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Minecraft 基岩版 Beta 1.16.0.55 发布

苦力***管理员 发表于 2020-4-3 · 最后回复 2020-5-4 IP:浙江省 12,867 9
AI 速览2026-09-30 07:40 生成

Minecraft 基岩版 Beta 1.16.0.55 发布,修复 42 个 bug

这篇帖子发布了 Minecraft 基岩版 Beta 1.16.0.55,属于下界更新推进过程中的测试版本,部分 Java 快照已有特性尚未加入。正文按崩溃与稳定性、常规、游玩、方块、生物、图形渲染、脚本与 Add-ons 等分类列出本次修复的 42 个 bug,并给出市场缩略图无法正常加载的已知问题。适合关注基岩版更新动态、想了解本次修复内容的玩家和开发者阅读。

  • 该版本为开发中的测试版,部分 Java 快照特性尚未加入
  • 市场中的内容缩略图可能无法正常加载
本卡片由 AI 阅读本帖后生成,可能存在疏漏,请以帖子正文为准。
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NOTE: This beta is a work in progress version of the full Nether Update. Some features seen in Java Edition snapshots may not yet be present.请注意:当前测试版本正在努力追赶下界更新的进度,所以一些Java快照中已有的特性在此测试版上还没有

Known Issues in this beta:
当前测试版中的已知问题:
Thumbnail icons in the Marketplace are currently not loading in correctly
市场中的内容缩略图可能无法正常加载

bug修复:

修复了42个bug

Crashes and Stability
崩溃和稳定性
  • Fixed several crashes that could occur during gameplay
  • 修复了游玩时可能发生的崩溃问题
  • Fixed a crash that could occur when creating a new world on iOS
  • 修复了在iOS上创建新世界时可能发生的崩溃问题
  • Fixed a crash that could occur when exiting a world with particles present
  • 修复了退出带粒子效果的存档时发生崩溃的问题
  • Fixed several crash issues related to the player entering water
  • 修复了有关玩家下水的一系列问题
  • Fixed a crash that could happen when a mob's state changed
  • 修复了生物状态变化时可能发生的崩溃问题


General
常规
  • Light propagation now works correctly, fixing hostile mob spawning (MCPE-49616)
  • 修复了敌对生物的亮度生成的问题
  • Chunks should no longer fail to load properly in +250MB worlds (MCPE-58514)
  • 修复了存档大于250MB时区块不会被正确加载的问题
  • Fixed a bug with light persisting after a block change
  • 修复了放置/移除方块后光照不变化的问题
  • Ticking areas can no longer be removed on the same tick they are created (MCPE-36769)
  • 相同的区域刻创建后不会移除同样存在的区域刻了
  • Lighting now propagates correctly through chunk/subchunk borders (MCPE-58182)
  • 光照会在区块/子区块之间正确传递了
  • Fixed an issue that could cause areas to show lighting errors on servers
  • 修复了服务器上可能导致区域灯光错误的问题
  • Added new overload for /replaceitem with an option for destroy (the old behavior) or keep (the command will return an error if an item occupies that slot)
  • 给 /replaceitem 命令的 destroy(旧行为)和 keep 参数新增overload选项(倘若某项占用该参数,则会报错)
  • The smooth camera option (from full keyboard gameplay) is no longer jittery, and is smooth again (MCPE-54969)
  • 全键盘玩法下的平滑效果会再次正常工作了
  • The screen no longer twitches when the player dies in the Nether or End
  • 在下界或末地挂掉后死亡背景界面不会再鬼畜抖动了


