-up in some casesMC-191441 - 某些情况下自右向左的文字渲染成自下而上MC-191501 - Opening a world from earlier 1.14 releases in 1.16 causes villagers to vanishMC-191501 - 在 1.16 打开 1.14 之前的存档造成村民消失MC-191562 - “Cancel” button overlaps “Done” button when uploading a world to Realms, making users unable to upload worldMC-191562 - 在上传地图至领域时“ 取消” 按钮覆盖了“ 完成” 按钮,导致玩家根本无法上传MC-191571 - Switched square brackets for right-to-left languagesMC-191571 - 从右到左的语言中方括号顺序颠倒MC-191579 - Book signing GUI has broken formatting for right-to-left languagesMC-191579 - 给书签名的 GUI 在从右到左的语言中格式错乱MC-191623 - Ender dragon battle music does not stop after ender dragon has been defeatedMC-191623 - 击败末影龙后,与末影龙战斗的音乐仍不消失MC-191656 - Right-to-left languages don’t perform as expected in creative search menuMC-191656 - 从右到左的语言中创造模式搜索菜单的行为与预期不一致MC-191915 - While in a boat the elytra does not show as enchantedMC-191915 - 当玩家在船里时,鞘翅的附魔光辉不会显示MC-192021 - Enchantment Glint effect on transparent blocks not properly rendered on Fabulous graphicMC-192021 - 透明方块附魔的闪光在极佳的图像品质下渲染不正确MC-192032 - Villagers don’t always try to claim the closest workstation and are sometimes focused on a non-existent one or one out of their reachMC-192032 - 村民并不总是尝试认领最近的工作站,而会专注于不存在或遥不可及的工作站MC-192136- Lava damage works differently than in previous versions MC-192136 – 熔岩伤害与上个版本的运作方式不同MC-192236- Endermen can place blocks on top of item frames on the floor MC-192236 – 末影人可以将方块放置在贴着地面的物品展示框上MC-192296 - Spider Jockey from a spawner minecart crashes with'java.lang.IllegalStateException: Entity is already tracked'MC-192296 - 蜘蛛刷怪笼矿车刷出蜘蛛骑士导致崩溃:java.lang.IllegalStateException: Entity is already trackedMC-192306 - Crimson and warped slabs use incorrect colors on mapsMC-192306 - 真菌台阶在地图上颜色不正确MC-192371- Paintings in the same block space pop off when chunk loads MC-192371 – 在同一方块空间内部的多幅画,在区块卸载又加载后,一些画会自动掉下来MC-192845- Block Event Lag in 1.16 is excessive MC-192845 – 1.16 版本的方块事件造成的卡顿相比之前的版本来说更卡(疑似未修复)MC-192894 - Transparency layers lose their auxiliary depth buffer ID when resizedMC-192894 - 调整窗口时透明层会丢失其辅助深度缓冲ID(?)MC-193073 - Game crashes when Piglins or Piglin Brutes convert to Zombified PiglinsMC-193073 - 当猪灵或猪灵蛮兵僵尸化时游戏崩溃MC-193089 - Mobs do not get damaged anymore if they’re in lava and water at the same timeMC-193089 - 如果生物同时在熔岩和水中,就不再会受到伤害了MC-193125 - Cannot use “Inventory” key to write in recipe book, it closes GUI instead (Default: “E”)MC-193125 - 在配方书页面搜索配方时,按下“背包”键会直接关闭 GUI,无法正常输入MC-193213 - Leads are positioned incorrectly on players and wandering tradersMC-193213 - 玩家和流浪商人的拴绳位置不正确MC-193276 - Player floats slightly above strider while riding itMC-193276 - 骑着炽足兽的玩家位置略高MC-193339 - NullPointerException during shutdown when rcon enabled with no passwordMC-193339 - 若启用 rcon 而不设置密码,在关服期间出现 NullPointerExceptionMC-193560 - Enchantment glint doesn’t render on elytra in specific circumstancesMC-193560 - 鞘翅上附魔的闪光在某些特定情况下不渲染MC-193662 - Player flying in creative