A new update is upon us in the form of Minecraft 1.16.200! This update is loaded with graphics enhancements on Windows 10, updated volume settings, parity changes, and a swath of bug fixes. Please report any bugs you find on bugs.mojang.com and post feedback to feedback.minecraft.net. 1.16.200他来了!此次更新装载了Windows 10上的图形优化改善,新的音量设置,版本同步更改,和一堆漏洞修复。请在bugs.mojang.com上报告你所发现的任何漏洞,以及发布反馈信息至feedback.minecraft.net。
RenderDragon: 渲染龙:
RenderDragon, the new graphics engine for Minecraft Bedrock platforms, is now available on Windows 10
新的图形引擎,可在Windows 10上使用
RenderDragon was developed by the Mojang Studios graphics team to give our game greater performance, stability, and flexibility. The new architecture of RenderDragon enables our developers to bring new graphics features such as physically based rendering (PBR) and ray tracing more easily to the game
RenderDragon has been available for Xbox and PlayStation hardware since 2019, and we are now bringing it to Windows 10. We plan to bring RenderDragon to all Minecraft Bedrock platforms, including mobile devices, in the future
Enabled Ray Tracing on Windows 10 with compatible graphics hardware
可以在硬件兼容的情况下开启光追
Players can dramatically change the look and feel of the game. Immerse yourself in volumetric fog. See Minecraft in a whole new light with a cutting-edge dynamic lighting system, Ray Tracing
Players can also experience advanced kinds of block textures including metallic surfaces, bump maps, normal maps, and light emission (Glowy, reflective dirt blocks? Yes, please!)
Minecraft on Windows 10 now uses OpenXR to support Windows MR and Oculus VR
Windows 10版本现使用OpenXR,以支持Windows混合现实和Oculus VR
OpenXR is an open-source, royalty-free API standard that provides engines native access to a wide range of devices from vendors that span across VR/MR devices
Added a variety of volume sliders for sound categories (eg. hostile, blocks, weather etc.)
加入了针对于各种声音(如敌对,方块,天气等)的音量滑块
These play a preview of the relevant sounds in the main settings menu, and play the default click sound when in-game
在主设置菜单中会播放其相关预览音量大小,以及在游戏中会播放默认的点击音效。
Vanilla Parity Changes and Fixes: 特性同步更改和修复:
Basalt can no longer be destroyed by Ghast fireballs (MCPE-75252)
恶魂火球不能再摧毁玄武岩了
Basalt blocks now take slightly more time to destroy
破坏玄武岩需要更长时间
Dragon Egg now always drops as an item when it's destroyed by an explosion (MCPE-52632)
龙蛋被爆炸摧毁时先总是作为物品掉落
Right-clicking a snow block with a shovel no longer breaks the snow block
拿着锹右击雪块不会再破坏雪块了
Dirt Paths (formerly Grass Path) can now be made by using a shovel on Dirt, Podzol, Mycelium, Coarse Dirt, and grass
可以用铲子右击土块,灰化土、菌丝、砂土和草方块制作土径(原草径)了
Updated the Netherite leggings texture (MCPE-103016)
更新下界合金护腿的材质
Twisting Vines can no longer be placed on Composter blocks while sneaking (MCPE-78973)
潜行时不能再放置扭曲藤蔓到堆肥桶上了
Netherite Armor now gives a ninety percent reduction in Knockback (MCPE-77430)
下界合金装备会给予90%的击退抗性了
Bees will no longer stray more than 22 blocks from their home Beehive (MCPE-60252)
蜜蜂不会在离家22格外游走了
Known Issues: 已知问题:
Players running Minecraft on Windows 10 N 32-bit systems may encounter a crash when loading the game if the Media Foundation Pack is not installed. This can be resolved by downloading and installing the Media Foundation Pack
在Windows 10 N 32位系统上运行Minecraft的玩家,如果没有安装Media Foundation Pack,在加载游戏时可能会崩溃。点此安装。
Players are unable to rejoin a world after being disconnected from a suspended session
断开一个挂起的会话后无法重新加入游戏
In VR, Living room hint text doesn’t change correspondingly when input method changes from gamepad to motion controller
VR模式下,输入方式从手柄变为运动控制器时,客厅中的提示不会发生变化。
漏洞修复:
Performance and Stability
Improved chunk loading speed when flying with Elytra (MCPE-85614)
Large numbers of scheduled instant updates no longer crash the game (MCPE-94942)
Fixed a crash that could occasionally occur when going through a portal or flying around in Creative mode
Fixed a crash that could occasionally occur while flying or moving around the game world
Fixed a crash that could occur when loading a local world
Fixed an issue where some mobile devices would lose audio after suspend and resume (MCPE-101027)
Fixed an issue that caused a crash on Nintendo Switch when trying to load a 256x resolution resource pack
The system now blocks that selection and notifies the player they cannot select it
General
Players that own The Founder's Cape will once again see it within the Capes tab of the Dressing Room
Gameplay
Only preview items will be shown in crafting screen when auto crafting an item on controller. This prevents rapid updates of the Recipe Book
Fixed the player's hand still bobbing if View Bobbing was disabled (MCPE-79380)
Mobs
Fixed mobs and other entities freezing and becoming desynced with their bodies o_O (MCPE-71243)
Villagers will no longer steal workstations from each other (MCPE-43071)
Mobs no longer randomly stop attacking and following their targets (MCPE-48144)
Piglins that are close together can no longer pick up the same item if it's dropped between them (MCPE-95644)
Update Zombified Piglin texture to remove flickering of loincloth (MCPE-96793)
Bees now only exit at the front of Beehives and Bee Nests
