Players running this KitKat OS or below are not able to purchase a Realm from that device
使用这些不受支持的安卓设备的玩家不再能购买领域
Known Issues:
已知问题:
Please be assured that we are still working on the issue that is causing some players to get stuck on the red loading screen on PS4 - to help us investigate this further, the game will now detect if it has failed to load correctly after 30 minutes, which will help us to diagnose and rectify the problem (MCPE-84790)
Player may be unable to change back from Local Network to Online Network on Nintendo Switch due to infinite loading
玩家可能会在NS上从本地网络切换回在线网络时卡在加载界面上
Players are unable to see and join LAN sessions on Xbox without on Xbox Live Gold subscription
如果没有Xbox Live金牌订阅,玩家将无法在Xbox上查看和加入LAN会话
The chest inventory menu is not visible when a chest is placed close to wall on PS VR (MCPE-109860)
在PS VR上,打开一个靠近墙壁的箱子时时,箱子物品栏会消失的问题
There are are no animations when using items and punching at the air when playing on mobile devices
在移动设备上玩游戏时,使用物品和在空中挥拳时没有动画
Fixes:
修复:
Performance / Stability
性能/稳定性
Fixed a number of crashes that could occur during gameplay
修复了一堆游戏中可能发生的崩溃
Fixed a crash that could occur when opening the achievements screen when the Anti-Aliasing setting was set to 1 (MCPE-110164)
修复了当抗锯齿设置为1时打开成就界面时可能发生的崩溃
Fixed a crash that could occur when loading '.mcstructure' files into the world that include entities (MCPE-63387)
保存有实体的.mcstructure文件加载进世界时不再导致游戏崩溃
Teleporting away from a structure animation no longer causes the game to crash
在结构方块动画播放时传送走卸载其不再导致游戏崩溃
Fixed a crash that could occur when leaving a world
修复了离开世界时可能发生的崩溃
Fixed a crashing issue related to corrupted biomes during world load for various Marketplace worlds
修复了加载市场中的世界中的损坏的生物群系时发生的崩溃
Fixed a crash that could occur when using Code Connection (MCPE-113355)
修复了使用代码连接时可能发生的的崩溃
General
常规
Players are once again able to join servers when the server has view-distance set to 4 or less (BDS-8855)
现在玩家再次可以加入视距为4及以下的服务器了
Split-screen characters are now stored in memory and re-joining the game will keep the character that the player had (MCPE-58640)
分屏角色现在存储在内存中,重新加入游戏后将保留玩家拥有的角色
Brought back capability to rejoin a server after it has been suspended and resumed
现在你可以正常加入暂停并恢复后的服务器
Sign in failures now have a more helpful error message and provide error codes
陆失败时现在会显示一个更有帮助的错误消息和一个错误码
Clicking "Download Template" when missing required templates of an existing world now correctly downloads the required templates
缺少现有世界的世界模板时,点击“下载世界模板”便可下载需要的世界模板
Resolved an issue where, in certain cases, a world could not be properly synced to the cloud (Xbox only). If you are having trouble syncing worlds, please try opening the world on the original Xbox, save/quit, then wait a few moments while the world is re-synced into the cloud
Added more helpful Video Settings messages for ray tracing on supported and non-supported platforms
向所有支持光追和不支持光追的平台添加了更多关于光追的视频设置消息
Golden Apple and Enchanted Apple now have colored hotbar text when selecting them (MCPE-64427)
选中金苹果和附魔金苹果时会显示一个彩色的快捷栏文本
Tool and armor recipes now display the selected item background when selected in the recipe list
现在在配方书中选择工具和盔甲配方后会显示已选择物品的背景
Wireframe of a structure block in the Overworld will no longer render in Nether and The End (MCPE-75231)
主世界中结构方块的范围线不会在地狱和下界加载
Audio sliders now always highlight when hovered over with a mouse
鼠标放在声音滑条上时,声音滑条会一直高亮
The durability bar is now visible when holding items with decreased durability in a window (MCPE-105893)
现在使用光标拿着工具时耐久条会正常显示
Fixed an issue where achievement names and descriptions would not be translated, independent of language selection (MCPE-85813)
修复了成就名和描述没有被翻译的问题
The online status of cross-platform friends' shown on the invite screen will now update when a change has been detected (MCPE-70004)
当检测到更改时,邀请屏幕上显示的跨平台好友的联机状态将立即更新
Fixed an issue that prevented achievement rewards from showing correctly after changing the language setting
修复了更改语言设置后无法正确显示成就奖励的问题
Owned and purchasable skins no longer get mixed into different categories while offline
已拥有和可购买的皮肤不再在离线时混在不同的类别中
Emote title no longer shows previously previewed emote upon re-entering tab
重新进入选项卡后,表情主页不再显示之前预览过的表情
Updated the in-game links to the proper support pages
更新了游戏内通向反馈页面和漏洞追踪器的链接
Fixed Skin Preview navigation when using a controller
修复了使用手柄时的皮肤预览导航的问题
Fixed missing Incompatible button on the Marketplace Inventory screen
修复了市场已拥有界面中缺失不兼容按钮的问题
Fixed some interface issues with scrolling and clearing store filters
修复了一些关于市场中的过滤器的滚动和清空的UI问题
Raised the time limit for selecting whether to download a resource pack on connect from 5 seconds to 5 minutes
选择是否在链接上下载资源包的时间限制从5秒提高到5分钟
The in-game invite screen will now refresh when you return to it from the add members screen
当你从添加成员界面返回时,游戏中的邀请界面将刷新
Achievement Screen 成就界面
The new Achievement screens are now enabled by default (Except in VR, on PS4, or on touch devices with narration enabled)
现在默认显示新成就界面(除VR、PS4、启用旁白的触控设备)
Removed the input legend of the Achievement page Summary panel when narration is enabled
在启用旁白时移除了成就页摘要面板的输入图例
Fixed an issue where the scrollbar could be hidden behind the input legend
修复了滚动条可能隐藏在输入图例后面的问题
