● 1.12.2版本,变形后无法使用变形能力
(以下内容翻译自作者原文)
● (BUG) Morphs with tiny hitboxes cannot swim up pools deeper than 1 block.
●(BUG)具有微小碰撞箱体积的变形无法在比1方块深的水中游泳。
● (BUG) Horse morphs in grazing mode infinitely graze.
●(BUG)吃草时的马变形会无限地在吃草。
● (BUG) Occasionally morphs can duplicate. This is entirely due to the entity NBT data being slightly different, causing the mod to think the morph as a new morph. If you are being overrun with morphs, delete some.
●(BUG)变形偶会重复。这是由于实体NBT数据的些许不同,因而造成Mod认为这个同样的变形是一个新的变形。如果你认为变形已经泛滥成灾的话,上去一些就好。
● (WONTFIX) Morphing into child morphs will show the morph transition into an adult morph. Child models are changed directly in the model class, so I’d rather not go to hassle of handling each individual case to correctly show the transition, especially since there are no hooks by MCForge in that category.
●(不处理)变为幼年的变形时会展示成年变形的变化过程。幼年变形被直接在模型类中更改,所以我不愿陷入更改每个个案的麻烦中,尤其是MCForge在此分类上没有挂钩。
● (WONTFIX) Very large morphs have difficulty blocks, especially those with a very different eye height from the player. The server classes these seperately and might reject the block breaking. Won’t fix, not a big issue.
●(不处理)大型生物在破坏方块时有困难,特别是那些与玩家眼睛高度有差异很大的变形。服务器会单独对其分类并可能拒绝这些方块的破坏。不需要修复,不是大问题。
● (WONTFIX) Morphs with short “arms” float in first person. Won’t fix because the mod is using a generic way to get “arms” of mobs, and attempting to render them in the same viewpoint/position first person as normal player arms.
●(不处理)第一人称中,变形的短“手臂”将会漂浮。不会修复,因为Mod使用一个通用的方式来得到生物的“手臂”,并尝试用和第一人称一样的视角和位置来进行渲染,就像普通玩家的手臂一样。
● (UNDECIDED) Holding items as morphs which cannot hold items, will not show the item.
●(未定)使用无法举着物品的变形拿着东西时,将不会展示物品。
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