slightly above blocks while sneaking and jumping are restrained to that blockMC-193662 - 创造模式下在略高于某个方块的高度飞行时同时按下潜行和跳跃键会导致无法离开该方块MC-194173 - Hitboxes are rendered offset while picking up items or experience on graphics settings Fast and FancyMC-194173 - 在流畅或高品质的图像品质下拾取物品或经验时碰撞箱渲染产生偏移MC-194200 - Birch trees are not generated correctly in the Birch Forest and Birch Forest Hills biomesMC-194200 - 桦木森林和桦木森林丘陵生物群系中的白桦树生成不正确MC-194217- Lava sets Nether vegetation on fire despite it being fire resistant MC-194217 – 尽管下界的植物都是防 火的,熔岩还是会让它们着火MC-194220 - Totems of Undying give you Fire Resistance II instead of the maximum Fire Resistance IMC-194220 - 不死图腾给你二级防火效果,而不是最大的一级MC-194257 - Several instances of “snowy” being spelled as “snovy” in the vanilla_worldgen configurationMC-194257 - vanilla_worldgen(原版世界生成)配置中的一些 "snowy" 被误拼成 "snovy"MC-194263 - Large End Cities do not generate correctly/get cut offMC-194263 - 大末地城无法正确生成/生成撕裂MC-194263 - Large End Cities do not generate correctly / get cut offMC-194263 - 大末地城无法正确生成/生成撕裂(译注:我是不是上个版本刚见过它?)MC-194273 - Save data of new Nether biomes is lost when upgrading a world to 20w28a or aboveMC-194273 - 将旧世界升级至 20w28a 或更高时,新下界生物群系的存档数据会丢失MC-194298 - Bone meal can’t create flowersMC-194298 - 骨粉无法刷出花MC-194299 - Template pools fail to load via datapackMC-194299 - 模板池无法通过数据包加载MC-194350 - Some feature configurations don’t load in a datapack (java.lang.IllegalArgumentException: value already present: clh@77f95e19)MC-194350 - 某些特性的配置无法在数据包中加载 (java.lang.IllegalArgumentException: value already present: clh@77f95e19)MC-194464 - “large_oak_foliage_placer” incorrectly serializes to “blob_foliage_placer”MC-194464 - " large_oak_foliage_placer" 错误地序列化为 " blob_foliage_placer"MC-194845 - Subspace Bubble advancement cannot be completed with 7 km distanceMC-194845 - 即使移动了7km,也无法完成曲速泡进度MC-194867- Minecarts come out the wrong side of a Nether portal and lose momentum when coming back to the Overworld MC-194867 – 矿车在传送时会从下界传送门错误的一边出来,并且回到主世界时会失去动量MC-194933 - Game crashes when loading a custom biome / java.lang.UnsupportedOperationException: Trying to add tag of type 8 to list of 10MC-194933 - 游戏加载自定义生物群系时崩溃 / java.lang.UnsupportedOperationException: 类型不匹配MC-194953- Custom Biomes are not useable in Predicates MC-194953 – 战利品表条件中无法使用自定义生物群系MC-195052 - “angle” argument in spawnpoint command doesn’t use “minecraft:rotation” parserMC-195052 - spawnpoint 命令中的“ 角度” 参数不适用“ minecraft:rotation” 语法分析器MC-195062 - Raids often will not end in defeat when all villagers are dead if there are job sites in the villageMC-195062 - 如果村庄中有工作站,袭击往往不以村民死干净结束MC-195544 - Game crashes after killing a mob that is being ridden by a guardian while it is being ridden by a wither skeletonMC-195544 - 杀死叠罗汉(从上到下:凋灵骷髅-守卫者-任意生物)生物导致游戏崩溃MC-195582 - Typing a colon twice or after a slash in chat when specifying a function/item/block/etc. in a command crashes the gameMC-195582 - 