Azalea leaves and flowering azalea leaves now correctly dropped when sheared
杜鹃树叶和盛开的杜鹃树叶被剪后能正常掉落
Moss blocks can now correctly be fertilized using dispensers
苔藓块能被发射器正常施肥
Hanging roots can now correctly be composted
垂根能正确地堆叠
Small dripleaf now drops as an item when sheared
小垂滴叶被剪下时,会掉落一个物品
Placing a big dripleaf on another big dripleaf increases its height by one
在一个大垂滴叶上放另一个大垂滴叶会使高度增加1
Using shovel on rooted dirt creates a grass path block
对着缠根泥土使用锹会使其变为草径
Bees consider flowering azalea and flowering azalea leaves as flowers
蜜蜂会将盛开的杜鹃花丛和盛开的杜鹃树叶视为花
Using Pick Block function on Cave Vines or breaking them with Silk Touch-enchanted tool now yields Glow Berries
现在对洞穴藤蔓使用选择方块功能,或者使用精准采集的工具破坏洞穴藤蔓会掉落发光浆果
User Interface
UI
Fixed an issue where cancelling joining a world while generating it caused the user to get stuck in the progress screen (MCPE-114776)
修复了当生成世界时取消加入世界会使用户卡在加载页面
Technical Fixes and Changes 技术性修复和更改
GameTest Framework
GameTest 框架
Added Dimension class
增加了Dimension类
Added World.getDimension
增加了World.getDimension
Updated the GameTest Framework interface. See the list below for specific changes:
更新了 GameTest 框架界面。更新列表:
function assertEntityPresentInArea(entityIdentifier : string) - Throws an Error if an entity matching the given identifier does not exist in the test region
function print(text : string) - Prints the given text to the chat
print(text : string) 函数 - 把给定的文字输出到聊天栏
function assertEntityInstancePresent(entity : Entity, position : BlockLocation) - Throws an Error if the given entity is not present in the given block location
assertEntityInstancePresent(entity : Entity, position : BlockLocation) 函数 - 如果给定的实体不在给定的位置,抛出异常
[Removed] function setEntityTamed(entityIdentifier : string, position : BlockLocation) - Replaced by component function setTamed(showParticles : bool)
setEntityTamed(entityIdentifier : string, position : BlockLocation) 函数已经移除,替换为setTamed(showParticles : bool) 函数。
Entity
实体
function getComponents() - Returns an array of supported components
getComponents() 函数 - 返回一个数组,包含受支持的部件
function getComponent(componentIdentifier : string) - Returns the component matching the given identifier
Catmull-Rom animations will no longer glitch if the time for a keyframe matches its value
当一个关键帧的时间和值相匹配时,Catmull-Rom 动画不再失灵了
All functions run using the /schedule command now run from the origin they are supposed to, instead of from the server
使用 /schedule 指令的函数现在从应该运行的源头运行,而不是从服务端运行
Other Fixes
其它修复
Replaced "Whitelist" language use to "AllowList". Dedicated server command "whitelist" changed to "allowlist". Dedicated server "whitelist.json" file changed to "allowlist.json" file. JSON format remains the same. Modified instructions are found in bedrock_server_how_to.html
Fixed query.is_in_ui so that it is available to use when a data-driven mob is rendering in the UI (query.is_in_ui returns true when the mob is rendering in the UI, such as in the inventory window)