Fixed achievement details page getting its content hidden behind the Input legend
修复了成就详情页面的内容可能会隐藏在输入图例后面的问题
Updated size of achievement reward frame
更新了成就奖励框的大小
Updated frame art for locked achievements
更新了已锁定成就的艺术图框
Commands 命令
Teleport command now correctly aligns your rotation with the destination entity (MCPE-35979)
传送命令现在正确地将你的旋转方向与目标实体的旋转方向对齐
Selector argument options can again be seen and auto-completed correctly after specifying one (MCPE-59794)
选择器在确定一个参数以后会显示其他参数选项并能自动补全
Spawn events now show as suggestions for the '/summon' command (MCPE-101112)
生成事件现在在/summon 指令的提示中显示
SendCommandFeedback' no longer prevents display of outgoing messages (MCPE-95217)
'SendCommandFeedback'现在不再阻止显示传出消息
Multiple '/tickingarea add' or '/tickingarea remove' commands performed during the same tick will no longer result in inaccurate messages about the number of ticking areas in use
在同一刻中执行多个'/tickingarea add' or '/tickingarea remove'指令时,会正确显示常加载区域的数量
Players can no longer overrun the maximum number of standalone ticking areas in use by adding them all in the same tick
玩家不再能在同一刻中添加所有的常加载区域来突破使用中的常加载区域上限了
Added stop action to the '/screenshake' command
为'/screenshake'命令添加了停止操作
Score values on the scoreboard now align to the right of the table (MCPE-64973)
现在记分板上的数值靠右对齐
The '/setblock' command now supports setting the connected state for the soul_lantern block (MCPE-89609)
“/setblock”命令现在支持设置灵魂灯笼的连接状态
The '/setblock' command now supports setting the rotation state for the chain block (MCPE-105912)
“/setblock”命令现在支持设置锁链方块的旋转状态
Fixed an issue that preventing player interaction after using the '/clone' command on a double chest block (MCPE-109119)
修复了使用/clone复制大箱子后阻止玩家与大箱子交互的问题
Using the '/clone' command to clone a block of the same type is no longer treated as a failed operation (MCPE-83352)
使用/clone命令把一个完全相同的方块复制到另一个完全相同的方块时不再复制失败
For Map Makers and Add-On Creators:
对于地图制作者和Add-On创建者:
Updated Template Packs
Updated templates for 1.16.210 with new resources, behaviors, and documentation are available for download
Added the "fogs" folder to the Resource Pack template
Added Fog documentation
Fixes
Horses, Donkeys, Mules, Skeleton Horses, and Zombie Horses can now properly be given custom names, and identified using their respective "runtime_identifier"
Improved performance for actors using 'TemptGoal'
Zombie villagers spawned from zombie spawners on Marketplace worlds that were created after version 1.11 now correctly spawn as V2 zombie villagers. When cured, they will now correctly turn into V2 villagers
Fixed upgrade path for 'format_version' 1.13.0 boats to be properly upgraded to 1.16.100, which resolves a bug where boats templated worlds with a version lower than 1.16.100 had no gravity
Documentation for Bedrock Server Commands has been updated to show the correct commands for permission reloading and listing (BDS-2341)
Structure blocks no longer auto-save data when structure name text box is deselected (MCPE-101055)
Entities that use material state "Blending" now render correctly behind transparent parts
The scoreboard data of an entity is no longer removed if the entity is being teleported to an unloaded area of the world
Custom blocks now can only drop default state when broken, even with Silk Touch
Technical
Structures can now be deleted from the saved structure list using the new '/structure delete <name>' command
Added new slash command options for '/setblock', '/fill', and '/clone' commands for passing in a list of block states to set on the block being spawned
A boolean parameter called "ignore_game_mode" has been added for the block event response "decrement_stack", set to false by default. Thus "decrement_stack" no longer decreases the item stack when playing in Creative by default
Changing 'RideableComponent' property "rotate_rider_by" to function for custom mobs
'SetBlock' and 'SetBlockAtPos' events now support custom block states (MCPE-104747)
Attachable items created in 1.16.2 and before will not render for their player in first person. Attachable items created after 1.16.2 will render for their player in first person unless they are armor
GameTest Framework
GameTest is server-side test automation tool that is based on pairing test code with test structures. You can trigger the tests via the '/gametest' command once you have enabled the "Enable GameTest Framework" experimental toggle for a world
NOTE: GameTest is not functional on console platforms
Custom Biomes and Blocks
Disabled loading of entities in custom biome features
Fixed UVs of data-driven blocks to not be slightly shrunk, which caused texel warping
Fixed data-driven blocks being pushed by pistons not working correctly
Render Offsets Component
Simple items, like swords or pickaxes, can have an optional offset applied to them to modify the way they are rendered. Note this component should not be added to an attachable item
Component Variables:
main_hand - An optional object storing optional transform data for 'first_person' and 'third_person' for the player's right hand
off_hand - An optional object storing optional transform data for 'first_person' and 'third_person' for the player's left hand