在命令中,指定函数/物品/方块等时,在冒号或斜线后接冒号导致游戏崩溃MC-195803- Mob kill statistics are formatted in reverse: “N killed you <mob> times” MC-195803 – 英文(美国)中,生物击杀统计页面的变量显示位置颠倒了:“<次数> killed you <生物> times”(翻译过来为“<次数>杀死了你<生物>次”,但中文没有此漏洞)MC-195851 – 头盔的“帽子”层在猪灵以物易物时会从它们的头上脱离MC-196245 – 闪电苦力怕在爆炸时,若周围有能掉落头颅的生物的同时有僵尸的变种(比如尸壳),则可能不掉落头颅MC-196441- Stonecutter/Smithing Table recipes are not given after crafting a stack of more than one MC-196441 – 切石机/锻造台配方在合成多个物品时,第一次以外的合成不会触发解锁。(例如,在第一次合成后立马移除该配方的解锁,则第二次不会触发)MC-196469- F1 hides the nausea green tint MC-196469 – F1会隐藏反胃效果的绿色视觉效果MC-196473 – 河豚给予反胃 II 而非该状态效果的最高级反胃 IMC-176491 – 熔岩会使菌岩随机地着火,之后火会一直燃烧下去MC-196653- Creating multiple datapack dimensions that reference the same dimension_type string causes “unregistered dimension” crash MC-196653 – 多个自定义维度引用同一个 dimension_type 字符串时,会导致崩溃“unregistered dimension”(维度未注册)MC-196743- Custom/modified biomes don’t work in the Overworld MC-196743 – 自定义/修改原版的生物群系在主世界不起作用MC-197053- Pressing F3+D clears the pending lines message, but doesn’t clear the pending messages MC-197053 - 按住F3+D会清除待处理信息,但实际上并不会清除待处理信息MC-197152- Ghost Blocks can be generated in some piston setups MC-197152 - 在某些活塞运动的时候会生成幽灵方块MC-197197 - Game crashes/freezes after creating/entering a Superflat world without presetsMC-197197 - 创建/进入无预设的超平坦世界,游戏崩溃/卡死MC-197218- Piston arm appears twice during retraction in some mechanisms MC-197218 - 在某些机械运动的收缩的过程中活塞臂会出现两次MC-197225 - Crash: java.util.concurrent.CompletionException: u: Exception generating new chunkMC-197225 - 崩溃:java.util.concurrent.CompletionException: u: 生成新区块时异常MC-197258 - Certain dimensions can cause a game crashMC-197258 - 特定维度导致崩溃MC-197263 - End sky and nether fog don’t work on serversMC-197263 - 末地天空和下界雾在服务器上不工作MC-197275 - Due to changes to walls, “pack_format: 5” is not cross-compatible between 1.15 and 1.16MC-197275 - 由于对墙的修改,"pack_format: 5" 其实在 1.15 和 1.16 间不兼容MC-197348 - Piston heads occasionally appear twice in certain piston setupsMC-197348 - 在某些活塞装置中偶尔会出现一个活塞两个头MC-197354 - Block event lag in 1.16.2-rc1 is still higher than in 1.15.2MC-197354 - 1.16.2-rc1 中的方块事件延迟比 1.15.2 中的还高MC-197362 - Cannot load 2 or more resource packs if the second one is incompatibleMC-197362 - 如果加载的第二个资源包不兼容,那就无法加载多个资源包MC-197512 - Incompatible resource packs don’t display their name and description anymoreMC-197512 - 不兼容的资源包不再显示其名字和描述了
本文部分引用自:
https://www.mcbbs.net/thread-1070870-1-1.html https://www.mcbbs.net/thread-1074799-1-1.html https://www.mcbbs.net/thread-1079127-1-1.html https://www.mcbbs.net/thread-1084280-1-1.html https://www.mcbbs.net/thread-1089149-1-1.html https://www.mcbbs.net/thread-1095011-1-1.html https://www.mcbbs.net/thread-1095762-1-1.html https://www.mcbbs.net/thread-1096441-1-1.html https://www.mcbbs.net/thread-1098575-1-1.html
感谢 @_LittleC_ 提供的漏洞排序脚本 和 @SPGoding 的 spx 。
【转自 MCBBS 电量量 的 https://www.mcbbs.net/thread-1099486-1-1.html 】
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