Here's a list of what is new in this week's Beta! We're excited to show off the shiny new Create New World screen too, which will be optionally available for some of our beta players. We would love to hear your feedback on it in this post! And as always please search and report any bugs you may find at bugs.mojang.com .
这里是本周测试版的新内容!我们也很高兴向各位展示这个新的创建世界的界面,参与本次测试的部分玩家可以选择使用这个。我们希望能在 这个帖子 中听到大家的反馈!并在 bugs.mojang.com 搜索并反馈你所遇到的漏洞。
Experimental Features 实验性特性
Frog 青蛙
Frogs now jump more frequently
青蛙现在跳的更加频繁了
Frog Eggs renamed to Frog Spawn
Frog Eggs 被重命名为 Frog Spawn
The time for Frog Spawn to hatch into Tadpoles has been increased
增加了青蛙卵孵化成为蝌蚪所用的时间
Tadpole hitbox is now larger
增大了蝌蚪的碰撞箱
Frog Spawn has a new texture
青蛙卵使用了新的纹理
Frogs in Meadow biomes are now of the temperate variant
现在草甸生物群系中的青蛙使用温带变种
Animation Tweaks 动画调整
Tweaked Frog's jump and tongue animations
调整了青蛙的跳跃与舌头的动画
Cleaned up the animation, entity and controller files
清理了动画、实体和控制器文件
Changed water and swim animations from linear to smooth
将原本线性的水中和游泳动画修改的更加平滑
Non-Experimental Features and Bug Fixes 非实验性特性和漏洞修复
Create New World 创建新世界
The Create New World screen has been given a new design that is now available for some players. We would love to hear your feedback on it in this post!
现在新的创建世界界面对部分玩家已经可用。我们希望在 这个帖子 中听到您的反馈!
Vanilla Parity 待同步特性
Worlds can now be created with 64-bit seeds (-9223372036854775808 to 9223372036854775807) and those can be copied between Bedrock and Java to produce the same world (MCPE-144994) (MCPE-148168)
现在可以用64位种子来创建世界了 (-9223372036854775808 to 9223372036854775807) 并且相同的种子可在Java版和基岩版间复制以生成同样的世界 (MCPE-144994) (MCPE-148168)
Non-numeric seed UI inputs now produce the same seeds as Java Edition
现在在UI中输入非数字种子时,会产生和Java版一致的种子
Player's arm no longer twitches while charging a bow (MCPE-148486)
TNT blocks now correctly move in a random X/Z direction once lit
TNT 方块被点燃时,将以正确的 X/Z 方向移动
Fixed an issue with resource drops occasionally remaining black after breaking and placing a block quickly in its place
修正了资源在打破方块并迅速在原位放置一个后仍保持黑色的问题
Top Snow no longer clips with the block beneath when falling
顶层雪在下落时不再与下面的方块相夹
Commands 命令
Added the "hasitem" filter for target selector of entities. This allows the player to target entities based on the items that have in their inventory or are wearing
Villagers no longer share Seeds and Beetroot Seeds
村民现在不再共享种子和甜菜根种子
Technical Updates 技术性更新
A world with "StorageVersion" 8 or lower will be increased to 9 and have its "RandomSeed" upgraded from using only the lower 32 bits of a 64-bit number to using the full 64-bit range while still representing the same number. This is only relevant for negative 32-bit seeds, which need a sign bit extension
Important! In this release and starting with this beta, we are removing the Additional Modding Capabilities experiment.This experiment contained experimental JavaScript APIs launched in 2018 – and with this removal, JavaScript within worlds associated with this API will no longer function.GameTest Framework – a separate JavaScript API – should not be impacted, nor should behavior pack/resource pack type add-ons more broadly. You can read more about this via this article . 注意! 从此版本开始,我们将删除附加包功能实验。这个实验包含了 2018 年启动的 JavaScript 接口 —— 随着此次移除,与这个API相关的世界中的 JavaScript 将不再发挥作用。但 GameTest 框架——一个独立的 JavaScript 接口——不应该受到影响,行为包/资源包类型的插件也不应该受到更广泛的影响。你可以通过 这篇文章 了解更多。
Commands 命令
Added '/tickingarea' command preload overload
增加了 '/tickingarea'命令的预加载和重载
Entities must now be loaded for an area to be considered fully loaded and ticking
实体现在必须被一个区域加载才能完全加载。
Molang Molang
Molang expressions inside animation scripts for actor resource definition (pre_animation and initialize) that contain capital letters are properly evaluated now with format_version 1.18.20 or higher
在动画脚本中,包含大写字母的、用于定义动作资源的 Molang 表达式 (pre_animation and initialize) 在 1.18.20 版本或更高时将被正确对待
User Interface 用户界面
The loading progress screen now shows when loading ticking areas marked for preload
加载被标记为预加载的区域时,将展示加载界面
Experimental Technical Updates 实验性技术性更新
Commands 命令
Added a new '/volumearea ' command to create, remove, and list volumes in the world
增加了一个新的'/volumearea '命令来创建,删除和列出世界中的容量
GameTest Framework GameTest 框架
New Module! We added a mojang-minecraft-ui module with API structures for creating simple dialog boxes:
新模块耶!我们添加了 mojang-minecraft-ui 模块来创建简单的对话框:
Added ActionFormData/ModalFormData/MessageFormData types in the mojang-minecraft-ui namespace. More documentation on the new namespace will be showing up on the Minecraft Creator documentation site .
Method canAddEnchantment(instance : EnchantmentInstance): bool —— Returns whether or not the provided EnchantmentInstance can be added to this collection
Method hasEnchantment(type : EnchantmentType): int —— If this collection has an EnchantmentInstance with type type,returns the level of the enchantment。Returns 0 if not present
方法hasEnchantment(type : EnchantmentType): int —— 如果这个集合有一个带有Type类型的EnchantmentInstance,则返回该enchantment的等级。如果不存在则返回0
Property enchantments: EnchantmentList —— Gets a copy of the current set of enchantments on this Itemstack。Or allows the user to set the EnchantmentList for the Itemstack