A new update is available for Minecraft, bringing a variety of gameplay improvements, vanilla parity changes, and bug fixes.
Minecraft 新版本已发布,带来了一系列玩法改进,原版特性同步,以及漏洞修复。
Fixed a crash that could occur when leaving a split screen session
修复了离开切分物品过程界面时可能发生的崩溃
Fixed an issue with Marketplace bundle prices not showing as free after purchasing
修复了购买后市场捆绑包不显示为免费的问题
Added a Clear Cache button in Storage Settings for all platforms. This button clears contents of Marketplace folders (but not worlds) and might help alleviate issues downloading content (MCPE-54531)
Removed the “Clear Account Sign in Data” button from the Settings menu from non-Switch platforms, as it is only intended to function on Nintendo Switch (MCPE-129704)
从非 Switch 平台上的设置界面中移除了 “清除用户登录数据” 按钮,因为这一功能仅在 Nintendo Switch 上生效 (MCPE-129704)
Fixed a bug where usernames could be above max size (MCPE-152884)
To make finding the right thing in Settings easier, the Profile screen has been split into two new sections: General and Account
为了更容易找到设置内容,现在档案界面被拆分成了两个部分:通用和账户
Ensured proper text-to-speech support for the revamped death screen
确认了修改后的死亡界面能够正确的进行文本转语音
Fixed a bug where achievements would be disabled for some world templates
修复了某些世界模板下成就被禁用的问题
Fixed a bug in Pocket UI where items could be dropped in the dark-grey areas around the item grid in the Crafting Table screen
修复了携带版 UI 中工作台界面物品可被放置在物品格周围的深灰色区域的问题
Fixed a bug in Pocket UI where items could be dropped in the dark-grey areas around the item grid in the inventories for the Horse, Mule, Donkey, and Llama
修复了携带版 UI 中马、骡、驴和羊驼背包界面物品可被放置在物品格周围的深灰色区域的问题
Fixed a bug where the death screen message was visible when the Show Death Message game rule was set to false
修复了禁用寒冷死亡消息的游戏规则后,死亡界面消息仍然可见的问题
Fixed an issue where players couldn't drag/drop or select items from the equipment page
修复了玩家在装备页面无法拖动/放下/选择物品的问题
Changed the color of the text descriptions for the 'Darkness Effect Strength' and 'Notification Duration' accessibility options to a lighter shade to make them more readable (MCPE-162047)
Shortened text when uploading worlds and add-ons so it fits in the dialog
减短了上传世界和 Add-On 时的文字,这样就可以适应对话框大小了
Fixed a problem where custom add-on packs could not be applied properly in Realms settings, as well as fixed a crash during pack uploading (REALMS-10655)
Unlocalized text no longer appears when connecting to a Realm with an outdated client
使用过时的客户端连接到 Realms 时,未本地化的文本不会展示了
Mobile Touch Controls 移动端触摸控制
Fixed a bug where items could not be removed from the hotbar by moving them onto other items in Creative Inventory on mobile devices
修复了移动设备上将快捷栏物品移动到创造模式背包中无法将其移除的问题
Fixed an issue where the stack splitting progress bar was not aligned on touch mode
修复了切分物品堆的进度条在触摸模式下未对齐的问题
Adjusted layout of the touch toolbar and status effect icons based on user feedback
根据用户反馈,调整了触摸控制下的快捷栏和状态效果图标的布局
Fixed a bug that prevented scrolling through the Village trade list on mobile devices
修复了移动设备上一个阻止村民交易列表滚动的问题
When the auto-jumping feature is enabled, the player will now automatically jump out of water when moving toward a block on land
启用自动跳跃时,水中的玩家会自动跳上方块或陆地了
In Creative Mode while using touch input with Action Buttons off, the delay for breaking the first block has been increased to 800 milliseconds. This reduces the chance of breaking a block by accident
创造模式下,启用触摸控制且禁用动作键位时,长按破坏方块的延迟增加到了 800 毫秒以减少误触
Added support for dragging and dropping with touch gestures in the inventory
添加了背包中使用触摸手势拖放物品的支持
Double tapping 'descend' now toggles off flight in Joystick touch control modes
在摇杆控制模式下,向下掰两次摇杆将会取消飞行
Updated the positioning of status effects for Pocket UI
更新了携带版 UI 中状态效果的位置
The inventory button for touch devices is now reset to its default appearance after closing the inventory
关闭背包后,背包按钮会重置为默认外观
Fixed an issue where players couldn't swap unstackable items with touch controls
修复了触摸控制下玩家无法交换不可堆叠物品的问题
Improved the images for the three control schemes in the touch settings menu
改进了触摸控制设定菜单下三种控制方案的图像
Technical Updates: 技术性更新:
Updated Add-On Template Packs 更新的 Add-On 模板包
Updated Add-On templates for 1.19.40 with new resources, behaviors, and documentation, are available to download at aka.ms/MCAddonPacks
We have released custom block geometry in this version of Minecraft. This means that anyone can make a custom block with their own custom geometry and textures WITHOUT turning on the Holiday Creator Features experimental toggle in settings
Implemented new is_baby actor filter that returns true when the subject entity is a baby
实现了新的 is_baby 活动对象过滤器,若目标实体为幼年实体,将返回 true
Fixed "bool_property" filters that didn't specify a "value"
修复了 "bool_property" 过滤器不指定一个 "value" 的问题
AI Goals AI 寻路
Fixed an issue with Iron Golems that prevented mobs with the minecraft:take_flower AI behavior to use the goal
修复了铁傀儡的一个问题,此问题阻止了带有 minecraft:take_flower AI 行为的生物使用此行为
Exposed new data parameters for the minecraft:play AI behavior to specify such things as the duration the goal stays active, the chance to start the goal, the range to search for a friend, and the follow distance to stay within when playing with a friend
为 minecraft:play AI 行为开放了新的数据参数,可以指定寻路激活时长、寻路开始条件、寻路搜索距离、停留跟随距离等等
Entity Documentation 实体文档
Removed experimental markers for The Wild Update entity behaviors and components
移除了荒野更新实体行为和组件的实验性特性标记
Added documentation for minecraft:heartbeat
为 minecraft:heartbeat 添加了文档
Fixed and updated documentation for entity events
修复并更新了实体事件文档
API API
Events
Events
Removed event tick- called each tick
移除了事件 tick- 每个时间刻运行一次
System
System
Added system.run() - to queue a callback to run next tick, re-queue each tick to get behavior similar to tick event
添加了 system.run() - 将回调加入队列以在下一时间刻执行
Block
Block
Renamed property id to typeId
将属性 id 重命名为 typeId
BlockComponent
BlockComponent
Renamed property id to typeId
将属性 id 重命名为 typeId
Entity
Entity
Renamed property id to typeId
将属性 id 重命名为 typeId
Added read-only property id: string- Returns a unique identifier for the entity. This identifier remains consistent across world loads