Mobs are no longer teleported back and forth outside solid objects if there is not enough space for multiple entities (MCPE-101202)
Items
Compass is no longer consumed when used on a Lodestone in Creative mode (MCPE-96258)
Glowsticks no longer use placeholder textures (Education Feature) (MCPE-45686, MCPE-68417)
Blocks
Cocoa Pods generated in Jungles now generate in the proper direction (MCPE-102399)
Signs no longer replace decorations when attempting to place in the same space as the decoration
Fixed a bug where End Portal blocks were not removed after an End Portal Frame block was destroyed. Filled blocks other than End Portal blocks will remain in place
Graphical
Owned packs are now refreshed correctly after restarting the game when playing in VR
Accessibility
Fixed the screen reader not reading the screen title in-game
Fixed the screen reader not reading the shortcut button on the Pause Screen
Fixed the screen reader not reading the screen title and shortcut buttons on the Invite to Game Screen
Fixed the screen reader not reading the title on the Profile and Edit Character screens
Fixed the numbering of buttons on the Pause Screen being wrong when using text-to-speech
The Emote Wheel now supports the screen reader
Fixed an issue where the screen reader was not reading updates often enough on some devices
Fixed the screen reader so messages with controller icons in the Chat Screen are read correctly
The screen reader now reads the Open Chat Message while Text To Speech For Chat is turned off
Fixed several issues regarding text contrast in the user interface
Fixed an issue where the Servers tab would not correctly read text-to-speech prompts when not signed into a Microsoft account
Fixed various issues where text-to-speech indices on the start screen were not correct
Fixed issues where user interface controls would be improperly indexed in text-to-speech for popup modals
Reduced transparency on top row of buttons in Touch UI to improve readability
User Interface
Added UI start up screen to inform players if they are running on outdated graphics drivers
Turning bandwidth optimizations off to see if it fixes stationary mob problem and entity "lag" issues (MCPE-105892)
Custom projectiles once again animate properly
Fixed an issue where loot tables with a 'set_data' function produced incorrect loot items
Fixed face occlusion with data-driven blocks to properly account for unit cube transparent vs unit cube opaque
Data-driven blocks no longer have their top faces rotated 180 degrees when carried or in inventory (MCPE-63134)
Fixed an issue with a runaway block ticking queue that occurred on a looping data-driven block that changed itself to a different permutation. The bug could cause memory issues, increased load and save times, as well as stalling the game periodically (No ID)
Fixed data-driven blocks to shrink UVs the same way as actors to prevent UV bleeding (No ID)
Fixed some culling issues with data-driven blocks larger than 1x1x1 when placed on a chunk boundary. Also added content warnings for larger blocks
Changed 'set_block' and 'set_block_at_pos' to use 'BlockDescriptor' when specifying 'block_type'
Old command versions now use the previous position instead of current one
Fixed issue where 'query.cardinal_block_face_placed_on' no longer worked with 'on_player_placing'
Changed texture atlas padding size from 0 to 1 when disabling mipmap
Fixed issue of blocks listed in the "minecraft:block_placer" component not working correctly
Fixed player smaller hitbox while swimming and gliding from being reset after an event is sent on the player
Fixed custom spawn egg generation in template worlds
MoLang geometry, material, and texture variable names can once again contain dots
Items with the item lock component no longer cause the recipe book to show invalid recipe results
Blocks
Added 'query.cardinal_facing_2d' to get a ground plane direction that doesn't return up or down
Added the ability to put block models into the models/blocks folder
Added the ability for item triggers to send events to the block they are interacting with (when there is one such as 'on_use_on')
Added the ability to query the interacted face for both interactions with blocks and using 'minecraft:on_use_on' in an item. Face can be queried with 'query.block_face'
Components
Fixed using 'query.get_equipped_item_name' with an item that was renamed not returning the right result. We now tie this to vanilla versioning so that the old name is returned if the world is tied to a specific vanilla version
"add_mob_effect" and "remove_mob_effect" no longer throw content errors when valid effect names are passed in
Added documentation for "remove_mob_effect" to make creators aware they can use the value "all" in effect to remove all mob effects from a target
Fixed items not being placeable in additional horse equipment slots. Does not fix all equippable behaviors
Inventory size on the minecraft:inventory component has to be increased to match the equippable slots in order for the server to accept the item placement
The tooltip for item with item lock component will no longer show when game rule 'showtags' is disabled