本帖最后由 春风吹又生 于 2022-3-25 14:14 编辑
|测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。 |然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 |Minecraft 基岩版 1.18.30 仍未发布,Beta 1.18.30.28 & Preview 1.18.30.29 为其第 4 个测试版。 |转载本贴时须注明原作者以及本帖地址。
NEWSMINECRAFT BETA & PREVIEW - 1.18.30.28/29 MINECRAFT 测试与预览版 —— 1.18.30.28/29 A Minecraft Bedrock Edition Beta Preview Changelog 一份Minecraft基岩版测试与预览版更新日志
Hey! Who turned off the light? And the sound? It’s very dark and very, very quiet in here. Uh-oh. That must mean…no. Already? Well, judging by the glowing sculk blocks around me, the Deep Dark biome has made it into this week’s Beta! Come on down if you dare, there are sculk blocks to study and stealthy sneaking to be snuck. You don’t have to be super careful this time around, since you will truly be alone down here. But prepare yourself, a warden will arrive eventually.
嘿!是谁把灯关了?还有声音?这里非常黑暗,也非常非常安静。啊噢。那一定意味着…不。已经来了吗?好吧,从我身边的glowing sculk方块判断,Deep Dark生物群系已经加入了本周的测试版!如果你有胆子的话就下来吧,那里有sculk blocks可以研究, 还有偷偷摸摸地隐蔽潜行。这一次你不需要特别小心,因为你在这里真的会孤身一人。但你要做好准备,Warden最终会到来。
Here's a list of what is new in this week's Beta! As always please search and report any bugs you may find at bugs.mojang.com .
以下是本周测试版新增内容的清单!和以往一样,请在bugs.mojang.com搜索和报告你发现的任何漏洞。
EXPERIMENTAL FEATURES 实验性特性
DEEP DARK DEEP DARK
- Dig into the depths far underground to uncover the darkest biome in Minecraft - the Deep Dark
- 向地下深处挖掘,揭开Minecraft中最黑暗的生物群系——Deep Dark
- Dimly lit and eerie, the Deep Dark is sure to strike fear into the hearts of even the most brave player
- 昏暗而可怖,Deep Dark 群系能将恐惧植入到任何人的心中——即便是最勇敢的玩家
- The surfaces of the Deep Dark are covered in Sculk
- Deep Dark 的地面被 sculk 覆盖
- The only mob that calls the Deep Dark home is the Warden
- 唯一居住在Deep Dark的生物是Warden
- Please note: The Warden hasn’t made its way into the game yet, but it’s getting ready for its big debut!
- 请注意: Warden尚未加入到游戏中,但它已经准备好首次登场了!
AXES 斧
- Vanilla Parity: Attacks with Axes towards a raised Shield will disable the Shield for 5 seconds
- 特性同步: 使用斧攻击举起的盾会使盾在5秒内无法使用。
BOAT WITH CHEST 带箱子的船
- Function similarly to Minecart Chests, but in Boats instead, so you can take a journey on the water and carry your things with you
- 它的功能类似于运输矿车, 只是载体变为船, 因此你可以在水上带着你的东西来一次旅行
- Crafted by combining a Chest with any Boat
- 通过将箱子与船结合来合成
ALLAY ALLAY
- Allay now has a delay for picking new items after delivering items (MCPE-152978)
- Allay现在在交付物品后挑选新物品时有一定延迟。(MCPE-152978)
- Allay will now only pick up the exact same item it holds
- Allay现在只会捡起与它持有的完全相同的物品
- Allays will now stay close to a Note Block that has been played near it
- Allay现在会停留在在它附近播放过的音符盒附近
- Allay are now immune to damage from its owner
- Allay现在免疫来自于它的主人的伤害
DATA-DRIVEN ITEMS 数据驱动物品
- Added an optional "mob_amount" parameter to the Damage Event Response that specifies a unique damage amount when used by mobs
- 在伤害事件的响应中增加了一个可选的 "mob_amount "参数,该参数在被生物使用时会指定一个唯一的伤害值
Copper Horn
铜号角
- We don’t have any additional changes planned for the Copper Horn, but we would love to hear more about what you think of this experimental feature, and how you might use it if it made it into the final update! Send us your feedback here: aka.ms/MCGoatsFeedback
- 我们没有对铜号角做出任何额外改动的计划,但我们希望听到你对这个实验性特性的更多看法,以及如果它加入最终更新后,你会如何使用它! 在这里把你的反馈发给我们: aka.ms/MCGoatsFeedback
FEATURES AND BUG FIXES 特性和漏洞修复
MOBILE CONTROLS 移动端控制
- Fixed issue where sensitivity was too low in new touch control schemes (MCPE-152985)
- 修复了新的触控方案中灵敏度过低的问题 (MCPE-152985)
- Fixed a case where the "Highlight Always On" option was visible for the 'Touch' interaction mode (MCPE-152972)
- 修复了在"Touch"交互模式下 "Highlight Always On"选项可见的情况。(MCPE-152972)
- Fixed issue where buttons for new mobile control schemes were too large and too high on some devices
- 修复了新的触控方案中按钮在一些设备上过大过高的问题
GAMEPLAY 玩法
- Fixed underwater lava lakes not turned into Obsidian during world generation (MCPE-128022)
- 修复了在生成世界时,水下岩浆湖没有变成黑曜石的问题 (MCPE-128022)
- Healing no longer causes a mob to be immune to damage (MCPE-152957)
- 生命恢复不再导致生物免疫伤害 (MCPE-152957)
- Fixed tick range check excluding chunks that were actually in range
- 修复了游戏刻范围检查排除了实际在范围内的区块的问题
- Breaking a layer of snow placed in the same block as a flower no longer destroys the flower (MCPE-151512)
- 打破与花放在同一方块范围内的雪不会再破坏花。 (MCPE-151512)
HOGLINS 疣猪兽
USER INTERFACE 用户界面
- Double tapping the crouch button will no longer toggle fly mode (MCPE-152973)
- 双击下蹲键将不再会切换为飞行模式 (MCPE-152973)
- Fixed issue where sprint state was not resumed after hitting an obstacle when holding the Ctrl key (MCPE-152979)
- 修复了在按住Ctrl键时,撞到障碍物后不能恢复疾跑状态的问题 (MCPE-152979)
TECHNICAL UPDATES 技术性更新
ACTORS 活动对象
- Added in check to prevent an actor that is a passenger from being ridden by the vehicle it is on preventing an infinite loop looking for the root vehicle (MCPE-133774)
- 增加了检查功能,以防止作为乘客的活动对象被其所在的运载工具骑乘,出现寻找根载具的死循环。 (MCPE-133774)
MOBS 生物
Rotation when riding a mob that has a locked rotation will no longer unexpectedly snap to one side when that mob is rotating
在骑乘方向被锁定的生物时,当该生物旋转时,不会再意外地转向一边。
【ArmorRush 译自官网 2022 年 03 月 23 日发布的 MINECRAFT BETA & PREVIEW - 1.18.30.28/29;原作者 Jay Wells】
【本文排版借助了:SPXX】
【原贴地址:https://www.mcbbs.net/thread-1317721-1-1.html】
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