They say that variety is the spice of life, which is why I am enjoying this enormous glass of milk alongside this week’s update! We have lots of different treats in store for you, like plenty of parity fixes and an endless jar of chili mayo. OK, maybe the last one just applies to yours truly unless the rest of you also spilled your condiments on your keyboard. As always, we appreciate all of your help and input, please report any new bugs at bugs.mojang.com and leave your feedback feedback.minecraft.net .
有人说,世界的多样性是生活的调味品,这也正是我在本周更新旁享用超大杯牛奶的原因!我们为你准备了许多不同的“美食”,像是一大批同步修复,以及用不完的辣椒酱。好吧,可能最后一条并不适用于我,除非你们像我一样把酱料撒在了键盘上。一如既往地,我们感谢你的帮助和反馈,请在 bugs.mojang.com 报告任何新的漏洞,并在 feedback.minecraft.net留下你的反馈。
New Features:
新特性:
Added the updated Create New World screen on Nintendo Switch
为 NS 添加了更新后的“创建新世界”界面
Changes:
更改:
Added support for middle mouse click on iOS
添加了对 iOS 平台上鼠标中键点击的支持
Zombies now have a 10% chance to be able to break doors on hard difficulty (MCPE-79636)
Redesigned the menu toggle switches to make it easier to distinguish between the on and off states
重新设计了菜单中的切换开关,更容易区分开和关的状态了
Known Issues:
已知问题:
Due to an unexpected crashing issue, we have had to temporarily revert the fix for MCPE-105487, which can cause textures to turn pink after playing for long periods of time on a server
This means that this bug may continue to occur until we have a solution. Thank you for your patience while we continue to work on this important issue – we hope to have it finally fixed as soon as possible!
Fixed a crash that could occur when connected devices, like gamepads, were missing
修复了已连接的设备如手柄等断开连接时引起的崩溃
Fixed a crash that was caused by a Villager changing its profession while trading. The Trade screen will now close if the Villager changes professions mid trade
修复了和村民交易时,村民改变职业引起的崩溃。若村民在交易时改变职业,交易界面将会被关闭
Fixed a crash that could occur when Pistons were extending or retracting near moveable blocks and Arrows
修正了活塞在正在移动的方块和箭附近伸缩时可能引起的崩溃
Fixed a crash when exploring multiple categories in Marketplace on Xbox and PlayStation
修复了在 Xbox 和 PS 平台上浏览市场中多个类别时引起的崩溃
Fixed a crash that could occur when teleporting and killing an entity in the same tick
修复了在同一时间刻传送并杀死实体时可能引起的崩溃
Gameplay
玩法
The Wandering Trader's spawning now matches Java Edition and it will no longer spawn in water, lava, or underground (MCPE-46911)
Fixed a bug where Bows could fail to shoot an Arrow the first time they were used, this also affected Crossbows and with throwing Tridents (MCPE-159467)
Fixed a bug causing health_boost to display incorrect health values, causing the player to turn invisible and unable to interact with the world on dying
修复了生命提升效果展示错误的生命值,导致玩家死亡后隐身,且无法与世界互动的问题。
When trading, the Villager plays the correct sound based on the item in the input slot (MCPE-152555)
Enable event filters in the root definition to be evaluated independent of sequence or randomize when a format_version of 1.19.20 or higher is specified
Ravager is now able to destroy Mangrove Leaves, Azalea, Azalea Leaves, Cave Vines, Dripleaves, Spore Blossoms, and Hanging Roots (MCPE-156551, MCPE-125322)
Sculk Sensors can now emit the whole range of Redstone signal strengths, based on the distance a vibration has been emitted at. Previously, the output was either 1, 15 or even
幽匿感测体现在可基于接受到的振动距离产生所有强度的红石信号,先前只能产生 1,15 或偶数
Sculk Sensors no longer detect Boats staying still in water (MCPE-155368)
The Toggle Perspective hint now shows the player’s assignment instead of the default assignment
切换视角选项会显示与玩家当前选项相对应的提示,而非默认选项的提示
Saddled Pig's tooltip changed to "Ride" instead of "Mount"
将骑猪的工具按钮提示改为了"Ride" ,先前是"Mount"
Added content warnings for large icons for texture tessellation (e.g. objects in hand)
添加了纹理中大图标的内容警告(例如手持的物品)
Fixed an issue where players were not able to hover over UI elements inside a scroll view if a portion of it fell outside of the view when using mouse + keyboard on iOS. This was a result of the scroll view auto focusing onto the nearest non-clipped element
Updated the Realms Plus FAQ to clarify that all Bedrock platforms can purchase Realms Plus (MCPE-157869)
更新了 Realms Plus 常见问题,阐明了所有平台的基岩版均可购买 Realms Plus (MCPE-157869)
Fixed an error where creating a new Realm would navigate out to the Play screen instead of returning to the Create New World screen
修复了退出创建新 Realms 界面后回到游玩界面而非创建新世界界面的问题
The Realms feed screenshot button is now available for VR platforms
Realms 的截图键可在 VR 平台上使用了
Spectator Mode (Experimental)
旁观者模式 (实验性)
Removed emotes functionality while in Spectator Mode
移除了处于旁观者模式时的表情功能
Player can now place blocks where spectator is hovering
玩家可在旁观者玩家悬停的位置放置方块了
Players now have their hands back when they are holding a map when they have one item in offhand and one in main hand, curious how they held it without hands...
