In this week's beta, we are introducing new cave generation along with improved ore generation and mineshafts for the Caves and Cliffs update. We have also fixed some important stability bugs! You can still test out the exciting new Caves and Cliffs features by enabling the Caves and Cliffs experimental toggle on your worlds (You can find out more about using the toggles at aka.ms/MCExperimentalToggle). You can leave us your feedback for these features in the threads at aka.ms/CavesCliffsFeedback, and search and reports any new bugs you may encounter at bugs.mojang.com.
Improved visibility when swimming in underwater caves
提高了在水下洞穴游泳时的能见度。
Changed ore generation to match the new world height, and to add more strategy to mining
修改了矿石的生成,使之与新的世界高度匹配,并为挖矿增加了更多的策略。
Introducing noise based caved generation that enables caves of more varied sizes and shapes
加入了基于噪音的洞穴生成,使得洞穴有更多的大小与形状。
Bringing local water levels to caves, allowing each cave to have its own water level
给洞穴加入了局部水位,使得每个洞穴拥有自己的水位。
Adapting mineshafts to fit into large caves. Mineshaft corridor is now attached to the ceiling via chains or to the floor via wood columns when missing support platform
Fixed a crash that occurred when curing a Zombie Villager in another dimension if the player had not travelled back to the Overworld since entering the World (MCPE-121559)
修复了当玩家进入世界后没有返回主世界时,在末地/下界治疗僵尸村民引发的崩溃问题。
Fixed a crash that occurred when generating jungle biomes when the Caves and Cliffs experimental toggle was enabled
修复了当洞穴山崖实验性玩法打开时,生成丛林生物群系时发生的崩溃问题。
Fixed a crash that could occur when switching between owned and non-owned Character Creator items
修复了当切换自己拥有和未拥有的角色创建器时,发生的崩溃问题。
Fixed an issue with Character Creator items not applying properly to characters (MCPE-122726)