first_person - An optional object storing 3 vectors 'position', 'rotation', 'scale' used to build the first person matrix
third_person - An optional object storing 3 vectors 'position', 'rotation', 'scale' used to build the third person matrix
Bedrock Dedicated Server
On server side, added protection from semicolon usage in server-name parameter in 'server.properties' config file. If semicolon symbol(s) are used by the user in server-name parameter then any semicolon(s) will be removed to provide correct client-server interactions. Additional comments are added to 'server.properties', which are not allow to use semicolon symbol(s) in server-name parameter
On server side, added protection from semicolon and symbols illegal for file name usage in level-name parameter in 'server.properties' config file. If semicolon or symbols illegal for file name are used by user in level-name parameter then those symbols will be removed to provide correct client-server interactions and correct level-name parameter usage on server side. Additional comments are added to 'server.properties', which are not allow semicolon or symbols illegal for file name usage in level-name parameter
On client side, added additional verification and correction for Unconnected Pong packet data to prevent incorrect server parameters parsing and inability of the client to connect to the server as result of that. Unit-tests are added for parsing, additional verification and correction of Unconnected Pong packet data (BDS-6825)
Added the "fogs" folder to the Resource Pack template
为资源包模版增加了 "fogs" 文件夹
Added Fog documentation
增加了Fog的文档
Fixes
修复
Horses, Donkeys, Mules, Skeleton Horses, and Zombie Horses can now properly be given custom names, and identified using their respective "runtime_identifier"
Zombie villagers spawned from zombie spawners on Marketplace worlds that were created after version 1.11 now correctly spawn as V2 zombie villagers. When cured, they will now correctly turn into V2 villagers
Fixed upgrade path for 'format_version' 1.13.0 boats to be properly upgraded to 1.16.100, which resolves a bug where boats templated worlds with a version lower than 1.16.100 had no gravity
Added new slash command options for '/setblock', '/fill', and '/clone' commands for passing in a list of block states to set on the block being spawned
'/setblock', '/fill', and '/clone' 指令新增了命令提示选项,来向要生成的方块传递方块状态列表
A boolean parameter called "ignore_game_mode" has been added for the block event response "decrement_stack", set to false by default. Thus "decrement_stack" no longer decreases the item stack when playing in Creative by default
'SetBlock' and 'SetBlockAtPos' events now support custom block states (MCPE-104747)
'SetBlock' 和 'SetBlockAtPos' 事件现在支持自定义方块状态了。
Attachable items created in 1.16.2 and before will not render for their player in first person. Attachable items created after 1.16.2 will render for their player in first person unless they are armor
GameTest is server-side test automation tool that is based on pairing test code with test structures. You can trigger the tests via the '/gametest' command once you have enabled the "Enable GameTest Framework" experimental toggle for a world
NOTE: GameTest is not functional on console platforms
注意:GameTest不在主机平台上生效。
Custom Biomes and Blocks
自定义生物群系和方块
Disabled loading of entities in custom biome features
禁用了自定义生物群系功能中实体的加载。
Fixed UVs of data-driven blocks to not be slightly shrunk, which caused texel warping
修复了数据驱动方块的UV会轻微收缩并导致纹理扭曲的问题。
Fixed data-driven blocks being pushed by pistons not working correctly
修复了被活塞推动的数据驱动方块不会正确工作的问题。
Render Offsets Component
渲染偏移组件
Simple items, like swords or pickaxes, can have an optional offset applied to them to modify the way they are rendered. Note this component should not be added to an attachable item
On server side, added protection from semicolon usage in server-name parameter in 'server.properties' config file. If semicolon symbol(s) are used by the user in server-name parameter then any semicolon(s) will be removed to provide correct client-server interactions. Additional comments are added to 'server.properties', which are not allow to use semicolon symbol(s) in server-name parameter
On server side, added protection from semicolon and symbols illegal for file name usage in level-name parameter in 'server.properties' config file. If semicolon or symbols illegal for file name are used by user in level-name parameter then those symbols will be removed to provide correct client-server interactions and correct level-name parameter usage on server side. Additional comments are added to 'server.properties', which are not allow semicolon or symbols illegal for file name usage in level-name parameter
On client side, added additional verification and correction for Unconnected Pong packet data to prevent incorrect server parameters parsing and inability of the client to connect to the server as result of that. Unit-tests are added for parsing, additional verification and correction of Unconnected Pong packet data (BDS-6825)