Renamed 'minecraft:destroy_time' to 'minecraft:destructible_by_mining' and restructured the component to be either defined as a boolean or as an object
Setting the component as an object will let users define the number of seconds needed to destroy the block with base equipment
将该组件设为对象可使得用户定义使用基础工具挖掘此方块的时间
Changed the minecraft:frictioncomponent to represent friction of block instead of movement
修改了 minecraft:frictioncomponent 以代表方块的摩擦,而非运动的
Removed the component minecraft:unwalkable
移除了组件 minecraft:unwalkable
Renamed 'minecraft:explosion_resistance' to 'minecraft:destructible_by_explosion' and restructured the component to be either defined as a boolean or as an object
Setting the component to true will give the block the default explosion_resistance and setting it to false will make the block indestructible by explosion
The Client can now generate its own LevelChunks, saving the Server from having to generate and stream over every chunks in view. Server will be limited to generating LevelChunks that are in ticking range and saved on disk
Modified existing telemetry to split between Server and Client side LevelChunk generation
修改了现有的遥测技术,分离了服务端和客户端生成的 LevelChunk
Added code to fix up client-side lighting so it matches Server side
添加了代码修复客户端的光照以与服务端相匹配
Added IMGUI tools for validating Server/Client generation determinism and lighting
添加了 IMGUI 工具来验证服务器/客户端生成的一致性及光照
Added IMGUI tools for logging and tracking lifetime events of a particular LevelChunk/SubChunk
添加了 IMGUI 工具来记录并跟踪特定的 LevelChunk/SubChunk 的生命周期事件
Added a new dedicated server property, "chat-restriction", that can be modified in the "server.properties" file to restrict the chat for all players connecting to the server. The property's possible values are "None", "Dropped", and "Disabled". See the default file for more information
Server developers can now see checksums of the block registry from the server and client to check for mismatch (search "Block Registry Checksum" in the output logs and compare)
Added Content Errors for when there are too many properties on the actor (more than 32) or when a string enum name is too long (more than 32 characters)
Renamed 'actor_property' and 'has_actor_property' Molang queries to 'property' and 'has_property' . Also renamed 'set_actor_property' to 'set_property'
Added function 'addObjective(objectiveId: string, displayName: string): Objective' - Creates and objective to be tracked, identified with objectiveId and displayed on the screen with displayName
Added function 'getObjectiveAtDisplaySlot(displaySlotId: string): ScoreboardObjectiveDisplayOptions' - Gets objective and sort order contained in the DisplayObjective slot specified by displaySlotId
Added function 'setObjectiveAtDisplaySlot(displaySlotId: string, ScoreboardObjectiveDisplayOptions: scoreboardObjectiveDisplayOptions): Objective' - Sets the objective and sort order of the display slot, as specified by displaySlotId
Added function 'clearObjectiveAtDisplaySlot(displaySlotId: string): Objective' - Clear's the DisplayObjective of the objective it is currently displaying
Added read-only property text: string- Gets the sign text
添加只读属性 text: string- 获取告示牌文本
System Events
系统事件
Added event beforeWatchdogTerminate - Shuts down the server when a critical scripting exception occurs (e.g. script hang). Can be canceled to prevent shutdown