Gameplay
游玩
  • Water can now be collected from bubble columns (MCPE-37571)
  • 可以再次收集含气泡柱的水源方块了
  • Casting a fishing rod will no longer attach itself to a Parrot mounted on the player’s shoulder (MCPE-60361)
  • 修复了丢出鱼竿后,鱼竿位置会在鹦鹉靠在玩家肩膀上的位置的问题
  • Fully grown Sweet Berry bushes can now be harvested when holding bone meal (MCPE-54206)
  • 可以拿着骨粉采集成熟的甜浆果了
  • Parity: Carrot on a stick, shield, and shovel now lose durability consistently in Bedrock
  • 版本差异内容同步:将胡萝卜钓竿,盾牌和锹的耐久改为与Java版一致
  • Fire charges are now consumed after lighting a tnt block (MCPE-42938)
  • 点燃TNT后,火焰弹会正常消耗了
  • Player icons no longer appear as white square on locator maps
  • 定位器地图中的玩家图标不会变成全白正方形了


Blocks
方块
  • Water can now be collected from bubble columns using a bucket (MCPE-37571)
  • 可以用水桶再次收集含气泡柱的水源方块了
  • Wall signs attached to doors are no longer left floating after the bottom half of the door is broken (MCPE-43748)
  • 破坏门的下半部分后,告示牌不会凭空悬浮了


Mobs
生物
  • Creepers no longer lose aggro immediately after losing sight of its target (MCPE-32815)
  • 苦力怕丢失目标后不会立刻丢失仇恨了
  • Ghast hitbox now matches its rendering (MCPE-44326)
  • 恶魂的碰撞箱不会偏移了
  • Fixed the "MeleeAttackGoal" to allow entities to hit target entities beneath them
  • 修复了 "MeleeAttackGoal" 以允许实体往下方攻击其它实体
  • The Iron Golem's legs don't swing as far anymore
  • 修复了铁傀儡手臂的摆动幅度不正常的问题


Graphics and Rendering
图形和渲染
  • Experience Orbs have been data driven
  • 经验球属于数据驱动了
  • Fireballs have been data driven
  • 火球属于数据驱动了
  • NPC geometry and animations have been data driven
  • NPC的几何模型和动画属于数据驱动了
  • Items no longer flash green when being removed from a furnace
  • 从熔炉中取出物品后不会再变绿了
  • Fixed a bug where glass and water could be drawn incorrectly when close to each other
  • 修复了玻璃和水挨着时水无法覆盖玻璃的问题
  • Fixed the custom glint texture issue when added to compasses
  • 修复了加入指南针时自定义闪烁材质不正确的问题


Scripting and Add-ons
脚本和Add-ons
  • Removed type property from “minecraft:shooter” as it was never used
  • 移除从未用过的 “minecraft:shooter” type类型
  • Updated “minecraft:spawn_entity” to have an internal entities object or array
  • 更新 “minecraft:spawn_entity” ,包括了internal entities object或array属性
  • Updated the “minecraft:behavior.circle_around_anchor” behaviour
  • 更新“minecraft:behavior.circle_around_anchor”行为
  • Added “attack_chance” to the “minecraft:behavior.defend_village_target” goal
  • 为“minecraft:behavior.defend_village_target”添加了“attack_chance”目标行为
  • Fixed removed or destroyed entities querying as valid in script
  • 修复了已被移除或摧毁的实体在脚本中仍然查询为存在的问题
  • Invalid items in the "spawn_item" field of a "minecraft:spawn_entity" now display an error
  • "minecraft:spawn_entity"的"spawn_item"字段包含无效物品时会报错了
  • “StompEggGoal” no longer uses “search_count” as it now searches all blocks in the specified area
  • 因为“search_count”会查找指定区域中的所有方块,所以“StompEggGoal”不再使用此内容
  • Fixed “navigation.walk” to handle the case where it is used on a flying entity, so that the flying entity will not cause lag while it is touching the ground
  • 修复了“navigation.walk”以解决飞行中的实体无法使用的问题,让飞行实体在落地时不会卡住了
  • The “minecraft:density_limit” component is now documented in the Spawn Rules documentation section (MCPE-61126)
  • 在文档中的生成规则部分加入了缺失的 “minecraft:density_limit”组件
  • A content error will now show up if you provide an invalid item name to “minecraft:interact” in the “transform_to_item” field
  • 在“transform_to_item”中给“minecraft:interact”提供了无效的物品名后将会报错


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