本帖最后由 心中一万只羊驼 于 2021-4-8 10:04 编辑
每周快照是Minecraft Java版的测试机制,主要用于下一个正式版的特性预览。 |
然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份。适用于正式版的Mod不兼容快照,且大多数Mod都不对每周快照提供支持。 |
Minecraft 1.17 仍未发布,21w14a为其第16个预览版。 |
NEWS Minecraft Snapshot 21w14a Minecraft 快照 21w14a
A Minecraft Java Snapshot Minecraft Java版快照
A new snapshot is ready to be served, although somewhat… raw. Gordon Ramsey would be furious. Please don’t tell him, we don’t want to be called donuts. :(
一份全新的快照来了,只不过似乎有些……没熟。戈登拉姆齐一定会发火的。请不要告诉他,我们不想被他叫做Donuts :(
Most of us have just gotten back from being off for a few days during Easter, so this snapshot is a bit on the smaller side.
我们大多数同事刚刚从复活节假期返工,所以本周快照不是很丰富。
New Features in 21w14a 21w14a的新特性
- Added Raw Copper, Raw Iron, and Raw Gold items
- 加入了铜生矿,铁生矿,金生矿物品(非正式译名)
- Tuff blobs can now be found between heights 0 and 16
- 凝灰岩团簇现在会出现在高度0-16的位置
Smeltable Ore Drops 可熔炼矿物的掉落
- Ores that are smeltable now drop raw item forms of the ore instead of the ore block and these can be smelted just like before
- 可熔炼的矿物现在会掉落生矿(非正式译名)形式的物品,而不是矿物方块,生金属依然可以像之前那样熔炼
- This is to prevent cluttering the inventory and have consistency with Fortune on all ores
- 这可以让物品栏更简洁,而且可以让时运附魔对所有矿物保持一致性
- Ore blocks from old worlds and silk-touched ore blocks will continue to be smeltable
- 之前的矿物方块,以及精准采集得到的方块依然可以熔炼
Changes in 21w14a 21w14a的修改
- Fully oxidized Copper can now be waxed
- 完全氧化的铜块现在也能涂蜡了
Fixed bugs in 21w14a 21w14a修复的漏洞
- MC-203854 - Fishing rod texture always looks like it has been cast when in the player’s hand
- MC-203854 - 当钓鱼竿在玩家手中时,材质始终展示为已甩出的状态
- MC-207173 - Entering only colons into multiplayer Direct Connection & pressing enter crashes the game
- MC-207173 - 若在多人游戏直连时只输入冒号并按下回车,游戏会崩溃
- MC-210155 - Command block output no longer is displayed immediately after running a command
- MC-210155 - 命令方块不会在执行命令后立刻展示输出了
- MC-213665 - Crash upon attempting to generate a world with a height of 0 blocks
- MC-213665 - 尝试生成高度为 0 方块的世界会使游戏崩溃
- MC-214287 - Crash upon entering a nether portal when logical_height is set to 0 and min_y is set to 80 or greater
- MC-214287 - 将 logical_height 设置为 0、min_y 设置为 80 或以上时,进入下界传送门会使游戏崩溃
- MC-215120 - World-gen datapacks can cause crashes when first generating world
- MC-215120 - 修改世界生成的数据包在首次生成世界时可导致崩溃
- MC-216697 - Having ‘min_y’ set to lower than -64 causes either a crash or the world not to behave correctly if the height limit wasn’t modified
- MC-216697 - 在不修改高度限制的情况下将 min_y 设置为低于 -64 的数值会导致游戏崩溃或世界生成错误
- MC-217702 - Game crashes (ArrayIndexOutOfBoundsException) during world feature placement / decoration
- MC-217702 - 世界生成在放置地物或装饰时崩溃(ArrayIndexOutOfBoundsException)
- MC-219849 - Fishing doesn’t animate or render the rod, line or bobber anymore
- MC-219849 - 在钓鱼时,缺少关于浮标、钓鱼绳和气泡的动画/渲染
- MC-220652 - IndexOutOfBound exception hard crash when loading a simple custom dimension datapack
- MC-220652 - 加载自定义维度数据包时可能发生 IndexOutOfBound 崩溃
- MC-221553 - The end dimension generates differently than it did previously
- MC-221553 - 末地的地形生成与原来不符
- MC-221586 - Excessive pillager spawning in pillager outposts
- MC-221586 - 掠夺者前哨站里生成过多的掠夺者
- MC-221673 - Ocean monuments are completely empty
- MC-221673 - 海底遗迹结构内部完全为空
【转自mcbbs用户[笑哈哈]的:https://www.mcbbs.net/thread-1187144-1-1.html】 |